From 432f24319319fe040e142059eb83279c53f90ab8 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sat, 9 Aug 2025 08:35:03 +0200 Subject: refactor 2 --- .../examples/example_win32_opengl3/build_mingw.bat | 8 - .../examples/example_win32_opengl3/build_win32.bat | 8 - .../example_win32_opengl3.vcxproj | 176 --------------- .../example_win32_opengl3.vcxproj.filters | 64 ------ .../examples/example_win32_opengl3/main.cpp | 243 --------------------- 5 files changed, 499 deletions(-) delete mode 100644 imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat delete mode 100644 imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat delete mode 100644 imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj delete mode 100644 imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters delete mode 100644 imgui-1.92.1/examples/example_win32_opengl3/main.cpp (limited to 'imgui-1.92.1/examples/example_win32_opengl3') diff --git a/imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat b/imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat deleted file mode 100644 index e9f804f..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat +++ /dev/null @@ -1,8 +0,0 @@ -@REM Build for MINGW64 or 32 from MSYS2. -@set OUT_DIR=Debug -@set OUT_EXE=example_win32_opengl3 -@set INCLUDES=-I../.. -I../../backends -@set SOURCES=main.cpp ../../backends/imgui_impl_opengl3.cpp ../../backends/imgui_impl_win32.cpp ../../imgui*.cpp -@set LIBS=-lopengl32 -lgdi32 -ldwmapi -mkdir %OUT_DIR% -g++ -DUNICODE %INCLUDES% %SOURCES% -o %OUT_DIR%/%OUT_EXE%.exe --static -mwindows %LIBS% %LIBS% diff --git a/imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat b/imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat deleted file mode 100644 index 48df080..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat +++ /dev/null @@ -1,8 +0,0 @@ -@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. -@set OUT_DIR=Debug -@set OUT_EXE=example_win32_opengl3 -@set INCLUDES=/I..\.. /I..\..\backends -@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp -@set LIBS=opengl32.lib -mkdir %OUT_DIR% -cl /nologo /Zi /MD /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% diff --git a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj b/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj deleted file mode 100644 index 98fc38f..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj +++ /dev/null @@ -1,176 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {C624E5FF-D4FE-4D35-9164-B8A91864F98E} - example_win32_opengl2 - 8.1 - - - - Application - true - Unicode - v140 - - - Application - true - Unicode - v140 - - - Application - false - true - Unicode - v140 - - - Application - false - true - Unicode - v140 - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - - - - Level4 - Disabled - ..\..;..\..\backends; - /utf-8 %(AdditionalOptions) - - - true - %(AdditionalLibraryDirectories) - opengl32.lib;%(AdditionalDependencies) - Console - - - - - Level4 - Disabled - ..\..;..\..\backends; - /utf-8 %(AdditionalOptions) - - - true - %(AdditionalLibraryDirectories) - opengl32.lib;%(AdditionalDependencies) - Console - - - - - Level4 - MaxSpeed - true - true - ..\..;..\..\backends; - false - /utf-8 %(AdditionalOptions) - - - true - true - true - %(AdditionalLibraryDirectories) - opengl32.lib;%(AdditionalDependencies) - Console - - - - - Level4 - MaxSpeed - true - true - ..\..;..\..\backends; - false - /utf-8 %(AdditionalOptions) - - - true - true - true - %(AdditionalLibraryDirectories) - opengl32.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters b/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters deleted file mode 100644 index 47ed299..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters +++ /dev/null @@ -1,64 +0,0 @@ - - - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - {a82cba23-9de0-45c2-b1e3-2eb1666702de} - - - - - sources - - - imgui - - - imgui - - - imgui - - - imgui - - - sources - - - imgui - - - sources - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/imgui-1.92.1/examples/example_win32_opengl3/main.cpp b/imgui-1.92.1/examples/example_win32_opengl3/main.cpp deleted file mode 100644 index 820248c..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/main.cpp +++ /dev/null @@ -1,243 +0,0 @@ -// Dear ImGui: standalone example application for Win32 + OpenGL 3 - -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -// This is provided for completeness, however it is strongly recommended you use OpenGL with SDL or GLFW. - -#include "imgui.h" -#include "imgui_impl_opengl3.h" -#include "imgui_impl_win32.h" -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include -#include -#include - -// Data stored per platform window -struct WGL_WindowData { HDC hDC; }; - -// Data -static HGLRC g_hRC; -static WGL_WindowData g_MainWindow; -static int g_Width; -static int g_Height; - -// Forward declarations of helper functions -bool CreateDeviceWGL(HWND hWnd, WGL_WindowData* data); -void CleanupDeviceWGL(HWND hWnd, WGL_WindowData* data); -void ResetDeviceWGL(); -LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); - -// Main code -int main(int, char**) -{ - // Create application window - //ImGui_ImplWin32_EnableDpiAwareness(); - WNDCLASSEXW wc = { sizeof(wc), CS_OWNDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr }; - ::RegisterClassExW(&wc); - HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui Win32+OpenGL3 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr); - - // Initialize OpenGL - if (!CreateDeviceWGL(hwnd, &g_MainWindow)) - { - CleanupDeviceWGL(hwnd, &g_MainWindow); - ::DestroyWindow(hwnd); - ::UnregisterClassW(wc.lpszClassName, wc.hInstance); - return 1; - } - wglMakeCurrent(g_MainWindow.hDC, g_hRC); - - // Show the window - ::ShowWindow(hwnd, SW_SHOWDEFAULT); - ::UpdateWindow(hwnd); - - // Setup Dear ImGui context - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer backends - ImGui_ImplWin32_InitForOpenGL(hwnd); - ImGui_ImplOpenGL3_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //style.FontSizeBase = 20.0f; - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); - //IM_ASSERT(font != nullptr); - - // Our state - bool show_demo_window = true; - bool show_another_window = false; - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - - // Main loop - bool done = false; - while (!done) - { - // Poll and handle messages (inputs, window resize, etc.) - // See the WndProc() function below for our to dispatch events to the Win32 backend. - MSG msg; - while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) - { - ::TranslateMessage(&msg); - ::DispatchMessage(&msg); - if (msg.message == WM_QUIT) - done = true; - } - if (done) - break; - if (::IsIconic(hwnd)) - { - ::Sleep(10); - continue; - } - - // Start the Dear ImGui frame - ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplWin32_NewFrame(); - ImGui::NewFrame(); - - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } - - // Rendering - ImGui::Render(); - glViewport(0, 0, g_Width, g_Height); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - // Present - ::SwapBuffers(g_MainWindow.hDC); - } - - ImGui_ImplOpenGL3_Shutdown(); - ImGui_ImplWin32_Shutdown(); - ImGui::DestroyContext(); - - CleanupDeviceWGL(hwnd, &g_MainWindow); - wglDeleteContext(g_hRC); - ::DestroyWindow(hwnd); - ::UnregisterClassW(wc.lpszClassName, wc.hInstance); - - return 0; -} - -// Helper functions -bool CreateDeviceWGL(HWND hWnd, WGL_WindowData* data) -{ - HDC hDc = ::GetDC(hWnd); - PIXELFORMATDESCRIPTOR pfd = { 0 }; - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.cColorBits = 32; - - const int pf = ::ChoosePixelFormat(hDc, &pfd); - if (pf == 0) - return false; - if (::SetPixelFormat(hDc, pf, &pfd) == FALSE) - return false; - ::ReleaseDC(hWnd, hDc); - - data->hDC = ::GetDC(hWnd); - if (!g_hRC) - g_hRC = wglCreateContext(data->hDC); - return true; -} - -void CleanupDeviceWGL(HWND hWnd, WGL_WindowData* data) -{ - wglMakeCurrent(nullptr, nullptr); - ::ReleaseDC(hWnd, data->hDC); -} - -// Forward declare message handler from imgui_impl_win32.cpp -extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); - -// Win32 message handler -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. -LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) - return true; - - switch (msg) - { - case WM_SIZE: - if (wParam != SIZE_MINIMIZED) - { - g_Width = LOWORD(lParam); - g_Height = HIWORD(lParam); - } - return 0; - case WM_SYSCOMMAND: - if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu - return 0; - break; - case WM_DESTROY: - ::PostQuitMessage(0); - return 0; - } - return ::DefWindowProcW(hWnd, msg, wParam, lParam); -} -- cgit v1.2.3-70-g09d2