using Penguloon.Levels; namespace Penguloon.Enemies { class PurpleBalloon : EnemyBase { public PurpleBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/purple"); this.Speed = 85f; this.Health = 1; this.ChildObject = typeof(OrangeBalloon); this.HealthToTake = 6; } } }