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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-03-06 22:10:39 +0100
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-03-06 22:10:39 +0100
commit14c4893e44d1d971bc4f4666bcaf6ae3bec57280 (patch)
treeec8f379155d0d586c3270c740426e3bc846fa80d /imspinner
parent7789c94828bcdc82864fbca473654b2c1f015ba6 (diff)
add licenses to about page
Diffstat (limited to 'imspinner')
-rw-r--r--imspinner/LICENSE21
-rw-r--r--imspinner/imspinner.h4456
2 files changed, 4477 insertions, 0 deletions
diff --git a/imspinner/LICENSE b/imspinner/LICENSE
new file mode 100644
index 0000000..d278648
--- /dev/null
+++ b/imspinner/LICENSE
@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) 2021-2022 Dalerank
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/imspinner/imspinner.h b/imspinner/imspinner.h
new file mode 100644
index 0000000..d79ba81
--- /dev/null
+++ b/imspinner/imspinner.h
@@ -0,0 +1,4456 @@
+#ifndef _IMSPINNER_H_
+#define _IMSPINNER_H_
+
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2021-2022 Dalerank
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+#include <functional>
+#include <array>
+#include <vector>
+#include <cmath>
+#include <map>
+#include <cctype>
+
+// imgui headers
+#include "../imgui/imgui.h"
+#include "../imgui/imgui_internal.h"
+
+namespace ImSpinner
+{
+ static const ImColor white{1.f, 1.f, 1.f, 1.f};
+ static const ImColor half_white{1.f, 1.f, 1.f, 0.5f};
+ static const ImColor red{1.f,0.f,0.f,1.f};
+
+#define DECLPROP(name, type, def) \
+ struct name { \
+ type value = def; \
+ operator type() { return value; } \
+ name(const type& v) : value(v) {} \
+ };
+
+ enum SpinnerTypeT {
+ e_st_rainbow = 0,
+ e_st_angle,
+ e_st_dots,
+ e_st_ang,
+ e_st_vdots,
+ e_st_bounce_ball,
+ e_st_eclipse,
+ e_st_ingyang,
+
+ e_st_count
+ };
+
+ using float_ptr = float *;
+ constexpr float PI_DIV_4 = IM_PI / 4.f;
+ constexpr float PI_DIV_2 = IM_PI / 2.f;
+ constexpr float PI_2 = IM_PI * 2.f;
+ template<class T> constexpr float PI_DIV(T d) { return IM_PI / (float)d; }
+ template<class T> constexpr float PI_2_DIV(T d) { return PI_2 / (float)d; }
+
+ DECLPROP (SpinnerType, SpinnerTypeT, e_st_rainbow)
+ DECLPROP (Radius, float, 16.f)
+ DECLPROP (Speed, float, 1.f)
+ DECLPROP (Thickness, float, 1.f)
+ DECLPROP (Color, ImColor, white)
+ DECLPROP (BgColor, ImColor, white)
+ DECLPROP (AltColor, ImColor, white)
+ DECLPROP (Angle, float, IM_PI)
+ DECLPROP (AngleMin, float, IM_PI)
+ DECLPROP (AngleMax, float, IM_PI)
+ DECLPROP (FloatPtr, float_ptr, nullptr)
+ DECLPROP (Dots, int, 0)
+ DECLPROP (MiddleDots, int, 0)
+ DECLPROP (MinThickness, float, 0.f)
+ DECLPROP (Reverse, bool, false)
+ DECLPROP (Delta, float, 0.f)
+#undef DECLPROP
+
+ namespace detail {
+ // SpinnerBegin is a function that starts a spinner widget, used to display an animation indicating that
+ // a task is in progress. It returns true if the widget is visible and can be used, or false if it should be skipped.
+ inline bool SpinnerBegin(const char *label, float radius, ImVec2 &pos, ImVec2 &size, ImVec2 &centre, int &num_segments) {
+ ImGuiWindow *window = ImGui::GetCurrentWindow();
+ if (window->SkipItems)
+ return false;
+
+ ImGuiContext &g = *GImGui;
+ const ImGuiStyle &style = g.Style;
+ const ImGuiID id = window->GetID(label);
+
+ pos = window->DC.CursorPos;
+ // The size of the spinner is set to twice the radius, plus some padding based on the style
+ size = ImVec2((radius) * 2, (radius + style.FramePadding.y) * 2);
+
+ const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y));
+ ImGui::ItemSize(bb, style.FramePadding.y);
+
+ num_segments = window->DrawList->_CalcCircleAutoSegmentCount(radius);
+
+ centre = bb.GetCenter();
+ // If the item cannot be added to the window, return false
+ if (!ImGui::ItemAdd(bb, id))
+ return false;
+
+ return true;
+ }
+
+#define IMPLRPOP(basetype,type) basetype m_##type; \
+ void set##type(const basetype& v) { m_##type = v;} \
+ void set(type h) { m_##type = h.value;} \
+ template<typename First, typename... Args> \
+ void set(const type& h, const Args&... args) { set##type(h.value); this->template set<Args...>(args...); }
+ struct SpinnerConfig {
+ SpinnerConfig() {}
+ template<typename none = void> void set() {}
+
+ template<typename... Args>
+ SpinnerConfig(const Args&... args) { this->template set<Args...>(args...); }
+
+ IMPLRPOP(SpinnerTypeT, SpinnerType)
+ IMPLRPOP(float, Radius)
+ IMPLRPOP(float, Speed)
+ IMPLRPOP(float, Thickness)
+ IMPLRPOP(ImColor, Color)
+ IMPLRPOP(ImColor, BgColor)
+ IMPLRPOP(ImColor, AltColor)
+ IMPLRPOP(float, Angle)
+ IMPLRPOP(float, AngleMin)
+ IMPLRPOP(float, AngleMax)
+ IMPLRPOP(float_ptr, FloatPtr)
+ IMPLRPOP(int, Dots)
+ IMPLRPOP(int, MiddleDots)
+ IMPLRPOP(float, MinThickness)
+ IMPLRPOP(bool, Reverse)
+ IMPLRPOP(float, Delta)
+ };
+#undef IMPLRPOP
+ }
+
+#define SPINNER_HEADER(pos, size, centre, num_segments) \
+ ImVec2 pos, size, centre; int num_segments; \
+ if (!detail::SpinnerBegin(label, radius, pos, size, centre, num_segments)) { return; }; \
+ ImGuiWindow *window = ImGui::GetCurrentWindow(); \
+ auto circle = [&] (const std::function<ImVec2 (int)>& point_func, ImU32 dbc, float dth) { \
+ window->DrawList->PathClear(); \
+ for (int i = 0; i < num_segments; i++) { \
+ ImVec2 p = point_func(i); \
+ window->DrawList->PathLineTo(ImVec2(centre.x + p.x, centre.y + p.y)); \
+ } \
+ window->DrawList->PathStroke(dbc, 0, dth); \
+ }
+
+ inline ImColor color_alpha(ImColor c, float alpha) { c.Value.w *= alpha * ImGui::GetStyle().Alpha; return c; }
+
+ inline float damped_spring (double mass, double stiffness, double damping, double time, float a = PI_DIV_2, float b = PI_DIV_2) {
+ double omega = sqrt(stiffness / mass);
+ double alpha = damping / (2 * mass);
+ double exponent = exp(-alpha * time);
+ double cosTerm = cos(omega * sqrt(1 - alpha * alpha) * time); // ���������� ������������
+ float result = exponent * cosTerm;
+ return ((result *= a) + b);
+ };
+
+ inline float damped_gravity(float limtime) {
+ float time = 0.0f, initialHeight = 10.f, height = initialHeight, velocity = 0.f, prtime = 0.0f;
+
+ while (height >= 0.0) {
+ if (prtime >= limtime) { return height / 10.f; }
+ time += 0.01f; prtime += 0.01f;
+ height = initialHeight - 0.5 * 9.81f * time * time;
+ if (height < 0.0) { initialHeight = 0.0; time = 0.0; }
+ }
+ return 0.f;
+ }
+
+ /*
+ const char *label: A string label for the spinner, used to identify it in ImGui.
+ float radius: The radius of the spinner.
+ float thickness: The thickness of the spinner's border.
+ const ImColor &color: The color of the spinner.
+ float speed: The speed of the spinning animation.
+ float ang_min: Minimum angle of spinning.
+ float ang_max: Maximum angle of spinning.
+ int arcs: Number of arcs of the spinner.
+ */
+ inline void SpinnerRainbow(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ for (int i = 0; i < arcs; ++i)
+ {
+ const float rb = (radius / arcs) * (i + 1);
+
+ const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5));
+ const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i);
+ const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments);
+
+ circle([&] (int i) {
+ const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
+ const float rspeed = a + (float)ImGui::GetTime() * speed;
+ return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb);
+ }, color_alpha(color, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerRainbowMix(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; i < arcs; ++i)
+ {
+ const float rb = (radius / arcs) * (i + 1);
+
+ const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5));
+ const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i);
+ const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments);
+ const float koeff = mode ? (1.1f - 1.f / (i+1)) : 1.f;
+ ImColor c = ImColor::HSV(out_h + i * (1.f / arcs), out_s, out_v);
+
+ circle([&] (int i) {
+ const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
+ const float rspeed = a + (float)ImGui::GetTime() * speed * koeff;
+ return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb);
+ }, color_alpha(c, 1.f), thickness);
+ }
+ }
+
+ // This function draws a rotating heart spinner.
+ inline void SpinnerRotatingHeart(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f)
+ {
+ // Calculate the position and size of the spinner, as well as the number of segments it will be divided into.
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ // Calculate the start angle of the spinner based on the current time and speed.
+ const float start = (float)ImGui::GetTime() * speed;
+
+ // Modify the number of segments to ensure the heart shape is complete.
+ num_segments = (num_segments * 3) / 2;
+
+ // Create a lambda function to rotate points.
+ auto rotate = [] (const ImVec2 &point, float angle) {
+ const float s = ImSin(angle), c = ImCos(angle);
+ return ImVec2(point.x * c - point.y * s, point.x * s + point.y * c);
+ };
+
+ // Calculate the radius of the bottom of the heart.
+ const float rb = radius * ImMax(0.8f, ImSin(start * 2));
+ auto scale = [rb] (float v) { return v / 16.f * rb; };
+
+ // Draw the heart spinner by calling the circle function, passing in a lambda function that defines the shape of the heart.
+ circle([&] (int i) {
+ const float a = PI_2 * i / num_segments;
+ const float x = (scale(16) * ImPow(ImSin(a), 3));
+ const float y = -1.f * (scale(13) * ImCos(a) - scale(5) * ImCos(2 * a) - scale(2) * ImCos(3 * a) - ImCos(4 * a));
+ return rotate(ImVec2(x, y), ang_min);
+ }, color_alpha(color, 1.f), thickness);
+ }
+
+ // SpinnerAng is a function that draws a spinner widget with a given angle.
+ inline void SpinnerAng(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = white, float speed = 2.8f, float angle = IM_PI, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments); // Get the position, size, centre, and number of segments of the spinner using the SPINNER_HEADER macro.
+ float start = (float)ImGui::GetTime() * speed; // The start angle of the spinner is calculated based on the current time and the specified speed.
+ radius = (mode == 2) ? (0.8f + ImCos(start) * 0.2f) * radius : radius;
+
+ circle([&] (int i) { // Draw the background of the spinner using the `circle` function, with the specified background color and thickness.
+ const float a = start + (i * (PI_2 / (num_segments - 1))); // Calculate the angle for each segment based on the start angle and the number of segments.
+ return ImVec2(ImCos(a) * radius, ImSin(a) * radius);
+ }, color_alpha(bg, 1.f), thickness);
+
+ const float b = (mode == 1) ? damped_gravity(ImSin(start * 1.1f)) * angle : 0.f;
+ circle([&] (int i) { // Draw the spinner itself using the `circle` function, with the specified color and thickness.
+ const float a = start - b + (i * angle / num_segments);
+ return ImVec2(ImCos(a) * radius, ImSin(a) * radius);
+ }, color_alpha(color, 1.f), thickness);
+ }
+
+ inline void SpinnerAngMix(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, float angle = IM_PI, int arcs = 4, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments); // Get the position, size, centre, and number of segments of the spinner using the SPINNER_HEADER macro.
+
+ for (int i = 0; i < arcs; ++i)
+ {
+ const float koeff = (1.1f - 1.f / (i+1));
+ float start = (float)ImGui::GetTime() * speed * koeff; // The start angle of the spinner is calculated based on the current time and the specified speed.
+ radius = (mode == 2) ? (0.8f + ImCos(start) * 0.2f) * radius : radius;
+ const float rb = (radius / arcs) * (i + 1);
+ const float b = (mode == 1) ? damped_gravity(ImSin(start * 1.1f)) * angle : 0.f;
+ circle([&] (int i) { // Draw the spinner itself using the `circle` function, with the specified color and thickness.
+ const float a = start - b + (i * angle / num_segments);
+ return ImVec2(ImCos(a) * rb, ImSin(a) * rb);
+ }, color_alpha(color, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerLoadingRing(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, int segments = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); // Calculate the starting angle based on the current time and speed
+ const float bg_angle_offset = PI_2 / num_segments - 1;
+
+ num_segments *= 2; // Double the number of segments for the background ringxxxxxxx
+ circle([&] (int i) {
+ return ImVec2(ImCos(i * bg_angle_offset) * radius, ImSin(i * bg_angle_offset) * radius); // Draw the background ring
+ }, color_alpha(bg, 1.f), thickness);
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); // Convert the color to HSV for variation in segment colors
+
+ const float start_ang = (start < PI_DIV_2) ? 0.f : (start - PI_DIV_2) * 4.f; // Calculate the angles and delta angle for each segment
+ const float angle_offset = ((start < PI_DIV_2) ? PI_2 : (PI_2 - start_ang)) / segments;
+ const float delta_angle = (start < PI_DIV_2) ? ImSin(start) * angle_offset : angle_offset;
+ for (int i = 0; i < segments; ++i) // Draw each segment of the loading ring
+ {
+ window->DrawList->PathClear();
+ const float begin_ang = start_ang - PI_DIV_2 + delta_angle * i;
+ ImColor c = ImColor::HSV(out_h + i * (1.f / segments * 2.f), out_s, out_v);
+ window->DrawList->PathArcTo(centre, radius, begin_ang, begin_ang + delta_angle, num_segments);
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness);
+ }
+ }
+
+ inline void SpinnerClock(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2 / (num_segments - 1);
+
+ circle([&] (int i) { return ImVec2(ImCos(i * bg_angle_offset) * radius, ImSin(i * bg_angle_offset) * radius); }, color_alpha(bg, 1.f), thickness);
+
+ window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(start) * radius, centre.y + ImSin(start) * radius), color_alpha(color, 1.f), thickness * 2);
+ window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(start * 0.5f) * radius / 2.f, centre.y + ImSin(start * 0.5f) * radius / 2.f), color_alpha(color, 1.f), thickness * 2);
+ }
+
+ inline void SpinnerPulsar(const char *label, float radius, float thickness, const ImColor &bg = half_white, float speed = 2.8f, bool sequence = true)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID radiusbId = window->GetID("##radiusb");
+ float radius_b = storage->GetFloat(radiusbId, 0.8f);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2 / (num_segments - 1);
+
+ float start_r = ImFmod(start, PI_DIV_2);
+ float radius_k = ImSin(start_r);
+ float radius1 = radius_k * radius;
+
+ circle([&] (int i) {
+ return ImVec2(ImCos(i * bg_angle_offset) * radius1, ImSin(i * bg_angle_offset) * radius1);
+ }, color_alpha(bg, 1.f), thickness);
+
+ if (sequence) { radius_b -= (0.005f * speed); radius_b = ImMax(radius_k, ImMax(0.8f, radius_b)); }
+ else { radius_b = (1.f - radius_k); }
+ storage->SetFloat(radiusbId, radius_b);
+
+ float radius_tb = sequence ? ImMax(radius_k, radius_b) * radius : (radius_b * radius);
+ circle([&] (int i) {
+ return ImVec2(ImCos(i * bg_angle_offset) * radius_tb, ImSin(i * bg_angle_offset) * radius_tb);
+ }, color_alpha(bg, 1.f), thickness);
+ }
+
+ inline void SpinnerDoubleFadePulsar(const char *label, float radius, float /*thickness*/, const ImColor &bg = half_white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID radiusbId = window->GetID("##radiusb");
+ float radius_b = storage->GetFloat(radiusbId, 0.8f);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2_DIV(num_segments);
+
+ float start_r = ImFmod(start, PI_DIV_2);
+ float radius_k = ImSin(start_r);
+ window->DrawList->AddCircleFilled(centre, radius_k * radius, color_alpha(bg, ImMin(0.1f, radius_k)), num_segments);
+
+ radius_b = (1.f - radius_k);
+ storage->SetFloat(radiusbId, radius_b);
+
+ window->DrawList->AddCircleFilled(centre, radius_b * radius, color_alpha(bg, ImMin(0.3f, radius_b)), num_segments);
+ }
+
+ inline void SpinnerTwinPulsar(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int rings = 2)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float bg_angle_offset = PI_2 / (num_segments - 1);
+ const float koeff = PI_DIV(2 * rings);
+ float start = (float)ImGui::GetTime() * speed;
+
+ for (int num_ring = 0; num_ring < rings; ++num_ring) {
+ float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2));
+ float radius1 = radius_k * radius;
+
+ circle([&] (int i) {
+ const float a = start + (i * bg_angle_offset);
+ return ImVec2(ImCos(a) * radius1, ImSin(a) * radius1);
+ }, color_alpha(color, radius_k > 0.5f ? 2.f - (radius_k * 2.f) : color.Value.w), thickness);
+ }
+ }
+
+ inline void SpinnerFadePulsar(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, int rings = 2)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float bg_angle_offset = PI_2_DIV(num_segments);
+ const float koeff = PI_DIV(2 * rings);
+ float start = (float)ImGui::GetTime() * speed;
+
+ for (int num_ring = 0; num_ring < rings; ++num_ring) {
+ float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2));
+ ImColor c = color_alpha(color, (radius_k > 0.5f) ? (2.f - (radius_k * 2.f)) : color.Value.w);
+ window->DrawList->AddCircleFilled(centre, radius_k * radius, c, num_segments);
+ }
+ }
+
+ inline void SpinnerCircularLines(const char *label, float radius, const ImColor &color = white, float speed = 1.8f, int lines = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ auto ghalf_pi = [] (float f) -> float { return ImMin(f, PI_DIV_2); };
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI);
+ const float bg_angle_offset = PI_2_DIV(lines);
+ for (size_t j = 0; j < 3; ++j)
+ {
+ const float start_offset = j * PI_DIV(7.f);
+ const float rmax = ImMax(ImSin(ghalf_pi(start - start_offset)), 0.3f) * radius;
+ const float rmin = ImMax(ImSin(ghalf_pi(start - PI_DIV_4 - start_offset)), 0.3f) * radius;
+
+ ImColor c = color_alpha(color, 1.f - j * 0.3f);
+ for (size_t i = 0; i <= lines; i++)
+ {
+ float a = (i * bg_angle_offset);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin),
+ ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax),
+ color_alpha(c, 1.f), 1.f);
+ }
+ }
+ }
+
+ inline void SpinnerDots(const char *label, float *nextdot, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 12, float minth = -1.f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2 / dots;
+ dots = ImMin(dots, (size_t)32);
+ const size_t mdots = dots / 2;
+
+ float def_nextdot = 0;
+ float &ref_nextdot = nextdot ? *nextdot : def_nextdot;
+ if (ref_nextdot < 0.f)
+ ref_nextdot = (float)dots;
+
+ auto thcorrect = [&thickness, &ref_nextdot, &mdots, &minth] (size_t i) {
+ const float nth = minth < 0.f ? thickness / 2.f : minth;
+ return ImMax(nth, ImSin(((i - ref_nextdot) / mdots) * IM_PI) * thickness);
+ };
+
+ for (size_t i = 0; i <= dots; i++)
+ {
+ float a = start + (i * bg_angle_offset);
+ a = ImFmod(a, PI_2);
+ float th = minth < 0 ? thickness / 2.f : minth;
+
+ if (ref_nextdot + mdots < dots) {
+ if (i > ref_nextdot && i < ref_nextdot + mdots)
+ th = thcorrect(i);
+ } else {
+ if ((i > ref_nextdot && i < dots) || (i < ((int)(ref_nextdot + mdots)) % dots))
+ th = thcorrect(i);
+ }
+
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(-a) * radius, centre.y + ImSin(-a) * radius), th, color_alpha(color, 1.f), 8);
+ }
+ }
+
+ inline void SpinnerVDots(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bgcolor = white, float speed = 2.8f, size_t dots = 12, size_t mdots = 6)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2_DIV(dots);
+ dots = ImMin(dots, (size_t)32);
+
+ for (size_t i = 0; i <= dots; i++)
+ {
+ float a = ImFmod(start + (i * bg_angle_offset), PI_2);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(-a) * radius, centre.y + ImSin(-a) * radius), thickness / 2, color_alpha(bgcolor, 1.f), 8);
+ }
+
+ window->DrawList->PathClear();
+ const float d_ang = (mdots / (float)dots) * PI_2;
+ const float angle_offset = (d_ang) / dots;
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float a = start + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ }
+
+ inline void SpinnerBounceDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 3, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float heightKoeff = 2.f;
+ const float heightSpeed = 0.8f;
+ const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f;
+
+ float start = (float)ImGui::GetTime() * speed;
+
+ const float offset = PI_DIV(dots);
+ for (size_t i = 0; i < dots; i++) {
+ float a = mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + i * PI_DIV(dots*2), PI_2))) : start + (IM_PI - i * offset);
+ float y = centre.y + ImSin(a * heightSpeed) * thickness * heightKoeff;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), ImMin(y, centre.y)), thickness, color_alpha(color, 1.f), 8);
+ }
+ }
+
+ inline void SpinnerZipDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 3.5f;
+ const float heightKoeff = 2.f;
+ const float heightSpeed = 0.8f;
+ const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f;
+ const float start = (float)ImGui::GetTime() * speed;
+ const float offset = PI_DIV(dots);
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float sina = ImSin((start + (IM_PI - i * offset)) * heightSpeed);
+ const float y = ImMin(centre.y + sina * thickness * heightKoeff, centre.y);
+ const float deltay = ImAbs(y - centre.y);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), y), thickness, color_alpha(color, 1.f), 8);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), y + 2 * deltay), thickness, color_alpha(color, 1.f), 8);
+ }
+ }
+
+ inline void SpinnerDotsToPoints(const char *label, float radius, float thickness, float offset_k, const ImColor &color = white, float speed = 1.8f, size_t dots = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 3.5f;
+ const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f;
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float offset = PI_DIV(dots);
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ if (start < PI_DIV_2) {
+ const float sina = ImSin(start);
+ for (size_t i = 0; i < dots; i++) {
+ const float xx = ImMax(sina * (i * (thickness * nextItemKoeff)), 0.f);
+ ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + xx, centre.y), thickness, c, 8);
+ }
+ } else {
+ for (size_t i = 0; i < dots; i++) {
+ const float sina = ImSin(ImMax(start - (IM_PI / dots) * i, PI_DIV_2));
+ const float xx = ImMax(1.f * (i * (thickness * nextItemKoeff)), 0.f);
+ const float th = sina * thickness;
+ ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + xx, centre.y), th, c, 8);
+ }
+ }
+ }
+ //const float sina = ImSin( ImFmod((start + (IM_PI - i * offset)), PI_DIV_2));
+
+ inline void SpinnerDotsToBar(const char *label, float radius, float thickness, float offset_k, const ImColor &color = white, float speed = 2.8f, size_t dots = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 3.5f;
+ const float heightSpeed = 0.8f;
+ const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f;
+ const float start = (float)ImGui::GetTime() * speed;
+ const float offset = PI_DIV(dots);
+ const float hradius = (radius);
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float sina = ImSin((start + (IM_PI - i * offset)) * heightSpeed);
+ const float sinb = ImSin((start + (IM_PI + IM_PI * offset_k - i * offset)) * heightSpeed);
+ const float y = ImMin(centre.y + sina * hradius, centre.y);
+ const float y2 = ImMin(sinb, 0.f) * (hradius * offset_k);
+ const float y3 = (y + y2);
+ const float deltay = ImAbs(y - centre.y);
+ ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f);
+ ImVec2 p1(centre.x - hsize + i * (thickness * nextItemKoeff), y3);
+ ImVec2 p2(centre.x - hsize + i * (thickness * nextItemKoeff), y3 + 2 * deltay);
+ window->DrawList->AddCircleFilled(p1, thickness, c, 8);
+ window->DrawList->AddCircleFilled(p2, thickness, c, 8);
+ window->DrawList->AddLine(p1, p2, c, thickness * 2.f);
+ }
+ }
+
+ inline void SpinnerWaveDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float dots = (size.x / (thickness * nextItemKoeff));
+ const float offset = PI_DIV(dots);
+ const float start = (float)ImGui::GetTime() * speed;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (size_t i = 0; i < dots; i++)
+ {
+ float a = start + (IM_PI - i * offset);
+ float y = centre.y + ImSin(a) * (size.y / 2.f);
+ ImColor c = ImColor::HSV(out_h + i * (1.f / dots * 2.f), out_s, out_v);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, y), thickness, color_alpha(c, 1.f), lt);
+ }
+ }
+
+ inline void SpinnerFadeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float nextItemKoeff = 2.5f;
+ const float dots = (size.x / (thickness * nextItemKoeff));
+ const float heightSpeed = 0.8f;
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ float a = mode
+ ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + (IM_PI - i * (IM_PI / dots)), PI_2)))
+ : ImSin(start + (IM_PI - i * (IM_PI / dots)) * heightSpeed);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), thickness, color_alpha(color, ImMax(0.1f, a)), lt);
+ }
+ }
+
+ inline void SpinnerThreeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float nextItemKoeff = 2.5f;
+ const float offset = size.x / 4.f;
+
+ float ab = start;
+ int msize = 2;
+ if (start < IM_PI) { ab = 0; msize = 1; }
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = ab + i * IM_PI - PI_DIV_2;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt);
+ }
+
+ float ba = start; msize = 2;
+ if (start > IM_PI && start < PI_2) { ba = 0; msize = 1; }
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = -ba + i * IM_PI + PI_DIV_2;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt);
+ }
+ }
+
+ inline void SpinnerFiveDots(const char *label, float radius, float thickness, const ImColor &color = 0xffffffff, float speed = 2.8f, int lt = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 * 2);
+ const float nextItemKoeff = 2.5f;
+ const float offset = size.x / 4.f;
+
+ float ab = 0;
+ int msize = 1;
+ if (start < IM_PI) { ab = start; msize = 2; }
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = -ab + i * IM_PI - PI_DIV_2;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt);
+ }
+
+ float ba = 0; msize = 1;
+ if (start > IM_PI && start < PI_2) { ba = start; msize = 2; }
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = -ba + i * IM_PI;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y + offset + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt);
+ }
+
+ float bc = 0; msize = 1;
+ if (start > PI_2 && start < IM_PI * 3) { bc = start; msize = 2; }
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = -bc + i * IM_PI - IM_PI;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y - offset + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt);
+ }
+
+ float bd = 0; msize = 1;
+ if (start > IM_PI * 3 && start < IM_PI * 4) { bd = start; msize = 2; }
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = -bd + i * IM_PI + PI_DIV_2;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt);
+ }
+ }
+
+ inline void Spinner4Caleidospcope(const char *label, float radius, float thickness, const ImColor &color = 0xffffffff, float speed = 2.8f, int lt = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float nextItemKoeff = 2.5f;
+ const float offset = size.x / 4.f;
+
+ float ab = start;
+ int msize = 2;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = ab - i * IM_PI;
+ ImColor c = color_alpha(ImColor::HSV(out_h + (0.1f * i), out_s, out_v, 0.7f), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, c, lt);
+ }
+
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = ab + i * IM_PI + PI_DIV_2;
+ ImColor c = color_alpha(ImColor::HSV(out_h + 0.2f + (0.1f * i), out_s, out_v, 0.7f), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y - offset + ImCos(a) * offset), thickness, c, lt);
+ }
+
+ float ba = start; msize = 2;
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = -ba + i * IM_PI + PI_DIV_2;
+ ImColor c = color_alpha(ImColor::HSV(out_h + 0.4f + (0.1f * i), out_s, out_v, 0.7f), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, c, lt);
+ }
+
+ for (size_t i = 0; i < msize; i++)
+ {
+ float a = ab - i * IM_PI + PI_DIV_4;
+ ImColor c = color_alpha(ImColor::HSV(out_h + 0.6f + (0.1f * i), out_s, out_v, 0.7f), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y + offset + ImCos(a) * offset), thickness, c, lt);
+ }
+ }
+
+ inline void SpinnerMultiFadeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float nextItemKoeff = 2.5f;
+ const float dots = (size.x / (thickness * nextItemKoeff));
+ const float heightSpeed = 0.8f;
+
+ for (size_t j = 0; j < dots; j++)
+ {
+ for (size_t i = 0; i < dots; i++)
+ {
+ float a = start - (IM_PI - i * j * PI_DIV(dots));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y - (size.y / 2.f) + j * thickness * nextItemKoeff), thickness, color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))), lt);
+ }
+ }
+ }
+
+ inline void SpinnerScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float heightSpeed = 0.8f;
+ const float dots = (size.x / (thickness * nextItemKoeff));
+ const float start = (float)ImGui::GetTime() * speed;
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float a = start + (IM_PI - i * PI_DIV(dots));
+ const float th = thickness * ImSin(a * heightSpeed);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), thickness, color_alpha(color, 0.1f), lt);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), th, color_alpha(color, 1.f), lt);
+ }
+ }
+
+ inline void SpinnerSquareSpins(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float heightSpeed = 0.8f;
+ const float dots = (size.x / (thickness * nextItemKoeff));
+ const float start = (float)ImGui::GetTime() * speed;
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float a = ImFmod(start + i * ((PI_DIV_2 * 0.7f) / dots), PI_DIV_2);
+ const float th = thickness * (ImCos(a * heightSpeed) * 2.f);
+ ImVec2 pmin = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff - thickness, centre.y - thickness);
+ ImVec2 pmax = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff + thickness, centre.y + thickness);
+ window->DrawList->AddRect(pmin, pmax, color_alpha(color, 1.f), 0.f);
+ ImVec2 lmin = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff - thickness, centre.y - th + thickness);
+ ImVec2 lmax = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff + thickness - 1, centre.y - th + thickness);
+ window->DrawList->AddLine(lmin, lmax, color_alpha(color, 1.f), 1.f);
+ }
+ }
+
+ inline void SpinnerMovingDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float heightKoeff = 2.f;
+ const float heightSpeed = 0.8f;
+ const float start = ImFmod((float)ImGui::GetTime() * speed, size.x);
+
+ float offset = 0;
+ for (size_t i = 0; i < dots; i++)
+ {
+ float th = thickness;
+ offset = ImFmod(start + i * (size.x / dots), size.x);
+
+ if (offset < thickness) { th = offset; }
+ if (offset > size.x - thickness) { th = size.x - offset; }
+
+ window->DrawList->AddCircleFilled(ImVec2(pos.x + offset - thickness, centre.y), th, color_alpha(color, 1.f), 8);
+ }
+ }
+
+ inline void SpinnerRotateDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int dots = 2, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID velocityId = window->GetID("##velocity");
+ const ImGuiID vtimeId = window->GetID("##velocitytime");
+
+ float velocity = storage->GetFloat(velocityId, 0.f);
+ float vtime = storage->GetFloat(vtimeId, 0.f);
+
+ float dtime = ImFmod((float)vtime, IM_PI);
+ float start = (vtime += velocity);
+ if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f * speed; }
+ else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f * speed; }
+ if (velocity > 0.1f) velocity = 0.1f;
+ if (velocity < 0.01f) velocity = 0.01f;
+
+ storage->SetFloat(velocityId, velocity);
+ storage->SetFloat(vtimeId, vtime);
+
+ window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8);
+
+ for (int i = 0; i < dots; i++)
+ {
+ float a = mode ? start + i * PI_2_DIV(dots) + damped_spring(1, 10.f, 1.0f, ImSin(start + i * PI_2_DIV(dots)), PI_2_DIV(dots), 0)
+ : start + (i * PI_2_DIV(dots));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, color_alpha(color, 1.f), 8);
+ }
+ }
+
+ inline void SpinnerOrionDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID velocityId = window->GetID("##velocity");
+ const ImGuiID vtimeId = window->GetID("##velocitytime");
+
+ float velocity = storage->GetFloat(velocityId, 0.f);
+ float vtime = storage->GetFloat(vtimeId, 0.f);
+
+ float dtime = ImFmod((float)vtime, IM_PI);
+ float start = (vtime += velocity);
+ if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f * speed; }
+ else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f * speed; }
+
+ if (velocity > 0.1f) velocity = 0.1f;
+ if (velocity < 0.01f) velocity = 0.01f;
+
+ storage->SetFloat(velocityId, velocity);
+ storage->SetFloat(vtimeId, vtime);
+
+ window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8);
+
+ for (int j = 1; j < arcs; ++j) {
+ const float r = (radius / (arcs + 1)) * j;
+ for (int i = 0; i < j + 1; i++)
+ {
+ const float a = start + (i * PI_2_DIV(j+1));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thickness, color_alpha(color, 1.f), 8);
+ }
+ }
+ }
+
+ inline void SpinnerGalaxyDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID velocityId = window->GetID("##velocity");
+ const ImGuiID vtimeId = window->GetID("##velocitytime");
+
+ float velocity = storage->GetFloat(velocityId, 0.f);
+ float vtime = storage->GetFloat(vtimeId, 0.f);
+
+ float dtime = ImFmod((float)vtime, IM_PI);
+ float start = (vtime += (velocity * speed));
+ if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f; }
+ else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f; }
+
+ if (velocity > 0.1f) velocity = 0.1f;
+ if (velocity < 0.01f) velocity = 0.01f;
+
+ storage->SetFloat(velocityId, velocity);
+ storage->SetFloat(vtimeId, vtime);
+
+ window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8);
+
+ for (int j = 1; j < arcs; ++j) {
+ const float r = ((j / (float)arcs) * radius);
+ for (int i = 0; i < arcs; i++)
+ {
+ const float a = start * (1.f + j * 0.1f) + (i * PI_2_DIV(arcs));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thickness, color_alpha(color, 1.f), 8);
+ }
+ }
+ }
+
+ inline void SpinnerTwinAng(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f, float angle = IM_PI)
+ {
+ const float radius = ImMax(radius1, radius2);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float aoffset = ImFmod((float)ImGui::GetTime(), 1.5f * IM_PI);
+ const float bofsset = (aoffset > angle) ? angle : aoffset;
+ const float angle_offset = angle * 2.f / num_segments;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= 2 * num_segments; i++)
+ {
+ const float a = start + (i * angle_offset);
+ if (i * angle_offset > 2 * bofsset)
+ break;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1));
+ }
+ window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness);
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments / 2; i++)
+ {
+ const float a = start + (i * angle_offset);
+ if (i * angle_offset > bofsset)
+ break;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2));
+ }
+ window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness);
+ }
+
+ inline void SpinnerFilling(const char *label, float radius, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float angle_offset = PI_2_DIV(num_segments - 1);
+
+ circle([&] (int i) {
+ const float a = (i * angle_offset);
+ return ImVec2(ImCos(a) * radius, ImSin(a) * radius);
+ }, color_alpha(color1, 1.f), thickness);
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < 2 * num_segments / 2; i++)
+ {
+ const float a = (i * angle_offset);
+ if (a > start)
+ break;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness);
+ }
+
+ inline void SpinnerFillingMem(const char *label, float radius, float thickness, const ImColor &color, ImColor &colorbg, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float angle_offset = PI_2_DIV(num_segments - 1);
+ num_segments *= 4;
+
+ circle([&] (int i) {
+ const float a = (i * angle_offset);
+ return ImVec2(ImCos(a) * radius, ImSin(a) * radius);
+ }, color_alpha(colorbg, 1.f), thickness);
+
+ if (start < 0.02f) {
+ colorbg = color;
+ }
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < 2 * num_segments / 2; i++) {
+ const float a = (i * angle_offset);
+ if (a > start)
+ break;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ }
+
+ inline void SpinnerTopup(const char *label, float radius1, float radius2, const ImColor &color = red, const ImColor &fg = white, const ImColor &bg = white, float speed = 2.8f)
+ {
+ const float radius = ImMax(radius1, radius2);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI);
+ window->DrawList->AddCircleFilled(centre, radius1, color_alpha(bg, 1.f), num_segments);
+
+ const float abegin = (PI_DIV_2) - start;
+ const float aend = (PI_DIV_2) + start;
+ const float angle_offset = (aend - abegin) / num_segments;
+
+ window->DrawList->PathClear();
+ window->DrawList->PathArcTo(centre, radius1, abegin, aend, num_segments * 2);
+
+ ImDrawListFlags save = window->DrawList->Flags;
+ window->DrawList->Flags &= ~ImDrawListFlags_AntiAliasedFill;
+
+ window->DrawList->PathFillConvex(color_alpha(color, 1.f));
+
+ window->DrawList->AddCircleFilled(centre, radius2, color_alpha(fg, 1.f), num_segments);
+
+ window->DrawList->Flags = save;
+ }
+
+ inline void SpinnerTwinAng180(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f)
+ {
+ const float radius = ImMax(radius1, radius2);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ num_segments *= 8;
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float aoffset = ImFmod((float)ImGui::GetTime(), PI_2);
+ const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset;
+ const float angle_offset = PI_2_DIV(num_segments);
+ float ared_min = 0, ared = 0;
+ if (aoffset > IM_PI)
+ ared_min = aoffset - IM_PI;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments / 2 + 1; i++)
+ {
+ ared = start + (i * angle_offset);
+
+ if (i * angle_offset < ared_min)
+ continue;
+
+ if (i * angle_offset > bofsset)
+ break;
+
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ared) * radius2, centre.y + ImSin(ared) * radius2));
+ }
+ window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness);
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= 2 * num_segments + 1; i++)
+ {
+ const float a = ared + ared_min + (i * angle_offset);
+ if (i * angle_offset < ared_min)
+ continue;
+
+ if (i * angle_offset > bofsset)
+ break;
+
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1));
+ }
+ window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness);
+ }
+
+ inline void SpinnerTwinAng360(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed1 = 2.8f, float speed2 = 2.5f, int mode = 0)
+ {
+ const float radius = ImMax(radius1, radius2);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ num_segments *= 4;
+ float start1 = ImFmod((float)ImGui::GetTime() * speed1, PI_2);
+ float start2 = ImFmod((float)ImGui::GetTime() * speed2, PI_2);
+ const float aoffset = ImFmod((float)ImGui::GetTime(), 2.f * IM_PI);
+ const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset;
+ const float angle_offset = PI_2 / num_segments;
+ float ared_min = 0, ared = 0;
+ if (aoffset > IM_PI)
+ ared_min = aoffset - IM_PI;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments + 1; i++) {
+ ared = ( mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start1 + 0 * PI_DIV(2), PI_2))) : start1) + (i * angle_offset);
+ if (i * angle_offset < ared_min * 2) continue;
+ if (i * angle_offset > bofsset * 2.f) break;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ared) * radius2, centre.y + ImSin(ared) * radius2));
+ }
+ window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness);
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments + 1; i++) {
+ ared = (mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start2 + 1 * PI_DIV(2), PI_2))) : start2) + (i * angle_offset);
+ if (i * angle_offset < ared_min * 2) continue;
+ if (i * angle_offset > bofsset * 2.f) break;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(-ared) * radius1, centre.y + ImSin(-ared) * radius1));
+ }
+ window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness);
+ }
+
+ inline void SpinnerIncDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, PI_DIV(dots));
+ start -= astart;
+ dots = ImMin<size_t>(dots, 32);
+
+ for (size_t i = 0; i <= dots; i++)
+ {
+ float a = start + (i * PI_DIV(dots - 1));
+ ImColor c = color_alpha(color, ImMax(0.1f, i / (float)dots));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8);
+ }
+ }
+
+ inline void SpinnerIncFullDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ dots = ImMin<size_t>(dots, 32);
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, IM_PI / dots);
+ start -= astart;
+ const float bg_angle_offset = IM_PI / dots;
+
+ for (size_t i = 0; i < dots * 2; i++)
+ {
+ float a = start + (i * bg_angle_offset);
+ ImColor c = color_alpha(color, 0.1f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8);
+ }
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ float a = start + (i * bg_angle_offset);
+ ImColor c = color_alpha(color, ImMax(0.1f, i / (float)dots));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8);
+ }
+ }
+
+ inline void SpinnerFadeBars(const char *label, float w, const ImColor &color = white, float speed = 2.8f, size_t bars = 3, bool scale = false)
+ {
+ float radius = (w * 0.5f) * bars;
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiContext &g = *GImGui;
+ const ImGuiStyle &style = g.Style;
+ const float nextItemKoeff = 1.5f;
+ const float yOffsetKoeftt = 0.8f;
+ const float heightSpeed = 0.8f;
+ const float start = (float)ImGui::GetTime() * speed;
+
+ const float offset = IM_PI / bars;
+ for (size_t i = 0; i < bars; i++)
+ {
+ float a = start + (IM_PI - i * offset);
+ ImColor c = color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed)));
+ float h = (scale ? (0.6f + 0.4f * c.Value.w) : 1.f) * size.y / 2;
+ window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt),
+ ImVec2(pos.x + style.FramePadding.x + i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), c);
+ }
+ }
+
+ inline void SpinnerFadeTris(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t dim = 2, bool scale = false)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiContext &g = *GImGui;
+ const ImGuiStyle &style = g.Style;
+ const float nextItemKoeff = 1.5f;
+ const float yOffsetKoeftt = 0.8f;
+ const float heightSpeed = 0.8f;
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+
+ std::vector<ImVec2> points;
+ auto pushPoints = [] (std::vector<ImVec2> &pp, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3) { pp.push_back(p1); pp.push_back(p2); pp.push_back(p3); };
+ auto hsumPoints = [] (const ImVec2 &p1, const ImVec2 &p2) { return ImVec2((p1.x + p2.x) / 2.f, (p1.y + p2.y) / 2.f); };
+
+ auto splitTriangle = [&] (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int numDivisions) {
+ pushPoints(points, p1, p2, p3);
+
+ for (int i = 0; i < numDivisions; i++) {
+ std::vector<ImVec2> newPoints;
+ for (int j = 0; j < points.size() - 2; j += 3) {
+ ImVec2 p1 = points[j];
+ ImVec2 p2 = points[j + 1];
+ ImVec2 p3 = points[j + 2];
+
+ ImVec2 p4((p1.x + p2.x) / 2, (p1.y + p2.y) / 2);
+ ImVec2 p5((p2.x + p3.x) / 2, (p2.y + p3.y) / 2);
+ ImVec2 p6((p3.x + p1.x) / 2, (p3.y + p1.y) / 2);
+
+ pushPoints(newPoints, p1, p4, p6);
+ pushPoints(newPoints, p4, p5, p6);
+ pushPoints(newPoints, p4, p2, p5);
+ pushPoints(newPoints, p6, p5, p3);
+ }
+ points = newPoints;
+ }
+
+ return points;
+ };
+
+ auto calculateAngle = [] (ImVec2 v1, ImVec2 v2, const ImVec2 c) {
+ v1.x -= c.x; v1.y -= c.y; v2.x -= c.x; v2.y -= c.y;
+ float dotProduct = v1.x * v2.x + v1.y * v2.y;
+ float magnitudeV1 = ImSqrt(v1.x * v1.x + v1.y * v1.y);
+ float magnitudeV2 = ImSqrt(v2.x * v2.x + v2.y * v2.y);
+ float angleInRadians = ImAcos(dotProduct / (magnitudeV1 * magnitudeV2));
+ float crossProduct = v1.x * v2.y - v2.x * v1.y;
+ float signedAngle = std::copysign(angleInRadians, crossProduct);
+ return fmod(signedAngle + PI_2, PI_2);
+ };
+
+ const float offset = IM_PI / dim;
+ ImVec2 p1 = ImVec2(centre.x + ImSin(0) * radius, centre.y + ImCos(0) * radius);
+ ImVec2 p2 = ImVec2(centre.x + ImSin(PI_DIV(3) * 2) * radius, centre.y + ImCos(PI_DIV(3) * 2) * radius);
+ ImVec2 p3 = ImVec2(centre.x + ImSin(PI_DIV(3) * 4) * radius, centre.y + ImCos(PI_DIV(3) * 4) * radius);
+ std::vector<ImVec2> subdividedPoints = splitTriangle(p1, p2, p3, dim);
+ for (size_t i = 0; i < subdividedPoints.size(); i+=3) {
+ ImVec2 trisCenter = hsumPoints(hsumPoints(subdividedPoints[i], subdividedPoints[i + 1]), subdividedPoints[i + 2]);
+ const float angle = calculateAngle(p1, trisCenter, centre);
+ ImColor c = color_alpha(color, 1.f - ImMax(0.1f, ImFmod(start + angle, PI_2) / PI_2));
+ window->DrawList->AddTriangleFilled(subdividedPoints[i], subdividedPoints[i+1], subdividedPoints[i+2], c);
+ }
+ }
+
+ inline void SpinnerBarsRotateFade(const char *label, float rmin, float rmax , float thickness, const ImColor &color = white, float speed = 2.8f, size_t bars = 6)
+ {
+ float radius = rmax;
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, IM_PI / bars);
+ start -= astart;
+ const float bg_angle_offset = IM_PI / bars;
+ bars = ImMin<size_t>(bars, 32);
+
+ for (size_t i = 0; i <= bars; i++)
+ {
+ float a = start + (i * bg_angle_offset);
+ ImColor c = color_alpha(color, ImMax(0.1f, i / (float)bars));
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), c, thickness);
+ }
+ }
+
+ inline void SpinnerBarsScaleMiddle(const char *label, float w, const ImColor &color = white, float speed = 2.8f, size_t bars = 3)
+ {
+ float radius = (w) * bars;
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiContext &g = *GImGui;
+ const ImGuiStyle &style = g.Style;
+ const float nextItemKoeff = 1.5f;
+ const float yOffsetKoeftt = 0.8f;
+ const float heightSpeed = 0.8f;
+ float start = (float)ImGui::GetTime() * speed;
+ const float offset = IM_PI / bars;
+
+ for (size_t i = 0; i < bars; i++)
+ {
+ float a = start + (IM_PI - i * offset);
+ float h = (0.4f + 0.6f * ImMax(0.1f, ImSin(a * heightSpeed))) * (size.y / 2);
+ window->DrawList->AddRectFilled(ImVec2(centre.x + style.FramePadding.x + i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt),
+ ImVec2(centre.x + style.FramePadding.x + i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), color_alpha(color, 1.f));
+ if (i == 0)
+ continue;
+
+ window->DrawList->AddRectFilled(ImVec2(centre.x + style.FramePadding.x - i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt),
+ ImVec2(centre.x + style.FramePadding.x - i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), color_alpha(color, 1.f));
+ }
+ }
+
+ inline void SpinnerAngTwin(const char *label, float radius1, float radius2, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, float angle = IM_PI, size_t arcs = 1, int mode = 0)
+ {
+ float radius = ImMax(radius1, radius2);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = (float)ImGui::GetTime()* speed;
+ const float bg_angle_offset = PI_2 / num_segments;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments; i++) {
+ const float a = start + (i * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1));
+ }
+ window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness);
+
+ const float angle_offset = angle / num_segments;
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num) {
+ window->DrawList->PathClear();
+ float arc_start = 2 * IM_PI / arcs;
+ float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start;
+ for (size_t i = 0; i < num_segments; i++) {
+ const float a = b + arc_start * arc_num + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ }
+ }
+
+ inline void SpinnerArcRotation(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num) {
+ window->DrawList->PathClear();
+ ImColor c = color_alpha(color, ImMax(0.1f, arc_num / (float)arcs));
+ float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start;
+ for (size_t i = 0; i <= num_segments; i++) {
+ const float a = b + arc_angle * arc_num + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ window->DrawList->PathStroke(c, false, thickness);
+ }
+ }
+
+ inline void SpinnerArcFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f);
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments + 1; i++)
+ {
+ const float a = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ const float a = arc_angle * arc_num;
+ ImColor c = color;
+ if (start < PI_2) {
+ c.Value.w = 0.f;
+ if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; }
+ else if (start < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.05f, 1.f - c.Value.w);
+ } else {
+ const float startk = start - PI_2;
+ c.Value.w = 0.f;
+ if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; }
+ else if (startk < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.05f, c.Value.w);
+ }
+
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness);
+ }
+ }
+
+ inline void SpinnerSimpleArcFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 4.f);
+ const float arc_angle = PI_2 / (float)4;
+ const float angle_offset = arc_angle / num_segments;
+
+ auto draw_segment = [&] (int arc_num, float delta, auto c, float k, float t) {
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments + 1; i++) {
+ const float a = t * start + arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4 + delta;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius * k, centre.y + ImSin(a) * radius * k));
+ }
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness);
+ };
+
+ for (size_t arc_num = 0; arc_num < 2; ++arc_num) {
+ const float a = arc_angle * arc_num;
+ ImColor c = color;
+ if (start < PI_2) {
+ c.Value.w = 0.f;
+ if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; }
+ else if (start < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.05f, 1.f - c.Value.w);
+ } else {
+ const float startk = start - PI_2;
+ c.Value.w = 0.f;
+ if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; }
+ else if (startk < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.05f, c.Value.w);
+ }
+
+ draw_segment(arc_num, 0.f, c, 1.f + arc_num * 0.3f, arc_num > 0 ? -1 : 1);
+ draw_segment(arc_num, IM_PI, c, 1.f + arc_num * 0.3f, arc_num > 0 ? -1 : 1);
+ }
+ }
+
+ inline void SpinnerSquareStrokeFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 4.f);
+ const float arc_angle = PI_DIV_2;
+ const float ht = thickness / 2.f;
+
+ for (size_t arc_num = 0; arc_num < 4; ++arc_num)
+ {
+ float a = arc_angle * arc_num;
+ ImColor c = color_alpha(color, 1.f);
+ if (start < PI_2) {
+ c.Value.w = (start > a && start < (a + arc_angle))
+ ? 1.f - (start - a) / (float)arc_angle
+ : (start < a ? 1.f : 0.f);
+ c.Value.w = ImMax(0.05f, 1.f - c.Value.w);
+ } else {
+ const float startk = start - PI_2;
+ c.Value.w = (startk > a && startk < (a + arc_angle))
+ ? 1.f - (startk - a) / (float)arc_angle
+ : (startk < a ? 1.f : 0.f);
+ c.Value.w = ImMax(0.05f, c.Value.w);
+ }
+ a -= PI_DIV_4;
+ const float r = radius * 1.4f;
+ const bool right = ImSin(a) > 0;
+ const bool top = ImCos(a) < 0;
+ ImVec2 p1(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r);
+ ImVec2 p2(centre.x + ImCos(a - PI_DIV_2) * r, centre.y + ImSin(a - PI_DIV_2) * r);
+ switch (arc_num) {
+ case 0: p1.x -= ht; p2.x -= ht; break;
+ case 1: p1.y -= ht; p2.y -= ht; break;
+ case 2: p1.x += ht; p2.x += ht; break;
+ case 3: p1.y += ht; p2.y += ht; break;
+ }
+ window->DrawList->AddLine(p1, p2, color_alpha(c, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerAsciiSymbolPoints(const char *label, const char* text, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ if (!text || !*text)
+ return;
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, (float)strlen(text));
+ const ImFontGlyph* glyph = ImGui::GetCurrentContext()->Font->FindGlyph(text[(int)start]);
+
+ ImVec2 pp(centre.x - radius, centre.y - radius);
+ ImFontAtlas* atlas = ImGui::GetIO().Fonts;
+ unsigned char* bitmap;
+ int out_width, out_height;
+ atlas->GetTexDataAsAlpha8(&bitmap, &out_width, &out_height);
+
+ const int U1 = (int)(glyph->U1 * out_width);
+ const int U0 = (int)(glyph->U0 * out_width);
+ const int V1 = (int)(glyph->V1 * out_height);
+ const int V0 = (int)(glyph->V0 * out_height);
+ const float px = size.x / (U1 - U0);
+ const float py = size.y / (V1 - V0);
+
+ for (int x = U0, ppx = 0; x < U1; x++, ppx++) {
+ for (int y = V0, ppy = 0; y < V1; y++, ppy++) {
+ ImVec2 point(pp.x + (ppx * px), pp.y + (ppy * py));
+ const unsigned char alpha = bitmap[out_width * y + x];
+ window->DrawList->AddCircleFilled(point, thickness * 1.5f, color_alpha({.5f,.5f,.5f,.5f}, alpha / 255.f));
+ window->DrawList->AddCircleFilled(point, thickness, color_alpha(color, alpha / 255.f));
+ }
+ }
+ }
+
+ inline void SpinnerTextFading(const char *label, const char* text, float radius, float fsize, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ if (!text || !*text)
+ return;
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const char *last_symbol = ImGui::FindRenderedTextEnd(text);
+ const ImVec2 text_size = ImGui::CalcTextSize(text, last_symbol);
+ const ImFont* font = ImGui::GetCurrentContext()->Font;
+
+ ImVec2 pp(centre.x - text_size.x / 2.f, centre.y - text_size.y / 2.f);
+
+ const int text_len = last_symbol - text;
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; text != last_symbol; ++text, ++i) {
+ const ImFontGlyph* glyph = ImGui::GetCurrentContext()->Font->FindGlyph(*text);
+ const float alpha = ImClamp(ImSin(-start + (i / (float)text_len * PI_DIV_2)), 0.f, 1.f);
+ ImColor c = ImColor::HSV(out_h + i * (1.f / text_len), out_s, out_v);
+ font->RenderChar(window->DrawList, fsize, pp, color_alpha(c, alpha), (ImWchar)*text);
+ pp.x += glyph->AdvanceX;
+ }
+ }
+
+ inline void SpinnerSevenSegments(const char *label, const char* text, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ if (!text || !*text)
+ return;
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, (float)strlen(text));
+
+ struct Segment { ImVec2 b, e; };
+ const float q = 1.f, hq = q * 0.5f, xq = thickness / radius;
+ const Segment segments[] = {{ ImVec2{-hq, 0.0f}, ImVec2{hq, 0.0f} }, /*central*/
+ { ImVec2{-hq - xq, 0.0f}, ImVec2{-hq - xq, -q} }, /*left up*/
+ { ImVec2{-hq - xq, q}, ImVec2{-hq - xq, xq} }, /*left down*/
+ { ImVec2{-hq, q}, ImVec2{hq, q} }, /*center up*/
+ { ImVec2{hq + xq, q}, ImVec2{hq + xq, xq} }, /*right down*/
+ { ImVec2{hq + xq, 0.0f}, ImVec2{hq + xq, -q} }, /*right up*/
+ { ImVec2{-hq, -q}, ImVec2{hq, -q} } /*center down*/};
+
+ const int symbols[][8]{
+ //segments
+ //g,f,e,d,c,b,a,sym
+ // NUMBERS
+ {0,1,1,1,1,1,1,0}, //ZERO
+ {0,0,0,0,1,1,0,1}, //ONE
+ {1,0,1,1,0,1,1,2}, //TWO
+ {1,0,0,1,1,1,1,3}, //THREE
+ {1,1,0,0,1,1,0,4}, //FOUR
+ {1,1,0,1,1,0,1,5}, //FIVE
+ {1,1,1,1,1,0,1,6}, //SIX
+ {0,0,0,0,1,1,1,7}, //SEVEN
+ {1,1,1,1,1,1,1,8}, //EIGHT
+ {1,1,0,1,1,1,1,9}, //NINE
+ // LETTERS
+ {1,1,1,0,1,1,1,'A'}, //LETTER A
+ {1,1,1,1,1,0,0,'B'}, //LETTER B
+ {0,1,1,1,0,0,1,'C'}, //LETTER C
+ {1,0,1,1,1,1,0,'D'}, //LETTER D
+ {1,1,1,1,0,0,1,'E'}, //LETTER E
+ {1,1,1,0,0,0,1,'F'}, //LETTER F
+ {0,1,1,1,1,0,1,'G'}, //LETTER G
+ {1,1,1,0,1,0,0,'H'}, //LETTER H
+ {0,1,1,0,0,0,0,'I'}, //LETTER I
+ {0,0,1,1,1,1,0,'J'}, //LETTER J
+ {1,1,1,0,1,0,1,'K'}, //LETTER K
+ {0,1,1,1,0,0,0,'L'}, //LETTER L
+ {0,0,1,0,1,0,1,'M'}, //LETTER M
+ {0,1,1,0,1,1,1,'N'}, //LETTER N
+ {0,1,1,1,1,1,1,'O'}, //LETTER O
+ {1,1,1,0,0,1,1,'P'}, //LETTER P
+ {1,1,0,0,1,1,1,'Q'}, //LETTER Q
+ {0,1,1,0,0,1,1,'R'}, //LETTER R
+ {1,1,0,1,1,0,1,'S'}, //LETTER S
+ {1,1,1,1,0,0,0,'T'}, //LETTER T
+ {0,1,1,1,1,1,0,'U'}, //LETTER U
+ {0,1,0,1,1,1,0,'V'}, //LETTER V
+ {0,1,0,1,0,1,0,'W'}, //LETTER W
+ {1,1,1,0,1,1,0,'X'}, //LETTER X
+ {1,1,0,1,1,1,0,'Y'}, //LETTER Y
+ {1,0,0,1,0,1,1,'Z'}, //LETTER Z
+ };
+
+ auto draw_segment = [&] (const Segment &s) {
+ ImVec2 p1(centre.x + radius * s.b.x, centre.y + radius * s.b.y);
+ ImVec2 p2(centre.x + radius * s.e.x, centre.y + radius * s.e.y);
+
+ window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness);
+ };
+
+ auto draw_symbol = [&] (const int* sq) {
+ for (int i = 0; i < 7; ++i)
+ sq[i] ? draw_segment(segments[i]) : void();
+ };
+ char current_char = text[(int)start];
+ if (isalpha(current_char)) {
+ draw_symbol(symbols[tolower(current_char) - 'a' + 10]);
+ } else if (isdigit(current_char)) {
+ draw_symbol(symbols[current_char - '0']);
+ }
+ }
+
+ inline void SpinnerSquareStrokeFill(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float overt = 3.f;
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 + overt);
+ const float arc_angle = 2.f * PI_DIV_4;
+ const float ht = thickness / 2.f;
+
+ const float r = radius * 1.4f;
+ ImVec2 pp(centre.x + ImCos(-IM_PI * 0.75f) * r, centre.y + ImSin(-IM_PI * 0.75f) * r);
+ if (start > PI_2) {
+ ImColor c = color;
+ const float delta = (start - PI_2) / overt;
+ if (delta < 0.5f) {
+ c.Value.w = 1.f - delta * 2.f;
+ window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(c, 1.f), thickness);
+ } else {
+ c.Value.w = (delta - 0.5f) * 2.f;
+ window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness);
+ }
+ } else {
+ window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness);
+ }
+
+ if (start < PI_2) {
+ for (size_t arc_num = 0; arc_num < 4; ++arc_num) {
+ float a = arc_angle * arc_num;
+ float segment_progress = (start > a && start < (a + arc_angle))
+ ? 1.f - (start - a) / (float)arc_angle
+ : (start < a ? 1.f : 0.f);
+ a -= PI_DIV_4;
+ segment_progress = 1.f - segment_progress;
+ ImVec2 p1(centre.x + ImCos(a - PI_DIV_2) * r, centre.y + ImSin(a - PI_DIV_2) * r);
+ ImVec2 p2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r);
+ switch (arc_num) {
+ case 0: p1.x += ht; p2.x -= ht; p2.x = p1.x + (p2.x - p1.x) * segment_progress; break;
+ case 1: p1.y -= ht; p2.y -= ht; p2.y = p1.y + (p2.y - p1.y) * segment_progress; break;
+ case 2: p1.x += ht; p2.x += ht; p2.x = p1.x + (p2.x - p1.x) * segment_progress; break;
+ case 3: p1.y += ht; p2.y -= ht; p2.y = p1.y + (p2.y - p1.y) * segment_progress; break;
+ }
+ window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness);
+ }
+ }
+ }
+
+ inline void SpinnerSquareStrokeLoading(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 );
+ const float arc_angle = 2.f * PI_DIV_4;
+ const float ht = thickness / 2.f;
+
+ const float best_radius = radius * 1.4f;
+ const float delta = (start - PI_2) / 2.f;
+ for (size_t arc_num = 0; arc_num < 4; ++arc_num) {
+ float a = arc_angle * arc_num;
+ a -= PI_DIV_4;
+ ImVec2 pp(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius);
+ window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness);
+ }
+
+ const bool grow = start < IM_PI;
+ const float segment_progress = grow ? (start / IM_PI) : (1.f - (start - IM_PI) / IM_PI);
+ for (size_t arc_num = 0; arc_num < 4; ++arc_num) {
+ float a = arc_angle * arc_num;
+ a -= PI_DIV_4;
+ const bool right = ImSin(a) > 0;
+ const bool top = ImCos(a) < 0;
+ ImVec2 p1(centre.x + ImCos(a - PI_DIV_2) * best_radius, centre.y + ImSin(a - PI_DIV_2) * best_radius);
+ ImVec2 p2(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius);
+ switch (arc_num) {
+ case 0: p1.x -= ht; p2.x += ht;
+ p1.x = grow ? p1.x : p1.x + (p2.x - p1.x) * (1.f - segment_progress); p2.x = grow ? p1.x + (p2.x - p1.x) * segment_progress : p2.x; break;
+ case 1: p1.y -= ht; p2.y += ht;
+ p1.y = grow ? p1.y : p1.y + (p2.y - p1.y) * (1.f - segment_progress); p2.y = grow ? p1.y + (p2.y - p1.y) * segment_progress : p2.y; break;
+ case 2: p1.x += ht; p2.x -= ht;
+ p1.x = grow ? p1.x : grow ? p1.x : p1.x + (p2.x - p1.x) * (1.f - segment_progress); p2.x = grow ? p1.x + (p2.x - p1.x) * segment_progress : p2.x; break;
+ case 3: p1.y += ht; p2.y -= ht;
+ p1.y = grow ? p1.y : p1.y + (p2.y - p1.y) * (1.f - segment_progress); p2.y = grow ? p1.y + (p2.y - p1.y) * segment_progress : p2.y; break;
+ }
+ window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerSquareLoading(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 + PI_DIV_2 );
+ const float arc_angle = PI_DIV_2;
+ const float ht = thickness / 2.f;
+
+ const float best_radius = radius * 1.4f;
+ float a = arc_angle * 3 - PI_DIV_4 + (start > PI_2 ? start * 2.f : 0);
+ ImVec2 last_pos(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius);
+ ImVec2 ppMin, ppMax;
+ for (size_t arc_num = 0; arc_num < 4; ++arc_num) {
+ a = arc_angle * arc_num - PI_DIV_4 + (start > PI_2 ? start * 2.f : 0);
+ ImVec2 pp(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius);
+ window->DrawList->AddLine(last_pos, pp, color_alpha(color, 1.f), thickness);
+ last_pos = pp;
+
+ if (start < PI_2) {
+ if (arc_num == 2) ppMin = ImVec2(centre.x + ImCos(a) * best_radius * 0.8f, centre.y + ImSin(a) * best_radius * 0.8f);
+ else if (arc_num == 0) ppMax = ImVec2(centre.x + ImCos(a) * best_radius * 0.8f, centre.y + ImSin(a) * best_radius * 0.8f);
+ }
+ }
+
+ if (start < PI_2) {
+ ppMax.y = ppMin.y + (start / PI_2) * (ppMax.y - ppMin.y);
+ window->DrawList->AddRectFilled(ppMin, ppMax, color_alpha(color, 1.f), 0.f);
+ }
+ }
+
+ inline void SpinnerFilledArcFade(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f);
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4;
+ const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4;
+ const float a = arc_angle * arc_num;
+ ImColor c = color;
+ float vradius = radius;
+ if (start < PI_2) {
+ c.Value.w = 0.f;
+ if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; }
+ else if (start < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.f, 1.f - c.Value.w);
+ if (mode == 1)
+ vradius = radius * c.Value.w;
+ }
+ else
+ {
+ const float startk = start - PI_2;
+ c.Value.w = 0.f;
+ if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; }
+ else if (startk < a) { c.Value.w = 1.f; }
+ if (mode == 1)
+ vradius = radius * c.Value.w;
+ }
+
+ window->DrawList->PathClear();
+ window->DrawList->PathLineTo(centre);
+ for (size_t i = 0; i <= num_segments + 1; i++)
+ {
+ const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * vradius, centre.y + ImSin(ar) * vradius));
+ }
+ window->DrawList->PathFillConvex(color_alpha(c, 1.f));
+ }
+ }
+
+ inline void SpinnerPointsArcBounce(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t points = 4, int circles = 2, float rspeed = 0.f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f);
+ const float arc_angle = PI_2 / (float)points;
+ const float angle_offset = arc_angle / num_segments;
+ float dspeed = rspeed;
+ for (int c_num = 0; c_num < circles; c_num++)
+ {
+ float mr = radius * (1.f - (1.f / (circles + 2.f) * c_num));
+ float adv_angle = IM_PI * c_num;// *(1.f + (0.1f * circles) * c_num);
+ for (size_t arc_num = 0; arc_num < points; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4;
+ const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4;
+ const float a = arc_angle * arc_num;
+ ImColor c = color;
+ float vradius = mr;
+ if (start < PI_2) {
+ c.Value.w = 0.f;
+ if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; }
+ else if (start < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.f, 1.f - c.Value.w);
+ vradius = mr * c.Value.w;
+ }
+ else
+ {
+ const float startk = start - PI_2;
+ c.Value.w = 0.f;
+ if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; }
+ else if (startk < a) { c.Value.w = 1.f; }
+ vradius = mr * c.Value.w;
+ }
+
+ const float ar = start * dspeed + adv_angle + arc_angle * arc_num - PI_DIV_2 - PI_DIV_4;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(ar) * vradius, centre.y + ImSin(ar) * vradius), thickness, color_alpha(c, 1.f), 8);
+ }
+ dspeed += rspeed;
+ }
+ }
+
+ inline void SpinnerFilledArcColor(const char *label, float radius, const ImColor &color = red, const ImColor &bg = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime()* speed, PI_2);
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+
+ window->DrawList->AddCircleFilled(centre, radius, color_alpha(bg, 1.f), num_segments * 2);
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - PI_DIV_2;
+ const float e = arc_angle * arc_num + arc_angle - PI_DIV_2;
+ const float a = arc_angle * arc_num;
+
+ ImColor c = color;
+ c.Value.w = 0.f;
+ if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; }
+ else if (start < a) { c.Value.w = 1.f; }
+ c.Value.w = ImMax(0.f, 1.f - c.Value.w);
+
+ window->DrawList->PathClear();
+ window->DrawList->PathLineTo(centre);
+ for (size_t i = 0; i < num_segments + 1; i++)
+ {
+ const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius));
+ }
+ window->DrawList->PathFillConvex(color_alpha(c, 1.f));
+ }
+ }
+
+ inline void SpinnerFilledArcRing(const char *label, float radius, float thickness, const ImColor &color = red, const ImColor &bg = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float pi_div_2 = PI_DIV_2;
+ const float pi_div_4 = PI_DIV_4;
+ const float pi_mul_2 = PI_2;
+ const float start = ImFmod((float)ImGui::GetTime() * speed, pi_mul_2 + pi_div_4);
+ const float arc_angle = pi_mul_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments + 1; i++)
+ {
+ const float ar_b = (i * (pi_mul_2 / num_segments));
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar_b) * radius, centre.y + ImSin(ar_b) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness);
+
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - pi_div_2;
+ const float e = arc_angle * arc_num + arc_angle - pi_div_2;
+ const float a = arc_angle * arc_num;
+
+ float alpha = 0.f;
+ if (start > pi_mul_2) { alpha = (start - pi_mul_2) / pi_div_4; }
+ else if (start > a && start < (a + arc_angle)) { alpha = 1.f - (start - a) / (float)arc_angle; }
+ else if (start < a) { alpha = 1.f; }
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments + 1; i++)
+ {
+ const float ar_b = arc_angle * arc_num + (i * angle_offset) - pi_div_2;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar_b) * radius, centre.y + ImSin(ar_b) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(color, ImMax(0.f, 1.f - alpha)), false, thickness);
+ }
+ }
+
+ inline void SpinnerArcWedges(const char *label, float radius, const ImColor &color = red, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - PI_DIV_2;
+ const float e = arc_angle * arc_num + arc_angle - PI_DIV_2;
+ const float a = arc_angle * arc_num;
+
+ window->DrawList->PathClear();
+ window->DrawList->PathLineTo(centre);
+ for (size_t i = 0; i < num_segments + 1; i++)
+ {
+ const float start_a = ImFmod(start * (1.05f * (arc_num + 1)), PI_2);
+ const float ar = start_a + arc_angle * arc_num + (i * angle_offset) - PI_DIV_2;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius));
+ }
+ window->DrawList->PathFillConvex(color_alpha(ImColor::HSV(out_h + (1.f / arcs) * arc_num, out_s, out_v, 0.7f), 1.f));
+ }
+ }
+
+ inline void SpinnerTwinBall(const char *label, float radius1, float radius2, float thickness, float b_thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 2)
+ {
+ float radius = ImMax(radius1, radius2);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float bg_angle_offset = PI_2 / num_segments;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments; i++)
+ {
+ const float a = start + (i * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1));
+ }
+ window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness);
+
+ for (size_t b_num = 0; b_num < balls; ++b_num)
+ {
+ float b_start = PI_2 / balls;
+ const float a = b_start * b_num + start;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2), b_thickness, color_alpha(ball, 1.f));
+ }
+ }
+
+ inline void SpinnerSolarBalls(const char *label, float radius, float thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2 / num_segments;
+
+ for (int i = 0; i < balls; ++i) {
+ const float rb = (radius / balls) * 1.3f * (i + 1);
+ window->DrawList->AddCircle(centre, rb, color_alpha(bg, 1.f), num_segments, thickness * 0.3f);
+ }
+
+ for (int i = 0; i < balls; ++i) {
+ const float rb = (radius / balls) * 1.3f * (i + 1);
+ const float a = start * (1.0f + 0.1f * i);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb), thickness, color_alpha(ball, 1.f));
+ }
+ }
+
+ inline void SpinnerSolarScaleBalls(const char *label, float radius, float thickness, const ImColor &ball = white, float speed = 2.8f, size_t balls = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 16.f);
+ const float bg_angle_offset = PI_2 / num_segments;
+
+ for (int i = 0; i < balls; ++i) {
+ const float rb = (radius / balls) * 1.3f * (i + 1);
+ const float a = start * (1.0f + 0.1f * i);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb), ((thickness * 2.f) / balls) * i, color_alpha(ball, 1.f));
+ }
+ }
+
+ inline void SpinnerSolarArcs(const char *label, float radius, float thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const int half_segments = num_segments / 2;
+
+ for (int i = 0; i < balls; ++i)
+ {
+ const float rb = (radius / balls) * 1.3f * (i + 1);
+ const float bg_angle_offset = IM_PI / half_segments;
+ const int mul = i % 2 ? -1 : 1;
+ window->DrawList->PathClear();
+ for (size_t ii = 0; ii <= half_segments; ii++)
+ {
+ const float a = (ii * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb * mul));
+ }
+ window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness * 0.8f);
+ }
+
+ for (int i = 0; i < balls; ++i)
+ {
+ const float rb = (radius / balls) * 1.3f * (i + 1);
+ const float a = ImFmod(start * (1.0f + 0.1f * i), PI_2);
+ const int mul = i % 2 ? -1 : 1;
+ float y = ImSin(a) * rb;
+ if ((y > 0 && mul < 0) || (y < 0 && mul > 0)) y = -y;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + y), thickness, color_alpha(ball, 1.f));
+ }
+ }
+
+ inline void SpinnerMovingArcs(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImFmod(ImGui::GetTime() * speed, IM_PI * 2);
+ const int half_segments = num_segments / 2;
+
+ for (int i = 0; i < arcs; ++i) {
+ const float rb = (radius / arcs) * 1.3f * (i + 1);
+ float a = damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + i * PI_DIV(arcs), PI_2)));
+ const float angle = ImMax(PI_DIV_2, (1.f - i/(float)arcs) * IM_PI);
+ circle([&] (int i) {
+ const float b = a + (i * angle / num_segments);
+ return ImVec2(ImCos(b) * rb, ImSin(b) * rb);
+ }, color_alpha(color, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerRainbowCircle(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, float mode = 1)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ num_segments *= 2;
+ const float bg_angle_offset = IM_PI / num_segments;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+
+ for (int i = 0; i < arcs; ++i)
+ {
+ float max_angle = IM_PI - ImFmod(start /* * (1.0 + 0.1f * i) */, IM_PI + PI_DIV_2 + PI_DIV(8));
+ max_angle = ImMin(IM_PI, max_angle + (PI_DIV_2 / arcs) * i);
+ const float rb = (radius / arcs) * 1.1f * (i + 1);
+
+ ImColor c = ImColor::HSV(out_h + i * (0.8f / arcs), out_s, out_v);
+ const int draw_segments = ImMax<int>(0, (int)(max_angle / bg_angle_offset));
+
+ for (int j = 0; j < 2; j++)
+ {
+ const int mul = j % 2 ? -1 : 1;
+ const float py = (j % 2 ? -0.5f : 0.5f) * thickness;
+ const float alpha_start = (j % 2 ? 0 : IM_PI) * mode;
+ window->DrawList->PathClear();
+ for (size_t ii = 0; ii <= draw_segments + 1; ii++)
+ {
+ const float a = (ii * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(IM_PI - alpha_start - a) * rb, centre.y + ImSin(a) * rb * mul + py));
+ }
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness * 0.8f);
+ }
+ }
+ }
+
+ inline void SpinnerBounceBall(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int dots = 1, bool shadow = false)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID vtimeId = window->GetID("##vtime");
+ const ImGuiID hmaxId = window->GetID("##hmax");
+
+ float vtime = storage->GetFloat(vtimeId, 0.f);
+ float hmax = storage->GetFloat(hmaxId, 1.f);
+
+ vtime += 0.05f;
+ hmax += 0.01f;
+
+ storage->SetFloat(vtimeId, vtime);
+ storage->SetFloat(hmaxId, hmax);
+
+ constexpr float rkoeff[9] = {0.1f, 0.15f, 0.17f, 0.25f, 0.31f, 0.19f, 0.08f, 0.24f, 0.9f};
+ const int iterations = shadow ? 4 : 1;
+ for (int j = 0; j < iterations; j++) {
+ ImColor c = color_alpha(color, 1.f - 0.15f * j);
+ for (int i = 0; i < dots; i++) {
+ float start = ImFmod((float)ImGui::GetTime() * speed * (1 + rkoeff[i % 9]) - (IM_PI / 12.f) * j, IM_PI);
+ float sign = ((i % 2 == 0) ? 1.f : -1.f);
+ float offset = (i == 0) ? 0.f : (floorf((i+1) / 2.f + 0.1f) * sign * 2.f * thickness);
+ float maxht = damped_gravity(ImSin(ImFmod(hmax, IM_PI))) * radius;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + offset, centre.y + radius - ImSin(start) * 2.f * maxht), thickness, c, 8);
+ }
+ }
+ }
+
+ inline void SpinnerPulsarBall(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, bool shadow = false, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+
+ const int iterations = shadow ? 4 : 1;
+ for (int j = 0; j < iterations; j++) {
+ ImColor c = color_alpha(color, 1.f - 0.15f * j);
+ float start = ImFmod((float)ImGui::GetTime() * speed - (IM_PI / 12.f) * j, IM_PI);
+ float maxht = damped_gravity(ImSin(ImFmod(start, IM_PI))) * (radius * 0.6f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x, centre.y), maxht, c, num_segments);
+ }
+
+ const float angle_offset = PI_DIV_2 / num_segments;
+ const int arcs = 2;
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num) {
+ window->DrawList->PathClear();
+ float arc_start = 2 * IM_PI / arcs;
+ float start = ImFmod((float)ImGui::GetTime() * speed - (IM_PI * arc_num), IM_PI);
+ float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start;
+ float maxht = (damped_gravity(ImSin(ImFmod(start, IM_PI))) * 0.3f + 0.7f) * radius;
+ for (size_t i = 0; i < num_segments; i++) {
+ const float a = b + arc_start * arc_num + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * maxht, centre.y + ImSin(a) * maxht));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ }
+ }
+
+ inline void SpinnerIncScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, IM_PI / dots);
+ start -= astart;
+ const float bg_angle_offset = IM_PI / dots;
+ dots = ImMin(dots, (size_t)32);
+
+ for (size_t i = 0; i <= dots; i++)
+ {
+ float a = start + (i * bg_angle_offset);
+ float th = thickness * ImMax(0.1f, i / (float)dots);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), th, color_alpha(color, 1.f), 8);
+ }
+ }
+
+ inline void SpinnerSomeScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, IM_PI / dots);
+ start -= astart;
+ const float bg_angle_offset = IM_PI / dots;
+ dots = ImMin(dots, (size_t)32);
+
+ for (size_t j = 0; j < 4; j++)
+ {
+ float r = radius * (1.f - (0.15f * j));
+ for (size_t i = 0; i <= dots; i++)
+ {
+ float a = start * (mode ? (1.f + j * 0.05f) : 1.f) + (i * bg_angle_offset);
+ float th = thickness * ImMax(0.1f, i / (float)dots);
+ float thh = th * (1.f - (0.2f * j));
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thh, color_alpha(color, 1.f), 8);
+ }
+ }
+ }
+
+ inline void SpinnerAngTriple(const char *label, float radius1, float radius2, float radius3, float thickness, const ImColor &c1 = white, const ImColor &c2 = half_white, const ImColor &c3 = white, float speed = 2.8f, float angle = IM_PI)
+ {
+ float radius = ImMax(ImMax(radius1, radius2), radius3);
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start1 = (float)ImGui::GetTime() * speed;
+ const float angle_offset = angle / num_segments;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments; i++)
+ {
+ const float a = start1 + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1));
+ }
+ window->DrawList->PathStroke(color_alpha(c1, 1.f), false, thickness);
+
+ float start2 = (float)ImGui::GetTime() * 1.2f * speed;
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments; i++)
+ {
+ const float a = start2 + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(-a) * radius2, centre.y + ImSin(-a) * radius2));
+ }
+ window->DrawList->PathStroke(color_alpha(c2, 1.f), false, thickness);
+
+ float start3 = (float)ImGui::GetTime() * 0.9f * speed;
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments; i++)
+ {
+ const float a = start3 + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius3, centre.y + ImSin(a) * radius3));
+ }
+ window->DrawList->PathStroke(color_alpha(c3, 1.f), false, thickness);
+ }
+
+ inline void SpinnerAngEclipse(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, float angle = IM_PI)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float angle_offset = angle / num_segments;
+ const float th = thickness / num_segments;
+
+ for (size_t i = 0; i < num_segments; i++)
+ {
+ const float a = start + (i * angle_offset);
+ const float a1 = start + ((i+1) * angle_offset);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius),
+ ImVec2(centre.x + ImCos(a1) * radius, centre.y + ImSin(a1) * radius),
+ color_alpha(color, 1.f),
+ th * i);
+ }
+ }
+
+ inline void SpinnerIngYang(const char *label, float radius, float thickness, bool reverse, float yang_detlta_r, const ImColor &colorI = white, const ImColor &colorY = white, float speed = 2.8f, float angle = IM_PI * 0.7f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float startI = (float)ImGui::GetTime() * speed;
+ const float startY = (float)ImGui::GetTime() * (speed + (yang_detlta_r > 0.f ? ImClamp(yang_detlta_r * 0.5f, 0.5f, 2.f) : 0.f));
+ const float angle_offset = angle / num_segments;
+ const float th = thickness / num_segments;
+
+ for (int i = 0; i < num_segments; i++)
+ {
+ const float a = startI + (i * angle_offset);
+ const float a1 = startI + ((i + 1) * angle_offset);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius),
+ ImVec2(centre.x + ImCos(a1) * radius, centre.y + ImSin(a1) * radius),
+ color_alpha(colorI, 1.f),
+ th * i);
+ }
+ const float ai_end = startI + (num_segments * angle_offset);
+ ImVec2 circle_i_center{centre.x + ImCos(ai_end) * radius, centre.y + ImSin(ai_end) * radius};
+ window->DrawList->AddCircleFilled(circle_i_center, thickness / 2.f, color_alpha(colorI, 1.f), num_segments);
+
+ const float rv = reverse ? -1.f : 1.f;
+ const float yang_radius = (radius - yang_detlta_r);
+ for (int i = 0; i < num_segments; i++)
+ {
+ const float a = startY + IM_PI + (i * angle_offset);
+ const float a1 = startY + IM_PI + ((i+1) * angle_offset);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a * rv) * yang_radius, centre.y + ImSin(a * rv) * yang_radius),
+ ImVec2(centre.x + ImCos(a1 * rv) * yang_radius, centre.y + ImSin(a1 * rv) * yang_radius),
+ color_alpha(colorY, 1.f),
+ th * i);
+ }
+ const float ay_end = startY + IM_PI + (num_segments * angle_offset);
+ ImVec2 circle_y_center{centre.x + ImCos(ay_end * rv) * yang_radius, centre.y + ImSin(ay_end * rv) * yang_radius};
+ window->DrawList->AddCircleFilled(circle_y_center, thickness / 2.f, color_alpha(colorY, 1.f), num_segments);
+ }
+
+
+ inline void SpinnerGooeyBalls(const char *label, float radius, const ImColor &color, float speed, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI);
+ start = mode ? damped_spring(1, 10.f, 1.0f, ImSin(start), 1, 0) : start;
+ const float radius1 = (0.4f + 0.3f * ImSin(start)) * radius;
+ const float radius2 = radius - radius1;
+
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - radius + radius1, centre.y), radius1, color_alpha(color, 1.f), num_segments);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - radius + radius1 * 1.2f + radius2, centre.y), radius2, color_alpha(color, 1.f), num_segments);
+ }
+
+ inline void SpinnerDotsLoading(const char *label, float radius, float thickness, const ImColor &color, const ImColor &bg, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI);
+ const float radius1 = (2.f * ImSin(start)) * radius;
+
+ float startb = ImFmod(start, PI_DIV_2);
+ float lenb = startb < PI_DIV_2 ? ImAbs((0.5f * ImSin(start * 2)) * radius) : radius * 0.5f;
+ float radius2 = radius * 0.25f;
+
+ float deltae = thickness - ImMin(thickness, ImMax<float>(0, (2.f * radius - radius1 + thickness + lenb) * 0.25f));
+ float deltag = ImMin(thickness, ImAbs(centre.x - radius + radius1 + thickness + lenb - centre.x - radius) * 0.25f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x - radius, centre.y), radius2 + deltag, color_alpha(bg, 1.f), num_segments);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + radius + thickness, centre.y), radius2 + deltae, color_alpha(bg, 1.f), num_segments);
+
+ window->DrawList->AddRectFilled(ImVec2(centre.x - radius + radius1 - thickness - lenb, centre.y - thickness), ImVec2(centre.x - radius + radius1 + thickness + lenb, centre.y + thickness), color_alpha(color, 1.f), thickness);
+ }
+
+ inline void SpinnerRotateGooeyBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime(), IM_PI);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = (0.2f + 0.3f * ImSin(start)) * radius;
+ const float angle_offset = PI_2 / balls;
+
+ for (int i = 0; i <= balls; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(color, 1.f), num_segments);
+ }
+ }
+
+ inline void SpinnerHerbertBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime(), IM_PI);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = 0.3f * radius;
+ const float radius2 = 0.8f * radius;
+ const float angle_offset = PI_2 / balls;
+
+ for (int i = 0; i < balls; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(color, 1.f), num_segments);
+ }
+
+ for (int i = 0; i < balls * 2; i++)
+ {
+ const float a = -rstart + (i * angle_offset / 2.f);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2), thickness, color_alpha(color, 1.f), num_segments);
+ }
+ }
+
+ inline void SpinnerHerbertBalls3D(const char *label, float radius, float thickness, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime(), IM_PI);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = 0.3f * radius;
+ const float radius2 = 0.8f * radius;
+ const int balls = 2;
+ const float angle_offset = PI_2 / balls;
+
+ ImVec2 frontpos, backpos;
+ for (int i = 0; i < balls; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ const float t = (i == 1 ? 0.7f : 1.f) * thickness;
+ const ImVec2 pos = ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1);
+ window->DrawList->AddCircleFilled(pos, t, color_alpha(color, 1.f), num_segments);
+ if (i == 0) frontpos = pos; else backpos = pos;
+ }
+
+ ImVec2 lastpos;
+ for (int i = 0; i <= balls * 2; i++)
+ {
+ const float a = -rstart + (i * angle_offset / 2.f);
+ const ImVec2 pos = ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2);
+ float t = sqrt(pow(pos.x - frontpos.x, 2) + pow(pos.y - frontpos.y, 2)) / (radius * 1.f) * thickness;
+ window->DrawList->AddCircleFilled(pos, t, color_alpha(color, 1.f), num_segments);
+ window->DrawList->AddLine(pos, backpos, color_alpha(color, 0.5f), ImMax(thickness / 2.f, 1.f));
+ if (i > 0) {
+ window->DrawList->AddLine(pos, lastpos, color_alpha(color, 1.f), ImMax(thickness / 2.f, 1.f));
+ }
+ window->DrawList->AddLine(pos, frontpos, color_alpha(color, 1.f), ImMax(thickness / 2.f, 1.f));
+ lastpos = pos;
+ }
+ }
+
+ inline void SpinnerRotateTriangles(const char *label, float radius, float thickness, const ImColor &color, float speed, int tris)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime(), IM_PI);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = radius / 2.5f + thickness;
+ const float angle_offset = PI_2 / tris;
+
+ for (int i = 0; i <= tris; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ ImVec2 tri_centre(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1);
+ ImVec2 p1(tri_centre.x + ImCos(-a) * radius1, tri_centre.y + ImSin(-a) * radius1);
+ ImVec2 p2(tri_centre.x + ImCos(-a + PI_2 / 3.f) * radius1, tri_centre.y + ImSin(-a + PI_2 / 3.f) * radius1);
+ ImVec2 p3(tri_centre.x + ImCos(-a - PI_2 / 3.f) * radius1, tri_centre.y + ImSin(-a - PI_2 / 3.f) * radius1);
+ ImVec2 points[] = {p1, p2, p3};
+ window->DrawList->AddConvexPolyFilled(points, 3, color_alpha(color, 1.f));
+ }
+ }
+
+ inline void SpinnerRotateShapes(const char *label, float radius, float thickness, const ImColor &color, float speed, int shapes, int pnt)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime(), IM_PI);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = radius / 2.5f + thickness;
+ const float angle_offset = PI_2 / shapes;
+
+ std::vector<ImVec2> points(pnt);
+ const float begin_a = -IM_PI / ((pnt % 2 == 0) ? pnt : (pnt - 1));
+ for (int i = 0; i <= shapes; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ ImVec2 tri_centre(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1);
+ for (int pi = 0; pi < pnt; ++pi) {
+ points[pi] = {tri_centre.x + ImCos(begin_a + pi * PI_2 / pnt) * radius1, tri_centre.y + ImSin(begin_a + pi * PI_2 / pnt) * radius1};
+ }
+ window->DrawList->AddConvexPolyFilled(points.data(), pnt, color_alpha(color, 1.f));
+ }
+ }
+
+ inline void SpinnerSinSquares(const char *label, float radius, float thickness, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime(), IM_PI);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = radius / 2.5f + thickness;
+ const float angle_offset = PI_DIV_2;
+
+ std::vector<ImVec2> points(4);
+ for (int i = 0; i <= 4; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ const float begin_a = a - PI_DIV_2;
+ const float roff = ImMax(ImSin(start) - 0.5f, 0.f) * (radius * 0.4f);
+ ImVec2 tri_centre(centre.x + ImCos(a) * (radius1 + roff), centre.y + ImSin(a) * (radius1 + roff));
+ for (int pi = 0; pi < 4; ++pi) {
+ points[pi] = {tri_centre.x + ImCos(begin_a+ pi * PI_DIV_2) * radius1, tri_centre.y + ImSin(begin_a + pi * PI_DIV_2) * radius1};
+ }
+ window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(color, 1.f));
+ }
+ }
+
+ inline void SpinnerMoonLine(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = red, float speed = 2.8f, float angle = IM_PI)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float angle_offset = (angle * 0.5f) / num_segments;
+ const float th = thickness / num_segments;
+
+ window->DrawList->AddCircleFilled(centre, radius, bg, num_segments);
+
+ auto draw_gradient = [&] (const std::function<float (int)>& b, const std::function<float (int)>& e, const std::function<float (int)>& th) {
+ for (int i = 0; i < num_segments; i++)
+ {
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(start + b(i)) * radius, centre.y + ImSin(start + b(i)) * radius),
+ ImVec2(centre.x + ImCos(start + e(i)) * radius, centre.y + ImSin(start + e(i)) * radius),
+ color_alpha(color, 1.f),
+ th(i));
+ }
+
+ };
+
+ draw_gradient([&] (int i) { return (num_segments + i) * angle_offset; },
+ [&] (int i) { return (num_segments + i + 1) * angle_offset; },
+ [&] (int i) { return thickness - th * i; });
+
+ draw_gradient([&] (int i) { return (i) * angle_offset; },
+ [&] (int i) { return (i + 1) * angle_offset; },
+ [&] (int i) { return th * i; });
+
+ draw_gradient([&] (int i) { return (num_segments + i) * angle_offset; },
+ [&] (int i) { return (num_segments + i + 1) * angle_offset; },
+ [&] (int i) { return thickness - th * i; });
+
+ const float b_angle_offset = (PI_2 - angle) / num_segments;
+ draw_gradient([&] (int i) { return num_segments * angle_offset * 2.f + (i * b_angle_offset); },
+ [&] (int i) { return num_segments * angle_offset * 2.f + ((i + 1) * b_angle_offset); },
+ [] (int) { return 1.f; });
+ }
+
+ inline void SpinnerCircleDrop(const char *label, float radius, float thickness, float thickness_drop, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, float angle = IM_PI)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_angle_offset = PI_2 / num_segments;
+ const float angle_offset = angle / num_segments;
+ const float th = thickness_drop / num_segments;
+ const float drop_radius_th = thickness_drop / num_segments;
+
+ for (int i = 0; i < num_segments; i++)
+ {
+ const float a = start + (i * angle_offset);
+ const float a1 = start + ((i + 1) * angle_offset);
+ const float s_drop_radius = radius - thickness / 2.f - (drop_radius_th * i);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * s_drop_radius, centre.y + ImSin(a) * s_drop_radius),
+ ImVec2(centre.x + ImCos(a1) * s_drop_radius, centre.y + ImSin(a1) * s_drop_radius),
+ color_alpha(color, 1.f),
+ th * 2.f * i);
+ }
+ const float ai_end = start + (num_segments * angle_offset);
+ const float f_drop_radius = radius - thickness / 2.f - thickness_drop;
+ ImVec2 circle_i_center{centre.x + ImCos(ai_end) * f_drop_radius, centre.y + ImSin(ai_end) * f_drop_radius};
+ window->DrawList->AddCircleFilled(circle_i_center, thickness_drop, color_alpha(color, 1.f), num_segments);
+
+ window->DrawList->PathClear();
+ for (int i = 0; i <= num_segments; i++)
+ {
+ const float a = (i * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness);
+ }
+
+ inline void SpinnerSurroundedIndicator(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f;
+ window->DrawList->AddCircleFilled(centre, thickness, color_alpha(bg, 1.f), num_segments);
+ window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), num_segments);
+
+ auto PathArc = [&] (const ImColor& c, float th) {
+ window->DrawList->PathClear();
+ const float bg_angle_offset = PI_2 / num_segments;
+ for (int i = 0; i <= num_segments; i++)
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(i * bg_angle_offset) * radius, centre.y + ImSin(i * bg_angle_offset) * radius));
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, th);
+ };
+
+ lerp_koeff = (ImSin((float)ImGui::GetTime() * speed * 1.6f) + 1.f) * 0.5f;
+ PathArc(bg, thickness);
+ PathArc(color_alpha(color, 1.f - ImMax(0.1f, ImMin(lerp_koeff, 1.f))), thickness);
+ }
+
+ inline void SpinnerWifiIndicator(const char *label, float radius, float thickness, const ImColor &color = red, const ImColor &bg = half_white, float speed = 2.8f, float cangle = 0.f, int dots = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f;
+ float start_ang = -cangle - PI_DIV_4 - PI_DIV_2;
+ ImVec2 pc(centre.x + ImSin(cangle) * radius, centre.y + ImCos(cangle) * radius);
+ window->DrawList->AddCircleFilled(pc, thickness, bg, num_segments);
+ window->DrawList->AddCircleFilled(pc, thickness, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), num_segments);
+
+ auto PathArc = [&] (float as, const ImColor& c, float th, float r) {
+ window->DrawList->PathClear();
+ const float bg_angle_offset = PI_DIV(2) / num_segments;
+ for (int i = 0; i <= num_segments; i++)
+ window->DrawList->PathLineTo(ImVec2(pc.x + ImCos(as + i * bg_angle_offset) * r, pc.y + ImSin(as + i * bg_angle_offset) * r));
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, th);
+ };
+
+ const float interval = (size.x * 0.7f) / dots;
+ for (int i = 0; i < dots; ++i) {
+ float r = 1.5f * (i + 1) * interval;
+ lerp_koeff = (ImSin((float)ImGui::GetTime() * speed - (i+1) * (IM_PI / dots)) + 1.f) * 0.5f;
+ PathArc(start_ang, bg, thickness, r);
+ PathArc(start_ang, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), thickness, r);
+ }
+ }
+
+ inline void SpinnerTrianglesSelector(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f;
+ ImColor c = color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f)));
+ float dr = radius - thickness - 3;
+ window->DrawList->AddCircleFilled(centre, dr, bg, num_segments);
+ window->DrawList->AddCircleFilled(centre, dr, c, num_segments);
+
+ // Render
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, PI_2 / bars);
+ start -= astart;
+ const float angle_offset = PI_2 / bars;
+ const float angle_offset_t = angle_offset * 0.3f;
+ bars = ImMin<size_t>(bars, 32);
+
+ const float rmin = radius - thickness;
+ auto get_points = [&] (float left, float right) -> std::array<ImVec2, 4> {
+ return {
+ ImVec2(centre.x + ImCos(left) * rmin, centre.y + ImSin(left) * rmin),
+ ImVec2(centre.x + ImCos(left) * radius, centre.y + ImSin(left) * radius),
+ ImVec2(centre.x + ImCos(right) * radius, centre.y + ImSin(right) * radius),
+ ImVec2(centre.x + ImCos(right) * rmin, centre.y + ImSin(right) * rmin)
+ };
+ };
+
+ auto draw_sectors = [&] (float s, const std::function<ImU32 (size_t)>& color_func) {
+ for (size_t i = 0; i <= bars; i++) {
+ float left = s + (i * angle_offset) - angle_offset_t;
+ float right = s + (i * angle_offset) + angle_offset_t;
+ auto points = get_points(left, right);
+ window->DrawList->AddConvexPolyFilled(points.data(), 4, color_func(i));
+ }
+ };
+
+ draw_sectors(0, [&] (size_t) { return color_alpha(bg, 0.1f); });
+ draw_sectors(start, [&] (size_t i) { return color_alpha(bg, (i / (float)bars) - 0.5f); });
+ }
+
+ using LeafColor = ImColor (int);
+ inline void SpinnerCamera(const char *label, float radius, float thickness, LeafColor *leaf_color, float speed = 2.8f, size_t bars = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float angle_offset = PI_2 / bars;
+ const float angle_offset_t = angle_offset * 0.3f;
+ bars = ImMin<size_t>(bars, 32);
+
+ const float rmin = radius - thickness - 1;
+ auto get_points = [&] (float left, float right) -> std::array<ImVec2, 4> {
+ return {
+ ImVec2(centre.x + ImCos(left - 0.1f) * radius, centre.y + ImSin(left - 0.1f) * radius),
+ ImVec2(centre.x + ImCos(right + 0.15f) * radius, centre.y + ImSin(right + 0.15f) * radius),
+ ImVec2(centre.x + ImCos(right - 0.91f) * rmin, centre.y + ImSin(right - 0.91f) * rmin)
+ };
+ };
+
+ auto draw_sectors = [&] (float s, const std::function<ImU32 (int)>& color_func) {
+ for (size_t i = 0; i <= bars; i++) {
+ float left = s + (i * angle_offset) - angle_offset_t;
+ float right = s + (i * angle_offset) + angle_offset_t;
+ auto points = get_points(left, right);
+ window->DrawList->AddConvexPolyFilled(points.data(), 3, color_alpha(color_func((int)i), 1.f));
+ }
+ };
+
+ draw_sectors(start, leaf_color);
+ }
+
+ inline void SpinnerFlowingGradient(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = red, float speed = 2.8f, float angle = IM_PI)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float angle_offset = (angle * 0.5f) / num_segments;
+ const float bg_angle_offset = (PI_2) / num_segments;
+ const float th = thickness / num_segments;
+
+ for (size_t i = 0; i <= num_segments; i++)
+ {
+ const float a = (i * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
+ }
+ window->DrawList->PathStroke(bg, false, thickness);
+
+ auto draw_gradient = [&] (const std::function<float (size_t)>& b, const std::function<float (size_t)>& e, const std::function<ImU32 (size_t)>& c) {
+ for (size_t i = 0; i < num_segments; i++)
+ {
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(start + b(i)) * radius, centre.y + ImSin(start + b(i)) * radius),
+ ImVec2(centre.x + ImCos(start + e(i)) * radius, centre.y + ImSin(start + e(i)) * radius),
+ c(i),
+ thickness);
+ }
+ };
+
+ draw_gradient([&] (size_t i) { return (i) * angle_offset; },
+ [&] (size_t i) { return (i + 1) * angle_offset; },
+ [&] (size_t i) { return color_alpha(color, (i / (float)num_segments)); });
+
+ draw_gradient([&] (size_t i) { return (num_segments + i) * angle_offset; },
+ [&] (size_t i) { return (num_segments + i + 1) * angle_offset; },
+ [&] (size_t i) { return color_alpha(color, 1.f - (i / (float)num_segments)); });
+ }
+
+ inline void SpinnerRotateSegments(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, size_t layers = 1)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+ float r = radius;
+ float reverse = 1.f;
+ for (size_t layer = 0; layer < layers; layer++)
+ {
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ window->DrawList->PathClear();
+ for (size_t i = 2; i <= num_segments - 2; i++)
+ {
+ const float a = start * (1 + 0.1f * layer) + arc_angle * arc_num + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a * reverse) * r, centre.y + ImSin(a * reverse) * r));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ }
+
+ r -= (thickness + 1);
+ reverse *= -1.f;
+ }
+ }
+
+ inline void SpinnerLemniscate(const char* label, float radius, float thickness, const ImColor& color = white, float speed = 2.8f, float angle = IM_PI / 2.0f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float a = radius;
+ const float t = start;
+ const float step = angle / num_segments;
+ const float th = thickness / num_segments;
+
+ auto get_coord = [&](float const& a, float const& t) -> std::pair<float, float> {
+ return std::make_pair((a * ImCos(t)) / (1 + (powf(ImSin(t), 2.0f))), (a * ImSin(t) * ImCos(t)) / (1 + (powf(ImSin(t), 2.0f))));
+ };
+
+ for (size_t i = 0; i < num_segments; i++)
+ {
+ const auto xy0 = get_coord(a, start + (i * step));
+ const auto xy1 = get_coord(a, start + ((i + 1) * step));
+
+ window->DrawList->AddLine(ImVec2(centre.x + xy0.first, centre.y + xy0.second),
+ ImVec2(centre.x + xy1.first, centre.y + xy1.second),
+ color_alpha(color, 1.f),
+ th * i);
+ }
+ }
+
+ inline void SpinnerRotateGear(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t pins = 12)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ const float bg_angle_offset = PI_2 / num_segments;
+ const float bg_radius = radius - thickness;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments; i++)
+ {
+ const float a = (i * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * bg_radius, centre.y + ImSin(a) * bg_radius));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, bg_radius / 2);
+
+ const float rmin = bg_radius;
+ const float rmax = radius;
+ const float pin_angle_offset = PI_2 / pins;
+ for (size_t i = 0; i <= pins; i++)
+ {
+ float a = start + (i * pin_angle_offset);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin),
+ ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax),
+ color_alpha(color, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerRotateWheel(const char *label, float radius, float thickness, const ImColor &bg_color = white, const ImColor &color = white, float speed = 2.8f, size_t pins = 12)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float bg_radius = radius - thickness;
+ const float line_th = ImMax(radius / 8.f, 3.f);
+
+ auto draw_circle = [window, num_segments, centre] (float r, const ImColor &c, float th) {
+ const float bg_angle_offset = PI_2 / num_segments;
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments; i++)
+ {
+ const float a = (i * bg_angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r));
+ }
+ window->DrawList->PathStroke(color_alpha(c, 1.f), false, th);
+ };
+
+ auto draw_pins = [window, centre, pins, start] (float rmin, float rmax, const ImColor &c, float th) {
+ const float pin_angle_offset = PI_2 / pins;
+ for (size_t i = 0; i <= pins; i++) {
+ float a = start + (i * pin_angle_offset);
+ window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin),
+ ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax),
+ color_alpha(c, 1.f), th);
+ }
+ };
+
+ draw_circle(bg_radius, bg_color, line_th);
+ draw_pins(bg_radius, radius, bg_color, line_th);
+ draw_circle(radius, color, line_th);
+ }
+
+ inline void SpinnerAtom(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ elipses = std::min<int>(elipses, 3);
+
+ auto draw_rotated_ellipse = [&] (float alpha, float start) {
+ alpha = ImFmod(alpha, IM_PI);
+ float a = radius;
+ float b = radius / 2.f;
+
+ window->DrawList->PathClear();
+ for (int i = 0; i < num_segments; ++i) {
+ float anga = (i * (PI_2 / (num_segments - 1)));
+
+ float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x;
+ float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y;
+ window->DrawList->PathLineTo({xx, yy});
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+
+ float anga = ImFmod(start, PI_2);
+ float x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x;
+ float y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y;
+ return ImVec2{x, y};
+ };
+
+ ImVec2 ppos[3];
+ for (int i = 0; i < elipses; ++i) {
+ ppos[i % 3] = draw_rotated_ellipse((IM_PI * (float)i/ elipses), start * (1.f + 0.1f * i));
+ }
+
+ ImColor pcolors[3] = {ImColor(255, 0, 0), ImColor(0, 255, 0), ImColor(0, 0, 255)};
+ for (int i = 0; i < elipses; ++i) {
+ window->DrawList->AddCircleFilled(ppos[i], thickness * 2, color_alpha(pcolors[i], 1.f), int(num_segments / 3.f));
+ }
+ }
+
+ inline void SpinnerPatternRings(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ elipses = std::max<int>(elipses, 1);
+
+ auto draw_rotated_ellipse = [&] (float alpha, float tr, float y) {
+ alpha = ImFmod(alpha, IM_PI);
+ float a = radius;
+ float b = radius / 2.f;
+
+ const float bg_angle_offset = PI_2 / (num_segments - 1);
+ ImColor c = color_alpha(color, tr);
+ window->DrawList->PathClear();
+ for (int i = 0; i < num_segments; ++i) {
+ float anga = (i * bg_angle_offset);
+ float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x;
+ float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y + y;
+ window->DrawList->PathLineTo({xx, yy});
+ }
+ window->DrawList->PathStroke(c, false, thickness);
+ };
+
+ for (int i = 0; i < elipses; ++i)
+ {
+ const float h = (0.5f * ImSin(start + (IM_PI / elipses) * i));
+ draw_rotated_ellipse(0.f, 0.1f + (0.9f / elipses) * i, radius * h);
+ }
+ }
+
+ inline void SpinnerPatternEclipse(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3, float delta_a = 2.f, float delta_y = 0.f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ elipses = std::max<int>(elipses, 1);
+
+ auto draw_rotated_ellipse = [&] (const ImVec2 &pp, float alpha, float tr, float r, float x, float y) {
+ alpha = ImFmod(alpha, IM_PI);
+ float a = r;
+ float b = r / delta_a;
+
+ ImColor c = color_alpha(color, tr);
+ window->DrawList->PathClear();
+ for (int i = 0; i < num_segments; ++i) {
+ float anga = (i * PI_2 / (num_segments - 1));
+ float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + pp.x + x;
+ float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + pp.y + y;
+ window->DrawList->PathLineTo({xx, yy});
+ }
+ window->DrawList->PathStroke(c, false, thickness);
+ };
+
+ for (int i = 0; i < elipses; ++i)
+ {
+ const float rkoeff = (0.5f + 0.5f * ImSin(start + (IM_PI / elipses) * i));
+ const float h = ((1.f / elipses) * (i+1));
+ const float anga = start + (i * PI_DIV_2 / elipses);
+ const float yoff = ((1.f / elipses) * i) * delta_y;
+ float a = (radius * (1.f - h));
+ float b = (radius * (1.f - h)) / delta_a;
+ float xx = a * ImCos(anga) * ImCos(0) + b * ImSin(anga) * ImSin(0) + centre.x;
+ float yy = b * ImSin(anga) * ImCos(0) - a * ImCos(anga) * ImSin(0) + centre.y;
+ draw_rotated_ellipse(ImVec2(xx, yy), 0.f, 0.3f + (0.7f / elipses) * i, radius * h, 0.f, yoff * radius);
+ }
+ }
+
+ inline void SpinnerPatternSphere(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, size.y);
+ elipses = std::max<int>(elipses, 1);
+
+ auto draw_rotated_ellipse = [&] (float alpha, float tr, float y, float r) {
+ alpha = ImFmod(alpha, IM_PI);
+ float a = r;
+ float b = r / 4.f;
+
+ ImColor c = color_alpha(color, tr);
+ window->DrawList->PathClear();
+ for (int i = 0; i < num_segments; ++i) {
+ float anga = (i * PI_2 / (num_segments - 1));
+ float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x;
+ float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + pos.y + y;
+ window->DrawList->PathLineTo({xx, yy});
+ }
+ window->DrawList->PathStroke(c, false, thickness);
+ };
+
+ float offset = 0;
+ float half_size = size.y * 0.5f;
+ for (size_t i = 0; i < elipses; i++)
+ {
+ offset = ImFmod(start + i * (size.y / elipses), size.y);
+ const float th = (offset > half_size)
+ ? 1.f - (offset - half_size) / half_size
+ : offset / half_size;
+ draw_rotated_ellipse(0.f, th, offset, ImSin(offset / size.y * IM_PI) * radius);
+ }
+ }
+
+ inline void SpinnerRingSynchronous(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+
+ num_segments *= 4;
+ const float aoffset = ImFmod((float)ImGui::GetTime(), PI_2);
+ const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset;
+ const float angle_offset = PI_2 / num_segments;
+ float ared_min = 0, ared = 0;
+ if (aoffset > IM_PI)
+ ared_min = aoffset - IM_PI;
+
+ auto draw_ellipse = [&] (float alpha, float y, float r) {
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments + 1; i++)
+ {
+ ared = start + (i * angle_offset);
+
+ if (i * angle_offset < ared_min * 2)
+ continue;
+
+ if (i * angle_offset > bofsset * 2.f)
+ break;
+
+ float a = r;
+ float b = r * 0.25f;
+
+ const float xx = a * ImCos(ared) * ImCos(alpha) + b * ImSin(ared) * ImSin(alpha) + centre.x;
+ const float yy = b * ImSin(ared) * ImCos(alpha) - a * ImCos(ared) * ImSin(alpha) + pos.y + y;
+ window->DrawList->PathLineTo(ImVec2(xx, yy));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ };
+
+ for (int i = 0; i < elipses; ++i)
+ {
+ float y = i * ((float)(size.y * 0.7f) / (float)elipses) + (size.y * 0.15f);
+ draw_ellipse(0, y, radius * ImSin((i + 1) * (IM_PI / (elipses + 1))));
+ }
+ }
+
+ inline void SpinnerRingWatermarks(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ num_segments *= 4;
+
+ const float angle_offset = PI_2 / num_segments;
+ auto draw_ellipse = [&] (float s, float alpha, float x, float y, float r) {
+ const float aoffset = ImFmod((float)s, PI_2);
+ const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset;
+ float ared_min = 0, ared = 0;
+ if (aoffset > IM_PI)
+ ared_min = aoffset - IM_PI;
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= num_segments + 1; i++)
+ {
+ ared = s + (i * angle_offset);
+
+ if (i * angle_offset < ared_min * 2)
+ continue;
+
+ if (i * angle_offset > bofsset * 2.f)
+ break;
+
+ float a = r;
+ float b = r * 0.25f;
+
+ const float xx = a * ImCos(ared) * ImCos(alpha) + b * ImSin(ared) * ImSin(alpha) + centre.x + x;
+ const float yy = b * ImSin(ared) * ImCos(alpha) - a * ImCos(ared) * ImSin(alpha) + pos.y + y;
+ window->DrawList->PathLineTo(ImVec2(xx, yy));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ };
+
+ for (int i = 0; i < elipses; ++i)
+ {
+ float y = i * ((float)(size.y * 0.7f) / (float)elipses) + (size.y * 0.15f);
+ float x = -i * (radius / elipses);
+ draw_ellipse(start + (i * IM_PI / (elipses * 2)), -PI_DIV_4, x, y, radius);
+ }
+ }
+
+ inline void SpinnerRotatedAtom(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime()* speed;
+ auto draw_rotated_ellipse = [&] (float alpha) {
+ std::array<ImVec2, 36> pts;
+
+ alpha = ImFmod(alpha, IM_PI);
+ float a = radius;
+ float b = radius / 2.f;
+
+ const float bg_angle_offset = PI_2 / num_segments;
+ for (size_t i = 0; i < num_segments; ++i) {
+ float anga = (i * bg_angle_offset);
+
+ pts[i].x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x;
+ pts[i].y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y;
+ }
+ for (size_t i = 1; i < num_segments; ++i) {
+ window->DrawList->AddLine(pts[i-1], pts[i], color_alpha(color, 1.f), thickness);
+ }
+ window->DrawList->AddLine(pts[num_segments-1], pts[0], color_alpha(color, 1.f), thickness);
+ };
+
+ for (int i = 0; i < elipses; ++i) {
+ draw_rotated_ellipse(start + (IM_PI * (float)i/ elipses));
+ }
+ }
+
+ inline void SpinnerRainbowBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, IM_PI);
+ const float colorback = 0.3f + 0.2f * ImSin((float)ImGui::GetTime() * speed);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float radius1 = (0.8f + 0.2f * ImSin(start)) * radius;
+ const float angle_offset = PI_2 / balls;
+ const bool rainbow = ((ImU32)color.Value.w) == 0;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; i <= balls; i++)
+ {
+ const float a = rstart + (i * angle_offset);
+ ImColor c = rainbow ? ImColor::HSV(out_h + i * (1.f / balls) + colorback, out_s, out_v) : color;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(c, 1.f), num_segments);
+ }
+ }
+
+ inline void SpinnerRainbowShot(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, PI_2);
+ const float colorback = 0.3f + 0.2f * ImSin((float)ImGui::GetTime() * speed);
+ const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float angle_offset = PI_2 / balls;
+ const bool rainbow = ((ImU32)color.Value.w) == 0;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; i <= balls; i++)
+ {
+ float centera = start - PI_DIV_2 + (i * angle_offset);
+ float rmul = ImMax(0.2f, 1.f - ImSin(centera));
+ const float radius1 = ImMin(radius * rmul, radius);
+ const float a = (i * angle_offset);
+ ImColor c = rainbow ? ImColor::HSV(out_h + i * (1.f / balls) + colorback, out_s, out_v) : color;
+ window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), color_alpha(c, 1.f), thickness);
+ }
+ }
+
+ inline void SpinnerSpiral(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ float a = radius / num_segments;
+ float b = a;
+
+ ImVec2 last = centre;
+ for (size_t arc_num = 0; arc_num < (num_segments * arcs); ++arc_num)
+ {
+ float angle = (PI_2 / num_segments) * arc_num;
+ float x = centre.x + (a + b * angle) * ImCos(start + angle);
+ float y = centre.y + (a + b * angle) * ImSin(start + angle);
+
+ window->DrawList->AddLine(last, ImVec2(x, y), color_alpha(color, 1.f), thickness);
+ last = ImVec2(x, y);
+ }
+ }
+
+ inline void SpinnerSpiralEye(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ float a = (radius * 3.f) / num_segments;
+ float b = a;
+ num_segments *= 4;
+
+ auto half_eye = [&] (float side) {
+ for (size_t arc_num = 0; arc_num < num_segments; ++arc_num) {
+ float angle = (PI_2 / num_segments) * arc_num;
+ float x = centre.x + (a + b * angle) * ImCos((start + angle) * side);
+ float y = centre.y + (a + b * angle) * ImSin((start + angle) * side);
+
+ window->DrawList->AddCircleFilled(ImVec2(x, y), thickness, color_alpha(color, 1.f));
+ }
+ };
+
+ half_eye(1.f);
+ half_eye(-1.f);
+ }
+
+ inline void SpinnerBarChartSine(const char *label, float radius, float thickness, const ImColor &color, float speed, int bars = 5, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const ImGuiStyle &style = GImGui->Style;
+ const float nextItemKoeff = 1.5f;
+ const float yOffsetKoeftt = 0.8f;
+ const float heightSpeed = 0.8f;
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float offset = IM_PI / bars;
+ for (int i = 0; i < bars; i++)
+ {
+ const float angle = ImMax(PI_DIV_2, (1.f - i/(float)bars) * IM_PI);
+ float a = start + (IM_PI - i * offset);
+ ImColor c = color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed)));
+ float h = mode ? ImSin(a) * size.y / 2.f
+ : (0.6f + 0.4f * c.Value.w) * size.y;
+ float halfs = mode ? 0 : size.y / 2.f;
+ window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) - thickness / 2, centre.y + halfs),
+ ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) + thickness / 2, centre.y + halfs - h * yOffsetKoeftt),
+ c);
+ }
+ }
+
+ inline void SpinnerBarChartAdvSine(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 1.5f;
+ const float start = (float)ImGui::GetTime() * speed;
+ const int bars = radius * 2 / thickness;
+ const float offset = PI_DIV_2 / bars;
+ for (int i = 0; i < bars; i++)
+ {
+ float a = start + (PI_DIV_2 - i * offset);
+ float halfsx = thickness * ImSin(a);
+ float halfsy = (ImMax(0.1f, ImSin(a) + 1.f)) * radius * 0.5f;
+ window->DrawList->AddRectFilled(ImVec2(pos.x + i * (thickness * nextItemKoeff) - thickness / 2 + halfsx, centre.y + halfsy),
+ ImVec2(pos.x + i * (thickness * nextItemKoeff) + thickness / 2 + halfsx, centre.y - halfsy),
+ color);
+ }
+ }
+
+ inline void SpinnerBarChartAdvSineFade(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const int bars = radius * 2 / thickness;
+ const float offset = PI_DIV_2 / bars;
+ for (int i = 0; i < bars; i++)
+ {
+ float a = start - i * offset;
+ float halfsy = ImMax(0.1f, ImCos(a) + 1.f) * radius * 0.5f;
+ window->DrawList->AddRectFilled(ImVec2(pos.x + i * thickness - thickness / 2, centre.y + halfsy),
+ ImVec2(pos.x + i * thickness + thickness / 2, centre.y - halfsy),
+ color_alpha(color, ImMax(0.1f, halfsy / radius)));
+ }
+ }
+
+ inline void SpinnerBarChartRainbow(const char *label, float radius, float thickness, const ImColor &color, float speed, int bars = 5)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const ImGuiStyle &style = GImGui->Style;
+ const float nextItemKoeff = 1.5f;
+ const float yOffsetKoeftt = 0.8f;
+
+ const float start = (float)ImGui::GetTime() * speed;
+ const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f;
+ constexpr float rkoeff[6] = {4.f, 13.f, 3.4f, 8.7f, 25.f, 11.f};
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; i < bars; i++)
+ {
+ ImColor c = ImColor::HSV(out_h + i * 0.1f, out_s, out_v);
+ float h = (0.6f + 0.4f * ImSin(start + (1.f + rkoeff[i % 6] * i * hspeed)) ) * size.y;
+ window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) - thickness / 2, centre.y + size.y / 2.f),
+ ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) + thickness / 2, centre.y + size.y / 2.f - h * yOffsetKoeftt),
+ color_alpha(c, 1.f));
+ }
+ }
+
+ inline void SpinnerBlocks(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImVec2 lt{centre.x - radius, centre.y - radius};
+ const float offset_block = radius * 2.f / 3.f;
+
+ int start = (int)ImFmod((float)ImGui::GetTime() * speed, 8.f);
+
+ const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}};
+
+ int ti = 0;
+ for (const auto &rpos: poses)
+ {
+ const ImColor &c = (ti == start) ? color : bg;
+ window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block),
+ ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness),
+ color_alpha(c, 1.f));
+ ti++;
+ }
+ }
+
+ inline void SpinnerTwinBlocks(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float offset_block = radius * 2.f / 3.f;
+ ImVec2 lt{centre.x - radius - offset_block / 2.f, centre.y - radius - offset_block / 2.f};
+
+ int start = (int)ImFmod((float)ImGui::GetTime() * speed, 8.f);
+ const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}};
+
+ int ti = 0;
+ for (const auto &rpos: poses)
+ {
+ const ImColor &c = (ti == start) ? color : bg;
+ window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block),
+ ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness),
+ color_alpha(c, 1.f));
+ ti++;
+ }
+
+ lt = ImVec2{centre.x - radius + offset_block / 2.f, centre.y - radius + offset_block / 2.f};
+ ti = std::size(poses) - 1;
+ start = (int)ImFmod((float)ImGui::GetTime() * speed * 1.1f, 8.f);
+ for (const auto &rpos: poses)
+ {
+ const ImColor &c = (ti == start) ? color : bg;
+ window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block),
+ ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness),
+ color_alpha(c, 1.f));
+ ti--;
+ }
+ }
+
+ inline void SpinnerSquareRandomDots(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float offset_block = radius * 2.f / 3.f;
+ ImVec2 lt{centre.x - offset_block, centre.y - offset_block};
+
+ int start = (int)ImFmod((float)ImGui::GetTime() * speed, 9.f);
+
+ ImGuiStorage* storage = window->DC.StateStorage;
+ const ImGuiID vtimeId = window->GetID("##vtime");
+ const ImGuiID vvald = window->GetID("##vval");
+ int vtime = storage->GetInt(vtimeId, 0);
+ int vval = storage->GetInt(vvald, 0);
+
+ if (vtime != start) {
+ vval = rand() % 9;
+ storage->SetInt(vvald, vval);
+ storage->SetInt(vtimeId, start);
+ }
+
+ const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}, {1, 1}};
+ int ti = 0;
+ for (const auto &rpos: poses)
+ {
+ const ImColor &c = (ti == vval) ? color : bg;
+ window->DrawList->AddCircleFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), thickness,
+ color_alpha(c, 1.f));
+ ti++;
+ }
+ }
+
+ inline void SpinnerScaleBlocks(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImVec2 lt{centre.x - radius, centre.y - radius};
+ const float offset_block = radius * 2.f / 3.f;
+
+ const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {0, 1}, {1, 1}, {2, 1}, {0, 2}, {1, 2}, {2, 2}};
+ constexpr float rkoeff[9] = {0.1f, 0.15f, 0.17f, 0.25f, 0.6f, 0.15f, 0.1f, 0.12f, 0.22f};
+
+ int ti = 0;
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (const auto &rpos: poses)
+ {
+ ImColor c = ImColor::HSV(out_h + ti * 0.1f, out_s, out_v);
+ if (mode) {
+ float h = (0.1f + 0.4f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[ti % 9])));
+ window->DrawList->AddCircleFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), std::max<float>(1.f, h * thickness),
+ color_alpha(c, 1.f));
+ } else {
+ float h = (0.8f + 0.4f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[ti % 9])));
+ window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block),
+ ImVec2(lt.x + rpos.x * (offset_block) + h * thickness, lt.y + rpos.y * offset_block + h * thickness),
+ color_alpha(c, 1.f));
+ }
+ ti++;
+ }
+ }
+
+ inline void SpinnerScaleSquares(const char *label, float radius, float thikness, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImVec2 lt{centre.x - radius, centre.y - radius};
+ const float offset_block = radius * 2.f / 3.f;
+ const float hside = (thikness / 2.f);
+
+ const ImVec2ih poses[] = {{0, 0}, {1, 0}, {0, 1}, {2, 0}, {1, 1}, {0, 2}, {2, 1}, {1, 2}, {2, 2}};
+ const float offsets[] = {0.f, 0.8f, 0.8f, 1.6f, 1.6f, 1.6f, 2.4f, 2.4f, 3.2f};
+
+ int ti = 0;
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (const auto &rpos: poses)
+ {
+ const ImColor c = ImColor::HSV(out_h + offsets[ti], out_s, out_v);
+ const float strict = (0.5f + 0.5f * ImSin((float)-ImGui::GetTime() * speed + offsets[ti % 9]));
+ const float side = ImClamp<float>(strict + 0.1f, 0.1f, 1.f) * hside;
+ window->DrawList->AddRectFilled(ImVec2(lt.x + hside + (rpos.x * offset_block) - side, lt.y + hside + (rpos.y * offset_block) - side),
+ ImVec2(lt.x + hside + (rpos.x * offset_block) + side, lt.y + hside + (rpos.y * offset_block) + side),
+ color_alpha(c, 1.f));
+ ti++;
+ }
+ }
+
+ inline void SpinnerSquishSquare(const char *label, float radius, const ImColor &color, float speed)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float side = ImSin((float)-start) * radius;
+ bool type = (start > IM_PI) ? 1 : 0;
+ if (type) {
+ if (start > IM_PI && start < IM_PI + PI_DIV_2) {
+ window->DrawList->AddRectFilled(ImVec2(centre.x - side, centre.y - radius), ImVec2(centre.x + side, centre.y + radius), color_alpha(color, 1.f));
+ } else {
+ window->DrawList->AddRectFilled(ImVec2(centre.x - radius, centre.y - side), ImVec2(centre.x + radius, centre.y + side), color_alpha(color, 1.f));
+ }
+ } else {
+ if (start < PI_DIV_2) {
+ window->DrawList->AddRectFilled(ImVec2(centre.x - radius, centre.y - side), ImVec2(centre.x + radius, centre.y + side), color_alpha(color, 1.f));
+ } else {
+ window->DrawList->AddRectFilled(ImVec2(centre.x - side, centre.y - radius), ImVec2(centre.x + side, centre.y + radius), color_alpha(color, 1.f));
+ }
+ }
+ }
+
+ inline void SpinnerFluid(const char *label, float radius, const ImColor &color, float speed, int bars = 3)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const ImGuiStyle &style = GImGui->Style;
+ const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f;
+ constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.1f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}};
+ const float j_k = radius * 2.f / num_segments;
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; i < bars; i++)
+ {
+ ImColor c = color_alpha(ImColor::HSV(out_h - i * 0.1f, out_s, out_v), rkoeff[i % 6][1]);
+ for (int j = 0; j < num_segments; ++j) {
+ float h = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[i % 6][2] * 2.f) + (2.f * rkoeff[i % 6][0] * j * j_k))) * (radius * 2.f * rkoeff[i % 6][2]);
+ window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + j * j_k, centre.y + size.y / 2.f),
+ ImVec2(pos.x + style.FramePadding.x + (j + 1) * (j_k), centre.y + size.y / 2.f - h),
+ c);
+ }
+ }
+ }
+
+ inline void SpinnerFluidPoints(const char *label, float radius, float thickness, const ImColor &color, float speed, size_t dots = 6, float delta = 0.35f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const ImGuiStyle &style = GImGui->Style;
+ const float rkoeff[3] = {0.033f, 0.3f, 0.8f};
+ const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f;
+ const float j_k = radius * 2.f / num_segments;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int j = 0; j < num_segments; ++j) {
+ float h = (0.6f + delta * ImSin((float)ImGui::GetTime() * (speed * rkoeff[2] * 2.f) + (2.f * rkoeff[0] * j * j_k))) * (radius * 2.f * rkoeff[2]);
+ for (int i = 0; i < dots; i++) {
+ ImColor c = color_alpha(ImColor::HSV(out_h - i * 0.1f, out_s, out_v), 1.f);
+ window->DrawList->AddCircleFilled(ImVec2(pos.x + style.FramePadding.x + j * j_k, centre.y + size.y / 2.f - (h / dots) * i), thickness, c);
+ }
+ }
+ }
+
+ inline void SpinnerArcPolarFade(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+ constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.1f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}};
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4;
+ const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4;
+ const float a = arc_angle * arc_num;
+ float h = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[arc_num % 6][2] * 2.f) + (2 * rkoeff[arc_num % 6][0])));
+ ImColor c = color_alpha(color, h);
+
+ window->DrawList->PathClear();
+ window->DrawList->PathLineTo(centre);
+ for (size_t i = 0; i <= num_segments + 1; i++)
+ {
+ const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius));
+ }
+ window->DrawList->PathFillConvex(c);
+ }
+ }
+
+ inline void SpinnerArcPolarRadius(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+ constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.41f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}};
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4;
+ const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4;
+ const float a = arc_angle * arc_num;
+ float r = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[arc_num % 6][2] * 2.f) + (2.f * rkoeff[arc_num % 6][0])));
+
+ window->DrawList->PathClear();
+ window->DrawList->PathLineTo(centre);
+ ImColor c = ImColor::HSV(out_h + arc_num * 0.31f, out_s, out_v);
+ for (size_t i = 0; i <= num_segments + 1; i++)
+ {
+ const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * (radius * r), centre.y + ImSin(ar) * (radius * r)));
+ }
+ window->DrawList->PathFillConvex(color_alpha(c, 1.f));
+ }
+ }
+
+ inline void SpinnerCaleidoscope(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 6, int mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = (float)ImGui::GetTime() * speed;
+ float astart = ImFmod(start, PI_2 / arcs);
+ start -= astart;
+ const float angle_offset = PI_2 / arcs;
+ const float angle_offset_t = angle_offset * 0.3f;
+ arcs = ImMin<size_t>(arcs, 32);
+
+ auto get_points = [&] (float left, float right, float r) -> std::array<ImVec2, 4> {
+ const float rmin = r - thickness;
+ return {
+ ImVec2(centre.x + ImCos(left) * rmin, centre.y + ImSin(left) * rmin),
+ ImVec2(centre.x + ImCos(left) * r, centre.y + ImSin(left) * r),
+ ImVec2(centre.x + ImCos(right) * r, centre.y + ImSin(right) * r),
+ ImVec2(centre.x + ImCos(right) * rmin, centre.y + ImSin(right) * rmin)
+ };
+ };
+
+ auto draw_sectors = [&] (float s, const std::function<ImColor (size_t)>& color_func, float r) {
+ for (size_t i = 0; i <= arcs; i++) {
+ float left = s + (i * angle_offset) - angle_offset_t;
+ float right = s + (i * angle_offset) + angle_offset_t;
+ auto points = get_points(left, right, r);
+ window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(color_func(i), 1.f));
+ }
+ };
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ draw_sectors(start, [&] (size_t i) { return ImColor::HSV(out_h + i * 0.31f, out_s, out_v); }, radius);
+ switch (mode) {
+ case 0: draw_sectors(-start * 0.78f, [&] (size_t i) { return ImColor::HSV(out_h + i * 0.31f, out_s, out_v); }, radius - thickness - 2); break;
+ case 1:
+ {
+ ImColor c = color;
+ float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f;
+ c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f));
+ float dr = radius - thickness - 3;
+ window->DrawList->AddCircleFilled(centre, dr, c, num_segments);
+ }
+ break;
+ }
+ }
+
+ // spinner idea by nitz 'Chris Dailey'
+ inline void SpinnerHboDots(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, size_t dots = 6)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float astart = start + PI_2_DIV(dots) * i;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y + ryk * ImCos(astart) * radius), thickness,
+ color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))),
+ 8);
+ }
+ }
+
+ inline void SpinnerMoonDots(const char *label, float radius, float thickness, const ImColor &first, const ImColor &second, float speed = 1.1f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+
+ const float astart = ImFmod(start, IM_PI * 2.f);
+ const float bstart = astart + IM_PI;
+
+ const float sina = ImSin(astart);
+ const float sinb = ImSin(bstart);
+
+ if (astart < PI_DIV_2 || astart > IM_PI + PI_DIV_2) {
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + sina * thickness, centre.y), thickness, color_alpha(first, 1.f), 16);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(second, 1.f), 16);
+ window->DrawList->AddCircle(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(first, 1.f), 16);
+ } else {
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(second, 1.f), 16);
+ window->DrawList->AddCircle(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(first, 1.f), 16);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + sina * thickness, centre.y), thickness, color_alpha(first, 1.f), 16);
+ }
+ }
+
+ inline void SpinnerTwinHboDots(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, size_t dots = 6, float delta = 0.f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float astart = start + PI_2_DIV(dots) * i;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y + ryk * ImCos(astart) * radius + radius * delta), thickness,
+ color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))),
+ 8);
+ }
+
+ for (size_t i = 0; i < dots; i++)
+ {
+ const float astart = start + PI_2_DIV(dots) * i;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y - ryk * ImCos(astart) * radius - radius * delta), thickness,
+ color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))),
+ 8);
+ }
+ }
+
+ inline void SpinnerThreeDotsStar(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, float delta = 0.f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(-start) * radius, centre.y - ryk * ImCos(-start) * radius + radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(-start + PI_DIV_2))), 8);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(start) * radius, centre.y - ryk * ImCos(start) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(start + PI_DIV_2))), 8);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(start + PI_DIV_4) * radius, centre.y - ryk * ImCos(start + PI_DIV_4) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(start + PI_DIV_4 + PI_DIV_2))), 8);
+ }
+
+ inline void SpinnerSineArcs(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ float length = ImFmod(start, IM_PI);
+ const float dangle = ImSin(length) * IM_PI * 0.35f;
+ const float angle_offset = IM_PI / num_segments;
+
+ auto draw_spring = [&] (float k) {
+ float arc = 0.f;
+ window->DrawList->PathClear();
+ for (size_t i = 0; i < num_segments; i++) {
+ float a = start + (i * angle_offset);
+ if (ImSin(a) < 0.f)
+ a *= -1;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + k * ImSin(a) * radius));
+ arc += angle_offset;
+ if (arc > dangle)
+ break;
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+ };
+
+ draw_spring(1);
+ draw_spring(-1);
+ }
+
+ inline void SpinnerTrianglesShift(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImColor c = color;
+ float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f;
+ c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f));
+
+ const float angle_offset = PI_2 / bars;
+ float start = (float)ImGui::GetTime() * speed;
+ const float astart = ImFmod(start, angle_offset);
+ const float save_start = start;
+ start -= astart;
+ const float angle_offset_t = angle_offset * 0.3f;
+ bars = ImMin<size_t>(bars, 32);
+
+ const float rmin = radius - thickness;
+ auto get_points = [&] (float left, float right, float r1, float r2) -> std::array<ImVec2, 4> {
+ return {
+ ImVec2(centre.x + ImCos(left) * r1, centre.y + ImSin(left) * r1),
+ ImVec2(centre.x + ImCos(left) * r2, centre.y + ImSin(left) * r2),
+ ImVec2(centre.x + ImCos(right) * r2, centre.y + ImSin(right) * r2),
+ ImVec2(centre.x + ImCos(right) * r1, centre.y + ImSin(right) * r1)
+ };
+ };
+
+ ImColor rc = bg;
+ for (size_t i = 0; i < bars; i++) {
+ float left = start + (i * angle_offset) - angle_offset_t;
+ float right = start + (i * angle_offset) + angle_offset_t;
+ float centera = start - PI_DIV_2 + (i * angle_offset);
+ float rmul = 1.f - ImClamp(ImAbs(centera - save_start), 0.f, PI_DIV_2) / PI_DIV_2;
+ rc.Value.w = ImMax(rmul, 0.1f);
+ rmul *= 1.5f;
+ rmul = ImMax(0.5f, rmul);
+ const float r1 = ImMax(rmin * rmul, rmin);
+ const float r2 = ImMax(radius * rmul, radius);
+ auto points = get_points(left, right, r1, r2);
+ window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(rc, 1.f));
+ }
+ }
+
+ inline void SpinnerPointsShift(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ ImColor c = color;
+ float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f;
+ c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f));
+
+ const float angle_offset = PI_2 / bars;
+ float start = (float)ImGui::GetTime() * speed;
+ const float astart = ImFmod(start, angle_offset);
+ const float save_start = start;
+ start -= astart;
+ const float angle_offset_t = angle_offset * 0.3f;
+ bars = ImMin<size_t>(bars, 32);
+
+ const float rmin = radius - thickness;
+
+ ImColor rc = bg;
+ for (size_t i = 0; i < bars; i++) {
+ float left = start + (i * angle_offset) - angle_offset_t;
+ float centera = start - PI_DIV_2 + (i * angle_offset);
+ float rmul = 1.f - ImClamp(ImAbs(centera - save_start), 0.f, PI_DIV_2) / PI_DIV_2;
+ rc.Value.w = ImMax(rmul, 0.1f);
+ rmul *= 1.f + ImSin(rmul * IM_PI);
+ const float r = ImMax(radius * rmul, radius);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(left) * r, centre.y + ImSin(left) * r), thickness, color_alpha(rc, 1.f), num_segments);
+ }
+ }
+
+ inline void SpinnerSwingDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = (float)ImGui::GetTime() * speed;
+ constexpr int elipses = 2;
+
+ auto get_rotated_ellipse_pos = [&] (float alpha, float start) {
+ std::array<ImVec2, 36> pts;
+
+ alpha = ImFmod(alpha, IM_PI);
+ float a = radius;
+ float b = radius / 10.f;
+
+ float anga = ImFmod(start, PI_2);
+ float x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x;
+ float y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y;
+ return ImVec2{x, y};
+ };
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int i = 0; i < elipses; ++i) {
+ ImVec2 ppos = get_rotated_ellipse_pos((IM_PI * (float)i/ elipses) + PI_DIV_4, start + PI_DIV_2 * i);
+ const float y_delta = ImAbs(centre.y - ppos.y);
+ float th_koeff = ImMax((y_delta / size.y) * 4.f, 0.5f);
+ window->DrawList->AddCircleFilled(ppos, th_koeff * thickness, color_alpha(ImColor::HSV(out_h + i * 0.5f, out_s, out_v), 1.f), num_segments);
+ }
+ }
+
+ inline void SpinnerCircularPoints(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 1.8f, int lines = 8)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, radius);
+ const float bg_angle_offset = (PI_2) / lines;
+ for (size_t j = 0; j < 3; ++j)
+ {
+ const float start_offset = j * radius / 3.f;
+ const float rmax = ImFmod((start + start_offset), radius);
+
+ ImColor c = color_alpha(color, ImSin((radius - rmax) / radius * IM_PI));
+ for (size_t i = 0; i < lines; i++)
+ {
+ float a = (i * bg_angle_offset);
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), thickness, c, num_segments);
+ }
+ }
+ }
+
+ inline void SpinnerCurvedCircle(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t circles = 1)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+ const float bg_angle_offset = PI_2 / num_segments;
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ for (int j = 0; j < circles; j++)
+ {
+ window->DrawList->PathClear();
+ const float rr = radius - ((radius * 0.5f) / circles) * j;
+ const float start_a = start * (1.1f * (j+1));
+ for (size_t i = 0; i <= num_segments; i++)
+ {
+ const float a = start_a + (i * bg_angle_offset);
+ const float r = rr - (0.2f * (i % 2)) * rr;
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r));
+ }
+ window->DrawList->PathStroke(color_alpha(ImColor::HSV(out_h + (j * 1.f / circles), out_s, out_v), 1.f), false, thickness);
+ }
+ }
+
+ inline void SpinnerModCircle(const char *label, float radius, float thickness, const ImColor &color = white, float ang_min = 1.f, float ang_max = 1.f, float speed = 2.8f)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+
+ window->DrawList->PathClear();
+ for (size_t i = 0; i <= 90; i++)
+ {
+ const float ax = ((i / 90.f) * PI_2 * ang_min);
+ const float ay = ((i / 90.f) * PI_2 * ang_max);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ax) * radius, centre.y + ImSin(ay) * radius));
+ }
+ window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness);
+
+ start = (start < IM_PI) ? (start * 2.f) : (PI_2 - start) * 2.f;
+ window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(start * ang_min) * radius, centre.y + ImSin(start * ang_max) * radius), thickness * 4.f, color_alpha(color, 1.f), num_segments);
+ }
+
+ inline void SpinnerDnaDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8, float delta = 0.5f, bool mode = 0)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float dots = (size.x / (thickness * nextItemKoeff));
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+
+ float out_h, out_s, out_v;
+ ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v);
+ auto draw_point = [&] (float angle, int i) {
+ float a = angle + start + (IM_PI - i * PI_DIV(dots));
+ float th_koeff = 1.f + ImSin(a + PI_DIV_2) * 0.5f;
+
+ float pp = mode ? centre.x + ImSin(a) * size.x * delta
+ : centre.y + ImSin(a) * size.y * delta;
+ ImColor c = ImColor::HSV(out_h + i * (1.f / dots * 2.f), out_s, out_v);
+ ImVec2 p = mode ? ImVec2(pp, centre.y - (size.y * 0.5f) + i * thickness * nextItemKoeff)
+ : ImVec2(centre.x - (size.x * 0.5f) + i * thickness * nextItemKoeff, pp);
+ window->DrawList->AddCircleFilled(p, thickness * th_koeff, color_alpha(c, 1.f), lt);
+ return p;
+ };
+
+
+ for (int i = 0; i < dots; i++) {
+ ImVec2 p1 = draw_point(0, i);
+ ImVec2 p2 = draw_point(IM_PI, i);
+ window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness * 0.5f);
+ }
+ }
+
+ inline void Spinner3SmuggleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 4.8f, int lt = 8, float delta = 0.5f, bool mode = 0) {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float nextItemKoeff = 2.5f;
+ const float dots = 2;// (size.x / (thickness * nextItemKoeff));
+ const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2);
+
+ auto draw_point = [&] (float angle, int i, float k) {
+ float a = angle + k * start + k * (IM_PI - i * PI_DIV(dots));
+ float th_koeff = 1.f + ImSin(a + PI_DIV_2) * 0.3f;
+
+ float pp = mode ? centre.x + ImSin(a) * size.x * delta
+ : centre.y + ImSin(a) * size.y * delta;
+ ImVec2 p = mode ? ImVec2(pp, centre.y - (size.y * 0.5f) + i * thickness * nextItemKoeff)
+ : ImVec2(centre.x - (size.x * 0.5f) + i * thickness * nextItemKoeff, pp);
+ window->DrawList->AddCircleFilled(p, thickness * th_koeff, color_alpha(color, 1.f), lt);
+ return p;
+ };
+
+ {
+ ImVec2 p1 = draw_point(0, 1, -1);
+ ImVec2 p2 = draw_point(IM_PI, 2, 1);
+ //window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness * 0.5f);
+ ImVec2 p3 = draw_point(PI_DIV_2, 3, -1);
+ //window->DrawList->AddLine(p2, p3, color_alpha(color, 1.f), thickness * 0.5f);
+ }
+ }
+
+ inline void SpinnerRotateSegmentsPulsar(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, size_t layers = 1)
+ {
+ SPINNER_HEADER(pos, size, centre, num_segments);
+
+ const float arc_angle = PI_2 / (float)arcs;
+ const float angle_offset = arc_angle / num_segments;
+ float r = radius;
+ float reverse = 1.f;
+
+ const float bg_angle_offset = PI_2_DIV(num_segments);
+ const float koeff = PI_DIV(2 * layers);
+ float start = (float)ImGui::GetTime() * speed;
+
+ for (int num_ring = 0; num_ring < layers; ++num_ring) {
+ float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2));
+ ImColor c = color_alpha(color, (radius_k > 0.5f) ? (2.f - (radius_k * 2.f)) : color.Value.w);
+
+ for (size_t arc_num = 0; arc_num < arcs; ++arc_num)
+ {
+ window->DrawList->PathClear();
+ for (size_t i = 2; i <= num_segments - 2; i++)
+ {
+ const float a = start * (1.f + 0.1f * num_ring) + arc_angle * arc_num + (i * angle_offset);
+ window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a * reverse) * (r * radius_k), centre.y + ImSin(a * reverse) * (r * radius_k)));
+ }
+ window->DrawList->PathStroke(c, false, thickness);
+ }
+ }
+ }
+
+ namespace detail {
+ static struct SpinnerDraw { SpinnerTypeT type; void (*func)(const char *, const detail::SpinnerConfig &); } spinner_draw_funcs[e_st_count] = {
+ { e_st_rainbow, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerRainbow(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_AngleMin, c.m_AngleMax); } },
+ { e_st_angle, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAng(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Angle); } },
+ { e_st_dots, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerDots(label, c.m_FloatPtr, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_Dots, c.m_MinThickness); } },
+ { e_st_ang, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAng(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Angle); } },
+ { e_st_vdots, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerVDots(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Dots); } },
+ { e_st_bounce_ball, [] (const char *label,const detail::SpinnerConfig &c) { SpinnerBounceBall(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_Dots); } },
+ { e_st_eclipse, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAngEclipse(label , c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed); } },
+ { e_st_ingyang, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerIngYang(label, c.m_Radius, c.m_Thickness, c.m_Reverse, c.m_Delta, c.m_AltColor, c.m_Color, c.m_Speed, c.m_Angle); } }
+ };
+ }
+
+ inline void Spinner(const char *label, const detail::SpinnerConfig& config)
+ {
+ if (config.m_SpinnerType < sizeof(detail::spinner_draw_funcs))
+ detail::spinner_draw_funcs[config.m_SpinnerType].func(label, config);
+ }
+
+ template<SpinnerTypeT Type, typename... Args>
+ inline void Spinner(const char *label, const Args&... args)
+ {
+ detail::SpinnerConfig config(SpinnerType{Type}, args...);
+ Spinner(label, config);
+ }
+
+#ifdef IMSPINNER_DEMO
+ inline void demoSpinners() {
+ static int hue = 0;
+ static float nextdot = 0, nextdot2;
+ static bool show_number = false;
+
+ nextdot -= 0.07f;
+
+ static float velocity = 1.f;
+ static float widget_size = 50.f;
+
+ static int selected_idx = 0;
+ static ImColor spinner_filling_meb_bg;
+
+ constexpr int num_spinners = 200;
+
+ static int cci = 0, last_cci = 0;
+ static std::map<int, const char*> __nn; auto Name = [] (const char* v) { if (!__nn.count(cci)) { __nn[cci] = v; }; return __nn[cci]; };
+ static std::map<int, float> __rr; auto R = [] (float v) { if (!__rr.count(cci)) { __rr[cci] = v; }; return __rr[cci]; };
+ static std::map<int, float> __tt; auto T = [] (float v) { if (!__tt.count(cci)) { __tt[cci] = v; }; return __tt[cci]; };
+ static std::map<int, ImColor> __cc; auto C = [] (ImColor v) { if (!__cc.count(cci)) { __cc[cci] = v; }; return __cc[cci]; };
+ static std::map<int, ImColor> __cb; auto CB = [] (ImColor v) { if (!__cb.count(cci)) { __cb[cci] = v; }; return __cb[cci]; };
+ static std::map<int, bool> __hc; auto HC = [] (bool v) { if (!__hc.count(cci)) { __hc[cci] = v; }; return __hc[cci]; };
+ static std::map<int, bool> __hcb; auto HCB = [] (bool v) { if (!__hcb.count(cci)) { __hcb[cci] = v; }; return __hcb[cci]; };
+ static std::map<int, float> __ss; auto S = [] (float v) { if (!__ss.count(cci)) { __ss[cci] = v; }; return __ss[cci]; };
+ static std::map<int, float> __aa; auto A = [] (float v) { if (!__aa.count(cci)) { __aa[cci] = v; }; return __aa[cci]; };
+ static std::map<int, float> __amn; auto AMN = [] (float v) { if (!__amn.count(cci)) { __amn[cci] = v; }; return __amn[cci]; };
+ static std::map<int, float> __amx; auto AMX = [] (float v) { if (!__amx.count(cci)) { __amx[cci] = v; }; return __amx[cci]; };
+ static std::map<int, int> __dt; auto DT = [] (int v) { if (!__dt.count(cci)) { __dt[cci] = v; }; return __dt[cci]; };
+ static std::map<int, int> __mdt; auto MDT = [] (int v) { if (!__mdt.count(cci)) { __mdt[cci] = v; }; return __mdt[cci]; };
+ static std::map<int, float> __dd; auto D = [] (float v) { if (!__dd.count(cci)) { __dd[cci] = v; }; return __dd[cci]; };
+
+
+ const auto draw_spinner = [&](int spinner_idx, float widget_size)
+ {
+ const ImVec2 curpos_begin = ImGui::GetCursorPos();
+
+ ImGui::PushID(spinner_idx);
+ {
+ if (show_number) {
+ ImGui::Text("%04u", spinner_idx);
+ }
+
+ const bool is_selected = (selected_idx == spinner_idx);
+ if (ImGui::Selectable("", is_selected, 0, ImVec2(widget_size, widget_size))) {
+ selected_idx = spinner_idx;
+ last_cci = spinner_idx;
+ }
+
+ // Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
+ if (is_selected) {
+ ImGui::SetItemDefaultFocus();
+ }
+
+ const float sp_radius = __rr.count(spinner_idx) ? __rr[spinner_idx] : 16.f;
+ const float sp_offset = (widget_size - sp_radius * 2.f ) / 2.f;
+ ImGui::SetCursorPos({curpos_begin.x + sp_offset, curpos_begin.y + sp_offset});
+
+#define $(i) i: cci = i;
+ switch (spinner_idx) {
+ case $( 0) ImSpinner::Spinner<e_st_rainbow> (Name("Spinner"),
+ Radius{R(16)}, Thickness{T(2)}, Color{ImColor::HSV(++hue * 0.005f, 0.8f, 0.8f)}, Speed{S(8) * velocity}, AngleMin{AMN(0.f)}, AngleMax{AMX(PI_2)}); break;
+ case $( 1) ImSpinner::Spinner<e_st_angle> (Name("SpinnerAng"),
+ Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 128))}, Speed{S(8) * velocity}, Angle{A(IM_PI)}); break;
+ case $( 2) ImSpinner::Spinner<e_st_dots> (Name("SpinnerDots"),
+ Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, FloatPtr{&nextdot}, Speed{S(1) * velocity}, Dots{DT(12)}, MinThickness{-1.f}); break;
+ case $( 3) ImSpinner::Spinner<e_st_ang> (Name("SpinnerAngNoBg"),
+ Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 0))}, Speed{S(6) * velocity}, Angle{A(IM_PI)}); break;
+ case $( 4) ImSpinner::Spinner<e_st_ang> (Name("SpinnerAng270"),
+ Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 128))}, Speed{S(6) * velocity}, Angle{A(0.75f * PI_2)}); break;
+ case $( 5) ImSpinner::Spinner<e_st_ang> (Name("SpinnerAng270NoBg"),
+ Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 0))}, Speed{S(6) * velocity}, Angle{A(0.75f * PI_2)}); break;
+ case $( 6) ImSpinner::Spinner<e_st_vdots> (Name("SpinnerVDots"),
+ Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.7f) * velocity}, Dots{DT(12)}, MiddleDots{6}); break;
+ case $( 7) ImSpinner::Spinner<e_st_bounce_ball>(Name("SpinnerBounceBall"),
+ Radius{R(16)}, Thickness{T(6)}, Color{C(white)}, Speed{S(4) * velocity}, Dots{DT(1)}); break;
+ case $( 8) ImSpinner::Spinner<e_st_eclipse> (Name("SpinnerAngEclipse"),
+ Radius{R(16)}, Thickness{T(5)}, Color{C(white)}, Speed{S(6) * velocity}); break;
+ case $( 9) ImSpinner::Spinner<e_st_ingyang> (Name("SpinnerIngYang"),
+ Radius{R(16)}, Thickness{T(5)}, Reverse{false}, Delta{D(0.f)}, Color{C(white)}, AltColor{ImColor(255, 0, 0)}, Speed{S(4) * velocity}, Angle{A(IM_PI * 0.8f)}); break;
+ case $(10) ImSpinner::SpinnerBarChartSine (Name("SpinnerBarChartSine"),
+ R(16), 4, C(white), S(6.8f) * velocity, 4, 0); break;
+ case $(11) ImSpinner::SpinnerBounceDots (Name("SpinnerBounceDots"), R(16),
+ T(6), C(white), S(6) * velocity, DT(3)); break;
+ case $(12) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots"), R(16),
+ T(6), C(white), S(8) * velocity, DT(8)); break;
+ case $(13) ImSpinner::SpinnerScaleDots (Name("SpinnerScaleDots"), R(16),
+ T(6), C(white), S(7) * velocity, DT(8)); break;
+ case $(14) ImSpinner::SpinnerMovingDots (Name("SpinnerMovingDots"), R(16),
+ T(6), C(white), S(30) * velocity, DT(3)); break;
+ case $(15) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots"),
+ R(16), T(6), C(white), S(4) * velocity, DT(2)); break;
+ case $(16) ImSpinner::SpinnerTwinAng (Name("SpinnerTwinAng"),
+ R(16), 16, T(6), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI)); break;
+ case $(17) ImSpinner::SpinnerClock (Name("SpinnerClock"),
+ R(16), T(2), C(ImColor(255, 0, 0)), CB(white), S(4) * velocity); break;
+ case $(18) ImSpinner::SpinnerIngYang (Name("SpinnerIngYangR"),
+ R(16), T(5), true, 0.1f, C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI * 0.8f)); break;
+ case $(19) ImSpinner::SpinnerBarChartSine (Name("SpinnerBarChartSine2"),
+ R(16), T(4), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(4.8f) * velocity, 4, 1); break;
+ case $(20) ImSpinner::SpinnerTwinAng180 (Name("SpinnerTwinAng"),
+ R(16), 12, T(4), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break;
+ case $(21) ImSpinner::SpinnerTwinAng360 (Name("SpinnerTwinAng360"),
+ R(16), 11, T(4), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break;
+ case $(22) ImSpinner::SpinnerIncDots (Name("SpinnerIncDots"),
+ R(16), T(4), C(white), S(5.6f) * velocity, 6); break;
+ case $(23) nextdot2 -= 0.2f * velocity;
+ ImSpinner::SpinnerDots (Name("SpinnerDotsWoBg"),
+ &nextdot2, R(16), T(4), C(white), S(0.3f) * velocity, 12, 0.f); break;
+ case $(24) ImSpinner::SpinnerIncScaleDots (Name("SpinnerIncScaleDots"),
+ R(16), T(4), C(white), S(6.6f) * velocity, 6); break;
+ case $(25) ImSpinner::SpinnerAng (Name("SpinnerAng90"),
+ R(16), T(6), C(white), CB(ImColor(255, 255, 255, 128)), S(8.f) * velocity, A(PI_DIV_2)); break;
+ case $(26) ImSpinner::SpinnerAng (Name("SpinnerAng90"),
+ R(16), 6, C(white), CB(ImColor(255, 255, 255, 0)), S(8.5f) * velocity, A(PI_DIV_2)); break;
+ case $(27) ImSpinner::SpinnerFadeBars (Name("SpinnerFadeBars"),
+ 10, C(white), S(4.8f) * velocity, 3); break;
+ case $(28) ImSpinner::SpinnerPulsar (Name("SpinnerPulsar"),
+ R(16), T(2), C(white), S(1) * velocity); break;
+ case $(29) ImSpinner::SpinnerIngYang (Name("SpinnerIngYangR2"),
+ R(16), T(5), true, 3.f, C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI * 0.8f)); break;
+ case $(30) ImSpinner::SpinnerBarChartRainbow (Name("SpinnerBarChartRainbow"),
+ R(16), T(4), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(6.8f) * velocity, 4); break;
+ case $(31) ImSpinner::SpinnerBarsRotateFade (Name("SpinnerBarsRotateFade"),
+ 8, 18, T(4), C(white), S(7.6f) * velocity, 6); break;
+ case $(32) ImSpinner::SpinnerFadeBars (Name("SpinnerFadeScaleBars"),
+ 10, C(white), S(6.8f) * velocity, 3, true); break;
+ case $(33) ImSpinner::SpinnerBarsScaleMiddle (Name("SpinnerBarsScaleMiddle"),
+ 6, C(white), S(8.8f) * velocity, 3); break;
+ case $(34) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin1"),
+ R(16), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2)); break;
+ case $(35) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin2"),
+ 13, 16, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2)); break;
+ case $(36) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin3"),
+ 13, 16, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2), 2); break;
+ case $(37) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin4"),
+ R(16), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2), 2); break;
+ case $(38) ImSpinner::SpinnerTwinPulsar (Name("SpinnerTwinPulsar"),
+ R(16), T(2), C(white), S(0.5f) * velocity, 2); break;
+ case $(39) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin4"),
+ R(14), 13, T(3), C(ImColor(255, 0, 0)), CB(ImColor(0, 0, 0, 0)), S(5) * velocity, A(IM_PI / 1.5f), 2); break;
+ case $(40) ImSpinner::SpinnerBlocks (Name("SpinnerBlocks"),
+ R(16), T(7), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break;
+ case $(41) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall"),
+ R(16), 11, T(2), 2.5f, C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, 2); break;
+ case $(42) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall2"),
+ R(15), 19, T(2), 2.f, C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, 3); break;
+ case $(43) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall2"),
+ 16, 16, T(2), 5.f, C(ImColor(255, 0, 0)), CB(white), S(5) * velocity, 1); break;
+ case $(44) ImSpinner::SpinnerAngTriple (Name("SpinnerAngTriple"),
+ 16, 13, 10, T(1.3f), C(white), ImColor(255, 0, 0), white, S(5) * velocity, A(1.5f * IM_PI)); break;
+ case $(45) ImSpinner::SpinnerIncFullDots (Name("SpinnerIncFullDots"),
+ R(16), T(4), C(white), S(5.6f) * velocity, 4); break;
+ case $(46) ImSpinner::SpinnerGooeyBalls (Name("SpinnerGooeyBalls"),
+ R(16), C(white), S(2.f) * velocity); break;
+ case $(47) ImSpinner::SpinnerRotateGooeyBalls (Name("SpinnerRotateGooeyBalls2"),
+ R(16), T(5), C(white), S(6.f) * velocity, 2); break;
+ case $(48) ImSpinner::SpinnerRotateGooeyBalls (Name("SpinnerRotateGooeyBalls3"),
+ R(16), T(5), C(white), S(6.f) * velocity, 3); break;
+ case $(49) ImSpinner::SpinnerMoonLine (Name("SpinnerMoonLine"),
+ R(16), T(3), C(ImColor(200, 80, 0)), ImColor(80, 80, 80), S(5) * velocity); break;
+ case $(50) ImSpinner::SpinnerArcRotation (Name("SpinnerArcRotation"),
+ R(13), T(5), C(white), S(3) * velocity, DT(4)); break;
+ case $(51) ImSpinner::SpinnerFluid (Name("SpinnerFluid"),
+ R(16), C(ImColor(0, 0, 255)), S(3.8f) * velocity, 4); break;
+ case $(52) ImSpinner::SpinnerArcFade (Name("SpinnerArcFade"),
+ R(13), T(5), C(white), S(3) * velocity, 4); break;
+ case $(53) ImSpinner::SpinnerFilling (Name("SpinnerFilling"),
+ R(16), T(6), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break;
+ case $(54) ImSpinner::SpinnerTopup (Name("SpinnerTopup"),
+ R(16), 12, C(ImColor(255, 0, 0)), ImColor(80, 80, 80), CB(white), S(1) * velocity); break;
+ case $(55) ImSpinner::SpinnerFadePulsar (Name("SpinnerFadePulsar"),
+ R(16), C(white), S(1.5f) * velocity, 1); break;
+ case $(56) ImSpinner::SpinnerFadePulsar (Name("SpinnerFadePulsar2"),
+ R(16), C(white), S(0.9f) * velocity, 2); break;
+ case $(57) ImSpinner::SpinnerPulsar (Name("SpinnerPulsar"),
+ R(16), T(2), C(white), S(1) * velocity, false); break;
+ case $(58) ImSpinner::SpinnerDoubleFadePulsar (Name("SpinnerDoubleFadePulsar"),
+ R(16), T(2), C(white), S(2) * velocity); break;
+ case $(59) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade"),
+ R(16), C(white), S(4) * velocity, 4); break;
+ case $(60) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade6"),
+ R(16), C(white), S(6) * velocity, 6); break;
+ case $(61) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade6"),
+ R(16), C(white), S(8) * velocity, 12); break;
+ case $(62) ImSpinner::SpinnerFilledArcColor (Name("SpinnerFilledArcColor"),
+ R(16), C(ImColor(255, 0, 0)), CB(white), S(2.8f) * velocity, 4); break;
+ case $(63) ImSpinner::SpinnerCircleDrop (Name("SpinnerCircleDrop"),
+ R(16), T(1.5f), 4.f, C(ImColor(255, 0, 0)), CB(white), S(2.8f) * velocity, A(IM_PI)); break;
+ case $(64) ImSpinner::SpinnerSurroundedIndicator(Name("SpinnerSurroundedIndicator"),
+ R(16), T(5), C(ImColor(0, 0, 0)), CB(white), S(7.8f) * velocity); break;
+ case $(65) ImSpinner::SpinnerTrianglesSelector (Name("SpinnerTrianglesSelector"),
+ R(16), T(8), C(ImColor(0, 0, 0)), CB(white), S(4.8f) * velocity, 8); break;
+ case $(66) ImSpinner::SpinnerFlowingGradient (Name("SpinnerFlowingFradient"),
+ R(16), T(6), C(ImColor(200, 80, 0)), CB(ImColor(80, 80, 80)), S(5) * velocity, A(PI_2)); break;
+ case $(67) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments"),
+ R(16), T(4), C(white), S(3) * velocity, 4); break;
+ case $(68) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments2"),
+ R(16), T(3), C(white), S(2.4f) * velocity, 4, 2); break;
+ case $(69) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments3"),
+ R(16), T(2), C(white), S(2.1f) * velocity, 4, 3); break;
+ case $(70) ImSpinner::SpinnerLemniscate (Name("SpinnerLemniscate"),
+ R(20), T(3), C(white), S(2.1f) * velocity, 3); break;
+ case $(71) ImSpinner::SpinnerRotateGear (Name("SpinnerRotateGear"),
+ R(16), T(6), C(white), S(2.1f) * velocity, 8); break;
+ case $(72) ImSpinner::SpinnerRotatedAtom (Name("SpinnerRotatedAtom"),
+ R(16), T(2), C(white), S(2.1f) * velocity, 3); break;
+ case $(73) ImSpinner::SpinnerAtom (Name("SpinnerAtom"),
+ R(16), T(2), C(white), S(4.1f) * velocity, 3); break;
+ case $(74) ImSpinner::SpinnerRainbowBalls (Name("SpinnerRainbowBalls"),
+ R(16), T(4), ImColor::HSV(0.25f, 0.8f, 0.8f, 0.f), S(1.5f) * velocity, D(5)); break;
+ case $(75) ImSpinner::SpinnerCamera (Name("SpinnerCamera"),
+ R(16), T(8), [] (int i) { return ImColor::HSV(i * 0.25f, 0.8f, 0.8f); }, S(4.8f) * velocity, 8); break;
+ case $(76) ImSpinner::SpinnerArcPolarFade (Name("SpinnerArcPolarFade"),
+ R(16), C(white), S(6) * velocity, 6); break;
+ case $(77) ImSpinner::SpinnerArcPolarRadius (Name("SpinnerArcPolarRadius"),
+ R(16), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(6.f) * velocity, 6); break;
+ case $(78) ImSpinner::SpinnerCaleidoscope (Name("SpinnerArcPolarPies"),
+ R(16), T(4), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(2.6f) * velocity, 10, 0); break;
+ case $(79) ImSpinner::SpinnerCaleidoscope (Name("SpinnerArcPolarPies2"),
+ R(16), T(4), C(ImColor::HSV(0.35f, 0.8f, 0.8f)), S(3.2f) * velocity, 10, 1); break;
+ case $(80) ImSpinner::SpinnerScaleBlocks (Name("SpinnerScaleBlocks"),
+ R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity); break;
+ case $(81) ImSpinner::SpinnerRotateTriangles (Name("SpinnerRotateTriangles"),
+ R(16), T(2), C(white), S(6.f) * velocity, 3); break;
+ case $(82) ImSpinner::SpinnerArcWedges (Name("SpinnerArcWedges"),
+ R(16), C(ImColor::HSV(0.3f, 0.8f, 0.8f)), S(2.8f) * velocity, 4); break;
+ case $(83) ImSpinner::SpinnerScaleSquares (Name("SpinnerScaleSquares"),
+ R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity); break;
+ case $(84) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots"), R(16),
+ T(4), C(white), 0.f, 0.f, S(1.1f) * velocity, DT(6)); break;
+ case $(85) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots2"), R(16),
+ T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(6)); break;
+ case $(86) ImSpinner::Spinner<e_st_bounce_ball>(Name("SpinnerBounceBall3"),
+ Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, Speed{S(3.2f) * velocity}, Dots{DT(5)}); break;
+ case $(87) ImSpinner::SpinnerBounceBall (Name("SpinnerBounceBallShadow"),
+ R(16), T(4), C(white), S(2.2f) * velocity, DT(1), true); break;
+ case $(88) ImSpinner::SpinnerBounceBall (Name("SpinnerBounceBall5Shadow"),
+ R(16), T(4), C(white), S(3.6f) * velocity, DT(5), true); break;
+ case $(89) ImSpinner::SpinnerSquareStrokeFade (Name("SpinnerSquareStrokeFade"),
+ R(13), T(5), C(white), S(3) * velocity); break;
+ case $(90) ImSpinner::SpinnerSquareStrokeFill (Name("SpinnerSquareStrokeFill"),
+ R(13), T(5), C(white), S(3) * velocity); break;
+ case $(91) ImSpinner::SpinnerSwingDots (Name("SpinnerSwingDots"),
+ R(16), T(6), C(ImColor(255, 0, 0)), S(4.1f) * velocity); break;
+ case $(92) ImSpinner::SpinnerRotateWheel (Name("SpinnerRotateWheel"),
+ R(16), T(10), C(ImColor(255, 255, 0)), CB(white), S(2.1f) * velocity, 8); break;
+ case $(93) ImSpinner::SpinnerWaveDots (Name("SpinnerWaveDots"), R(16),
+ T(3), C(white), S(6) * velocity, DT(8)); break;
+ case $(94) ImSpinner::SpinnerRotateShapes (Name("SpinnerRotateShapes"),
+ R(16), T(2), C(white), S(6.f) * velocity, DT(4), MDT(4)); break;
+ case $(95) ImSpinner::SpinnerSquareStrokeLoading(Name("SpinnerSquareStrokeLoanding"),
+ R(13), T(5), C(white), S(3) * velocity); break;
+ case $(96) ImSpinner::SpinnerSinSquares (Name("SpinnerSinSquares"),
+ R(16), T(2), C(white), S(1.f) * velocity); break;
+ case $(97) ImSpinner::SpinnerZipDots (Name("SpinnerZipDots"), R(16),
+ T(3), C(white), S(6) * velocity, DT(5)); break;
+ case $(98) ImSpinner::SpinnerDotsToBar (Name("SpinnerDotsToBar"), R(16),
+ T(3), D(0.5f), C(ImColor::HSV(0.31f, 0.8f, 0.8f)), S(5) * velocity, DT(5)); break;
+ case $(99) ImSpinner::SpinnerSineArcs (Name("SpinnerSineArcs"), R(16),
+ T(1), C(white), S(3) * velocity);
+ case $(100) ImSpinner::SpinnerTrianglesShift (Name("SpinnerTrianglesShift"),
+ R(16), T(8), C(ImColor(0, 0, 0)), CB(white), S(1.8f) * velocity, DT(8)); break;
+ case $(101) ImSpinner::SpinnerCircularLines (Name("SpinnerCircularLines"),
+ R(16), C(white), S(1.5f) * velocity, DT(8)); break;
+ case $(102) ImSpinner::SpinnerLoadingRing (Name("SpinnerLoadingRing"),
+ R(16), T(6), C(red), CB(ImColor(255, 255, 255, 128)), S(1.f) * velocity, DT(5)); break;
+ case $(103) ImSpinner::SpinnerPatternRings (Name("SpinnerPatternRings"),
+ R(16), T(2), C(white), S(4.1f) * velocity, DT(3)); break;
+ case $(104) ImSpinner::SpinnerPatternSphere (Name("SpinnerPatternSphere"),
+ R(16), T(2), C(white), S(2.1f) * velocity, DT(6)); break;
+ case $(105) ImSpinner::SpinnerRingSynchronous (Name("SpinnerRingSnchronous"),
+ R(16), T(2), C(white), S(2.1f) * velocity, DT(3)); break;
+ case $(106) ImSpinner::SpinnerRingWatermarks (Name("SpinnerRingWatermarks"),
+ R(16), T(2), C(white), S(2.1f) * velocity, DT(3)); break;
+ case $(107) ImSpinner::SpinnerFilledArcRing (Name("SpinnerFilledArcRing"),
+ R(16), T(6), C(red), CB(white), S(2.8f) * velocity, DT(8)); break;
+ case $(108) ImSpinner::SpinnerPointsShift (Name("SpinnerPointsShift"),
+ R(16), T(3), C(ImColor(0, 0, 0)), CB(white), S(1.8f) * velocity, DT(10)); break;
+ case $(109) ImSpinner::SpinnerCircularPoints (Name("SpinnerCircularPoints"),
+ R(16), T(1.2f), C(white), S(10.f) * velocity, DT(7)); break;
+ case $(110) ImSpinner::SpinnerCurvedCircle (Name("SpinnerCurvedCircle"),
+ R(16), T(1.2f), C(white), S(1.f) * velocity, DT(3)); break;
+ case $(111) ImSpinner::SpinnerModCircle (Name("SpinnerModCirclre"),
+ R(16), T(1.2f), C(white), AMN(1.f), AMX(2.f), S(3.f) * velocity); break;
+ case $(112) ImSpinner::SpinnerModCircle (Name("SpinnerModCirclre2"),
+ R(16), T(1.2f), C(white), AMN(1.11f), AMX(3.33f), S(3.f) * velocity); break;
+ case $(113) ImSpinner::SpinnerPatternEclipse (Name("SpinnerPatternEclipse"),
+ R(16), T(2), C(white), S(4.1f) * velocity, DT(5), AMN(2.f), AMX(0.f)); break;
+ case $(114) ImSpinner::SpinnerPatternEclipse (Name("SpinnerPatternEclipse2"),
+ R(16), T(2), C(white), S(4.1f) * velocity, DT(9), AMN(4.f), AMX(1.f)); break;
+ case $(115) ImSpinner::SpinnerMultiFadeDots (Name("SpinnerMultiFadeDots"), R(16),
+ T(2), C(white), S(8) * velocity, DT(8)); break;
+ case $(116) ImSpinner::SpinnerRainbowShot (Name("SpinnerRainbowShot"),
+ R(16), T(4), ImColor::HSV(0.25f, 0.8f, 0.8f, 0.f), S(1.5f) * velocity, DT(5)); break;
+ case $(117) ImSpinner::SpinnerSpiral (Name("SpinnerSpiral"),
+ R(16), T(2), C(white), S(6) * velocity, DT(5)); break;
+ case $(118) ImSpinner::SpinnerSpiralEye (Name("SpinnerSpiralEye"),
+ R(16), T(1), C(white), S(3) * velocity); break;
+ case $(119) ImSpinner::SpinnerWifiIndicator (Name("SpinnerWifiIndicator"),
+ R(16), T(1.5f), C(ImColor(0, 0, 0)), CB(white), S(7.8f) * velocity, AMN(5.52f), DT(3)); break;
+ case $(120) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots"), R(16),
+ T(2), C(white), 0.f, 0.f, S(1.1f) * velocity, DT(10)); break;
+ case $(121) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots2"), R(16),
+ T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(2)); break;
+ case $(122) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots4"), R(16),
+ T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(3)); break;
+ case $(123) ImSpinner::SpinnerDnaDots (Name("SpinnerDnaDotsH"), R(16),
+ T(3), C(white), S(2) * velocity, DT(8), D(0.25f)); break;
+ case $(124) ImSpinner::SpinnerDnaDots (Name("SpinnerDnaDotsV"), R(16),
+ T(3), C(white), S(2) * velocity, DT(8), D(0.25f), true); break;
+ case $(125) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots2"),
+ R(16), T(6), C(white), S(4) * velocity, ImMax<int>(int(ImSin((float)ImGui::GetTime() * 0.5f) * 8), 3)); break;
+ case $(126) ImSpinner::SpinnerSevenSegments (Name("SpinnerSevenSegments"), "012345679ABCDEF",
+ R(16), T(2), C(white), S(4) * velocity); break;
+ case $(127) ImSpinner::SpinnerSolarBalls (Name("SpinnerSolarBalls"),
+ R(16), T(4), C(red), CB(white), S(5) * velocity, DT(4)); break;
+ case $(128) ImSpinner::SpinnerSolarArcs (Name("SpinnerSolarArcs"),
+ R(16), T(4), C(red), CB(white), S(5) * velocity, DT(4)); break;
+ case $(129) ImSpinner::SpinnerRainbow (Name("Spinner"),
+ R(16), T(2), ImColor::HSV(++hue * 0.005f, 0.8f, 0.8f), S(8) * velocity, AMN(0.f), AMX(PI_2), DT(3)); break;
+ case $(130) ImSpinner::SpinnerRotatingHeart (Name("SpinnerRotatedHeart"),
+ R(16), T(2), C(red), S(8) * velocity, AMN(0.f)); break;
+ case $(131) ImSpinner::SpinnerSolarScaleBalls (Name("SpinnerSolarScaleBalls"),
+ R(16), T(1.3f), C(red), S(1) * velocity, DT(36)); break;
+ case $(132) ImSpinner::SpinnerOrionDots (Name("SpinnerOrionDots"),
+ R(16), T(1.3f), C(white), S(4) * velocity, DT(12)); break;
+ case $(133) ImSpinner::SpinnerGalaxyDots (Name("SpinnerGalaxyDots"),
+ R(16), T(1.3f), C(white), S(0.2f) * velocity, DT(6)); break;
+ case $(134) ImSpinner::SpinnerAsciiSymbolPoints(Name("SpinnerAsciiSymbolPoints"), "012345679ABCDEF",
+ R(16), T(2), C(white), S(4) * velocity); break;
+ case $(135) ImSpinner::SpinnerRainbowCircle (Name("SpinnerRainbowCircle"),
+ R(16), T(4), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(1) * velocity, DT(4)); break;
+ case $(136) ImSpinner::SpinnerRainbowCircle (Name("SpinnerRainbowCircle2"),
+ R(16), T(2), ImColor::HSV(hue * 0.001f, 0.8f, 0.8f), S(2) * velocity, DT(8), D(0)); break;
+ case $(137) ImSpinner::Spinner<e_st_vdots> (Name("SpinnerVDots2"),
+ Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.1f) * velocity}, Dots{DT(2)}, MiddleDots{6}); break;
+ case $(138) ImSpinner::Spinner<e_st_vdots> (Name("SpinnerVDots3"),
+ Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.9f) * velocity}, Dots{DT(3)}, MiddleDots{6}); break;
+ case $(139) ImSpinner::SpinnerSquareRandomDots(Name("SpinnerSquareRandomDots"),
+ R(16), T(2.8f), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break;
+ case $(140) ImSpinner::SpinnerFluidPoints (Name("SpinnerFluidPoints"),
+ R(16), T(2.8f), C(ImColor(0, 0, 255)), S(3.8f) * velocity, Dots{DT(4)}, D(0.45f)); break;
+ case $(141) ImSpinner::SpinnerDotsLoading (Name("SpinnerDotsLoading"),
+ R(16), T(4.f), C(white), CB(white), S(2.f) * velocity); break;
+ case $(142) ImSpinner::SpinnerDotsToPoints (Name("SpinnerDotsToPoints"), R(16),
+ T(3), D(0.5f), C(ImColor::HSV(0.31f, 0.8f, 0.8f)), S(1.8) * velocity, DT(5)); break;
+ case $(143) ImSpinner::SpinnerThreeDots (Name("SpinnerThreeDots"), R(16),
+ T(6), C(white), S(4) * velocity, DT(8)); break;
+ case $(144) ImSpinner::Spinner4Caleidospcope (Name("Spinner4Caleidospcope"), R(16),
+ T(6), ImColor::HSV(hue * 0.0031f, 0.8f, 0.8f), S(4) * velocity, DT(8)); break;
+ case $(145) ImSpinner::SpinnerFiveDots (Name("SpinnerSixDots"), R(16),
+ T(6), C(white), S(4) * velocity, DT(8)); break;
+ case $(146) ImSpinner::SpinnerFillingMem (Name("SpinnerFillingMem"),
+ R(16), T(6), ImColor::HSV(hue * 0.001f, 0.8f, 0.8f), spinner_filling_meb_bg, S(4) * velocity); break;
+ case $(147) ImSpinner::SpinnerHerbertBalls (Name("SpinnerHerbertBalls"),
+ R(16), T(2.3f), C(white), S(2.f) * velocity, DT(4)); break;
+ case $(148) ImSpinner::SpinnerHerbertBalls3D (Name("SpinnerHerbertBalls3D"),
+ R(16), T(3.f), C(white), S(1.4f) * velocity); break;
+ case $(149) ImSpinner::SpinnerSquareLoading (Name("SpinnerSquareLoanding"),
+ R(16), T(2), C(white), S(3) * velocity); break;
+ case $(150) ImSpinner::SpinnerTextFading (Name("SpinnerTextFading"), "Loading",
+ R(16), T(15), C(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f)), S(4) * velocity); break;
+ case $(151) ImSpinner::SpinnerBarChartAdvSine (Name("SpinnerBarChartAdvSine"),
+ R(16), T(5), C(white), S(4.8f) * velocity, 0); break;
+ case $(152) ImSpinner::SpinnerBarChartAdvSineFade(Name("SpinnerBarChartAdvSineFade"),
+ R(16), T(5), C(white), S(4.8f) * velocity, 0); break;
+ case $(153) ImSpinner::SpinnerMovingArcs (Name("SpinnerMovingArcs"),
+ R(16), T(4), C(white), S(2) * velocity, DT(4)); break;
+ case $(154) ImSpinner::SpinnerFadeTris (Name("SpinnerFadeTris"),
+ R(20), C(white), S(5.f) * velocity, DT(2)); break;
+ case $(155) ImSpinner::SpinnerBounceDots (Name("SpinnerBounceDots"), R(16),
+ T(2.5), C(white), S(3) * velocity, DT(6), 1); break;
+ case $(156) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots"),
+ R(16), T(2), C(white), S(4) * velocity, DT(16), 1); break;
+ case $(157) ImSpinner::SpinnerTwinAng360 (Name("SpinnerTwinAng360"),
+ R(16), 11, T(2), C(white), CB(ImColor(255, 0, 0)), 2.4f, 2.1f, 1); break;
+ case $(158) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin1"),
+ R(18), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(3) * velocity, A(1.3), DT(3), 1); break;
+ case $(159) ImSpinner::SpinnerGooeyBalls (Name("SpinnerGooeyBalls"),
+ R(16), C(white), S(2.f) * velocity, 1); break;
+ case $(160) ImSpinner::SpinnerArcRotation (Name("SpinnerArcRotation"),
+ R(13), T(2.5), C(white), S(3) * velocity, DT(15), 1); break;
+ case $(161) ImSpinner::SpinnerAng (Name("SpinnerAng90Gravity"),
+ R(16), T(1), C(white), CB(ImColor(255, 255, 255, 128)), S(8.f) * velocity, A(PI_DIV_2), 1); break;
+ case $(162) ImSpinner::SpinnerAng (Name("SpinnerAng90SinRad"),
+ R(16), T(1), C(white), CB(ImColor(255, 255, 255, 0)), S(8.f) * velocity, A(0.75f * PI_2), 2); break;
+ case $(163) ImSpinner::SpinnerSquishSquare (Name("SpinnerSquishSquare"),
+ R(16), C(white), S(8.f) * velocity); break;
+ case $(164) ImSpinner::SpinnerPulsarBall (Name("SpinnerBounceBall"),
+ R(16), T(2), C(white), S(4) * velocity, DT(1)); break;
+ case $(165) ImSpinner::SpinnerRainbowMix (Name("Spinner"),
+ R(16), T(2), ImColor::HSV(0.005f, 0.8f, 0.8f), S(8) * velocity, AMN(0.f), AMX(PI_2), DT(5), 1); break;
+ case $(166) ImSpinner::SpinnerAngMix (Name("SpinnerAngMix"),
+ R(16), T(1), C(white), S(8.f) * velocity, A(IM_PI), DT(4), 0); break;
+ case $(167) ImSpinner::SpinnerAngMix (Name("SpinnerAngMixGravity"),
+ R(16), T(1), C(white), S(8.f) * velocity, A(PI_DIV_2), DT(6), 1); break;
+ case $(168) ImSpinner::SpinnerScaleBlocks (Name("SpinnerScaleBlocks"),
+ R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity, 1); break;
+ case $(169) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots3"), R(16),
+ T(6), C(white), S(8) * velocity, DT(4), 1); break;
+ case $(170) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots6"), R(16),
+ T(3), C(white), S(8) * velocity, DT(4), 1); break;
+ case $(171) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots2"), R(16),
+ T(2), C(white), S(5) * velocity, DT(8)); break;
+ case $(172) ImSpinner::SpinnerScaleDots (Name("SpinnerScaleDots2"), R(16),
+ T(2), C(white), S(4) * velocity, DT(8)); break;
+ case $(173) ImSpinner::Spinner3SmuggleDots (Name("Spinner3SmuggleDots"), R(16),
+ T(3), C(white), S(4) * velocity, DT(8), D(0.25f), true); break;
+ case $(174) ImSpinner::SpinnerSimpleArcFade (Name("SpinnerSimpleArcFade"),
+ R(13), T(2), C(white), S(4) * velocity); break;
+ case $(175) ImSpinner::SpinnerTwinHboDots (Name("SpinnerTwinHboDots"), R(16),
+ T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(6), D(0.f)); break;
+ case $(176) ImSpinner::SpinnerTwinHboDots (Name("SpinnerTwinHboDots2"), R(16),
+ T(4), C(white), 0.1f, 0.5f, S(3.1f) * velocity, DT(3), D(-0.5f)); break;
+ case $(177) ImSpinner::SpinnerThreeDotsStar (Name("SpinnerThreeDotsStar"), R(16),
+ T(4), C(white), 0.1f, 0.5f, S(5.1f) * velocity, D(-0.2f)); break;
+ case $(178) ImSpinner::SpinnerSquareSpins (Name("SpinnerSquareSpins"), R(16),
+ T(6), C(white), S(2) * velocity); break;
+ case $(179) ImSpinner::SpinnerMoonDots (Name("SpinnerMoonDots"), R(16),
+ T(8), C(white), CB(ImColor(0, 0, 0)), S(1.1f) * velocity); break;
+ case $(180) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade7"),
+ R(16), C(white), S(6) * velocity, DT(6), 1); break;
+ case $(181) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar"),
+ R(16), T(2), C(white), S(1.1f) * velocity, DT(4), MDT(2)); break;
+ case $(182) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar2"),
+ R(16), T(2), C(white), S(1.1f) * velocity, DT(1), MDT(3)); break;
+ case $(183) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar3"),
+ R(16), T(2), C(white), S(1.1f) * velocity, DT(3), MDT(3)); break;
+ case $(184) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce"),
+ R(16), T(2), C(white), S(3) * velocity, DT(12), 1, 0.f); break;
+ case $(185) ImSpinner::SpinnerSomeScaleDots (Name("SpinnerSomeScaleDots0"),
+ R(16), T(4), C(white), S(5.6f) * velocity, 6, 0); break;
+ case $(186) ImSpinner::SpinnerSomeScaleDots (Name("SpinnerSomeScaleDots1"),
+ R(16), T(4), C(white), S(6.6f) * velocity, 6, 1); break;
+ case $(187) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce2"),
+ R(16), T(2), C(white), S(3) * velocity, DT(12), 1, 0.5f); break;
+ case $(188) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce3"),
+ R(16), T(2), C(white), S(3) * velocity, DT(12), 2, 0.3f); break;
+ case $(189) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce4"),
+ R(16), T(2), C(white), S(3) * velocity, DT(12), 3, 0.3f); break;
+ case $(190) ImSpinner::SpinnerTwinBlocks (Name("SpinnerTwinBlocks"),
+ R(16), T(7), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break;
+
+ }
+#undef $
+ }
+ ImGui::PopID();
+ };
+
+ if( ImGui::BeginTable("Demo table", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV) )
+ {
+ ImGui::TableNextColumn(); // Grid
+ {
+ // Extra 'Child region' needed here, to make scrollable-area
+ if(ImGui::BeginChild("Grid"))
+ {
+ ImGuiStyle& style = ImGui::GetStyle();
+
+ // Store previous Item spacing & Window padding (to restore it later)
+ const ImVec2 prevSpacing = style.ItemSpacing;
+ const ImVec2 prevPadding = style.WindowPadding;
+
+ // Set Item spacing & Window padding as zero
+ style.ItemSpacing = style.WindowPadding = {0.f, 0.f};
+
+ // -----------------------------------------------------------------
+ // For drawing spinners used 'Row-wrap' layout, same as in
+ // Dear ImGui Demo > Layout > Basic Horizontal Layout > Manual wrapping:
+ // https://github.com/ocornut/imgui/blob/1029f57b8aa9118d08413d1d8a6dd9d32cf0d5f1/imgui_demo.cpp#L2866-L2878
+
+ const float region_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetColumnWidth();
+
+ const ImVec2 item_size = ImVec2(widget_size, widget_size);
+ for(int current_spi = 0; current_spi < num_spinners; current_spi++)
+ {
+ // BeginChild here needed to restrict item width&height by specific size
+ if( ImGui::BeginChild(100 + current_spi, item_size, false, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NavFlattened) )
+ {
+ draw_spinner(current_spi, widget_size);
+ }
+ ImGui::EndChild();
+
+ // Show tooltip over spinner
+ if( ImGui::IsItemHovered() )
+ {
+ //if( )
+ ImGui::BeginTooltip();
+ {
+ // Number
+ ImGui::TextDisabled("%04u", current_spi);
+
+ // Spinner name
+ if(__nn.count(current_spi)) {
+ ImGui::SameLine();
+ ImGui::Text(" - %s", __nn[current_spi] );
+ }
+
+ ImGui::EndTooltip();
+ }
+ }
+
+ // -------------------------------------------------------------
+
+ const float last_item_x2 = ImGui::GetItemRectMax().x;
+ const float next_item_x2 = last_item_x2 + style.ItemSpacing.x + item_size.x; // Expected position if next item was on same line
+ if ((current_spi + 1 < num_spinners) && (next_item_x2 < region_visible_x2)) {
+ ImGui::SameLine();
+ }
+ }
+
+ // -----------------------------------------------------------------
+
+ // Restore previous Item spacing & Window padding
+ style.ItemSpacing = prevSpacing;
+ style.WindowPadding = prevPadding;
+ }
+ ImGui::EndChild();
+ }
+
+ // ---------------------------------------------------------------------
+
+ ImGui::TableNextColumn(); // Options
+ {
+ ImGui::SliderFloat("Velocity", &velocity, 0.0f, 10.0f, "velocity = %.2f");
+ ImGui::Checkbox("Show Numbers", &show_number);
+ ImGui::SliderFloat("Grid size", &widget_size, 0.0f, 100.0f, "size = %.2f");
+
+ // -----------------------------------------------------------------
+ // Spinner-related parameters
+
+ constexpr ImGuiColorEditFlags COLOR_EDIT_FLAGS =
+ ImGuiColorEditFlags_PickerHueWheel |
+ ImGuiColorEditFlags_NoSidePreview |
+ ImGuiColorEditFlags_NoInputs |
+ ImGuiColorEditFlags_NoAlpha;
+
+ if(__nn.count(last_cci)) ImGui::Separator();
+
+ if (__rr.count(last_cci)) ImGui::SliderFloat("Radius", &__rr[last_cci], 0.0f, 100.0f, "radius = %.2f");
+ if (__tt.count(last_cci)) ImGui::SliderFloat("Thickness", &__tt[last_cci], 0.0f, 100.0f, "thickness = %.2f");
+ if (__cc.count(last_cci)) {
+ ImGui::Checkbox("Change Color", &__hc[last_cci]);
+ if (__hc[last_cci]) { __cc[last_cci] = ImColor::HSV(hue * 0.005f, 0.8f, 0.8f); }
+ else {
+ ImGui::SameLine(); ImGui::SetNextItemWidth(120);
+ ImGui::ColorPicker3("##MyColor", (float *)&__cc[last_cci], COLOR_EDIT_FLAGS);
+ }
+ }
+ if (__cb.count(last_cci)) {
+ ImGui::Checkbox("Change Bg Color", &__hcb[last_cci]);
+ if (__hcb[last_cci]) { __cb[last_cci] = ImColor::HSV(hue * 0.008f, 0.8f, 0.8f); }
+ else {
+ ImGui::SameLine(); ImGui::SetNextItemWidth(120);
+ ImGui::ColorPicker3("##MyBgColor", (float *)&__cb[last_cci], COLOR_EDIT_FLAGS);
+ }
+ }
+ if (__ss.count(last_cci)) ImGui::SliderFloat("Speed", &__ss[last_cci], 0.0f, 100.0f, "speed = %.2f");
+ if (__aa.count(last_cci)) ImGui::SliderFloat("Angle", &__aa[last_cci], 0.0f, PI_2, "angle = %.2f");
+ if (__amn.count(last_cci)) ImGui::SliderFloat("Angle Min", &__amn[last_cci], 0.0f, PI_2, "angle min = %.2f");
+ if (__amx.count(last_cci)) ImGui::SliderFloat("Angle Max", &__amx[last_cci], 0.0f, PI_2, "angle max = %.2f");
+ if (__dt.count(last_cci)) ImGui::SliderInt("Dots", &__dt[last_cci], 1, 100, "dots = %u");
+ if (__mdt.count(last_cci)) ImGui::SliderInt("MidDots", &__mdt[last_cci], 1, 100, "mid dots = %u");
+ if (__dd.count(last_cci)) ImGui::SliderFloat("Delta", &__dd[last_cci], -1.f, 1.f, "delta = %f");
+ }
+
+ ImGui::EndTable();
+ }
+ }
+#endif // IMSPINNER_DEMO
+}
+
+#endif // _IMSPINNER_H_