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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-03-08 20:48:05 +0100
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-03-08 20:48:05 +0100
commit0b429e06b8c4b66a9f7fe89b5504315ab4f69616 (patch)
treed5cf9d15d8790559f0c4b006ede0ca1314639077
parentdef620a66bc5b0dc1107102f2c234888dc9bd830 (diff)
linux building
-rw-r--r--.gitignore3
-rw-r--r--.vscode/settings.json70
-rw-r--r--build_linux.sh11
-rw-r--r--build_win32.bat4
-rw-r--r--fonts/GmarketSans.hbin6520824 -> 32547 bytes
-rw-r--r--imgui.ini12
-rw-r--r--imgui/backends/imgui_impl_glfw.cpp854
-rw-r--r--imgui/backends/imgui_impl_glfw.h58
-rw-r--r--imgui/backends/imgui_impl_win32.cpp (renamed from imgui/imgui_impl_win32.cpp)0
-rw-r--r--imgui/backends/imgui_impl_win32.h (renamed from imgui/imgui_impl_win32.h)0
-rw-r--r--imgui/imgui_spectrum.cpp4
-rw-r--r--src/array.cpp3
-rw-r--r--src/config.cpp8
-rw-r--r--src/image.cpp4
-rw-r--r--src/image.h14
-rw-r--r--src/linux/main_linux.cpp296
-rw-r--r--src/linux/mutex.cpp129
-rw-r--r--src/memory_bucket.cpp1
-rw-r--r--src/mutex.h23
-rw-r--r--src/platform.h1
-rw-r--r--src/windows/main_windows.cpp (renamed from src/main_windows.cpp)8
-rw-r--r--src/windows/mutex.cpp (renamed from src/mutex.cpp)4
22 files changed, 1420 insertions, 87 deletions
diff --git a/.gitignore b/.gitignore
index 1f5f859..c3d0335 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,3 @@
bin/*
-TODO \ No newline at end of file
+TODO
+.vscode \ No newline at end of file
diff --git a/.vscode/settings.json b/.vscode/settings.json
index b276d29..e0ea277 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -1,74 +1,10 @@
{
"files.associations": {
- "xstring": "cpp",
- "algorithm": "cpp",
- "array": "cpp",
- "atomic": "cpp",
- "bit": "cpp",
- "cctype": "cpp",
- "charconv": "cpp",
+ "xhash": "cpp",
"chrono": "cpp",
- "clocale": "cpp",
- "cmath": "cpp",
- "compare": "cpp",
- "concepts": "cpp",
- "cstddef": "cpp",
- "cstdint": "cpp",
- "cstdio": "cpp",
- "cstdlib": "cpp",
- "cstring": "cpp",
- "ctime": "cpp",
- "cwchar": "cpp",
- "deque": "cpp",
- "exception": "cpp",
- "filesystem": "cpp",
- "format": "cpp",
- "forward_list": "cpp",
- "fstream": "cpp",
- "functional": "cpp",
- "initializer_list": "cpp",
- "iomanip": "cpp",
- "ios": "cpp",
- "iosfwd": "cpp",
- "istream": "cpp",
- "iterator": "cpp",
- "limits": "cpp",
- "list": "cpp",
- "locale": "cpp",
- "map": "cpp",
- "memory": "cpp",
- "new": "cpp",
- "optional": "cpp",
- "ostream": "cpp",
- "ratio": "cpp",
- "sstream": "cpp",
- "stack": "cpp",
- "stdexcept": "cpp",
- "stop_token": "cpp",
- "streambuf": "cpp",
- "string": "cpp",
"system_error": "cpp",
- "thread": "cpp",
- "tuple": "cpp",
- "type_traits": "cpp",
- "typeinfo": "cpp",
- "unordered_map": "cpp",
- "utility": "cpp",
- "vector": "cpp",
- "xfacet": "cpp",
- "xhash": "cpp",
- "xiosbase": "cpp",
"xlocale": "cpp",
- "xlocbuf": "cpp",
- "xlocinfo": "cpp",
- "xlocmes": "cpp",
- "xlocmon": "cpp",
- "xlocnum": "cpp",
- "xloctime": "cpp",
- "xmemory": "cpp",
- "xstddef": "cpp",
- "xtr1common": "cpp",
- "xtree": "cpp",
- "xutility": "cpp"
+ "stack": "cpp",
+ "list": "cpp"
}
} \ No newline at end of file
diff --git a/build_linux.sh b/build_linux.sh
new file mode 100644
index 0000000..fee4b3b
--- /dev/null
+++ b/build_linux.sh
@@ -0,0 +1,11 @@
+shopt -s extglob
+
+OUT_DIR="bin/debug"
+
+mkdir -p "bin/debug"
+
+ld -r -b binary -o bin/debug/data.obj LICENSE misc/logo_64.png imgui/LICENSE imspinner/LICENSE imfiledialog/LICENSE misc/search.png misc/folder.png
+g++ -std=c++17 -w -DUNICODE -o $OUT_DIR/text-search imgui/imgui*.cpp imgui/backends/imgui_impl_glfw.cpp src/*.cpp imfiledialog/*.cpp src/linux/*.cpp bin/debug/data.obj -Iimgui -Iimgui/backends -Isrc -Isrc/linux -pthread -ldl -lglfw -lGLU -lGL
+
+
+./bin/debug/text-search \ No newline at end of file
diff --git a/build_win32.bat b/build_win32.bat
index 0fe045a..5b235f4 100644
--- a/build_win32.bat
+++ b/build_win32.bat
@@ -4,7 +4,7 @@ call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary
@set OUT_DIR=bin\\debug
@set OUT_EXE=text-search
@set INCLUDES=/I..\.. /I..\..\backends
-@set SOURCES=imgui/imgui*.cpp src/*.cpp imfiledialog/*.cpp
+@set SOURCES=imgui/imgui*.cpp src/*.cpp imfiledialog/*.cpp src/windows/*.cpp imgui/backends/imgui_impl_win32.cpp
@set LIBS=opengl32.lib Advapi32.lib Shell32.lib bin/debug/data.obj bin/debug/icon.res
@set FLAGS=
windres misc/icon.rc -O coff -o bin/debug/icon.res
@@ -15,6 +15,6 @@ if "%1"=="-release" (
@set FLAGS=/GL /OPT:REF /O2
)
mkdir %OUT_DIR%
-cl /std:c++17 /nologo /Zi /MD /EHsc /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fd%OUT_DIR%/vc140.pdb /Fo%OUT_DIR%/ /link %LIBS%
+cl /std:c++17 /nologo /Zi /MD /EHsc /Isrc/windows /Iimgui /Iimgui/backends /Isrc /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fd%OUT_DIR%/vc140.pdb /Fo%OUT_DIR%/ /link %LIBS%
if "%1"=="-r" call "bin/debug/text-search.exe"
if "%1"=="-d" call devenv "bin/debug/text-search.exe"
diff --git a/fonts/GmarketSans.h b/fonts/GmarketSans.h
index 2b153fa..1b74483 100644
--- a/fonts/GmarketSans.h
+++ b/fonts/GmarketSans.h
Binary files differ
diff --git a/imgui.ini b/imgui.ini
new file mode 100644
index 0000000..a45230f
--- /dev/null
+++ b/imgui.ini
@@ -0,0 +1,12 @@
+[Window][Debug##Default]
+Pos=60,60
+Size=400,400
+
+[Window][Dear ImGui Demo]
+Pos=580,49
+Size=550,680
+
+[Window][Hello, world!]
+Pos=60,60
+Size=339,180
+
diff --git a/imgui/backends/imgui_impl_glfw.cpp b/imgui/backends/imgui_impl_glfw.cpp
new file mode 100644
index 0000000..a968fe3
--- /dev/null
+++ b/imgui/backends/imgui_impl_glfw.cpp
@@ -0,0 +1,854 @@
+// dear imgui: Platform Backend for GLFW
+// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
+// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ or GLFW 3.4+ for full feature support.)
+
+// Implemented features:
+// [X] Platform: Clipboard support.
+// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
+// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
+// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
+// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
+
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// Learn about Dear ImGui:
+// - FAQ https://dearimgui.com/faq
+// - Getting Started https://dearimgui.com/getting-started
+// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
+// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
+// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
+// 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491)
+// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen on Windows ONLY, using a custom WndProc hook. (#2702)
+// 2023-03-16: Inputs: Fixed key modifiers handling on secondary viewports (docking branch). Broken on 2023/01/04. (#6248, #6034)
+// 2023-03-14: Emscripten: Avoid using glfwGetError() and glfwGetGamepadState() which are not correctly implemented in Emscripten emulation. (#6240)
+// 2023-02-03: Emscripten: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
+// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
+// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
+// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
+// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
+// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
+// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position *EDIT* Reverted 2023-07-18.
+// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
+// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11.
+// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend.
+// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
+// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
+// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
+// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
+// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
+// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
+// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API.
+// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
+// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
+// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
+// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
+// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
+// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
+// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
+// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
+// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
+// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
+// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
+// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
+// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
+// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
+// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
+// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
+// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
+// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
+// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set.
+// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
+// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
+// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
+// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
+// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
+
+#include "imgui.h"
+#ifndef IMGUI_DISABLE
+#include "imgui_impl_glfw.h"
+
+// Clang warnings with -Weverything
+#if defined(__clang__)
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
+#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
+#endif
+
+// GLFW
+#include <GLFW/glfw3.h>
+
+#ifdef _WIN32
+#undef APIENTRY
+#define GLFW_EXPOSE_NATIVE_WIN32
+#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
+#endif
+#ifdef __APPLE__
+#define GLFW_EXPOSE_NATIVE_COCOA
+#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
+#endif
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten.h>
+#include <emscripten/html5.h>
+#endif
+
+// We gather version tests as define in order to easily see which features are version-dependent.
+#define GLFW_VERSION_COMBINED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION)
+#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released?
+#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_COMBINED >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR
+#else
+#define GLFW_HAS_NEW_CURSORS (0)
+#endif
+#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetGamepadState() new api
+#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
+#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetError()
+
+// GLFW data
+enum GlfwClientApi
+{
+ GlfwClientApi_Unknown,
+ GlfwClientApi_OpenGL,
+ GlfwClientApi_Vulkan,
+};
+
+struct ImGui_ImplGlfw_Data
+{
+ GLFWwindow* Window;
+ GlfwClientApi ClientApi;
+ double Time;
+ GLFWwindow* MouseWindow;
+ GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
+ ImVec2 LastValidMousePos;
+ bool InstalledCallbacks;
+ bool CallbacksChainForAllWindows;
+#ifdef __EMSCRIPTEN__
+ const char* CanvasSelector;
+#endif
+
+ // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
+ GLFWwindowfocusfun PrevUserCallbackWindowFocus;
+ GLFWcursorposfun PrevUserCallbackCursorPos;
+ GLFWcursorenterfun PrevUserCallbackCursorEnter;
+ GLFWmousebuttonfun PrevUserCallbackMousebutton;
+ GLFWscrollfun PrevUserCallbackScroll;
+ GLFWkeyfun PrevUserCallbackKey;
+ GLFWcharfun PrevUserCallbackChar;
+ GLFWmonitorfun PrevUserCallbackMonitor;
+#ifdef _WIN32
+ WNDPROC GlfwWndProc;
+#endif
+
+ ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
+};
+
+// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
+// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
+// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
+// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
+// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
+// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
+// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
+static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
+{
+ return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
+}
+
+// Functions
+static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
+{
+ return glfwGetClipboardString((GLFWwindow*)user_data);
+}
+
+static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
+{
+ glfwSetClipboardString((GLFWwindow*)user_data, text);
+}
+
+static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
+{
+ switch (key)
+ {
+ case GLFW_KEY_TAB: return ImGuiKey_Tab;
+ case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
+ case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow;
+ case GLFW_KEY_UP: return ImGuiKey_UpArrow;
+ case GLFW_KEY_DOWN: return ImGuiKey_DownArrow;
+ case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp;
+ case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
+ case GLFW_KEY_HOME: return ImGuiKey_Home;
+ case GLFW_KEY_END: return ImGuiKey_End;
+ case GLFW_KEY_INSERT: return ImGuiKey_Insert;
+ case GLFW_KEY_DELETE: return ImGuiKey_Delete;
+ case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace;
+ case GLFW_KEY_SPACE: return ImGuiKey_Space;
+ case GLFW_KEY_ENTER: return ImGuiKey_Enter;
+ case GLFW_KEY_ESCAPE: return ImGuiKey_Escape;
+ case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe;
+ case GLFW_KEY_COMMA: return ImGuiKey_Comma;
+ case GLFW_KEY_MINUS: return ImGuiKey_Minus;
+ case GLFW_KEY_PERIOD: return ImGuiKey_Period;
+ case GLFW_KEY_SLASH: return ImGuiKey_Slash;
+ case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon;
+ case GLFW_KEY_EQUAL: return ImGuiKey_Equal;
+ case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket;
+ case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash;
+ case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket;
+ case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
+ case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock;
+ case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock;
+ case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock;
+ case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen;
+ case GLFW_KEY_PAUSE: return ImGuiKey_Pause;
+ case GLFW_KEY_KP_0: return ImGuiKey_Keypad0;
+ case GLFW_KEY_KP_1: return ImGuiKey_Keypad1;
+ case GLFW_KEY_KP_2: return ImGuiKey_Keypad2;
+ case GLFW_KEY_KP_3: return ImGuiKey_Keypad3;
+ case GLFW_KEY_KP_4: return ImGuiKey_Keypad4;
+ case GLFW_KEY_KP_5: return ImGuiKey_Keypad5;
+ case GLFW_KEY_KP_6: return ImGuiKey_Keypad6;
+ case GLFW_KEY_KP_7: return ImGuiKey_Keypad7;
+ case GLFW_KEY_KP_8: return ImGuiKey_Keypad8;
+ case GLFW_KEY_KP_9: return ImGuiKey_Keypad9;
+ case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal;
+ case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide;
+ case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
+ case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract;
+ case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd;
+ case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter;
+ case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual;
+ case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift;
+ case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl;
+ case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt;
+ case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper;
+ case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift;
+ case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl;
+ case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt;
+ case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper;
+ case GLFW_KEY_MENU: return ImGuiKey_Menu;
+ case GLFW_KEY_0: return ImGuiKey_0;
+ case GLFW_KEY_1: return ImGuiKey_1;
+ case GLFW_KEY_2: return ImGuiKey_2;
+ case GLFW_KEY_3: return ImGuiKey_3;
+ case GLFW_KEY_4: return ImGuiKey_4;
+ case GLFW_KEY_5: return ImGuiKey_5;
+ case GLFW_KEY_6: return ImGuiKey_6;
+ case GLFW_KEY_7: return ImGuiKey_7;
+ case GLFW_KEY_8: return ImGuiKey_8;
+ case GLFW_KEY_9: return ImGuiKey_9;
+ case GLFW_KEY_A: return ImGuiKey_A;
+ case GLFW_KEY_B: return ImGuiKey_B;
+ case GLFW_KEY_C: return ImGuiKey_C;
+ case GLFW_KEY_D: return ImGuiKey_D;
+ case GLFW_KEY_E: return ImGuiKey_E;
+ case GLFW_KEY_F: return ImGuiKey_F;
+ case GLFW_KEY_G: return ImGuiKey_G;
+ case GLFW_KEY_H: return ImGuiKey_H;
+ case GLFW_KEY_I: return ImGuiKey_I;
+ case GLFW_KEY_J: return ImGuiKey_J;
+ case GLFW_KEY_K: return ImGuiKey_K;
+ case GLFW_KEY_L: return ImGuiKey_L;
+ case GLFW_KEY_M: return ImGuiKey_M;
+ case GLFW_KEY_N: return ImGuiKey_N;
+ case GLFW_KEY_O: return ImGuiKey_O;
+ case GLFW_KEY_P: return ImGuiKey_P;
+ case GLFW_KEY_Q: return ImGuiKey_Q;
+ case GLFW_KEY_R: return ImGuiKey_R;
+ case GLFW_KEY_S: return ImGuiKey_S;
+ case GLFW_KEY_T: return ImGuiKey_T;
+ case GLFW_KEY_U: return ImGuiKey_U;
+ case GLFW_KEY_V: return ImGuiKey_V;
+ case GLFW_KEY_W: return ImGuiKey_W;
+ case GLFW_KEY_X: return ImGuiKey_X;
+ case GLFW_KEY_Y: return ImGuiKey_Y;
+ case GLFW_KEY_Z: return ImGuiKey_Z;
+ case GLFW_KEY_F1: return ImGuiKey_F1;
+ case GLFW_KEY_F2: return ImGuiKey_F2;
+ case GLFW_KEY_F3: return ImGuiKey_F3;
+ case GLFW_KEY_F4: return ImGuiKey_F4;
+ case GLFW_KEY_F5: return ImGuiKey_F5;
+ case GLFW_KEY_F6: return ImGuiKey_F6;
+ case GLFW_KEY_F7: return ImGuiKey_F7;
+ case GLFW_KEY_F8: return ImGuiKey_F8;
+ case GLFW_KEY_F9: return ImGuiKey_F9;
+ case GLFW_KEY_F10: return ImGuiKey_F10;
+ case GLFW_KEY_F11: return ImGuiKey_F11;
+ case GLFW_KEY_F12: return ImGuiKey_F12;
+ case GLFW_KEY_F13: return ImGuiKey_F13;
+ case GLFW_KEY_F14: return ImGuiKey_F14;
+ case GLFW_KEY_F15: return ImGuiKey_F15;
+ case GLFW_KEY_F16: return ImGuiKey_F16;
+ case GLFW_KEY_F17: return ImGuiKey_F17;
+ case GLFW_KEY_F18: return ImGuiKey_F18;
+ case GLFW_KEY_F19: return ImGuiKey_F19;
+ case GLFW_KEY_F20: return ImGuiKey_F20;
+ case GLFW_KEY_F21: return ImGuiKey_F21;
+ case GLFW_KEY_F22: return ImGuiKey_F22;
+ case GLFW_KEY_F23: return ImGuiKey_F23;
+ case GLFW_KEY_F24: return ImGuiKey_F24;
+ default: return ImGuiKey_None;
+ }
+}
+
+// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
+// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
+static void ImGui_ImplGlfw_UpdateKeyModifiers(GLFWwindow* window)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
+ io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
+ io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
+ io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
+}
+
+static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ return bd->CallbacksChainForAllWindows ? true : (window == bd->Window);
+}
+
+void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackMousebutton(window, button, action, mods);
+
+ ImGui_ImplGlfw_UpdateKeyModifiers(window);
+
+ ImGuiIO& io = ImGui::GetIO();
+ if (button >= 0 && button < ImGuiMouseButton_COUNT)
+ io.AddMouseButtonEvent(button, action == GLFW_PRESS);
+}
+
+void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackScroll(window, xoffset, yoffset);
+
+#ifdef __EMSCRIPTEN__
+ // Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback().
+ return;
+#endif
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
+}
+
+static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
+{
+#if GLFW_HAS_GETKEYNAME && !defined(__EMSCRIPTEN__)
+ // GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
+ // (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
+ // See https://github.com/glfw/glfw/issues/1502 for details.
+ // Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
+ // This won't cover edge cases but this is at least going to cover common cases.
+ if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
+ return key;
+ GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
+ const char* key_name = glfwGetKeyName(key, scancode);
+ glfwSetErrorCallback(prev_error_callback);
+#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
+ (void)glfwGetError(nullptr);
+#endif
+ if (key_name && key_name[0] != 0 && key_name[1] == 0)
+ {
+ const char char_names[] = "`-=[]\\,;\'./";
+ const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 };
+ IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys));
+ if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); }
+ else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); }
+ else if (key_name[0] >= 'a' && key_name[0] <= 'z') { key = GLFW_KEY_A + (key_name[0] - 'a'); }
+ else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; }
+ }
+ // if (action == GLFW_PRESS) printf("key %d scancode %d name '%s'\n", key, scancode, key_name);
+#else
+ IM_UNUSED(scancode);
+#endif
+ return key;
+}
+
+void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
+
+ if (action != GLFW_PRESS && action != GLFW_RELEASE)
+ return;
+
+ ImGui_ImplGlfw_UpdateKeyModifiers(window);
+
+ keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
+
+ ImGuiIO& io = ImGui::GetIO();
+ ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
+ io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
+ io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
+}
+
+void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackWindowFocus(window, focused);
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddFocusEvent(focused != 0);
+}
+
+void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackCursorPos(window, x, y);
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddMousePosEvent((float)x, (float)y);
+ bd->LastValidMousePos = ImVec2((float)x, (float)y);
+}
+
+// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
+// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
+void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackCursorEnter(window, entered);
+
+ ImGuiIO& io = ImGui::GetIO();
+ if (entered)
+ {
+ bd->MouseWindow = window;
+ io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y);
+ }
+ else if (!entered && bd->MouseWindow == window)
+ {
+ bd->LastValidMousePos = io.MousePos;
+ bd->MouseWindow = nullptr;
+ io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
+ }
+}
+
+void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
+ bd->PrevUserCallbackChar(window, c);
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddInputCharacter(c);
+}
+
+void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
+{
+ // Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
+}
+
+#ifdef __EMSCRIPTEN__
+static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
+{
+ // Mimic Emscripten_HandleWheel() in SDL.
+ // Corresponding equivalent in GLFW JS emulation layer has incorrect quantizing preventing small values. See #6096
+ float multiplier = 0.0f;
+ if (ev->deltaMode == DOM_DELTA_PIXEL) { multiplier = 1.0f / 100.0f; } // 100 pixels make up a step.
+ else if (ev->deltaMode == DOM_DELTA_LINE) { multiplier = 1.0f / 3.0f; } // 3 lines make up a step.
+ else if (ev->deltaMode == DOM_DELTA_PAGE) { multiplier = 80.0f; } // A page makes up 80 steps.
+ float wheel_x = ev->deltaX * -multiplier;
+ float wheel_y = ev->deltaY * -multiplier;
+ ImGuiIO& io = ImGui::GetIO();
+ io.AddMouseWheelEvent(wheel_x, wheel_y);
+ //IMGUI_DEBUG_LOG("[Emsc] mode %d dx: %.2f, dy: %.2f, dz: %.2f --> feed %.2f %.2f\n", (int)ev->deltaMode, ev->deltaX, ev->deltaY, ev->deltaZ, wheel_x, wheel_y);
+ return EM_TRUE;
+}
+#endif
+
+#ifdef _WIN32
+// GLFW doesn't allow to distinguish Mouse vs TouchScreen vs Pen.
+// Add support for Win32 (based on imgui_impl_win32), because we rely on _TouchScreen info to trickle inputs differently.
+static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
+{
+ LPARAM extra_info = ::GetMessageExtraInfo();
+ if ((extra_info & 0xFFFFFF80) == 0xFF515700)
+ return ImGuiMouseSource_Pen;
+ if ((extra_info & 0xFFFFFF80) == 0xFF515780)
+ return ImGuiMouseSource_TouchScreen;
+ return ImGuiMouseSource_Mouse;
+}
+static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ switch (msg)
+ {
+ case WM_MOUSEMOVE: case WM_NCMOUSEMOVE:
+ case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: case WM_LBUTTONUP:
+ case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_RBUTTONUP:
+ case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: case WM_MBUTTONUP:
+ case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_XBUTTONUP:
+ ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
+ break;
+ }
+ return ::CallWindowProcW(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
+}
+#endif
+
+void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
+ IM_ASSERT(bd->Window == window);
+
+ bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
+ bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
+ bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
+ bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
+ bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
+ bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
+ bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
+ bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
+ bd->InstalledCallbacks = true;
+}
+
+void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
+ IM_ASSERT(bd->Window == window);
+
+ glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus);
+ glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter);
+ glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos);
+ glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton);
+ glfwSetScrollCallback(window, bd->PrevUserCallbackScroll);
+ glfwSetKeyCallback(window, bd->PrevUserCallbackKey);
+ glfwSetCharCallback(window, bd->PrevUserCallbackChar);
+ glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
+ bd->InstalledCallbacks = false;
+ bd->PrevUserCallbackWindowFocus = nullptr;
+ bd->PrevUserCallbackCursorEnter = nullptr;
+ bd->PrevUserCallbackCursorPos = nullptr;
+ bd->PrevUserCallbackMousebutton = nullptr;
+ bd->PrevUserCallbackScroll = nullptr;
+ bd->PrevUserCallbackKey = nullptr;
+ bd->PrevUserCallbackChar = nullptr;
+ bd->PrevUserCallbackMonitor = nullptr;
+}
+
+// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
+// This is 'false' by default meaning we only chain callbacks for the main viewport.
+// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
+// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
+void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ bd->CallbacksChainForAllWindows = chain_for_all_windows;
+}
+
+static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
+{
+ ImGuiIO& io = ImGui::GetIO();
+ IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
+ //printf("GLFW_VERSION: %d.%d.%d (%d)", GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR, GLFW_VERSION_REVISION, GLFW_VERSION_COMBINED);
+
+ // Setup backend capabilities flags
+ ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
+ io.BackendPlatformUserData = (void*)bd;
+ io.BackendPlatformName = "imgui_impl_glfw";
+ io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
+ io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
+
+ bd->Window = window;
+ bd->Time = 0.0;
+
+ io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
+ io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
+ io.ClipboardUserData = bd->Window;
+
+ // Create mouse cursors
+ // (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
+ // GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
+ // Missing cursors will return nullptr and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
+ GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
+ bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
+#if GLFW_HAS_NEW_CURSORS
+ bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
+#else
+ bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
+ bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
+#endif
+ glfwSetErrorCallback(prev_error_callback);
+#if GLFW_HAS_GETERROR && !defined(__EMSCRIPTEN__) // Eat errors (see #5908)
+ (void)glfwGetError(nullptr);
+#endif
+
+ // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
+ if (install_callbacks)
+ ImGui_ImplGlfw_InstallCallbacks(window);
+ // Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
+ // We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
+ // FIXME: May break chaining in case user registered their own Emscripten callback?
+#ifdef __EMSCRIPTEN__
+ emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
+#endif
+
+ // Set platform dependent data in viewport
+ ImGuiViewport* main_viewport = ImGui::GetMainViewport();
+#ifdef _WIN32
+ main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
+#elif defined(__APPLE__)
+ main_viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(bd->Window);
+#else
+ IM_UNUSED(main_viewport);
+#endif
+
+ // Windows: register a WndProc hook so we can intercept some messages.
+#ifdef _WIN32
+ bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
+ IM_ASSERT(bd->GlfwWndProc != nullptr);
+ ::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
+#endif
+
+ bd->ClientApi = client_api;
+ return true;
+}
+
+bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks)
+{
+ return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL);
+}
+
+bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
+{
+ return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
+}
+
+bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
+{
+ return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
+}
+
+void ImGui_ImplGlfw_Shutdown()
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
+ ImGuiIO& io = ImGui::GetIO();
+
+ if (bd->InstalledCallbacks)
+ ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
+#ifdef __EMSCRIPTEN__
+ emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
+#endif
+
+ for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
+ glfwDestroyCursor(bd->MouseCursors[cursor_n]);
+
+ // Windows: register a WndProc hook so we can intercept some messages.
+#ifdef _WIN32
+ ImGuiViewport* main_viewport = ImGui::GetMainViewport();
+ ::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
+ bd->GlfwWndProc = nullptr;
+#endif
+
+ io.BackendPlatformName = nullptr;
+ io.BackendPlatformUserData = nullptr;
+ io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad);
+ IM_DELETE(bd);
+}
+
+static void ImGui_ImplGlfw_UpdateMouseData()
+{
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ ImGuiIO& io = ImGui::GetIO();
+
+ // (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
+ {
+ GLFWwindow* window = bd->Window;
+#ifdef __EMSCRIPTEN__
+ const bool is_window_focused = true;
+#else
+ const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
+#endif
+ if (is_window_focused)
+ {
+ // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
+ if (io.WantSetMousePos)
+ glfwSetCursorPos(window, (double)io.MousePos.x, (double)io.MousePos.y);
+
+ // (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured)
+ if (bd->MouseWindow == nullptr)
+ {
+ double mouse_x, mouse_y;
+ glfwGetCursorPos(window, &mouse_x, &mouse_y);
+ bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
+ io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
+ }
+ }
+ }
+}
+
+static void ImGui_ImplGlfw_UpdateMouseCursor()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
+ return;
+
+ ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
+ // (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
+ {
+ GLFWwindow* window = bd->Window;
+ if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
+ {
+ // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ }
+ else
+ {
+ // Show OS mouse cursor
+ // FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
+ glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+ }
+ }
+}
+
+// Update gamepad inputs
+static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; }
+static void ImGui_ImplGlfw_UpdateGamepads()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) // FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
+ return;
+
+ io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
+#if GLFW_HAS_GAMEPAD_API && !defined(__EMSCRIPTEN__)
+ GLFWgamepadstate gamepad;
+ if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
+ return;
+ #define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0)
+ #define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
+#else
+ int axes_count = 0, buttons_count = 0;
+ const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
+ const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
+ if (axes_count == 0 || buttons_count == 0)
+ return;
+ #define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0)
+ #define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
+#endif
+ io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
+ MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7);
+ MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6);
+ MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); // Xbox X, PS Square
+ MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); // Xbox B, PS Circle
+ MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); // Xbox Y, PS Triangle
+ MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); // Xbox A, PS Cross
+ MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13);
+ MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11);
+ MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10);
+ MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12);
+ MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4);
+ MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5);
+ MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f);
+ MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8);
+ MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9);
+ MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f);
+ MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f);
+ #undef MAP_BUTTON
+ #undef MAP_ANALOG
+}
+
+void ImGui_ImplGlfw_NewFrame()
+{
+ ImGuiIO& io = ImGui::GetIO();
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
+
+ // Setup display size (every frame to accommodate for window resizing)
+ int w, h;
+ int display_w, display_h;
+ glfwGetWindowSize(bd->Window, &w, &h);
+ glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
+ io.DisplaySize = ImVec2((float)w, (float)h);
+ if (w > 0 && h > 0)
+ io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
+
+ // Setup time step
+ // (Accept glfwGetTime() not returning a monotonically increasing value. Seems to happens on disconnecting peripherals and probably on VMs and Emscripten, see #6491, #6189, #6114, #3644)
+ double current_time = glfwGetTime();
+ if (current_time <= bd->Time)
+ current_time = bd->Time + 0.00001f;
+ io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
+ bd->Time = current_time;
+
+ ImGui_ImplGlfw_UpdateMouseData();
+ ImGui_ImplGlfw_UpdateMouseCursor();
+
+ // Update game controllers (if enabled and available)
+ ImGui_ImplGlfw_UpdateGamepads();
+}
+
+#ifdef __EMSCRIPTEN__
+static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
+{
+ ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
+ double canvas_width, canvas_height;
+ emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
+ glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
+ return true;
+}
+
+static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data)
+{
+ ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
+ double canvas_width, canvas_height;
+ emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
+ glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
+ return true;
+}
+
+// 'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query.
+// STRING MUST PERSIST FOR THE APPLICATION DURATION. PLEASE USE A STRING LITERAL OR ENSURE POINTER WILL STAY VALID.
+void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector)
+{
+ IM_ASSERT(canvas_selector != nullptr);
+ ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
+ IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
+
+ bd->CanvasSelector = canvas_selector;
+ emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
+ emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplEmscripten_FullscreenChangeCallback);
+
+ // Change the size of the GLFW window according to the size of the canvas
+ ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
+}
+#endif
+
+//-----------------------------------------------------------------------------
+
+#if defined(__clang__)
+#pragma clang diagnostic pop
+#endif
+
+#endif // #ifndef IMGUI_DISABLE
diff --git a/imgui/backends/imgui_impl_glfw.h b/imgui/backends/imgui_impl_glfw.h
new file mode 100644
index 0000000..6a9acd0
--- /dev/null
+++ b/imgui/backends/imgui_impl_glfw.h
@@ -0,0 +1,58 @@
+// dear imgui: Platform Backend for GLFW
+// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
+// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
+
+// Implemented features:
+// [X] Platform: Clipboard support.
+// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
+// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
+// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
+// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
+
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// Learn about Dear ImGui:
+// - FAQ https://dearimgui.com/faq
+// - Getting Started https://dearimgui.com/getting-started
+// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+#pragma once
+#include "imgui.h" // IMGUI_IMPL_API
+#ifndef IMGUI_DISABLE
+
+struct GLFWwindow;
+struct GLFWmonitor;
+
+IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
+IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
+IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
+IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
+
+// Emscripten related initialization phase methods
+#ifdef __EMSCRIPTEN__
+IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
+#endif
+
+// GLFW callbacks install
+// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
+// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
+IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
+IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
+
+// GFLW callbacks options:
+// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
+IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
+
+// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
+IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
+IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
+IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
+IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
+IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
+IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
+IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
+IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
+
+#endif // #ifndef IMGUI_DISABLE
diff --git a/imgui/imgui_impl_win32.cpp b/imgui/backends/imgui_impl_win32.cpp
index 73ed700..73ed700 100644
--- a/imgui/imgui_impl_win32.cpp
+++ b/imgui/backends/imgui_impl_win32.cpp
diff --git a/imgui/imgui_impl_win32.h b/imgui/backends/imgui_impl_win32.h
index be56271..be56271 100644
--- a/imgui/imgui_impl_win32.h
+++ b/imgui/backends/imgui_impl_win32.h
diff --git a/imgui/imgui_spectrum.cpp b/imgui/imgui_spectrum.cpp
index fab9d27..4a1f02a 100644
--- a/imgui/imgui_spectrum.cpp
+++ b/imgui/imgui_spectrum.cpp
@@ -1,6 +1,6 @@
#include "imgui_spectrum.h"
-#include "../fonts/GmarketSans.h"
-#include "../fonts/NotoSansJP.h"
+//#include "../fonts/GmarketSans.h"
+//#include "../fonts/NotoSansJP.h"
#include "../fonts/SourceSansProRegular.h"
#include "imgui.h"
diff --git a/src/array.cpp b/src/array.cpp
index 38b7095..a0b5863 100644
--- a/src/array.cpp
+++ b/src/array.cpp
@@ -1,5 +1,8 @@
#include "array.h"
+#include <stdlib.h>
+#include <cstring>
+
ts_array ts_array_create(int entry_size)
{
ts_array new_ts_array;
diff --git a/src/config.cpp b/src/config.cpp
index 4813c5c..216c93d 100644
--- a/src/config.cpp
+++ b/src/config.cpp
@@ -3,6 +3,8 @@
#include "search.h"
#include <stdio.h>
+#include <string.h>
+#include <cstring>
utf8_int8_t path_buffer[MAX_INPUT_LENGTH];
utf8_int8_t filter_buffer[MAX_INPUT_LENGTH];
@@ -19,9 +21,9 @@ static void _ts_config_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entr
int threads, maxSize;
- if (sscanf(line, "Path=%s", &path) == 1) { strcpy_s(path_buffer, MAX_INPUT_LENGTH, (char*)path); }
- else if (sscanf(line, "Filter=%s", &filter) == 1) { strcpy_s(filter_buffer, MAX_INPUT_LENGTH, (char*)filter); }
- else if (sscanf(line, "Query=%s", &query) == 1) { strcpy_s(query_buffer, MAX_INPUT_LENGTH, (char*)query); }
+ if (sscanf(line, "Path=%s", &path) == 1) { strcpy(path_buffer, (char*)path); }
+ else if (sscanf(line, "Filter=%s", &filter) == 1) { strcpy(filter_buffer, (char*)filter); }
+ else if (sscanf(line, "Query=%s", &query) == 1) { strcpy(query_buffer, (char*)query); }
else if (sscanf(line, "Threads=%d", &threads) == 1) { ts_thread_count = threads; }
else if (sscanf(line, "MaxSize=%d", &maxSize) == 1) { max_file_size = maxSize; }
}
diff --git a/src/image.cpp b/src/image.cpp
index ba67859..0755055 100644
--- a/src/image.cpp
+++ b/src/image.cpp
@@ -71,8 +71,8 @@ void ts_load_images() {
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
//glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
diff --git a/src/image.h b/src/image.h
index 21f3438..860c767 100644
--- a/src/image.h
+++ b/src/image.h
@@ -1,6 +1,7 @@
#ifndef INCLUDE_IMAGE
#define INCLUDE_IMAGE
+#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
@@ -13,6 +14,19 @@ typedef struct t_ts_image {
int width;
int height;
} ts_image;
+#elif defined(__linux__)
+
+//#include <GL/glut.h>
+#include "imgui.h"
+#include "imgui_impl_opengl3_loader.h"
+#include "imgui_impl_opengl3.h"
+
+typedef struct t_ts_image {
+ GLuint id;
+ int width;
+ int height;
+} ts_image;
+#endif
extern ts_image img_logo;
extern ts_image img_search;
diff --git a/src/linux/main_linux.cpp b/src/linux/main_linux.cpp
new file mode 100644
index 0000000..f1fc01d
--- /dev/null
+++ b/src/linux/main_linux.cpp
@@ -0,0 +1,296 @@
+#include "imgui.h"
+#include "imgui_spectrum.h"
+#include "imgui_impl_glfw.h"
+#include "imgui_impl_opengl3.h"
+#include "../utf8.h"
+#include "platform.h"
+#include "mutex.h"
+#include "array.h"
+#include "memory_bucket.h"
+#include "image.h"
+#include "config.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <dirent.h>
+#define GL_SILENCE_DEPRECATION
+#if defined(IMGUI_IMPL_OPENGL_ES2)
+#include <GLES2/gl2.h>
+#endif
+#include <GLFW/glfw3.h> // Will drag system OpenGL headers
+
+void ts_create_gui(int window_w, int window_h);
+void ts_load_images();
+void ts_init();
+
+bool program_running = true;
+
+char config_path[MAX_INPUT_LENGTH];
+static const char* _ts_platform_get_config_file_path(char* buffer) {
+ char *env = getenv("HOME");
+ snprintf(buffer, MAX_INPUT_LENGTH, "%s%s", env, "text-search/imgui.ini");
+ return buffer;
+}
+
+static void glfw_error_callback(int error, const char* description)
+{
+ fprintf(stderr, "GLFW Error %d: %s\n", error, description);
+}
+
+// Main code
+int main(int, char**)
+{
+ glfwSetErrorCallback(glfw_error_callback);
+ if (!glfwInit())
+ return 1;
+
+ // Decide GL+GLSL versions
+#if defined(IMGUI_IMPL_OPENGL_ES2)
+ // GL ES 2.0 + GLSL 100
+ const char* glsl_version = "#version 100";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+#elif defined(__APPLE__)
+ // GL 3.2 + GLSL 150
+ const char* glsl_version = "#version 150";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
+#else
+ // GL 3.0 + GLSL 130
+ const char* glsl_version = "#version 130";
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ //glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
+ //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
+#endif
+
+ // Create window with graphics context
+ GLFWwindow* window = glfwCreateWindow(1280, 720, "Text-Search", nullptr, nullptr);
+ if (window == nullptr)
+ return 1;
+ glfwMakeContextCurrent(window);
+ glfwSwapInterval(1); // Enable vsync
+
+ IMGUI_CHECKVERSION();
+ ImGui::CreateContext();
+ ImGuiIO& io = ImGui::GetIO(); (void)io;
+ io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
+ io.IniFilename = _ts_platform_get_config_file_path(config_path);
+
+ // Setup Platform/Renderer backends
+ ImGui_ImplGlfw_InitForOpenGL(window, true);
+ ImGui_ImplOpenGL3_Init(glsl_version);
+
+ // Setup Dear ImGui style
+ ImGui::Spectrum::StyleColorsSpectrum();
+ //ImGui::Spectrum::LoadFont(18.0f);
+
+ ts_init();
+ ts_load_images();
+ ts_load_config();
+
+ ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+ int display_w, display_h;
+ while (!glfwWindowShouldClose(window))
+ {
+ glfwPollEvents();
+
+ // Start the Dear ImGui frame
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+
+ ts_create_gui(display_w, display_h);
+
+ // Rendering
+ ImGui::Render();
+ glfwGetFramebufferSize(window, &display_w, &display_h);
+ glViewport(0, 0, display_w, display_h);
+ glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
+ glfwSwapBuffers(window);
+ }
+
+ // Cleanup
+ ImGui_ImplOpenGL3_Shutdown();
+ ImGui_ImplGlfw_Shutdown();
+ ImGui::DestroyContext();
+
+ glfwDestroyWindow(window);
+ glfwTerminate();
+
+ return 0;
+}
+
+bool ts_platform_dir_exists(utf8_int8_t* path) {
+ DIR* dir = opendir(path);
+ if (dir) {
+ /* Directory exists. */
+ closedir(dir);
+ return true;
+ } else if (ENOENT == errno) {
+ return false; // does not exist
+ } else {
+ return false; // error opening dir
+ }
+}
+
+ts_file_content ts_platform_read_file(char *path, const char *mode) {
+ ts_file_content result;
+ result.content = 0;
+ result.content_length = 0;
+ result.file_error = 0;
+
+ FILE *file = fopen(path, mode);
+
+ if (!file)
+ {
+ if (errno == EMFILE)
+ result.file_error = FILE_ERROR_TOO_MANY_OPEN_FILES_PROCESS;
+ else if (errno == ENFILE)
+ result.file_error = FILE_ERROR_TOO_MANY_OPEN_FILES_SYSTEM;
+ else if (errno == EACCES)
+ result.file_error = FILE_ERROR_NO_ACCESS;
+ else if (errno == EPERM)
+ result.file_error = FILE_ERROR_NO_ACCESS;
+ else if (errno == ENOENT)
+ result.file_error = FILE_ERROR_NOT_FOUND;
+ else if (errno == ECONNABORTED)
+ result.file_error = FILE_ERROR_CONNECTION_ABORTED;
+ else if (errno == ECONNREFUSED)
+ result.file_error = FILE_ERROR_CONNECTION_REFUSED;
+ else if (errno == ENETDOWN)
+ result.file_error = FILE_ERROR_NETWORK_DOWN;
+ else if (errno == EREMOTEIO)
+ result.file_error = FILE_ERROR_REMOTE_IO_ERROR;
+ else if (errno == ESTALE)
+ result.file_error = FILE_ERROR_STALE;
+ else
+ {
+ result.file_error = FILE_ERROR_GENERIC;
+ }
+
+ return result;
+ }
+
+ fseek(file, 0 , SEEK_END);
+ int length = ftell(file);
+ fseek(file, 0, SEEK_SET);
+
+ int length_to_alloc = length+1;
+
+ result.content = malloc(length_to_alloc);
+ if (!result.content) {
+ fclose(file);
+ return result;
+ }
+
+ memset(result.content, 0, length);
+ int read_result = fread(result.content, 1, length, file);
+ if (read_result == 0 && length != 0)
+ {
+ free(result.content);
+ result.content = 0;
+ return result;
+ }
+
+ result.content_length = read_result;
+
+ ((char*)result.content)[length] = 0;
+
+ fclose(file);
+ return result;
+}
+
+void ts_platform_list_files_block(ts_search_result* result, wchar_t* start_dir) {
+
+ utf8_int8_t* search_dir = (utf8_int8_t*)ts_memory_bucket_reserve(&result->memory, MAX_INPUT_LENGTH);
+ if (start_dir == nullptr) {
+ strcpy(search_dir, result->directory_to_search);
+ }
+ else {
+ strcpy(search_dir, (char*)start_dir);
+ }
+
+ // Append wildcard
+ utf8_int8_t* search_dir_fix = (utf8_int8_t*)ts_memory_bucket_reserve(&result->memory, MAX_INPUT_LENGTH);
+ strcpy(search_dir_fix, search_dir);
+ strcat(search_dir_fix, u8"/*");
+
+ DIR *d;
+ struct dirent *dir;
+ d = opendir(search_dir);
+ if (d) {
+ chdir(search_dir);
+ while ((dir = readdir(d)) != NULL) {
+ if (result->cancel_search) return;
+ chdir(search_dir);
+
+ if (dir->d_type == DT_DIR)
+ {
+ if ((strcmp(dir->d_name, ".") == 0) || (strcmp(dir->d_name, "..") == 0))
+ continue;
+
+ utf8_int8_t complete_file_path[MAX_INPUT_LENGTH];
+ strcpy(complete_file_path, search_dir);
+ strcat(complete_file_path, "/");
+ strcat(complete_file_path, dir->d_name);
+
+ // do recursive search
+ ts_platform_list_files_block(result, (wchar_t*)complete_file_path);
+ }
+ // we handle DT_UNKNOWN for file systems that do not support type lookup.
+ else if (dir->d_type == DT_REG || dir->d_type == DT_UNKNOWN)
+ {
+ char *matched_filter = 0;
+ if (ts_filter_matches(&result->filters, dir->d_name, &matched_filter) == -1) {
+ continue;
+ }
+ (void)matched_filter;
+
+
+ utf8_int8_t complete_file_path[MAX_INPUT_LENGTH];
+ strcpy(complete_file_path, search_dir);
+ strcat(complete_file_path, "/");
+ strcat(complete_file_path, dir->d_name);
+
+ ts_found_file* f = (ts_found_file*)ts_memory_bucket_reserve(&result->memory, sizeof(ts_found_file));
+ f->path = (utf8_int8_t*)ts_memory_bucket_reserve(&result->memory, MAX_INPUT_LENGTH);
+ f->match_count = 0;
+ f->error = 0;
+ strcpy(f->path, complete_file_path);
+
+ ts_mutex_lock(&result->files.mutex);
+ ts_array_push_size(&result->files, &f, sizeof(ts_found_file*));
+ ts_mutex_unlock(&result->files.mutex);
+ }
+ }
+ closedir(d);
+ }
+}
+
+uint64_t ts_platform_get_time(uint64_t compare) {
+ struct timespec tms;
+ if (clock_gettime(CLOCK_PROCESS_CPUTIME_ID,&tms)) {
+ return -1;
+ }
+ long result = 0;
+ result = tms.tv_sec * 1000000;
+ result += tms.tv_nsec/1000;
+ if (tms.tv_nsec % 1000 >= 500) {
+ ++result;
+ }
+
+ if (compare != 0) {
+ return result - compare;
+ }
+
+ return result;
+}
diff --git a/src/linux/mutex.cpp b/src/linux/mutex.cpp
new file mode 100644
index 0000000..f59a1eb
--- /dev/null
+++ b/src/linux/mutex.cpp
@@ -0,0 +1,129 @@
+#include "mutex.h"
+
+extern long int syscall (long int __sysno, ...);
+extern int pthread_tryjoin_np(pthread_t ts_thread, void **retval);
+
+ts_thread ts_thread_start(void *(*start_routine) (void *), void *arg)
+{
+ ts_thread result;
+ result.valid = false;
+
+ pthread_attr_t attr;
+ int attr_init_result = pthread_attr_init(&attr);
+ if (attr_init_result)
+ return result;
+
+ int start_thread_result = pthread_create(&result.thread, &attr, start_routine, arg);
+ if (start_thread_result)
+ {
+ pthread_attr_destroy(&attr);
+ return result;
+ }
+
+ result.valid = true;
+ pthread_attr_destroy(&attr);
+
+ return result;
+}
+
+void ts_thread_detach(ts_thread *ts_thread)
+{
+ if (ts_thread->valid)
+ {
+ pthread_detach(ts_thread->thread);
+ }
+}
+
+void ts_thread_join(ts_thread *ts_thread)
+{
+ if (ts_thread->valid)
+ {
+ void *retval;
+ pthread_join(ts_thread->thread, &retval);
+ }
+}
+
+bool ts_thread_tryjoin(ts_thread *ts_thread)
+{
+ if (ts_thread->valid)
+ {
+ void *retval;
+ bool thread_joined = !pthread_tryjoin_np(ts_thread->thread, &retval);
+ return thread_joined;
+ }
+ return false;
+}
+
+void ts_thread_exit()
+{
+ pthread_exit(0);
+}
+
+void ts_thread_stop(ts_thread *ts_thread)
+{
+ if (ts_thread->valid)
+ {
+ pthread_cancel(ts_thread->thread);
+ }
+}
+
+ts_mutex ts_mutex_create()
+{
+ ts_mutex result;
+
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_DEFAULT);
+
+ pthread_mutex_init(&result.mutex, &attr);
+
+ pthread_mutexattr_destroy(&attr);
+
+ return result;
+}
+
+ts_mutex ts_mutex_create_recursive()
+{
+ ts_mutex result;
+
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+ pthread_mutex_init(&result.mutex, &attr);
+
+ pthread_mutexattr_destroy(&attr);
+
+ return result;
+}
+
+void ts_mutex_lock(ts_mutex *ts_mutex)
+{
+ pthread_mutex_lock(&ts_mutex->mutex);
+}
+
+bool ts_mutex_trylock(ts_mutex *ts_mutex)
+{
+ return !pthread_mutex_trylock(&ts_mutex->mutex);
+}
+
+void ts_mutex_unlock(ts_mutex *ts_mutex)
+{
+ pthread_mutex_unlock(&ts_mutex->mutex);
+}
+
+void ts_mutex_destroy(ts_mutex *ts_mutex)
+{
+ ts_mutex_unlock(ts_mutex);
+ pthread_mutex_destroy(&ts_mutex->mutex);
+}
+
+int ts_thread_get_id()
+{
+ return (int)syscall(__NR_gettid);
+}
+
+void ts_thread_sleep(int microseconds)
+{
+ usleep(microseconds);
+} \ No newline at end of file
diff --git a/src/memory_bucket.cpp b/src/memory_bucket.cpp
index 0d163d0..1a1e54d 100644
--- a/src/memory_bucket.cpp
+++ b/src/memory_bucket.cpp
@@ -1,4 +1,5 @@
#include "memory_bucket.h"
+#include <stdlib.h>
ts_memory_bucket ts_memory_bucket_init(int bucket_size)
{
diff --git a/src/mutex.h b/src/mutex.h
index a745947..8499bcc 100644
--- a/src/mutex.h
+++ b/src/mutex.h
@@ -1,7 +1,7 @@
#ifndef INCLUDE_MUTEX
#define INCLUDE_MUTEX
-#ifdef _WIN32
+#if defined(_WIN32)
#include <windows.h>
#include <process.h> /* _beginthread, _endthread */
#include <stddef.h>
@@ -19,11 +19,28 @@ typedef struct t_ts_thread
HANDLE thread;
int valid;
} ts_thread;
+
+#elif defined(__linux__)
+#include <pthread.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/syscall.h>
+
+typedef struct t_ts_thread
+{
+ pthread_t thread;
+ bool valid;
+} ts_thread;
+
+typedef struct t_ts_mutex
+{
+ pthread_mutex_t mutex;
+} ts_mutex;
#endif
ts_thread ts_thread_start(void *(*start_routine) (void *), void *arg);
void ts_thread_join(ts_thread *ts_thread);
-int ts_thread_tryjoin(ts_thread *ts_thread);
+bool ts_thread_tryjoin(ts_thread *ts_thread);
void ts_thread_detach(ts_thread *ts_thread);
void ts_thread_stop(ts_thread *ts_thread);
int ts_thread_get_id();
@@ -33,7 +50,7 @@ void ts_thread_exit();
ts_mutex ts_mutex_create_recursive();
ts_mutex ts_mutex_create();
void ts_mutex_lock(ts_mutex *ts_mutex);
-int ts_mutex_trylock(ts_mutex *ts_mutex);
+bool ts_mutex_trylock(ts_mutex *ts_mutex);
void ts_mutex_unlock(ts_mutex *ts_mutex);
void ts_mutex_destroy(ts_mutex *ts_mutex);
diff --git a/src/platform.h b/src/platform.h
index 7fdc15a..b9a9e9c 100644
--- a/src/platform.h
+++ b/src/platform.h
@@ -34,7 +34,6 @@ extern bool program_running;
bool ts_platform_dir_exists(utf8_int8_t* dir);
ts_file_content ts_platform_read_file(char *path, const char *mode);
void ts_platform_list_files_block(ts_search_result* result, wchar_t* start_dir = nullptr);
-void ts_platform_list_files(ts_search_result* result);
uint64_t ts_platform_get_time(uint64_t compare = 0); // if compare is not 0, return difference between timestamp and now, in milliseconds.
#endif \ No newline at end of file
diff --git a/src/main_windows.cpp b/src/windows/main_windows.cpp
index 4410f12..cb59d9d 100644
--- a/src/main_windows.cpp
+++ b/src/windows/main_windows.cpp
@@ -1,9 +1,9 @@
#include <stdio.h>
-#include "../imgui/imgui.h"
-#include "../imgui/imgui_spectrum.h"
-#include "../imgui/imgui_impl_opengl3.h"
-#include "../imgui/imgui_impl_win32.h"
+#include "imgui.h"
+#include "imgui_spectrum.h"
+#include "imgui_impl_opengl3.h"
+#include "imgui_impl_win32.h"
#include "../utf8.h"
#include "platform.h"
#include "mutex.h"
diff --git a/src/mutex.cpp b/src/windows/mutex.cpp
index f224312..47663cd 100644
--- a/src/mutex.cpp
+++ b/src/windows/mutex.cpp
@@ -23,7 +23,7 @@ void ts_mutex_lock(ts_mutex *ts_mutex)
INFINITE); // no time-out interval
}
-int ts_mutex_trylock(ts_mutex *ts_mutex)
+bool ts_mutex_trylock(ts_mutex *ts_mutex)
{
return WaitForSingleObject(ts_mutex->mutex, 1) == WAIT_OBJECT_0;
}
@@ -60,7 +60,7 @@ void ts_thread_join(ts_thread *ts_thread)
}
}
-int ts_thread_tryjoin(ts_thread *ts_thread)
+bool ts_thread_tryjoin(ts_thread *ts_thread)
{
if (ts_thread->valid)
{