From 432f24319319fe040e142059eb83279c53f90ab8 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sat, 9 Aug 2025 08:35:03 +0200 Subject: refactor 2 --- .../backends/vulkan/build_instructions.txt | 4 ---- imgui-1.92.1/backends/vulkan/generate_spv.sh | 6 ------ imgui-1.92.1/backends/vulkan/glsl_shader.frag | 14 ------------ imgui-1.92.1/backends/vulkan/glsl_shader.vert | 25 ---------------------- 4 files changed, 49 deletions(-) delete mode 100644 imgui-1.92.1/backends/vulkan/build_instructions.txt delete mode 100644 imgui-1.92.1/backends/vulkan/generate_spv.sh delete mode 100644 imgui-1.92.1/backends/vulkan/glsl_shader.frag delete mode 100644 imgui-1.92.1/backends/vulkan/glsl_shader.vert (limited to 'imgui-1.92.1/backends/vulkan') diff --git a/imgui-1.92.1/backends/vulkan/build_instructions.txt b/imgui-1.92.1/backends/vulkan/build_instructions.txt deleted file mode 100644 index 1f028d9..0000000 --- a/imgui-1.92.1/backends/vulkan/build_instructions.txt +++ /dev/null @@ -1,4 +0,0 @@ - -Script to rebuild shaders stored inside imgui_impl_vulkan.h -(You don't need to copy this folder if you are using the backend as-is) - diff --git a/imgui-1.92.1/backends/vulkan/generate_spv.sh b/imgui-1.92.1/backends/vulkan/generate_spv.sh deleted file mode 100644 index 948ef77..0000000 --- a/imgui-1.92.1/backends/vulkan/generate_spv.sh +++ /dev/null @@ -1,6 +0,0 @@ -#!/bin/bash -## -V: create SPIR-V binary -## -x: save binary output as text-based 32-bit hexadecimal numbers -## -o: output file -glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag -glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert diff --git a/imgui-1.92.1/backends/vulkan/glsl_shader.frag b/imgui-1.92.1/backends/vulkan/glsl_shader.frag deleted file mode 100644 index ce7e6f7..0000000 --- a/imgui-1.92.1/backends/vulkan/glsl_shader.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 core -layout(location = 0) out vec4 fColor; - -layout(set=0, binding=0) uniform sampler2D sTexture; - -layout(location = 0) in struct { - vec4 Color; - vec2 UV; -} In; - -void main() -{ - fColor = In.Color * texture(sTexture, In.UV.st); -} diff --git a/imgui-1.92.1/backends/vulkan/glsl_shader.vert b/imgui-1.92.1/backends/vulkan/glsl_shader.vert deleted file mode 100644 index 9425365..0000000 --- a/imgui-1.92.1/backends/vulkan/glsl_shader.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 core -layout(location = 0) in vec2 aPos; -layout(location = 1) in vec2 aUV; -layout(location = 2) in vec4 aColor; - -layout(push_constant) uniform uPushConstant { - vec2 uScale; - vec2 uTranslate; -} pc; - -out gl_PerVertex { - vec4 gl_Position; -}; - -layout(location = 0) out struct { - vec4 Color; - vec2 UV; -} Out; - -void main() -{ - Out.Color = aColor; - Out.UV = aUV; - gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); -} -- cgit v1.2.3-70-g09d2