diff options
Diffstat (limited to 'Pieces/Queen.cs')
| -rw-r--r-- | Pieces/Queen.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Pieces/Queen.cs b/Pieces/Queen.cs new file mode 100644 index 0000000..42998c4 --- /dev/null +++ b/Pieces/Queen.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Runtime.InteropServices.WindowsRuntime; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Queen : ChessPiece + { + public Queen(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + MoveCheckResult result; + + result = CanMoveDown(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUp(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + // diagonal + + result = CanMoveDownLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveDownRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUpRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + return false; + } + } +} |
