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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/backends/sdlgpu3/shader.vert
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'imgui-1.92.1/backends/sdlgpu3/shader.vert')
-rw-r--r--imgui-1.92.1/backends/sdlgpu3/shader.vert24
1 files changed, 0 insertions, 24 deletions
diff --git a/imgui-1.92.1/backends/sdlgpu3/shader.vert b/imgui-1.92.1/backends/sdlgpu3/shader.vert
deleted file mode 100644
index 3a85a90..0000000
--- a/imgui-1.92.1/backends/sdlgpu3/shader.vert
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 450 core
-layout(location = 0) in vec2 aPos;
-layout(location = 1) in vec2 aUV;
-layout(location = 2) in vec4 aColor;
-
-layout(set=1,binding=0) uniform UBO
-{
- vec2 uScale;
- vec2 uTranslate;
-} ubo;
-
-layout(location = 0) out struct
-{
- vec4 Color;
- vec2 UV;
-} Out;
-
-void main()
-{
- Out.Color = aColor;
- Out.UV = aUV;
- gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1);
- gl_Position.y *= -1.0f;
-}