using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Chess.Extensions
{
public static class GraphicsExtensions
{
private static GraphicsPath GenerateRoundedRectangle(
this Graphics graphics,
RectangleF rectangle,
float radius)
{
float diameter;
GraphicsPath path = new GraphicsPath();
if (radius <= 0.0F)
{
path.AddRectangle(rectangle);
path.CloseFigure();
return path;
}
else
{
if (radius >= (Math.Min(rectangle.Width, rectangle.Height)) / 2.0)
return graphics.GenerateCapsule(rectangle);
diameter = radius * 2.0F;
SizeF sizeF = new SizeF(diameter, diameter);
RectangleF arc = new RectangleF(rectangle.Location, sizeF);
path.AddArc(arc, 180, 90);
arc.X = rectangle.Right - diameter;
path.AddArc(arc, 270, 90);
arc.Y = rectangle.Bottom - diameter;
path.AddArc(arc, 0, 90);
arc.X = rectangle.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
}
return path;
}
private static GraphicsPath GenerateCapsule(
this Graphics graphics,
RectangleF baseRect)
{
float diameter;
RectangleF arc;
GraphicsPath path = new GraphicsPath();
try
{
if (baseRect.Width > baseRect.Height)
{
diameter = baseRect.Height;
SizeF sizeF = new SizeF(diameter, diameter);
arc = new RectangleF(baseRect.Location, sizeF);
path.AddArc(arc, 90, 180);
arc.X = baseRect.Right - diameter;
path.AddArc(arc, 270, 180);
}
else if (baseRect.Width < baseRect.Height)
{
diameter = baseRect.Width;
SizeF sizeF = new SizeF(diameter, diameter);
arc = new RectangleF(baseRect.Location, sizeF);
path.AddArc(arc, 180, 180);
arc.Y = baseRect.Bottom - diameter;
path.AddArc(arc, 0, 180);
}
else path.AddEllipse(baseRect);
}
catch { path.AddEllipse(baseRect); }
finally { path.CloseFigure(); }
return path;
}
///
/// Draws a rounded rectangle specified by a pair of coordinates, a width, a height and the radius
/// for the arcs that make the rounded edges.
///
/// System.Drawing.Pen that determines the color, width and style of the rectangle.
/// The x-coordinate of the upper-left corner of the rectangle to draw.
/// The y-coordinate of the upper-left corner of the rectangle to draw.
/// Width of the rectangle to draw.
/// Height of the rectangle to draw.
/// The radius of the arc used for the rounded edges.
public static void DrawRoundedRectangle(
this Graphics graphics,
Pen pen,
float x,
float y,
float width,
float height,
float radius)
{
RectangleF rectangle = new RectangleF(x, y, width, height);
GraphicsPath path = graphics.GenerateRoundedRectangle(rectangle, radius);
SmoothingMode old = graphics.SmoothingMode;
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.DrawPath(pen, path);
graphics.SmoothingMode = old;
}
///
/// Draws a rounded rectangle specified by a pair of coordinates, a width, a height and the radius
/// for the arcs that make the rounded edges.
///
/// System.Drawing.Pen that determines the color, width and style of the rectangle.
/// The x-coordinate of the upper-left corner of the rectangle to draw.
/// The y-coordinate of the upper-left corner of the rectangle to draw.
/// Width of the rectangle to draw.
/// Height of the rectangle to draw.
/// The radius of the arc used for the rounded edges.
public static void DrawRoundedRectangle(
this Graphics graphics,
Pen pen,
int x,
int y,
int width,
int height,
int radius)
{
graphics.DrawRoundedRectangle(
pen,
Convert.ToSingle(x),
Convert.ToSingle(y),
Convert.ToSingle(width),
Convert.ToSingle(height),
Convert.ToSingle(radius));
}
///
/// Fills the interior of a rounded rectangle specified by a pair of coordinates, a width, a height
/// and the radius for the arcs that make the rounded edges.
///
/// System.Drawing.Brush that determines the characteristics of the fill.
/// The x-coordinate of the upper-left corner of the rectangle to fill.
/// The y-coordinate of the upper-left corner of the rectangle to fill.
/// Width of the rectangle to fill.
/// Height of the rectangle to fill.
/// The radius of the arc used for the rounded edges.
public static void FillRoundedRectangle(
this Graphics graphics,
Brush brush,
float x,
float y,
float width,
float height,
float radius)
{
RectangleF rectangle = new RectangleF(x, y, width, height);
GraphicsPath path = graphics.GenerateRoundedRectangle(rectangle, radius);
SmoothingMode old = graphics.SmoothingMode;
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.FillPath(brush, path);
graphics.SmoothingMode = old;
}
///
/// Fills the interior of a rounded rectangle specified by a pair of coordinates, a width, a height
/// and the radius for the arcs that make the rounded edges.
///
/// System.Drawing.Brush that determines the characteristics of the fill.
/// The x-coordinate of the upper-left corner of the rectangle to fill.
/// The y-coordinate of the upper-left corner of the rectangle to fill.
/// Width of the rectangle to fill.
/// Height of the rectangle to fill.
/// The radius of the arc used for the rounded edges.
public static void FillRoundedRectangle(
this Graphics graphics,
Brush brush,
int x,
int y,
int width,
int height,
int radius)
{
graphics.FillRoundedRectangle(
brush,
Convert.ToSingle(x),
Convert.ToSingle(y),
Convert.ToSingle(width),
Convert.ToSingle(height),
Convert.ToSingle(radius));
}
public static void DrawParagraph(this Graphics graphics, string s, Font font, Brush brush, float x, float y)
{
graphics.DrawParagraph(s, font, brush, x, y, StringFormat.GenericDefault);
}
public static void DrawParagraph(this Graphics graphics, string s, Font font, Brush brush, float x, float y, StringFormat format)
{
string[] split = s.Split(new string[] { "\n" }, StringSplitOptions.None);
int dy = (int)font.GetHeight(graphics) * 1;
int offy = 0;
foreach (var str in split)
{
graphics.DrawString(str, font, brush, x, y + offy, format);
offy += dy;
}
}
public static int ParagraphHeight(this Graphics graphics, string s, Font font)
{
string[] split = s.Split(new string[] { "\n" }, StringSplitOptions.None);
int dy = (int)font.GetHeight(graphics) * 1;
int offy = 0;
foreach (var str in split)
{
offy += dy;
}
return offy;
}
}
}