using Microsoft.Xna.Framework; using Penguloon.Objects; namespace Penguloon.Projectiles { public class SnowballProjectile : ProjectileBase { public SnowballProjectile(ObjectBase ParentObject, float RotationAngle) : base(ParentObject, RotationAngle) { this.Texture = ContentManager.GetTexture("Bullets/penguin-ammo"); this.Speed = 250f; this.RotationSpeed = 5f; this.Size = new Vector2(ParentObject.Map.TileWidth / 2, ParentObject.Map.TileHeight / 2); this.MaxBalloonPops = 1; Rectangle parentRec = new Rectangle(ParentObject.Position.ToPoint(), new Point(ParentObject.TileSpanX * ParentObject.Map.TileWidth, ParentObject.TileSpanY * ParentObject.Map.TileHeight)); this.Position = new Vector2(ParentObject.Position.X + (parentRec.Width / 2) - (Size.X / 2), ParentObject.Position.Y + (parentRec.Height / 2) - (Size.Y / 2)); } } }