diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/backends/sdlgpu3/shader.vert | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/backends/sdlgpu3/shader.vert')
| -rw-r--r-- | imgui-1.92.1/backends/sdlgpu3/shader.vert | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/imgui-1.92.1/backends/sdlgpu3/shader.vert b/imgui-1.92.1/backends/sdlgpu3/shader.vert deleted file mode 100644 index 3a85a90..0000000 --- a/imgui-1.92.1/backends/sdlgpu3/shader.vert +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 core -layout(location = 0) in vec2 aPos; -layout(location = 1) in vec2 aUV; -layout(location = 2) in vec4 aColor; - -layout(set=1,binding=0) uniform UBO -{ - vec2 uScale; - vec2 uTranslate; -} ubo; - -layout(location = 0) out struct -{ - vec4 Color; - vec2 UV; -} Out; - -void main() -{ - Out.Color = aColor; - Out.UV = aUV; - gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1); - gl_Position.y *= -1.0f; -} |
