using Penguloon.Levels; namespace Penguloon.Enemies { class GreenBalloon : EnemyBase { public GreenBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/green"); this.Speed = 55f; this.Health = 1; this.ChildObject = typeof(YellowBalloon); this.HealthToTake = 4; } } }