using Penguloon.Levels; namespace Penguloon.Enemies { class BlueBalloon : EnemyBase { public BlueBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/blue"); this.Speed = 45f; this.Health = 1; this.ChildObject = typeof(RedBalloon); this.HealthToTake = 2; } } }