using Penguloon.Levels; namespace Penguloon.Enemies { class DarkRainbowBalloon : EnemyBase { public DarkRainbowBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/rainbow_dark"); this.Speed = 85f; this.Health = 1; this.ChildObject = typeof(RainbowBalloon); this.HealthToTake = 8; } } }