using Penguloon.Levels; namespace Penguloon.Enemies { class YellowBalloon : EnemyBase { public YellowBalloon(Map map) : base(map) { this.Texture = ContentManager.GetTexture("Enemies/yellow"); this.Speed = 45f; this.Health = 1; this.ChildObject = typeof(BlueBalloon); this.HealthToTake = 3; } } }