From 5a045404f3c49022abeb75c27dfe6f82d35928f7 Mon Sep 17 00:00:00 2001 From: "Ramaekers,Aldrik A.N" Date: Thu, 3 Sep 2020 14:40:33 +0200 Subject: board setup and chess piece movement checks --- Pieces/Rook.cs | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Pieces/Rook.cs (limited to 'Pieces/Rook.cs') diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs new file mode 100644 index 0000000..29c17c0 --- /dev/null +++ b/Pieces/Rook.cs @@ -0,0 +1,40 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Chess.Pieces +{ + class Rook : ChessPiece + { + public Rook(bool isWhite) : base(isWhite) + { + PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px); + } + + public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile) + { + MoveCheckResult result; + + result = CanMoveDown(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveUp(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveLeft(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + result = CanMoveRight(board, currentTile, destinationTile); + if (result == MoveCheckResult.CanMove) return true; + if (result == MoveCheckResult.CantMove) return false; + + return false; + } + } +} -- cgit v1.2.3-70-g09d2