using Penguloon.Levels; namespace Penguloon.Enemies { class OrangeBalloon : EnemyBase { public OrangeBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/orange"); this.Speed = 125f; this.Health = 1; this.ChildObject = typeof(GreenBalloon); this.HealthToTake = 5; } } }