using Microsoft.Xna.Framework.Audio; namespace Penguloon { public static class SoundManager { public static SoundEffectInstance Baseline { get; set; } public static SoundEffectInstance BtnClick { get; set; } public static void StartBaseline() { SoundEffect effect = ContentManager.GetSound("Sounds/baseline"); Baseline = effect.CreateInstance(); Baseline.Volume = 0.1f; Baseline.IsLooped = true; Baseline.Play(); } public static void PlayClickSound() { if(BtnClick == null) { SoundEffect effect = ContentManager.GetSound("Sounds/click"); BtnClick = effect.CreateInstance(); BtnClick.Volume = 0.5f; BtnClick.IsLooped = false; } BtnClick.Play(); } } }