diff options
Diffstat (limited to 'Pieces/Knight.cs')
| -rw-r--r-- | Pieces/Knight.cs | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs index 5a0aea7..cd6db72 100644 --- a/Pieces/Knight.cs +++ b/Pieces/Knight.cs @@ -1,46 +1,46 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class Knight : ChessPiece - { - public Knight(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - Point[] pointsToCheck = { - new Point(currentTile.X - 2, currentTile.Y - 1), - new Point(currentTile.X - 2, currentTile.Y + 1), - - new Point(currentTile.X + 2, currentTile.Y - 1), - new Point(currentTile.X + 2, currentTile.Y + 1), - - new Point(currentTile.X + 1, currentTile.Y - 2), - new Point(currentTile.X - 1, currentTile.Y - 2), - - new Point(currentTile.X + 1, currentTile.Y + 2), - new Point(currentTile.X - 1, currentTile.Y + 2), - }; - - foreach(var point in pointsToCheck) - { - if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue; - - var enemy = board.PieceAt(point.X, point.Y); - if (enemy == null) return true; - if (enemy != null && enemy.IsWhite != this.IsWhite) return true; - if (enemy != null && enemy != this) continue; - } - - return false; - } - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Knight : ChessPiece
+ {
+ public Knight(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ Point[] pointsToCheck = {
+ new Point(currentTile.X - 2, currentTile.Y - 1),
+ new Point(currentTile.X - 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 2, currentTile.Y - 1),
+ new Point(currentTile.X + 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 1, currentTile.Y - 2),
+ new Point(currentTile.X - 1, currentTile.Y - 2),
+
+ new Point(currentTile.X + 1, currentTile.Y + 2),
+ new Point(currentTile.X - 1, currentTile.Y + 2),
+ };
+
+ foreach(var point in pointsToCheck)
+ {
+ if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
+
+ var enemy = board.PieceAt(point.X, point.Y);
+ if (enemy == null) return true;
+ if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
+ if (enemy != null && enemy != this) continue;
+ }
+
+ return false;
+ }
+ }
+}
|
