using Microsoft.Xna.Framework; using Penguloon.Levels; namespace Penguloon.Objects { class PenguinObject : ObjectBase { public PenguinObject(Vector2 position, Map map) : base(position, map) { this.Texture = ContentManager.GetTexture("Objects/penguin1"); this.TileSpanX = 1; this.TileSpanY = 1; this.Range = Map.TileWidth * 2; } public override void DrawUnique(float deltaTime) { } public override void UpdateUnique(float deltaTime) { } } }