diff options
Diffstat (limited to 'Pieces')
| -rw-r--r-- | Pieces/Bishop.cs | 84 | ||||
| -rw-r--r-- | Pieces/King.cs | 181 | ||||
| -rw-r--r-- | Pieces/Knight.cs | 92 | ||||
| -rw-r--r-- | Pieces/Pawn.cs | 144 | ||||
| -rw-r--r-- | Pieces/Queen.cs | 118 | ||||
| -rw-r--r-- | Pieces/Rook.cs | 104 |
6 files changed, 436 insertions, 287 deletions
diff --git a/Pieces/Bishop.cs b/Pieces/Bishop.cs index 10d1537..6e509ca 100644 --- a/Pieces/Bishop.cs +++ b/Pieces/Bishop.cs @@ -1,42 +1,42 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class Bishop : ChessPiece - { - public Bishop(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - MoveCheckResult result; - - result = CanMoveDownLeft(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveDownRight(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUpLeft(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUpRight(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - return false; - } - - - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Bishop : ChessPiece
+ {
+ public Bishop(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+
+ }
+}
diff --git a/Pieces/King.cs b/Pieces/King.cs index 945c476..0a98597 100644 --- a/Pieces/King.cs +++ b/Pieces/King.cs @@ -1,58 +1,123 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class King : ChessPiece - { - public King(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - MoveCheckResult result; - - result = CanMoveDown(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUp(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveLeft(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveRight(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - // diagonal - - result = CanMoveDownLeft(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveDownRight(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUpLeft(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUpRight(board, currentTile, destinationTile, 1); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - return false; - } - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class King : ChessPiece
+ {
+ bool isInInitialPosition = true;
+
+ public King(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ isInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
+ {
+ MoveCheckResult result = base.CanMoveLeft(board, currentTile, destinationTile, count);
+
+ // Check for legal castling move
+ if (isInInitialPosition)
+ {
+ var rooks = board.TilesByPieceType(typeof(Rook), this.IsWhite);
+
+ foreach(var rook in rooks)
+ {
+ if (rook != destinationTile) continue;
+
+ if (rook.OccupyingPiece is Rook piece)
+ {
+ if (piece.IsInInitialPosition)
+ {
+ if (rook.X == 0)
+ {
+ // check right path
+ if (board.Tiles[currentTile.Y, currentTile.X - 1].OccupyingPiece == null && rook.CanMoveTo(board, board.Tiles[currentTile.Y, currentTile.X - 1]))
+ {
+ result = MoveCheckResult.CanMove;
+ }
+ }
+ else if (rook.X == 7)
+ {
+ // check left path
+ if (board.Tiles[currentTile.Y, currentTile.X + 1].OccupyingPiece == null && rook.CanMoveTo(board, board.Tiles[currentTile.Y, currentTile.X + 1]))
+ {
+ result = MoveCheckResult.CanMove;
+ }
+ }
+ }
+ }
+ }
+
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ if (destinationTile.X < currentTile.X)
+ {
+ return board.Tiles[currentTile.Y, currentTile.X - 2];
+ }
+ else if (destinationTile.X > currentTile.X)
+ {
+ return board.Tiles[currentTile.Y, currentTile.X + 2];
+ }
+
+ return destinationTile;
+ }
+ }
+}
diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs index 5a0aea7..cd6db72 100644 --- a/Pieces/Knight.cs +++ b/Pieces/Knight.cs @@ -1,46 +1,46 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class Knight : ChessPiece - { - public Knight(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - Point[] pointsToCheck = { - new Point(currentTile.X - 2, currentTile.Y - 1), - new Point(currentTile.X - 2, currentTile.Y + 1), - - new Point(currentTile.X + 2, currentTile.Y - 1), - new Point(currentTile.X + 2, currentTile.Y + 1), - - new Point(currentTile.X + 1, currentTile.Y - 2), - new Point(currentTile.X - 1, currentTile.Y - 2), - - new Point(currentTile.X + 1, currentTile.Y + 2), - new Point(currentTile.X - 1, currentTile.Y + 2), - }; - - foreach(var point in pointsToCheck) - { - if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue; - - var enemy = board.PieceAt(point.X, point.Y); - if (enemy == null) return true; - if (enemy != null && enemy.IsWhite != this.IsWhite) return true; - if (enemy != null && enemy != this) continue; - } - - return false; - } - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Knight : ChessPiece
+ {
+ public Knight(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ Point[] pointsToCheck = {
+ new Point(currentTile.X - 2, currentTile.Y - 1),
+ new Point(currentTile.X - 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 2, currentTile.Y - 1),
+ new Point(currentTile.X + 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 1, currentTile.Y - 2),
+ new Point(currentTile.X - 1, currentTile.Y - 2),
+
+ new Point(currentTile.X + 1, currentTile.Y + 2),
+ new Point(currentTile.X - 1, currentTile.Y + 2),
+ };
+
+ foreach(var point in pointsToCheck)
+ {
+ if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
+
+ var enemy = board.PieceAt(point.X, point.Y);
+ if (enemy == null) return true;
+ if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
+ if (enemy != null && enemy != this) continue;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Pawn.cs b/Pieces/Pawn.cs index 93be545..60ce309 100644 --- a/Pieces/Pawn.cs +++ b/Pieces/Pawn.cs @@ -1,42 +1,102 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class Pawn : ChessPiece - { - private bool firstMove = true; - - public Pawn(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - MoveCheckResult result; - - int space = 2; - if (!firstMove) space = 1; - - if (!IsWhite) - { - result = CanMoveDown(board, currentTile, destinationTile, space); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - } - else - { - result = CanMoveUp(board, currentTile, destinationTile, space); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - } - - return false; - } - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Pawn : ChessPiece
+ {
+ private bool firstMove = true;
+
+ public Pawn(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ firstMove = false;
+
+ // Pawn upgrade to queen
+ if (tile.OccupyingPiece == this)
+ {
+ if ((this.IsWhite && tile.Y == 0) || (!this.IsWhite && tile.Y == 7))
+ {
+ tile.OccupyingPiece = new Queen(this.IsWhite);
+ }
+ }
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveDown(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveDown(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ internal override MoveCheckResult CanMoveUp(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveUp(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ int space = 2;
+ if (!firstMove) space = 1;
+
+ if (!IsWhite)
+ {
+ result = CanMoveDown(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+ else
+ {
+ result = CanMoveUp(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Queen.cs b/Pieces/Queen.cs index 42998c4..6b1fb0b 100644 --- a/Pieces/Queen.cs +++ b/Pieces/Queen.cs @@ -1,59 +1,59 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Runtime.InteropServices.WindowsRuntime; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class Queen : ChessPiece - { - public Queen(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - MoveCheckResult result; - - result = CanMoveDown(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUp(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveLeft(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveRight(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - // diagonal - - result = CanMoveDownLeft(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveDownRight(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUpLeft(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUpRight(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - return false; - } - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Runtime.InteropServices.WindowsRuntime;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Queen : ChessPiece
+ {
+ public Queen(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs index 29c17c0..b6a0422 100644 --- a/Pieces/Rook.cs +++ b/Pieces/Rook.cs @@ -1,40 +1,64 @@ -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chess.Pieces -{ - class Rook : ChessPiece - { - public Rook(bool isWhite) : base(isWhite) - { - PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px); - } - - public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) - { - MoveCheckResult result; - - result = CanMoveDown(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveUp(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveLeft(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - result = CanMoveRight(board, currentTile, destinationTile); - if (result == MoveCheckResult.CanMove) return true; - if (result == MoveCheckResult.CantMove) return false; - - return false; - } - } -} +using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Rook : ChessPiece
+ {
+ public bool IsInInitialPosition { get; private set; }
+
+ public Rook(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
+ IsInInitialPosition = true;
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ this.IsInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile tile)
+ {
+ if (tile.X == 0)
+ {
+ return board.Tiles[tile.Y, tile.X + 3];
+ }
+ else if (tile.X == 7)
+ {
+ return board.Tiles[tile.Y, tile.X - 2];
+ }
+
+ return tile;
+ }
+ }
+}
|
