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Diffstat (limited to 'Penguloon/StaticUIValues.cs')
-rw-r--r--Penguloon/StaticUIValues.cs20
1 files changed, 18 insertions, 2 deletions
diff --git a/Penguloon/StaticUIValues.cs b/Penguloon/StaticUIValues.cs
index 0734bad..afda2ce 100644
--- a/Penguloon/StaticUIValues.cs
+++ b/Penguloon/StaticUIValues.cs
@@ -11,6 +11,8 @@ namespace Penguloon
public static Vector2 LoadingProgressbarPosition { get; set; }
public static Vector2 LoadingProgressbarValuePosition { get; set; }
+ public static string LoadingScreenTitle { get; set; }
+
public static int LevelSelectorHeight { get; set; }
public static Vector2 MenuButtonSize { get; set; }
@@ -22,6 +24,8 @@ namespace Penguloon
public static string IngameFont { get; set; }
public static string StatsFont { get; set; }
+ public static int StatsSpacingY { get; set; }
+ public static int StatsMarginXRight { get; set; }
public static int IngameUIWidth { get; set; }
@@ -52,8 +56,11 @@ namespace Penguloon
ChangeSpeedButtonWidth = 200;
IngameOptionsSize = new Vector2(800, 1000);
IngameFont = "Fonts/GWENT/36";
- StatsFont = "Fonts/GWENT/48";
+ StatsFont = "Fonts/GWENT/72";
+ StatsSpacingY = 90;
IngameUITextAreaHeight = 160;
+ StatsMarginXRight = 150;
+ LoadingScreenTitle = "Fonts/GWENT/192";
}
else if (ScreenViewport.X >= 1920)
{
@@ -66,8 +73,11 @@ namespace Penguloon
ChangeSpeedButtonWidth = 200;
IngameOptionsSize = new Vector2((int)(800 * 0.85), (int)(1000 * 0.85));
IngameFont = "Fonts/GWENT/36";
- StatsFont = "Fonts/GWENT/48";
+ StatsFont = "Fonts/GWENT/72";
+ StatsSpacingY = 90;
IngameUITextAreaHeight = 160;
+ StatsMarginXRight = 150;
+ LoadingScreenTitle = "Fonts/GWENT/192";
}
else if (ScreenViewport.X >= 1280)
{
@@ -80,7 +90,10 @@ namespace Penguloon
IngameOptionsSize = new Vector2((int)(800 * 0.7), (int)(1000 * 0.7));
IngameFont = "Fonts/GWENT/24";
StatsFont = "Fonts/GWENT/48";
+ StatsSpacingY = 60;
IngameUITextAreaHeight = 120;
+ StatsMarginXRight = 100;
+ LoadingScreenTitle = "Fonts/GWENT/128";
}
else
{
@@ -93,7 +106,10 @@ namespace Penguloon
IngameOptionsSize = new Vector2((int)(800 * 0.7), (int)(1000 * 0.7));
IngameFont = "Fonts/GWENT/24";
StatsFont = "Fonts/GWENT/48";
+ StatsSpacingY = 60;
IngameUITextAreaHeight = 120;
+ StatsMarginXRight = 100;
+ LoadingScreenTitle = "Fonts/GWENT/128";
}
LoadingProgressbarPosition = new Vector2((ScreenViewport.X - LoadingProgressbarSize.X) / 2, ScreenViewport.Y - LoadingProgressbarSize.Y - 200);