From 5a045404f3c49022abeb75c27dfe6f82d35928f7 Mon Sep 17 00:00:00 2001 From: "Ramaekers,Aldrik A.N" Date: Thu, 3 Sep 2020 14:40:33 +0200 Subject: board setup and chess piece movement checks --- Pieces/Knight.cs | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 Pieces/Knight.cs (limited to 'Pieces/Knight.cs') diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs new file mode 100644 index 0000000..5a0aea7 --- /dev/null +++ b/Pieces/Knight.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Knight : ChessPiece + { + public Knight(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + Point[] pointsToCheck = { + new Point(currentTile.X - 2, currentTile.Y - 1), + new Point(currentTile.X - 2, currentTile.Y + 1), + + new Point(currentTile.X + 2, currentTile.Y - 1), + new Point(currentTile.X + 2, currentTile.Y + 1), + + new Point(currentTile.X + 1, currentTile.Y - 2), + new Point(currentTile.X - 1, currentTile.Y - 2), + + new Point(currentTile.X + 1, currentTile.Y + 2), + new Point(currentTile.X - 1, currentTile.Y + 2), + }; + + foreach(var point in pointsToCheck) + { + if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue; + + var enemy = board.PieceAt(point.X, point.Y); + if (enemy == null) return true; + if (enemy != null && enemy.IsWhite != this.IsWhite) return true; + if (enemy != null && enemy != this) continue; + } + + return false; + } + } +} -- cgit v1.2.3-70-g09d2