using Penguloon.Levels; namespace Penguloon.Enemies { class RainbowBalloon : EnemyBase { public RainbowBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/rainbow"); this.Speed = 85f; this.Health = 1; this.ChildObject = typeof(PurpleBalloon); this.HealthToTake = 7; } } }