diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-03-06 22:10:39 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-03-06 22:10:39 +0100 |
| commit | 14c4893e44d1d971bc4f4666bcaf6ae3bec57280 (patch) | |
| tree | ec8f379155d0d586c3270c740426e3bc846fa80d /imspinner | |
| parent | 7789c94828bcdc82864fbca473654b2c1f015ba6 (diff) | |
add licenses to about page
Diffstat (limited to 'imspinner')
| -rw-r--r-- | imspinner/LICENSE | 21 | ||||
| -rw-r--r-- | imspinner/imspinner.h | 4456 |
2 files changed, 4477 insertions, 0 deletions
diff --git a/imspinner/LICENSE b/imspinner/LICENSE new file mode 100644 index 0000000..d278648 --- /dev/null +++ b/imspinner/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2021-2022 Dalerank + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/imspinner/imspinner.h b/imspinner/imspinner.h new file mode 100644 index 0000000..d79ba81 --- /dev/null +++ b/imspinner/imspinner.h @@ -0,0 +1,4456 @@ +#ifndef _IMSPINNER_H_ +#define _IMSPINNER_H_ + +/* + * The MIT License (MIT) + * + * Copyright (c) 2021-2022 Dalerank + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + */ + +#include <functional> +#include <array> +#include <vector> +#include <cmath> +#include <map> +#include <cctype> + +// imgui headers +#include "../imgui/imgui.h" +#include "../imgui/imgui_internal.h" + +namespace ImSpinner +{ + static const ImColor white{1.f, 1.f, 1.f, 1.f}; + static const ImColor half_white{1.f, 1.f, 1.f, 0.5f}; + static const ImColor red{1.f,0.f,0.f,1.f}; + +#define DECLPROP(name, type, def) \ + struct name { \ + type value = def; \ + operator type() { return value; } \ + name(const type& v) : value(v) {} \ + }; + + enum SpinnerTypeT { + e_st_rainbow = 0, + e_st_angle, + e_st_dots, + e_st_ang, + e_st_vdots, + e_st_bounce_ball, + e_st_eclipse, + e_st_ingyang, + + e_st_count + }; + + using float_ptr = float *; + constexpr float PI_DIV_4 = IM_PI / 4.f; + constexpr float PI_DIV_2 = IM_PI / 2.f; + constexpr float PI_2 = IM_PI * 2.f; + template<class T> constexpr float PI_DIV(T d) { return IM_PI / (float)d; } + template<class T> constexpr float PI_2_DIV(T d) { return PI_2 / (float)d; } + + DECLPROP (SpinnerType, SpinnerTypeT, e_st_rainbow) + DECLPROP (Radius, float, 16.f) + DECLPROP (Speed, float, 1.f) + DECLPROP (Thickness, float, 1.f) + DECLPROP (Color, ImColor, white) + DECLPROP (BgColor, ImColor, white) + DECLPROP (AltColor, ImColor, white) + DECLPROP (Angle, float, IM_PI) + DECLPROP (AngleMin, float, IM_PI) + DECLPROP (AngleMax, float, IM_PI) + DECLPROP (FloatPtr, float_ptr, nullptr) + DECLPROP (Dots, int, 0) + DECLPROP (MiddleDots, int, 0) + DECLPROP (MinThickness, float, 0.f) + DECLPROP (Reverse, bool, false) + DECLPROP (Delta, float, 0.f) +#undef DECLPROP + + namespace detail { + // SpinnerBegin is a function that starts a spinner widget, used to display an animation indicating that + // a task is in progress. It returns true if the widget is visible and can be used, or false if it should be skipped. + inline bool SpinnerBegin(const char *label, float radius, ImVec2 &pos, ImVec2 &size, ImVec2 ¢re, int &num_segments) { + ImGuiWindow *window = ImGui::GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext &g = *GImGui; + const ImGuiStyle &style = g.Style; + const ImGuiID id = window->GetID(label); + + pos = window->DC.CursorPos; + // The size of the spinner is set to twice the radius, plus some padding based on the style + size = ImVec2((radius) * 2, (radius + style.FramePadding.y) * 2); + + const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y)); + ImGui::ItemSize(bb, style.FramePadding.y); + + num_segments = window->DrawList->_CalcCircleAutoSegmentCount(radius); + + centre = bb.GetCenter(); + // If the item cannot be added to the window, return false + if (!ImGui::ItemAdd(bb, id)) + return false; + + return true; + } + +#define IMPLRPOP(basetype,type) basetype m_##type; \ + void set##type(const basetype& v) { m_##type = v;} \ + void set(type h) { m_##type = h.value;} \ + template<typename First, typename... Args> \ + void set(const type& h, const Args&... args) { set##type(h.value); this->template set<Args...>(args...); } + struct SpinnerConfig { + SpinnerConfig() {} + template<typename none = void> void set() {} + + template<typename... Args> + SpinnerConfig(const Args&... args) { this->template set<Args...>(args...); } + + IMPLRPOP(SpinnerTypeT, SpinnerType) + IMPLRPOP(float, Radius) + IMPLRPOP(float, Speed) + IMPLRPOP(float, Thickness) + IMPLRPOP(ImColor, Color) + IMPLRPOP(ImColor, BgColor) + IMPLRPOP(ImColor, AltColor) + IMPLRPOP(float, Angle) + IMPLRPOP(float, AngleMin) + IMPLRPOP(float, AngleMax) + IMPLRPOP(float_ptr, FloatPtr) + IMPLRPOP(int, Dots) + IMPLRPOP(int, MiddleDots) + IMPLRPOP(float, MinThickness) + IMPLRPOP(bool, Reverse) + IMPLRPOP(float, Delta) + }; +#undef IMPLRPOP + } + +#define SPINNER_HEADER(pos, size, centre, num_segments) \ + ImVec2 pos, size, centre; int num_segments; \ + if (!detail::SpinnerBegin(label, radius, pos, size, centre, num_segments)) { return; }; \ + ImGuiWindow *window = ImGui::GetCurrentWindow(); \ + auto circle = [&] (const std::function<ImVec2 (int)>& point_func, ImU32 dbc, float dth) { \ + window->DrawList->PathClear(); \ + for (int i = 0; i < num_segments; i++) { \ + ImVec2 p = point_func(i); \ + window->DrawList->PathLineTo(ImVec2(centre.x + p.x, centre.y + p.y)); \ + } \ + window->DrawList->PathStroke(dbc, 0, dth); \ + } + + inline ImColor color_alpha(ImColor c, float alpha) { c.Value.w *= alpha * ImGui::GetStyle().Alpha; return c; } + + inline float damped_spring (double mass, double stiffness, double damping, double time, float a = PI_DIV_2, float b = PI_DIV_2) { + double omega = sqrt(stiffness / mass); + double alpha = damping / (2 * mass); + double exponent = exp(-alpha * time); + double cosTerm = cos(omega * sqrt(1 - alpha * alpha) * time); // ���������� ������������ + float result = exponent * cosTerm; + return ((result *= a) + b); + }; + + inline float damped_gravity(float limtime) { + float time = 0.0f, initialHeight = 10.f, height = initialHeight, velocity = 0.f, prtime = 0.0f; + + while (height >= 0.0) { + if (prtime >= limtime) { return height / 10.f; } + time += 0.01f; prtime += 0.01f; + height = initialHeight - 0.5 * 9.81f * time * time; + if (height < 0.0) { initialHeight = 0.0; time = 0.0; } + } + return 0.f; + } + + /* + const char *label: A string label for the spinner, used to identify it in ImGui. + float radius: The radius of the spinner. + float thickness: The thickness of the spinner's border. + const ImColor &color: The color of the spinner. + float speed: The speed of the spinning animation. + float ang_min: Minimum angle of spinning. + float ang_max: Maximum angle of spinning. + int arcs: Number of arcs of the spinner. + */ + inline void SpinnerRainbow(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + for (int i = 0; i < arcs; ++i) + { + const float rb = (radius / arcs) * (i + 1); + + const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5)); + const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i); + const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments); + + circle([&] (int i) { + const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); + const float rspeed = a + (float)ImGui::GetTime() * speed; + return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb); + }, color_alpha(color, 1.f), thickness); + } + } + + inline void SpinnerRainbowMix(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; i < arcs; ++i) + { + const float rb = (radius / arcs) * (i + 1); + + const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5)); + const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i); + const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments); + const float koeff = mode ? (1.1f - 1.f / (i+1)) : 1.f; + ImColor c = ImColor::HSV(out_h + i * (1.f / arcs), out_s, out_v); + + circle([&] (int i) { + const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); + const float rspeed = a + (float)ImGui::GetTime() * speed * koeff; + return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb); + }, color_alpha(c, 1.f), thickness); + } + } + + // This function draws a rotating heart spinner. + inline void SpinnerRotatingHeart(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f) + { + // Calculate the position and size of the spinner, as well as the number of segments it will be divided into. + SPINNER_HEADER(pos, size, centre, num_segments); + + // Calculate the start angle of the spinner based on the current time and speed. + const float start = (float)ImGui::GetTime() * speed; + + // Modify the number of segments to ensure the heart shape is complete. + num_segments = (num_segments * 3) / 2; + + // Create a lambda function to rotate points. + auto rotate = [] (const ImVec2 &point, float angle) { + const float s = ImSin(angle), c = ImCos(angle); + return ImVec2(point.x * c - point.y * s, point.x * s + point.y * c); + }; + + // Calculate the radius of the bottom of the heart. + const float rb = radius * ImMax(0.8f, ImSin(start * 2)); + auto scale = [rb] (float v) { return v / 16.f * rb; }; + + // Draw the heart spinner by calling the circle function, passing in a lambda function that defines the shape of the heart. + circle([&] (int i) { + const float a = PI_2 * i / num_segments; + const float x = (scale(16) * ImPow(ImSin(a), 3)); + const float y = -1.f * (scale(13) * ImCos(a) - scale(5) * ImCos(2 * a) - scale(2) * ImCos(3 * a) - ImCos(4 * a)); + return rotate(ImVec2(x, y), ang_min); + }, color_alpha(color, 1.f), thickness); + } + + // SpinnerAng is a function that draws a spinner widget with a given angle. + inline void SpinnerAng(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = white, float speed = 2.8f, float angle = IM_PI, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); // Get the position, size, centre, and number of segments of the spinner using the SPINNER_HEADER macro. + float start = (float)ImGui::GetTime() * speed; // The start angle of the spinner is calculated based on the current time and the specified speed. + radius = (mode == 2) ? (0.8f + ImCos(start) * 0.2f) * radius : radius; + + circle([&] (int i) { // Draw the background of the spinner using the `circle` function, with the specified background color and thickness. + const float a = start + (i * (PI_2 / (num_segments - 1))); // Calculate the angle for each segment based on the start angle and the number of segments. + return ImVec2(ImCos(a) * radius, ImSin(a) * radius); + }, color_alpha(bg, 1.f), thickness); + + const float b = (mode == 1) ? damped_gravity(ImSin(start * 1.1f)) * angle : 0.f; + circle([&] (int i) { // Draw the spinner itself using the `circle` function, with the specified color and thickness. + const float a = start - b + (i * angle / num_segments); + return ImVec2(ImCos(a) * radius, ImSin(a) * radius); + }, color_alpha(color, 1.f), thickness); + } + + inline void SpinnerAngMix(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, float angle = IM_PI, int arcs = 4, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); // Get the position, size, centre, and number of segments of the spinner using the SPINNER_HEADER macro. + + for (int i = 0; i < arcs; ++i) + { + const float koeff = (1.1f - 1.f / (i+1)); + float start = (float)ImGui::GetTime() * speed * koeff; // The start angle of the spinner is calculated based on the current time and the specified speed. + radius = (mode == 2) ? (0.8f + ImCos(start) * 0.2f) * radius : radius; + const float rb = (radius / arcs) * (i + 1); + const float b = (mode == 1) ? damped_gravity(ImSin(start * 1.1f)) * angle : 0.f; + circle([&] (int i) { // Draw the spinner itself using the `circle` function, with the specified color and thickness. + const float a = start - b + (i * angle / num_segments); + return ImVec2(ImCos(a) * rb, ImSin(a) * rb); + }, color_alpha(color, 1.f), thickness); + } + } + + inline void SpinnerLoadingRing(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, int segments = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); // Calculate the starting angle based on the current time and speed + const float bg_angle_offset = PI_2 / num_segments - 1; + + num_segments *= 2; // Double the number of segments for the background ringxxxxxxx + circle([&] (int i) { + return ImVec2(ImCos(i * bg_angle_offset) * radius, ImSin(i * bg_angle_offset) * radius); // Draw the background ring + }, color_alpha(bg, 1.f), thickness); + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); // Convert the color to HSV for variation in segment colors + + const float start_ang = (start < PI_DIV_2) ? 0.f : (start - PI_DIV_2) * 4.f; // Calculate the angles and delta angle for each segment + const float angle_offset = ((start < PI_DIV_2) ? PI_2 : (PI_2 - start_ang)) / segments; + const float delta_angle = (start < PI_DIV_2) ? ImSin(start) * angle_offset : angle_offset; + for (int i = 0; i < segments; ++i) // Draw each segment of the loading ring + { + window->DrawList->PathClear(); + const float begin_ang = start_ang - PI_DIV_2 + delta_angle * i; + ImColor c = ImColor::HSV(out_h + i * (1.f / segments * 2.f), out_s, out_v); + window->DrawList->PathArcTo(centre, radius, begin_ang, begin_ang + delta_angle, num_segments); + window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness); + } + } + + inline void SpinnerClock(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2 / (num_segments - 1); + + circle([&] (int i) { return ImVec2(ImCos(i * bg_angle_offset) * radius, ImSin(i * bg_angle_offset) * radius); }, color_alpha(bg, 1.f), thickness); + + window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(start) * radius, centre.y + ImSin(start) * radius), color_alpha(color, 1.f), thickness * 2); + window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(start * 0.5f) * radius / 2.f, centre.y + ImSin(start * 0.5f) * radius / 2.f), color_alpha(color, 1.f), thickness * 2); + } + + inline void SpinnerPulsar(const char *label, float radius, float thickness, const ImColor &bg = half_white, float speed = 2.8f, bool sequence = true) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID radiusbId = window->GetID("##radiusb"); + float radius_b = storage->GetFloat(radiusbId, 0.8f); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2 / (num_segments - 1); + + float start_r = ImFmod(start, PI_DIV_2); + float radius_k = ImSin(start_r); + float radius1 = radius_k * radius; + + circle([&] (int i) { + return ImVec2(ImCos(i * bg_angle_offset) * radius1, ImSin(i * bg_angle_offset) * radius1); + }, color_alpha(bg, 1.f), thickness); + + if (sequence) { radius_b -= (0.005f * speed); radius_b = ImMax(radius_k, ImMax(0.8f, radius_b)); } + else { radius_b = (1.f - radius_k); } + storage->SetFloat(radiusbId, radius_b); + + float radius_tb = sequence ? ImMax(radius_k, radius_b) * radius : (radius_b * radius); + circle([&] (int i) { + return ImVec2(ImCos(i * bg_angle_offset) * radius_tb, ImSin(i * bg_angle_offset) * radius_tb); + }, color_alpha(bg, 1.f), thickness); + } + + inline void SpinnerDoubleFadePulsar(const char *label, float radius, float /*thickness*/, const ImColor &bg = half_white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID radiusbId = window->GetID("##radiusb"); + float radius_b = storage->GetFloat(radiusbId, 0.8f); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2_DIV(num_segments); + + float start_r = ImFmod(start, PI_DIV_2); + float radius_k = ImSin(start_r); + window->DrawList->AddCircleFilled(centre, radius_k * radius, color_alpha(bg, ImMin(0.1f, radius_k)), num_segments); + + radius_b = (1.f - radius_k); + storage->SetFloat(radiusbId, radius_b); + + window->DrawList->AddCircleFilled(centre, radius_b * radius, color_alpha(bg, ImMin(0.3f, radius_b)), num_segments); + } + + inline void SpinnerTwinPulsar(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int rings = 2) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float bg_angle_offset = PI_2 / (num_segments - 1); + const float koeff = PI_DIV(2 * rings); + float start = (float)ImGui::GetTime() * speed; + + for (int num_ring = 0; num_ring < rings; ++num_ring) { + float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2)); + float radius1 = radius_k * radius; + + circle([&] (int i) { + const float a = start + (i * bg_angle_offset); + return ImVec2(ImCos(a) * radius1, ImSin(a) * radius1); + }, color_alpha(color, radius_k > 0.5f ? 2.f - (radius_k * 2.f) : color.Value.w), thickness); + } + } + + inline void SpinnerFadePulsar(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, int rings = 2) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float bg_angle_offset = PI_2_DIV(num_segments); + const float koeff = PI_DIV(2 * rings); + float start = (float)ImGui::GetTime() * speed; + + for (int num_ring = 0; num_ring < rings; ++num_ring) { + float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2)); + ImColor c = color_alpha(color, (radius_k > 0.5f) ? (2.f - (radius_k * 2.f)) : color.Value.w); + window->DrawList->AddCircleFilled(centre, radius_k * radius, c, num_segments); + } + } + + inline void SpinnerCircularLines(const char *label, float radius, const ImColor &color = white, float speed = 1.8f, int lines = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + auto ghalf_pi = [] (float f) -> float { return ImMin(f, PI_DIV_2); }; + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); + const float bg_angle_offset = PI_2_DIV(lines); + for (size_t j = 0; j < 3; ++j) + { + const float start_offset = j * PI_DIV(7.f); + const float rmax = ImMax(ImSin(ghalf_pi(start - start_offset)), 0.3f) * radius; + const float rmin = ImMax(ImSin(ghalf_pi(start - PI_DIV_4 - start_offset)), 0.3f) * radius; + + ImColor c = color_alpha(color, 1.f - j * 0.3f); + for (size_t i = 0; i <= lines; i++) + { + float a = (i * bg_angle_offset); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), + ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), + color_alpha(c, 1.f), 1.f); + } + } + } + + inline void SpinnerDots(const char *label, float *nextdot, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 12, float minth = -1.f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2 / dots; + dots = ImMin(dots, (size_t)32); + const size_t mdots = dots / 2; + + float def_nextdot = 0; + float &ref_nextdot = nextdot ? *nextdot : def_nextdot; + if (ref_nextdot < 0.f) + ref_nextdot = (float)dots; + + auto thcorrect = [&thickness, &ref_nextdot, &mdots, &minth] (size_t i) { + const float nth = minth < 0.f ? thickness / 2.f : minth; + return ImMax(nth, ImSin(((i - ref_nextdot) / mdots) * IM_PI) * thickness); + }; + + for (size_t i = 0; i <= dots; i++) + { + float a = start + (i * bg_angle_offset); + a = ImFmod(a, PI_2); + float th = minth < 0 ? thickness / 2.f : minth; + + if (ref_nextdot + mdots < dots) { + if (i > ref_nextdot && i < ref_nextdot + mdots) + th = thcorrect(i); + } else { + if ((i > ref_nextdot && i < dots) || (i < ((int)(ref_nextdot + mdots)) % dots)) + th = thcorrect(i); + } + + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(-a) * radius, centre.y + ImSin(-a) * radius), th, color_alpha(color, 1.f), 8); + } + } + + inline void SpinnerVDots(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bgcolor = white, float speed = 2.8f, size_t dots = 12, size_t mdots = 6) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2_DIV(dots); + dots = ImMin(dots, (size_t)32); + + for (size_t i = 0; i <= dots; i++) + { + float a = ImFmod(start + (i * bg_angle_offset), PI_2); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(-a) * radius, centre.y + ImSin(-a) * radius), thickness / 2, color_alpha(bgcolor, 1.f), 8); + } + + window->DrawList->PathClear(); + const float d_ang = (mdots / (float)dots) * PI_2; + const float angle_offset = (d_ang) / dots; + for (size_t i = 0; i < dots; i++) + { + const float a = start + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + } + + inline void SpinnerBounceDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 3, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float heightKoeff = 2.f; + const float heightSpeed = 0.8f; + const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; + + float start = (float)ImGui::GetTime() * speed; + + const float offset = PI_DIV(dots); + for (size_t i = 0; i < dots; i++) { + float a = mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + i * PI_DIV(dots*2), PI_2))) : start + (IM_PI - i * offset); + float y = centre.y + ImSin(a * heightSpeed) * thickness * heightKoeff; + window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), ImMin(y, centre.y)), thickness, color_alpha(color, 1.f), 8); + } + } + + inline void SpinnerZipDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 3.5f; + const float heightKoeff = 2.f; + const float heightSpeed = 0.8f; + const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; + const float start = (float)ImGui::GetTime() * speed; + const float offset = PI_DIV(dots); + + for (size_t i = 0; i < dots; i++) + { + const float sina = ImSin((start + (IM_PI - i * offset)) * heightSpeed); + const float y = ImMin(centre.y + sina * thickness * heightKoeff, centre.y); + const float deltay = ImAbs(y - centre.y); + window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), y), thickness, color_alpha(color, 1.f), 8); + window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), y + 2 * deltay), thickness, color_alpha(color, 1.f), 8); + } + } + + inline void SpinnerDotsToPoints(const char *label, float radius, float thickness, float offset_k, const ImColor &color = white, float speed = 1.8f, size_t dots = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 3.5f; + const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float offset = PI_DIV(dots); + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + if (start < PI_DIV_2) { + const float sina = ImSin(start); + for (size_t i = 0; i < dots; i++) { + const float xx = ImMax(sina * (i * (thickness * nextItemKoeff)), 0.f); + ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + xx, centre.y), thickness, c, 8); + } + } else { + for (size_t i = 0; i < dots; i++) { + const float sina = ImSin(ImMax(start - (IM_PI / dots) * i, PI_DIV_2)); + const float xx = ImMax(1.f * (i * (thickness * nextItemKoeff)), 0.f); + const float th = sina * thickness; + ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + xx, centre.y), th, c, 8); + } + } + } + //const float sina = ImSin( ImFmod((start + (IM_PI - i * offset)), PI_DIV_2)); + + inline void SpinnerDotsToBar(const char *label, float radius, float thickness, float offset_k, const ImColor &color = white, float speed = 2.8f, size_t dots = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 3.5f; + const float heightSpeed = 0.8f; + const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; + const float start = (float)ImGui::GetTime() * speed; + const float offset = PI_DIV(dots); + const float hradius = (radius); + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (size_t i = 0; i < dots; i++) + { + const float sina = ImSin((start + (IM_PI - i * offset)) * heightSpeed); + const float sinb = ImSin((start + (IM_PI + IM_PI * offset_k - i * offset)) * heightSpeed); + const float y = ImMin(centre.y + sina * hradius, centre.y); + const float y2 = ImMin(sinb, 0.f) * (hradius * offset_k); + const float y3 = (y + y2); + const float deltay = ImAbs(y - centre.y); + ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f); + ImVec2 p1(centre.x - hsize + i * (thickness * nextItemKoeff), y3); + ImVec2 p2(centre.x - hsize + i * (thickness * nextItemKoeff), y3 + 2 * deltay); + window->DrawList->AddCircleFilled(p1, thickness, c, 8); + window->DrawList->AddCircleFilled(p2, thickness, c, 8); + window->DrawList->AddLine(p1, p2, c, thickness * 2.f); + } + } + + inline void SpinnerWaveDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float dots = (size.x / (thickness * nextItemKoeff)); + const float offset = PI_DIV(dots); + const float start = (float)ImGui::GetTime() * speed; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (size_t i = 0; i < dots; i++) + { + float a = start + (IM_PI - i * offset); + float y = centre.y + ImSin(a) * (size.y / 2.f); + ImColor c = ImColor::HSV(out_h + i * (1.f / dots * 2.f), out_s, out_v); + window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, y), thickness, color_alpha(c, 1.f), lt); + } + } + + inline void SpinnerFadeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float nextItemKoeff = 2.5f; + const float dots = (size.x / (thickness * nextItemKoeff)); + const float heightSpeed = 0.8f; + + for (size_t i = 0; i < dots; i++) + { + float a = mode + ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + (IM_PI - i * (IM_PI / dots)), PI_2))) + : ImSin(start + (IM_PI - i * (IM_PI / dots)) * heightSpeed); + window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), thickness, color_alpha(color, ImMax(0.1f, a)), lt); + } + } + + inline void SpinnerThreeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float nextItemKoeff = 2.5f; + const float offset = size.x / 4.f; + + float ab = start; + int msize = 2; + if (start < IM_PI) { ab = 0; msize = 1; } + for (size_t i = 0; i < msize; i++) + { + float a = ab + i * IM_PI - PI_DIV_2; + window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); + } + + float ba = start; msize = 2; + if (start > IM_PI && start < PI_2) { ba = 0; msize = 1; } + for (size_t i = 0; i < msize; i++) + { + float a = -ba + i * IM_PI + PI_DIV_2; + window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); + } + } + + inline void SpinnerFiveDots(const char *label, float radius, float thickness, const ImColor &color = 0xffffffff, float speed = 2.8f, int lt = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 * 2); + const float nextItemKoeff = 2.5f; + const float offset = size.x / 4.f; + + float ab = 0; + int msize = 1; + if (start < IM_PI) { ab = start; msize = 2; } + for (size_t i = 0; i < msize; i++) + { + float a = -ab + i * IM_PI - PI_DIV_2; + window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); + } + + float ba = 0; msize = 1; + if (start > IM_PI && start < PI_2) { ba = start; msize = 2; } + for (size_t i = 0; i < msize; i++) + { + float a = -ba + i * IM_PI; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y + offset + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); + } + + float bc = 0; msize = 1; + if (start > PI_2 && start < IM_PI * 3) { bc = start; msize = 2; } + for (size_t i = 0; i < msize; i++) + { + float a = -bc + i * IM_PI - IM_PI; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y - offset + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); + } + + float bd = 0; msize = 1; + if (start > IM_PI * 3 && start < IM_PI * 4) { bd = start; msize = 2; } + for (size_t i = 0; i < msize; i++) + { + float a = -bd + i * IM_PI + PI_DIV_2; + window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); + } + } + + inline void Spinner4Caleidospcope(const char *label, float radius, float thickness, const ImColor &color = 0xffffffff, float speed = 2.8f, int lt = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float nextItemKoeff = 2.5f; + const float offset = size.x / 4.f; + + float ab = start; + int msize = 2; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (size_t i = 0; i < msize; i++) + { + float a = ab - i * IM_PI; + ImColor c = color_alpha(ImColor::HSV(out_h + (0.1f * i), out_s, out_v, 0.7f), 1.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, c, lt); + } + + for (size_t i = 0; i < msize; i++) + { + float a = ab + i * IM_PI + PI_DIV_2; + ImColor c = color_alpha(ImColor::HSV(out_h + 0.2f + (0.1f * i), out_s, out_v, 0.7f), 1.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y - offset + ImCos(a) * offset), thickness, c, lt); + } + + float ba = start; msize = 2; + for (size_t i = 0; i < msize; i++) + { + float a = -ba + i * IM_PI + PI_DIV_2; + ImColor c = color_alpha(ImColor::HSV(out_h + 0.4f + (0.1f * i), out_s, out_v, 0.7f), 1.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, c, lt); + } + + for (size_t i = 0; i < msize; i++) + { + float a = ab - i * IM_PI + PI_DIV_4; + ImColor c = color_alpha(ImColor::HSV(out_h + 0.6f + (0.1f * i), out_s, out_v, 0.7f), 1.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y + offset + ImCos(a) * offset), thickness, c, lt); + } + } + + inline void SpinnerMultiFadeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float nextItemKoeff = 2.5f; + const float dots = (size.x / (thickness * nextItemKoeff)); + const float heightSpeed = 0.8f; + + for (size_t j = 0; j < dots; j++) + { + for (size_t i = 0; i < dots; i++) + { + float a = start - (IM_PI - i * j * PI_DIV(dots)); + window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y - (size.y / 2.f) + j * thickness * nextItemKoeff), thickness, color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))), lt); + } + } + } + + inline void SpinnerScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float heightSpeed = 0.8f; + const float dots = (size.x / (thickness * nextItemKoeff)); + const float start = (float)ImGui::GetTime() * speed; + + for (size_t i = 0; i < dots; i++) + { + const float a = start + (IM_PI - i * PI_DIV(dots)); + const float th = thickness * ImSin(a * heightSpeed); + window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), thickness, color_alpha(color, 0.1f), lt); + window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), th, color_alpha(color, 1.f), lt); + } + } + + inline void SpinnerSquareSpins(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float heightSpeed = 0.8f; + const float dots = (size.x / (thickness * nextItemKoeff)); + const float start = (float)ImGui::GetTime() * speed; + + for (size_t i = 0; i < dots; i++) + { + const float a = ImFmod(start + i * ((PI_DIV_2 * 0.7f) / dots), PI_DIV_2); + const float th = thickness * (ImCos(a * heightSpeed) * 2.f); + ImVec2 pmin = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff - thickness, centre.y - thickness); + ImVec2 pmax = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff + thickness, centre.y + thickness); + window->DrawList->AddRect(pmin, pmax, color_alpha(color, 1.f), 0.f); + ImVec2 lmin = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff - thickness, centre.y - th + thickness); + ImVec2 lmax = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff + thickness - 1, centre.y - th + thickness); + window->DrawList->AddLine(lmin, lmax, color_alpha(color, 1.f), 1.f); + } + } + + inline void SpinnerMovingDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float heightKoeff = 2.f; + const float heightSpeed = 0.8f; + const float start = ImFmod((float)ImGui::GetTime() * speed, size.x); + + float offset = 0; + for (size_t i = 0; i < dots; i++) + { + float th = thickness; + offset = ImFmod(start + i * (size.x / dots), size.x); + + if (offset < thickness) { th = offset; } + if (offset > size.x - thickness) { th = size.x - offset; } + + window->DrawList->AddCircleFilled(ImVec2(pos.x + offset - thickness, centre.y), th, color_alpha(color, 1.f), 8); + } + } + + inline void SpinnerRotateDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int dots = 2, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID velocityId = window->GetID("##velocity"); + const ImGuiID vtimeId = window->GetID("##velocitytime"); + + float velocity = storage->GetFloat(velocityId, 0.f); + float vtime = storage->GetFloat(vtimeId, 0.f); + + float dtime = ImFmod((float)vtime, IM_PI); + float start = (vtime += velocity); + if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f * speed; } + else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f * speed; } + if (velocity > 0.1f) velocity = 0.1f; + if (velocity < 0.01f) velocity = 0.01f; + + storage->SetFloat(velocityId, velocity); + storage->SetFloat(vtimeId, vtime); + + window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8); + + for (int i = 0; i < dots; i++) + { + float a = mode ? start + i * PI_2_DIV(dots) + damped_spring(1, 10.f, 1.0f, ImSin(start + i * PI_2_DIV(dots)), PI_2_DIV(dots), 0) + : start + (i * PI_2_DIV(dots)); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, color_alpha(color, 1.f), 8); + } + } + + inline void SpinnerOrionDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID velocityId = window->GetID("##velocity"); + const ImGuiID vtimeId = window->GetID("##velocitytime"); + + float velocity = storage->GetFloat(velocityId, 0.f); + float vtime = storage->GetFloat(vtimeId, 0.f); + + float dtime = ImFmod((float)vtime, IM_PI); + float start = (vtime += velocity); + if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f * speed; } + else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f * speed; } + + if (velocity > 0.1f) velocity = 0.1f; + if (velocity < 0.01f) velocity = 0.01f; + + storage->SetFloat(velocityId, velocity); + storage->SetFloat(vtimeId, vtime); + + window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8); + + for (int j = 1; j < arcs; ++j) { + const float r = (radius / (arcs + 1)) * j; + for (int i = 0; i < j + 1; i++) + { + const float a = start + (i * PI_2_DIV(j+1)); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thickness, color_alpha(color, 1.f), 8); + } + } + } + + inline void SpinnerGalaxyDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID velocityId = window->GetID("##velocity"); + const ImGuiID vtimeId = window->GetID("##velocitytime"); + + float velocity = storage->GetFloat(velocityId, 0.f); + float vtime = storage->GetFloat(vtimeId, 0.f); + + float dtime = ImFmod((float)vtime, IM_PI); + float start = (vtime += (velocity * speed)); + if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f; } + else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f; } + + if (velocity > 0.1f) velocity = 0.1f; + if (velocity < 0.01f) velocity = 0.01f; + + storage->SetFloat(velocityId, velocity); + storage->SetFloat(vtimeId, vtime); + + window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8); + + for (int j = 1; j < arcs; ++j) { + const float r = ((j / (float)arcs) * radius); + for (int i = 0; i < arcs; i++) + { + const float a = start * (1.f + j * 0.1f) + (i * PI_2_DIV(arcs)); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thickness, color_alpha(color, 1.f), 8); + } + } + } + + inline void SpinnerTwinAng(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f, float angle = IM_PI) + { + const float radius = ImMax(radius1, radius2); + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float aoffset = ImFmod((float)ImGui::GetTime(), 1.5f * IM_PI); + const float bofsset = (aoffset > angle) ? angle : aoffset; + const float angle_offset = angle * 2.f / num_segments; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= 2 * num_segments; i++) + { + const float a = start + (i * angle_offset); + if (i * angle_offset > 2 * bofsset) + break; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); + } + window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness); + + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments / 2; i++) + { + const float a = start + (i * angle_offset); + if (i * angle_offset > bofsset) + break; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2)); + } + window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); + } + + inline void SpinnerFilling(const char *label, float radius, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float angle_offset = PI_2_DIV(num_segments - 1); + + circle([&] (int i) { + const float a = (i * angle_offset); + return ImVec2(ImCos(a) * radius, ImSin(a) * radius); + }, color_alpha(color1, 1.f), thickness); + + window->DrawList->PathClear(); + for (size_t i = 0; i < 2 * num_segments / 2; i++) + { + const float a = (i * angle_offset); + if (a > start) + break; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); + } + + inline void SpinnerFillingMem(const char *label, float radius, float thickness, const ImColor &color, ImColor &colorbg, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float angle_offset = PI_2_DIV(num_segments - 1); + num_segments *= 4; + + circle([&] (int i) { + const float a = (i * angle_offset); + return ImVec2(ImCos(a) * radius, ImSin(a) * radius); + }, color_alpha(colorbg, 1.f), thickness); + + if (start < 0.02f) { + colorbg = color; + } + + window->DrawList->PathClear(); + for (size_t i = 0; i < 2 * num_segments / 2; i++) { + const float a = (i * angle_offset); + if (a > start) + break; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + } + + inline void SpinnerTopup(const char *label, float radius1, float radius2, const ImColor &color = red, const ImColor &fg = white, const ImColor &bg = white, float speed = 2.8f) + { + const float radius = ImMax(radius1, radius2); + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); + window->DrawList->AddCircleFilled(centre, radius1, color_alpha(bg, 1.f), num_segments); + + const float abegin = (PI_DIV_2) - start; + const float aend = (PI_DIV_2) + start; + const float angle_offset = (aend - abegin) / num_segments; + + window->DrawList->PathClear(); + window->DrawList->PathArcTo(centre, radius1, abegin, aend, num_segments * 2); + + ImDrawListFlags save = window->DrawList->Flags; + window->DrawList->Flags &= ~ImDrawListFlags_AntiAliasedFill; + + window->DrawList->PathFillConvex(color_alpha(color, 1.f)); + + window->DrawList->AddCircleFilled(centre, radius2, color_alpha(fg, 1.f), num_segments); + + window->DrawList->Flags = save; + } + + inline void SpinnerTwinAng180(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f) + { + const float radius = ImMax(radius1, radius2); + SPINNER_HEADER(pos, size, centre, num_segments); + + num_segments *= 8; + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float aoffset = ImFmod((float)ImGui::GetTime(), PI_2); + const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; + const float angle_offset = PI_2_DIV(num_segments); + float ared_min = 0, ared = 0; + if (aoffset > IM_PI) + ared_min = aoffset - IM_PI; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments / 2 + 1; i++) + { + ared = start + (i * angle_offset); + + if (i * angle_offset < ared_min) + continue; + + if (i * angle_offset > bofsset) + break; + + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ared) * radius2, centre.y + ImSin(ared) * radius2)); + } + window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); + + window->DrawList->PathClear(); + for (size_t i = 0; i <= 2 * num_segments + 1; i++) + { + const float a = ared + ared_min + (i * angle_offset); + if (i * angle_offset < ared_min) + continue; + + if (i * angle_offset > bofsset) + break; + + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); + } + window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness); + } + + inline void SpinnerTwinAng360(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed1 = 2.8f, float speed2 = 2.5f, int mode = 0) + { + const float radius = ImMax(radius1, radius2); + SPINNER_HEADER(pos, size, centre, num_segments); + + num_segments *= 4; + float start1 = ImFmod((float)ImGui::GetTime() * speed1, PI_2); + float start2 = ImFmod((float)ImGui::GetTime() * speed2, PI_2); + const float aoffset = ImFmod((float)ImGui::GetTime(), 2.f * IM_PI); + const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; + const float angle_offset = PI_2 / num_segments; + float ared_min = 0, ared = 0; + if (aoffset > IM_PI) + ared_min = aoffset - IM_PI; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments + 1; i++) { + ared = ( mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start1 + 0 * PI_DIV(2), PI_2))) : start1) + (i * angle_offset); + if (i * angle_offset < ared_min * 2) continue; + if (i * angle_offset > bofsset * 2.f) break; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ared) * radius2, centre.y + ImSin(ared) * radius2)); + } + window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments + 1; i++) { + ared = (mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start2 + 1 * PI_DIV(2), PI_2))) : start2) + (i * angle_offset); + if (i * angle_offset < ared_min * 2) continue; + if (i * angle_offset > bofsset * 2.f) break; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(-ared) * radius1, centre.y + ImSin(-ared) * radius1)); + } + window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness); + } + + inline void SpinnerIncDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, PI_DIV(dots)); + start -= astart; + dots = ImMin<size_t>(dots, 32); + + for (size_t i = 0; i <= dots; i++) + { + float a = start + (i * PI_DIV(dots - 1)); + ImColor c = color_alpha(color, ImMax(0.1f, i / (float)dots)); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8); + } + } + + inline void SpinnerIncFullDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + dots = ImMin<size_t>(dots, 32); + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, IM_PI / dots); + start -= astart; + const float bg_angle_offset = IM_PI / dots; + + for (size_t i = 0; i < dots * 2; i++) + { + float a = start + (i * bg_angle_offset); + ImColor c = color_alpha(color, 0.1f); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8); + } + + for (size_t i = 0; i < dots; i++) + { + float a = start + (i * bg_angle_offset); + ImColor c = color_alpha(color, ImMax(0.1f, i / (float)dots)); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8); + } + } + + inline void SpinnerFadeBars(const char *label, float w, const ImColor &color = white, float speed = 2.8f, size_t bars = 3, bool scale = false) + { + float radius = (w * 0.5f) * bars; + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiContext &g = *GImGui; + const ImGuiStyle &style = g.Style; + const float nextItemKoeff = 1.5f; + const float yOffsetKoeftt = 0.8f; + const float heightSpeed = 0.8f; + const float start = (float)ImGui::GetTime() * speed; + + const float offset = IM_PI / bars; + for (size_t i = 0; i < bars; i++) + { + float a = start + (IM_PI - i * offset); + ImColor c = color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))); + float h = (scale ? (0.6f + 0.4f * c.Value.w) : 1.f) * size.y / 2; + window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt), + ImVec2(pos.x + style.FramePadding.x + i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), c); + } + } + + inline void SpinnerFadeTris(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t dim = 2, bool scale = false) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiContext &g = *GImGui; + const ImGuiStyle &style = g.Style; + const float nextItemKoeff = 1.5f; + const float yOffsetKoeftt = 0.8f; + const float heightSpeed = 0.8f; + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + + std::vector<ImVec2> points; + auto pushPoints = [] (std::vector<ImVec2> &pp, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3) { pp.push_back(p1); pp.push_back(p2); pp.push_back(p3); }; + auto hsumPoints = [] (const ImVec2 &p1, const ImVec2 &p2) { return ImVec2((p1.x + p2.x) / 2.f, (p1.y + p2.y) / 2.f); }; + + auto splitTriangle = [&] (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int numDivisions) { + pushPoints(points, p1, p2, p3); + + for (int i = 0; i < numDivisions; i++) { + std::vector<ImVec2> newPoints; + for (int j = 0; j < points.size() - 2; j += 3) { + ImVec2 p1 = points[j]; + ImVec2 p2 = points[j + 1]; + ImVec2 p3 = points[j + 2]; + + ImVec2 p4((p1.x + p2.x) / 2, (p1.y + p2.y) / 2); + ImVec2 p5((p2.x + p3.x) / 2, (p2.y + p3.y) / 2); + ImVec2 p6((p3.x + p1.x) / 2, (p3.y + p1.y) / 2); + + pushPoints(newPoints, p1, p4, p6); + pushPoints(newPoints, p4, p5, p6); + pushPoints(newPoints, p4, p2, p5); + pushPoints(newPoints, p6, p5, p3); + } + points = newPoints; + } + + return points; + }; + + auto calculateAngle = [] (ImVec2 v1, ImVec2 v2, const ImVec2 c) { + v1.x -= c.x; v1.y -= c.y; v2.x -= c.x; v2.y -= c.y; + float dotProduct = v1.x * v2.x + v1.y * v2.y; + float magnitudeV1 = ImSqrt(v1.x * v1.x + v1.y * v1.y); + float magnitudeV2 = ImSqrt(v2.x * v2.x + v2.y * v2.y); + float angleInRadians = ImAcos(dotProduct / (magnitudeV1 * magnitudeV2)); + float crossProduct = v1.x * v2.y - v2.x * v1.y; + float signedAngle = std::copysign(angleInRadians, crossProduct); + return fmod(signedAngle + PI_2, PI_2); + }; + + const float offset = IM_PI / dim; + ImVec2 p1 = ImVec2(centre.x + ImSin(0) * radius, centre.y + ImCos(0) * radius); + ImVec2 p2 = ImVec2(centre.x + ImSin(PI_DIV(3) * 2) * radius, centre.y + ImCos(PI_DIV(3) * 2) * radius); + ImVec2 p3 = ImVec2(centre.x + ImSin(PI_DIV(3) * 4) * radius, centre.y + ImCos(PI_DIV(3) * 4) * radius); + std::vector<ImVec2> subdividedPoints = splitTriangle(p1, p2, p3, dim); + for (size_t i = 0; i < subdividedPoints.size(); i+=3) { + ImVec2 trisCenter = hsumPoints(hsumPoints(subdividedPoints[i], subdividedPoints[i + 1]), subdividedPoints[i + 2]); + const float angle = calculateAngle(p1, trisCenter, centre); + ImColor c = color_alpha(color, 1.f - ImMax(0.1f, ImFmod(start + angle, PI_2) / PI_2)); + window->DrawList->AddTriangleFilled(subdividedPoints[i], subdividedPoints[i+1], subdividedPoints[i+2], c); + } + } + + inline void SpinnerBarsRotateFade(const char *label, float rmin, float rmax , float thickness, const ImColor &color = white, float speed = 2.8f, size_t bars = 6) + { + float radius = rmax; + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, IM_PI / bars); + start -= astart; + const float bg_angle_offset = IM_PI / bars; + bars = ImMin<size_t>(bars, 32); + + for (size_t i = 0; i <= bars; i++) + { + float a = start + (i * bg_angle_offset); + ImColor c = color_alpha(color, ImMax(0.1f, i / (float)bars)); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), c, thickness); + } + } + + inline void SpinnerBarsScaleMiddle(const char *label, float w, const ImColor &color = white, float speed = 2.8f, size_t bars = 3) + { + float radius = (w) * bars; + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiContext &g = *GImGui; + const ImGuiStyle &style = g.Style; + const float nextItemKoeff = 1.5f; + const float yOffsetKoeftt = 0.8f; + const float heightSpeed = 0.8f; + float start = (float)ImGui::GetTime() * speed; + const float offset = IM_PI / bars; + + for (size_t i = 0; i < bars; i++) + { + float a = start + (IM_PI - i * offset); + float h = (0.4f + 0.6f * ImMax(0.1f, ImSin(a * heightSpeed))) * (size.y / 2); + window->DrawList->AddRectFilled(ImVec2(centre.x + style.FramePadding.x + i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt), + ImVec2(centre.x + style.FramePadding.x + i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), color_alpha(color, 1.f)); + if (i == 0) + continue; + + window->DrawList->AddRectFilled(ImVec2(centre.x + style.FramePadding.x - i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt), + ImVec2(centre.x + style.FramePadding.x - i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), color_alpha(color, 1.f)); + } + } + + inline void SpinnerAngTwin(const char *label, float radius1, float radius2, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, float angle = IM_PI, size_t arcs = 1, int mode = 0) + { + float radius = ImMax(radius1, radius2); + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = (float)ImGui::GetTime()* speed; + const float bg_angle_offset = PI_2 / num_segments; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments; i++) { + const float a = start + (i * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); + } + window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); + + const float angle_offset = angle / num_segments; + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { + window->DrawList->PathClear(); + float arc_start = 2 * IM_PI / arcs; + float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start; + for (size_t i = 0; i < num_segments; i++) { + const float a = b + arc_start * arc_num + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + } + } + + inline void SpinnerArcRotation(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { + window->DrawList->PathClear(); + ImColor c = color_alpha(color, ImMax(0.1f, arc_num / (float)arcs)); + float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start; + for (size_t i = 0; i <= num_segments; i++) { + const float a = b + arc_angle * arc_num + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + window->DrawList->PathStroke(c, false, thickness); + } + } + + inline void SpinnerArcFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f); + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments + 1; i++) + { + const float a = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + const float a = arc_angle * arc_num; + ImColor c = color; + if (start < PI_2) { + c.Value.w = 0.f; + if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } + else if (start < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.05f, 1.f - c.Value.w); + } else { + const float startk = start - PI_2; + c.Value.w = 0.f; + if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } + else if (startk < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.05f, c.Value.w); + } + + window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness); + } + } + + inline void SpinnerSimpleArcFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 4.f); + const float arc_angle = PI_2 / (float)4; + const float angle_offset = arc_angle / num_segments; + + auto draw_segment = [&] (int arc_num, float delta, auto c, float k, float t) { + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments + 1; i++) { + const float a = t * start + arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4 + delta; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius * k, centre.y + ImSin(a) * radius * k)); + } + window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness); + }; + + for (size_t arc_num = 0; arc_num < 2; ++arc_num) { + const float a = arc_angle * arc_num; + ImColor c = color; + if (start < PI_2) { + c.Value.w = 0.f; + if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } + else if (start < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.05f, 1.f - c.Value.w); + } else { + const float startk = start - PI_2; + c.Value.w = 0.f; + if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } + else if (startk < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.05f, c.Value.w); + } + + draw_segment(arc_num, 0.f, c, 1.f + arc_num * 0.3f, arc_num > 0 ? -1 : 1); + draw_segment(arc_num, IM_PI, c, 1.f + arc_num * 0.3f, arc_num > 0 ? -1 : 1); + } + } + + inline void SpinnerSquareStrokeFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 4.f); + const float arc_angle = PI_DIV_2; + const float ht = thickness / 2.f; + + for (size_t arc_num = 0; arc_num < 4; ++arc_num) + { + float a = arc_angle * arc_num; + ImColor c = color_alpha(color, 1.f); + if (start < PI_2) { + c.Value.w = (start > a && start < (a + arc_angle)) + ? 1.f - (start - a) / (float)arc_angle + : (start < a ? 1.f : 0.f); + c.Value.w = ImMax(0.05f, 1.f - c.Value.w); + } else { + const float startk = start - PI_2; + c.Value.w = (startk > a && startk < (a + arc_angle)) + ? 1.f - (startk - a) / (float)arc_angle + : (startk < a ? 1.f : 0.f); + c.Value.w = ImMax(0.05f, c.Value.w); + } + a -= PI_DIV_4; + const float r = radius * 1.4f; + const bool right = ImSin(a) > 0; + const bool top = ImCos(a) < 0; + ImVec2 p1(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r); + ImVec2 p2(centre.x + ImCos(a - PI_DIV_2) * r, centre.y + ImSin(a - PI_DIV_2) * r); + switch (arc_num) { + case 0: p1.x -= ht; p2.x -= ht; break; + case 1: p1.y -= ht; p2.y -= ht; break; + case 2: p1.x += ht; p2.x += ht; break; + case 3: p1.y += ht; p2.y += ht; break; + } + window->DrawList->AddLine(p1, p2, color_alpha(c, 1.f), thickness); + } + } + + inline void SpinnerAsciiSymbolPoints(const char *label, const char* text, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + if (!text || !*text) + return; + + const float start = ImFmod((float)ImGui::GetTime() * speed, (float)strlen(text)); + const ImFontGlyph* glyph = ImGui::GetCurrentContext()->Font->FindGlyph(text[(int)start]); + + ImVec2 pp(centre.x - radius, centre.y - radius); + ImFontAtlas* atlas = ImGui::GetIO().Fonts; + unsigned char* bitmap; + int out_width, out_height; + atlas->GetTexDataAsAlpha8(&bitmap, &out_width, &out_height); + + const int U1 = (int)(glyph->U1 * out_width); + const int U0 = (int)(glyph->U0 * out_width); + const int V1 = (int)(glyph->V1 * out_height); + const int V0 = (int)(glyph->V0 * out_height); + const float px = size.x / (U1 - U0); + const float py = size.y / (V1 - V0); + + for (int x = U0, ppx = 0; x < U1; x++, ppx++) { + for (int y = V0, ppy = 0; y < V1; y++, ppy++) { + ImVec2 point(pp.x + (ppx * px), pp.y + (ppy * py)); + const unsigned char alpha = bitmap[out_width * y + x]; + window->DrawList->AddCircleFilled(point, thickness * 1.5f, color_alpha({.5f,.5f,.5f,.5f}, alpha / 255.f)); + window->DrawList->AddCircleFilled(point, thickness, color_alpha(color, alpha / 255.f)); + } + } + } + + inline void SpinnerTextFading(const char *label, const char* text, float radius, float fsize, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + if (!text || !*text) + return; + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const char *last_symbol = ImGui::FindRenderedTextEnd(text); + const ImVec2 text_size = ImGui::CalcTextSize(text, last_symbol); + const ImFont* font = ImGui::GetCurrentContext()->Font; + + ImVec2 pp(centre.x - text_size.x / 2.f, centre.y - text_size.y / 2.f); + + const int text_len = last_symbol - text; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; text != last_symbol; ++text, ++i) { + const ImFontGlyph* glyph = ImGui::GetCurrentContext()->Font->FindGlyph(*text); + const float alpha = ImClamp(ImSin(-start + (i / (float)text_len * PI_DIV_2)), 0.f, 1.f); + ImColor c = ImColor::HSV(out_h + i * (1.f / text_len), out_s, out_v); + font->RenderChar(window->DrawList, fsize, pp, color_alpha(c, alpha), (ImWchar)*text); + pp.x += glyph->AdvanceX; + } + } + + inline void SpinnerSevenSegments(const char *label, const char* text, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + if (!text || !*text) + return; + + const float start = ImFmod((float)ImGui::GetTime() * speed, (float)strlen(text)); + + struct Segment { ImVec2 b, e; }; + const float q = 1.f, hq = q * 0.5f, xq = thickness / radius; + const Segment segments[] = {{ ImVec2{-hq, 0.0f}, ImVec2{hq, 0.0f} }, /*central*/ + { ImVec2{-hq - xq, 0.0f}, ImVec2{-hq - xq, -q} }, /*left up*/ + { ImVec2{-hq - xq, q}, ImVec2{-hq - xq, xq} }, /*left down*/ + { ImVec2{-hq, q}, ImVec2{hq, q} }, /*center up*/ + { ImVec2{hq + xq, q}, ImVec2{hq + xq, xq} }, /*right down*/ + { ImVec2{hq + xq, 0.0f}, ImVec2{hq + xq, -q} }, /*right up*/ + { ImVec2{-hq, -q}, ImVec2{hq, -q} } /*center down*/}; + + const int symbols[][8]{ + //segments + //g,f,e,d,c,b,a,sym + // NUMBERS + {0,1,1,1,1,1,1,0}, //ZERO + {0,0,0,0,1,1,0,1}, //ONE + {1,0,1,1,0,1,1,2}, //TWO + {1,0,0,1,1,1,1,3}, //THREE + {1,1,0,0,1,1,0,4}, //FOUR + {1,1,0,1,1,0,1,5}, //FIVE + {1,1,1,1,1,0,1,6}, //SIX + {0,0,0,0,1,1,1,7}, //SEVEN + {1,1,1,1,1,1,1,8}, //EIGHT + {1,1,0,1,1,1,1,9}, //NINE + // LETTERS + {1,1,1,0,1,1,1,'A'}, //LETTER A + {1,1,1,1,1,0,0,'B'}, //LETTER B + {0,1,1,1,0,0,1,'C'}, //LETTER C + {1,0,1,1,1,1,0,'D'}, //LETTER D + {1,1,1,1,0,0,1,'E'}, //LETTER E + {1,1,1,0,0,0,1,'F'}, //LETTER F + {0,1,1,1,1,0,1,'G'}, //LETTER G + {1,1,1,0,1,0,0,'H'}, //LETTER H + {0,1,1,0,0,0,0,'I'}, //LETTER I + {0,0,1,1,1,1,0,'J'}, //LETTER J + {1,1,1,0,1,0,1,'K'}, //LETTER K + {0,1,1,1,0,0,0,'L'}, //LETTER L + {0,0,1,0,1,0,1,'M'}, //LETTER M + {0,1,1,0,1,1,1,'N'}, //LETTER N + {0,1,1,1,1,1,1,'O'}, //LETTER O + {1,1,1,0,0,1,1,'P'}, //LETTER P + {1,1,0,0,1,1,1,'Q'}, //LETTER Q + {0,1,1,0,0,1,1,'R'}, //LETTER R + {1,1,0,1,1,0,1,'S'}, //LETTER S + {1,1,1,1,0,0,0,'T'}, //LETTER T + {0,1,1,1,1,1,0,'U'}, //LETTER U + {0,1,0,1,1,1,0,'V'}, //LETTER V + {0,1,0,1,0,1,0,'W'}, //LETTER W + {1,1,1,0,1,1,0,'X'}, //LETTER X + {1,1,0,1,1,1,0,'Y'}, //LETTER Y + {1,0,0,1,0,1,1,'Z'}, //LETTER Z + }; + + auto draw_segment = [&] (const Segment &s) { + ImVec2 p1(centre.x + radius * s.b.x, centre.y + radius * s.b.y); + ImVec2 p2(centre.x + radius * s.e.x, centre.y + radius * s.e.y); + + window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness); + }; + + auto draw_symbol = [&] (const int* sq) { + for (int i = 0; i < 7; ++i) + sq[i] ? draw_segment(segments[i]) : void(); + }; + char current_char = text[(int)start]; + if (isalpha(current_char)) { + draw_symbol(symbols[tolower(current_char) - 'a' + 10]); + } else if (isdigit(current_char)) { + draw_symbol(symbols[current_char - '0']); + } + } + + inline void SpinnerSquareStrokeFill(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float overt = 3.f; + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 + overt); + const float arc_angle = 2.f * PI_DIV_4; + const float ht = thickness / 2.f; + + const float r = radius * 1.4f; + ImVec2 pp(centre.x + ImCos(-IM_PI * 0.75f) * r, centre.y + ImSin(-IM_PI * 0.75f) * r); + if (start > PI_2) { + ImColor c = color; + const float delta = (start - PI_2) / overt; + if (delta < 0.5f) { + c.Value.w = 1.f - delta * 2.f; + window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(c, 1.f), thickness); + } else { + c.Value.w = (delta - 0.5f) * 2.f; + window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness); + } + } else { + window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness); + } + + if (start < PI_2) { + for (size_t arc_num = 0; arc_num < 4; ++arc_num) { + float a = arc_angle * arc_num; + float segment_progress = (start > a && start < (a + arc_angle)) + ? 1.f - (start - a) / (float)arc_angle + : (start < a ? 1.f : 0.f); + a -= PI_DIV_4; + segment_progress = 1.f - segment_progress; + ImVec2 p1(centre.x + ImCos(a - PI_DIV_2) * r, centre.y + ImSin(a - PI_DIV_2) * r); + ImVec2 p2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r); + switch (arc_num) { + case 0: p1.x += ht; p2.x -= ht; p2.x = p1.x + (p2.x - p1.x) * segment_progress; break; + case 1: p1.y -= ht; p2.y -= ht; p2.y = p1.y + (p2.y - p1.y) * segment_progress; break; + case 2: p1.x += ht; p2.x += ht; p2.x = p1.x + (p2.x - p1.x) * segment_progress; break; + case 3: p1.y += ht; p2.y -= ht; p2.y = p1.y + (p2.y - p1.y) * segment_progress; break; + } + window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness); + } + } + } + + inline void SpinnerSquareStrokeLoading(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 ); + const float arc_angle = 2.f * PI_DIV_4; + const float ht = thickness / 2.f; + + const float best_radius = radius * 1.4f; + const float delta = (start - PI_2) / 2.f; + for (size_t arc_num = 0; arc_num < 4; ++arc_num) { + float a = arc_angle * arc_num; + a -= PI_DIV_4; + ImVec2 pp(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); + window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness); + } + + const bool grow = start < IM_PI; + const float segment_progress = grow ? (start / IM_PI) : (1.f - (start - IM_PI) / IM_PI); + for (size_t arc_num = 0; arc_num < 4; ++arc_num) { + float a = arc_angle * arc_num; + a -= PI_DIV_4; + const bool right = ImSin(a) > 0; + const bool top = ImCos(a) < 0; + ImVec2 p1(centre.x + ImCos(a - PI_DIV_2) * best_radius, centre.y + ImSin(a - PI_DIV_2) * best_radius); + ImVec2 p2(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); + switch (arc_num) { + case 0: p1.x -= ht; p2.x += ht; + p1.x = grow ? p1.x : p1.x + (p2.x - p1.x) * (1.f - segment_progress); p2.x = grow ? p1.x + (p2.x - p1.x) * segment_progress : p2.x; break; + case 1: p1.y -= ht; p2.y += ht; + p1.y = grow ? p1.y : p1.y + (p2.y - p1.y) * (1.f - segment_progress); p2.y = grow ? p1.y + (p2.y - p1.y) * segment_progress : p2.y; break; + case 2: p1.x += ht; p2.x -= ht; + p1.x = grow ? p1.x : grow ? p1.x : p1.x + (p2.x - p1.x) * (1.f - segment_progress); p2.x = grow ? p1.x + (p2.x - p1.x) * segment_progress : p2.x; break; + case 3: p1.y += ht; p2.y -= ht; + p1.y = grow ? p1.y : p1.y + (p2.y - p1.y) * (1.f - segment_progress); p2.y = grow ? p1.y + (p2.y - p1.y) * segment_progress : p2.y; break; + } + window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness); + } + } + + inline void SpinnerSquareLoading(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 + PI_DIV_2 ); + const float arc_angle = PI_DIV_2; + const float ht = thickness / 2.f; + + const float best_radius = radius * 1.4f; + float a = arc_angle * 3 - PI_DIV_4 + (start > PI_2 ? start * 2.f : 0); + ImVec2 last_pos(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); + ImVec2 ppMin, ppMax; + for (size_t arc_num = 0; arc_num < 4; ++arc_num) { + a = arc_angle * arc_num - PI_DIV_4 + (start > PI_2 ? start * 2.f : 0); + ImVec2 pp(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); + window->DrawList->AddLine(last_pos, pp, color_alpha(color, 1.f), thickness); + last_pos = pp; + + if (start < PI_2) { + if (arc_num == 2) ppMin = ImVec2(centre.x + ImCos(a) * best_radius * 0.8f, centre.y + ImSin(a) * best_radius * 0.8f); + else if (arc_num == 0) ppMax = ImVec2(centre.x + ImCos(a) * best_radius * 0.8f, centre.y + ImSin(a) * best_radius * 0.8f); + } + } + + if (start < PI_2) { + ppMax.y = ppMin.y + (start / PI_2) * (ppMax.y - ppMin.y); + window->DrawList->AddRectFilled(ppMin, ppMax, color_alpha(color, 1.f), 0.f); + } + } + + inline void SpinnerFilledArcFade(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f); + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; + const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; + const float a = arc_angle * arc_num; + ImColor c = color; + float vradius = radius; + if (start < PI_2) { + c.Value.w = 0.f; + if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } + else if (start < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.f, 1.f - c.Value.w); + if (mode == 1) + vradius = radius * c.Value.w; + } + else + { + const float startk = start - PI_2; + c.Value.w = 0.f; + if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } + else if (startk < a) { c.Value.w = 1.f; } + if (mode == 1) + vradius = radius * c.Value.w; + } + + window->DrawList->PathClear(); + window->DrawList->PathLineTo(centre); + for (size_t i = 0; i <= num_segments + 1; i++) + { + const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * vradius, centre.y + ImSin(ar) * vradius)); + } + window->DrawList->PathFillConvex(color_alpha(c, 1.f)); + } + } + + inline void SpinnerPointsArcBounce(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t points = 4, int circles = 2, float rspeed = 0.f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f); + const float arc_angle = PI_2 / (float)points; + const float angle_offset = arc_angle / num_segments; + float dspeed = rspeed; + for (int c_num = 0; c_num < circles; c_num++) + { + float mr = radius * (1.f - (1.f / (circles + 2.f) * c_num)); + float adv_angle = IM_PI * c_num;// *(1.f + (0.1f * circles) * c_num); + for (size_t arc_num = 0; arc_num < points; ++arc_num) + { + const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; + const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; + const float a = arc_angle * arc_num; + ImColor c = color; + float vradius = mr; + if (start < PI_2) { + c.Value.w = 0.f; + if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } + else if (start < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.f, 1.f - c.Value.w); + vradius = mr * c.Value.w; + } + else + { + const float startk = start - PI_2; + c.Value.w = 0.f; + if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } + else if (startk < a) { c.Value.w = 1.f; } + vradius = mr * c.Value.w; + } + + const float ar = start * dspeed + adv_angle + arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(ar) * vradius, centre.y + ImSin(ar) * vradius), thickness, color_alpha(c, 1.f), 8); + } + dspeed += rspeed; + } + } + + inline void SpinnerFilledArcColor(const char *label, float radius, const ImColor &color = red, const ImColor &bg = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime()* speed, PI_2); + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + + window->DrawList->AddCircleFilled(centre, radius, color_alpha(bg, 1.f), num_segments * 2); + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + const float b = arc_angle * arc_num - PI_DIV_2; + const float e = arc_angle * arc_num + arc_angle - PI_DIV_2; + const float a = arc_angle * arc_num; + + ImColor c = color; + c.Value.w = 0.f; + if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } + else if (start < a) { c.Value.w = 1.f; } + c.Value.w = ImMax(0.f, 1.f - c.Value.w); + + window->DrawList->PathClear(); + window->DrawList->PathLineTo(centre); + for (size_t i = 0; i < num_segments + 1; i++) + { + const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius)); + } + window->DrawList->PathFillConvex(color_alpha(c, 1.f)); + } + } + + inline void SpinnerFilledArcRing(const char *label, float radius, float thickness, const ImColor &color = red, const ImColor &bg = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float pi_div_2 = PI_DIV_2; + const float pi_div_4 = PI_DIV_4; + const float pi_mul_2 = PI_2; + const float start = ImFmod((float)ImGui::GetTime() * speed, pi_mul_2 + pi_div_4); + const float arc_angle = pi_mul_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments + 1; i++) + { + const float ar_b = (i * (pi_mul_2 / num_segments)); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar_b) * radius, centre.y + ImSin(ar_b) * radius)); + } + window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); + + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + const float b = arc_angle * arc_num - pi_div_2; + const float e = arc_angle * arc_num + arc_angle - pi_div_2; + const float a = arc_angle * arc_num; + + float alpha = 0.f; + if (start > pi_mul_2) { alpha = (start - pi_mul_2) / pi_div_4; } + else if (start > a && start < (a + arc_angle)) { alpha = 1.f - (start - a) / (float)arc_angle; } + else if (start < a) { alpha = 1.f; } + + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments + 1; i++) + { + const float ar_b = arc_angle * arc_num + (i * angle_offset) - pi_div_2; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar_b) * radius, centre.y + ImSin(ar_b) * radius)); + } + window->DrawList->PathStroke(color_alpha(color, ImMax(0.f, 1.f - alpha)), false, thickness); + } + } + + inline void SpinnerArcWedges(const char *label, float radius, const ImColor &color = red, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + const float b = arc_angle * arc_num - PI_DIV_2; + const float e = arc_angle * arc_num + arc_angle - PI_DIV_2; + const float a = arc_angle * arc_num; + + window->DrawList->PathClear(); + window->DrawList->PathLineTo(centre); + for (size_t i = 0; i < num_segments + 1; i++) + { + const float start_a = ImFmod(start * (1.05f * (arc_num + 1)), PI_2); + const float ar = start_a + arc_angle * arc_num + (i * angle_offset) - PI_DIV_2; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius)); + } + window->DrawList->PathFillConvex(color_alpha(ImColor::HSV(out_h + (1.f / arcs) * arc_num, out_s, out_v, 0.7f), 1.f)); + } + } + + inline void SpinnerTwinBall(const char *label, float radius1, float radius2, float thickness, float b_thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 2) + { + float radius = ImMax(radius1, radius2); + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float bg_angle_offset = PI_2 / num_segments; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments; i++) + { + const float a = start + (i * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); + } + window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); + + for (size_t b_num = 0; b_num < balls; ++b_num) + { + float b_start = PI_2 / balls; + const float a = b_start * b_num + start; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2), b_thickness, color_alpha(ball, 1.f)); + } + } + + inline void SpinnerSolarBalls(const char *label, float radius, float thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2 / num_segments; + + for (int i = 0; i < balls; ++i) { + const float rb = (radius / balls) * 1.3f * (i + 1); + window->DrawList->AddCircle(centre, rb, color_alpha(bg, 1.f), num_segments, thickness * 0.3f); + } + + for (int i = 0; i < balls; ++i) { + const float rb = (radius / balls) * 1.3f * (i + 1); + const float a = start * (1.0f + 0.1f * i); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb), thickness, color_alpha(ball, 1.f)); + } + } + + inline void SpinnerSolarScaleBalls(const char *label, float radius, float thickness, const ImColor &ball = white, float speed = 2.8f, size_t balls = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 16.f); + const float bg_angle_offset = PI_2 / num_segments; + + for (int i = 0; i < balls; ++i) { + const float rb = (radius / balls) * 1.3f * (i + 1); + const float a = start * (1.0f + 0.1f * i); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb), ((thickness * 2.f) / balls) * i, color_alpha(ball, 1.f)); + } + } + + inline void SpinnerSolarArcs(const char *label, float radius, float thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const int half_segments = num_segments / 2; + + for (int i = 0; i < balls; ++i) + { + const float rb = (radius / balls) * 1.3f * (i + 1); + const float bg_angle_offset = IM_PI / half_segments; + const int mul = i % 2 ? -1 : 1; + window->DrawList->PathClear(); + for (size_t ii = 0; ii <= half_segments; ii++) + { + const float a = (ii * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb * mul)); + } + window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness * 0.8f); + } + + for (int i = 0; i < balls; ++i) + { + const float rb = (radius / balls) * 1.3f * (i + 1); + const float a = ImFmod(start * (1.0f + 0.1f * i), PI_2); + const int mul = i % 2 ? -1 : 1; + float y = ImSin(a) * rb; + if ((y > 0 && mul < 0) || (y < 0 && mul > 0)) y = -y; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + y), thickness, color_alpha(ball, 1.f)); + } + } + + inline void SpinnerMovingArcs(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImFmod(ImGui::GetTime() * speed, IM_PI * 2); + const int half_segments = num_segments / 2; + + for (int i = 0; i < arcs; ++i) { + const float rb = (radius / arcs) * 1.3f * (i + 1); + float a = damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + i * PI_DIV(arcs), PI_2))); + const float angle = ImMax(PI_DIV_2, (1.f - i/(float)arcs) * IM_PI); + circle([&] (int i) { + const float b = a + (i * angle / num_segments); + return ImVec2(ImCos(b) * rb, ImSin(b) * rb); + }, color_alpha(color, 1.f), thickness); + } + } + + inline void SpinnerRainbowCircle(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, float mode = 1) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + num_segments *= 2; + const float bg_angle_offset = IM_PI / num_segments; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + + for (int i = 0; i < arcs; ++i) + { + float max_angle = IM_PI - ImFmod(start /* * (1.0 + 0.1f * i) */, IM_PI + PI_DIV_2 + PI_DIV(8)); + max_angle = ImMin(IM_PI, max_angle + (PI_DIV_2 / arcs) * i); + const float rb = (radius / arcs) * 1.1f * (i + 1); + + ImColor c = ImColor::HSV(out_h + i * (0.8f / arcs), out_s, out_v); + const int draw_segments = ImMax<int>(0, (int)(max_angle / bg_angle_offset)); + + for (int j = 0; j < 2; j++) + { + const int mul = j % 2 ? -1 : 1; + const float py = (j % 2 ? -0.5f : 0.5f) * thickness; + const float alpha_start = (j % 2 ? 0 : IM_PI) * mode; + window->DrawList->PathClear(); + for (size_t ii = 0; ii <= draw_segments + 1; ii++) + { + const float a = (ii * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(IM_PI - alpha_start - a) * rb, centre.y + ImSin(a) * rb * mul + py)); + } + window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness * 0.8f); + } + } + } + + inline void SpinnerBounceBall(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int dots = 1, bool shadow = false) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID vtimeId = window->GetID("##vtime"); + const ImGuiID hmaxId = window->GetID("##hmax"); + + float vtime = storage->GetFloat(vtimeId, 0.f); + float hmax = storage->GetFloat(hmaxId, 1.f); + + vtime += 0.05f; + hmax += 0.01f; + + storage->SetFloat(vtimeId, vtime); + storage->SetFloat(hmaxId, hmax); + + constexpr float rkoeff[9] = {0.1f, 0.15f, 0.17f, 0.25f, 0.31f, 0.19f, 0.08f, 0.24f, 0.9f}; + const int iterations = shadow ? 4 : 1; + for (int j = 0; j < iterations; j++) { + ImColor c = color_alpha(color, 1.f - 0.15f * j); + for (int i = 0; i < dots; i++) { + float start = ImFmod((float)ImGui::GetTime() * speed * (1 + rkoeff[i % 9]) - (IM_PI / 12.f) * j, IM_PI); + float sign = ((i % 2 == 0) ? 1.f : -1.f); + float offset = (i == 0) ? 0.f : (floorf((i+1) / 2.f + 0.1f) * sign * 2.f * thickness); + float maxht = damped_gravity(ImSin(ImFmod(hmax, IM_PI))) * radius; + window->DrawList->AddCircleFilled(ImVec2(centre.x + offset, centre.y + radius - ImSin(start) * 2.f * maxht), thickness, c, 8); + } + } + } + + inline void SpinnerPulsarBall(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, bool shadow = false, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImGuiStorage* storage = window->DC.StateStorage; + + const int iterations = shadow ? 4 : 1; + for (int j = 0; j < iterations; j++) { + ImColor c = color_alpha(color, 1.f - 0.15f * j); + float start = ImFmod((float)ImGui::GetTime() * speed - (IM_PI / 12.f) * j, IM_PI); + float maxht = damped_gravity(ImSin(ImFmod(start, IM_PI))) * (radius * 0.6f); + window->DrawList->AddCircleFilled(ImVec2(centre.x, centre.y), maxht, c, num_segments); + } + + const float angle_offset = PI_DIV_2 / num_segments; + const int arcs = 2; + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { + window->DrawList->PathClear(); + float arc_start = 2 * IM_PI / arcs; + float start = ImFmod((float)ImGui::GetTime() * speed - (IM_PI * arc_num), IM_PI); + float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start; + float maxht = (damped_gravity(ImSin(ImFmod(start, IM_PI))) * 0.3f + 0.7f) * radius; + for (size_t i = 0; i < num_segments; i++) { + const float a = b + arc_start * arc_num + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * maxht, centre.y + ImSin(a) * maxht)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + } + } + + inline void SpinnerIncScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, IM_PI / dots); + start -= astart; + const float bg_angle_offset = IM_PI / dots; + dots = ImMin(dots, (size_t)32); + + for (size_t i = 0; i <= dots; i++) + { + float a = start + (i * bg_angle_offset); + float th = thickness * ImMax(0.1f, i / (float)dots); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), th, color_alpha(color, 1.f), 8); + } + } + + inline void SpinnerSomeScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, IM_PI / dots); + start -= astart; + const float bg_angle_offset = IM_PI / dots; + dots = ImMin(dots, (size_t)32); + + for (size_t j = 0; j < 4; j++) + { + float r = radius * (1.f - (0.15f * j)); + for (size_t i = 0; i <= dots; i++) + { + float a = start * (mode ? (1.f + j * 0.05f) : 1.f) + (i * bg_angle_offset); + float th = thickness * ImMax(0.1f, i / (float)dots); + float thh = th * (1.f - (0.2f * j)); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thh, color_alpha(color, 1.f), 8); + } + } + } + + inline void SpinnerAngTriple(const char *label, float radius1, float radius2, float radius3, float thickness, const ImColor &c1 = white, const ImColor &c2 = half_white, const ImColor &c3 = white, float speed = 2.8f, float angle = IM_PI) + { + float radius = ImMax(ImMax(radius1, radius2), radius3); + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start1 = (float)ImGui::GetTime() * speed; + const float angle_offset = angle / num_segments; + + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments; i++) + { + const float a = start1 + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); + } + window->DrawList->PathStroke(color_alpha(c1, 1.f), false, thickness); + + float start2 = (float)ImGui::GetTime() * 1.2f * speed; + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments; i++) + { + const float a = start2 + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(-a) * radius2, centre.y + ImSin(-a) * radius2)); + } + window->DrawList->PathStroke(color_alpha(c2, 1.f), false, thickness); + + float start3 = (float)ImGui::GetTime() * 0.9f * speed; + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments; i++) + { + const float a = start3 + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius3, centre.y + ImSin(a) * radius3)); + } + window->DrawList->PathStroke(color_alpha(c3, 1.f), false, thickness); + } + + inline void SpinnerAngEclipse(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, float angle = IM_PI) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float angle_offset = angle / num_segments; + const float th = thickness / num_segments; + + for (size_t i = 0; i < num_segments; i++) + { + const float a = start + (i * angle_offset); + const float a1 = start + ((i+1) * angle_offset); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), + ImVec2(centre.x + ImCos(a1) * radius, centre.y + ImSin(a1) * radius), + color_alpha(color, 1.f), + th * i); + } + } + + inline void SpinnerIngYang(const char *label, float radius, float thickness, bool reverse, float yang_detlta_r, const ImColor &colorI = white, const ImColor &colorY = white, float speed = 2.8f, float angle = IM_PI * 0.7f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float startI = (float)ImGui::GetTime() * speed; + const float startY = (float)ImGui::GetTime() * (speed + (yang_detlta_r > 0.f ? ImClamp(yang_detlta_r * 0.5f, 0.5f, 2.f) : 0.f)); + const float angle_offset = angle / num_segments; + const float th = thickness / num_segments; + + for (int i = 0; i < num_segments; i++) + { + const float a = startI + (i * angle_offset); + const float a1 = startI + ((i + 1) * angle_offset); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), + ImVec2(centre.x + ImCos(a1) * radius, centre.y + ImSin(a1) * radius), + color_alpha(colorI, 1.f), + th * i); + } + const float ai_end = startI + (num_segments * angle_offset); + ImVec2 circle_i_center{centre.x + ImCos(ai_end) * radius, centre.y + ImSin(ai_end) * radius}; + window->DrawList->AddCircleFilled(circle_i_center, thickness / 2.f, color_alpha(colorI, 1.f), num_segments); + + const float rv = reverse ? -1.f : 1.f; + const float yang_radius = (radius - yang_detlta_r); + for (int i = 0; i < num_segments; i++) + { + const float a = startY + IM_PI + (i * angle_offset); + const float a1 = startY + IM_PI + ((i+1) * angle_offset); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a * rv) * yang_radius, centre.y + ImSin(a * rv) * yang_radius), + ImVec2(centre.x + ImCos(a1 * rv) * yang_radius, centre.y + ImSin(a1 * rv) * yang_radius), + color_alpha(colorY, 1.f), + th * i); + } + const float ay_end = startY + IM_PI + (num_segments * angle_offset); + ImVec2 circle_y_center{centre.x + ImCos(ay_end * rv) * yang_radius, centre.y + ImSin(ay_end * rv) * yang_radius}; + window->DrawList->AddCircleFilled(circle_y_center, thickness / 2.f, color_alpha(colorY, 1.f), num_segments); + } + + + inline void SpinnerGooeyBalls(const char *label, float radius, const ImColor &color, float speed, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); + start = mode ? damped_spring(1, 10.f, 1.0f, ImSin(start), 1, 0) : start; + const float radius1 = (0.4f + 0.3f * ImSin(start)) * radius; + const float radius2 = radius - radius1; + + window->DrawList->AddCircleFilled(ImVec2(centre.x - radius + radius1, centre.y), radius1, color_alpha(color, 1.f), num_segments); + window->DrawList->AddCircleFilled(ImVec2(centre.x - radius + radius1 * 1.2f + radius2, centre.y), radius2, color_alpha(color, 1.f), num_segments); + } + + inline void SpinnerDotsLoading(const char *label, float radius, float thickness, const ImColor &color, const ImColor &bg, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); + const float radius1 = (2.f * ImSin(start)) * radius; + + float startb = ImFmod(start, PI_DIV_2); + float lenb = startb < PI_DIV_2 ? ImAbs((0.5f * ImSin(start * 2)) * radius) : radius * 0.5f; + float radius2 = radius * 0.25f; + + float deltae = thickness - ImMin(thickness, ImMax<float>(0, (2.f * radius - radius1 + thickness + lenb) * 0.25f)); + float deltag = ImMin(thickness, ImAbs(centre.x - radius + radius1 + thickness + lenb - centre.x - radius) * 0.25f); + window->DrawList->AddCircleFilled(ImVec2(centre.x - radius, centre.y), radius2 + deltag, color_alpha(bg, 1.f), num_segments); + window->DrawList->AddCircleFilled(ImVec2(centre.x + radius + thickness, centre.y), radius2 + deltae, color_alpha(bg, 1.f), num_segments); + + window->DrawList->AddRectFilled(ImVec2(centre.x - radius + radius1 - thickness - lenb, centre.y - thickness), ImVec2(centre.x - radius + radius1 + thickness + lenb, centre.y + thickness), color_alpha(color, 1.f), thickness); + } + + inline void SpinnerRotateGooeyBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime(), IM_PI); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = (0.2f + 0.3f * ImSin(start)) * radius; + const float angle_offset = PI_2 / balls; + + for (int i = 0; i <= balls; i++) + { + const float a = rstart + (i * angle_offset); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(color, 1.f), num_segments); + } + } + + inline void SpinnerHerbertBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime(), IM_PI); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = 0.3f * radius; + const float radius2 = 0.8f * radius; + const float angle_offset = PI_2 / balls; + + for (int i = 0; i < balls; i++) + { + const float a = rstart + (i * angle_offset); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(color, 1.f), num_segments); + } + + for (int i = 0; i < balls * 2; i++) + { + const float a = -rstart + (i * angle_offset / 2.f); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2), thickness, color_alpha(color, 1.f), num_segments); + } + } + + inline void SpinnerHerbertBalls3D(const char *label, float radius, float thickness, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime(), IM_PI); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = 0.3f * radius; + const float radius2 = 0.8f * radius; + const int balls = 2; + const float angle_offset = PI_2 / balls; + + ImVec2 frontpos, backpos; + for (int i = 0; i < balls; i++) + { + const float a = rstart + (i * angle_offset); + const float t = (i == 1 ? 0.7f : 1.f) * thickness; + const ImVec2 pos = ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1); + window->DrawList->AddCircleFilled(pos, t, color_alpha(color, 1.f), num_segments); + if (i == 0) frontpos = pos; else backpos = pos; + } + + ImVec2 lastpos; + for (int i = 0; i <= balls * 2; i++) + { + const float a = -rstart + (i * angle_offset / 2.f); + const ImVec2 pos = ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2); + float t = sqrt(pow(pos.x - frontpos.x, 2) + pow(pos.y - frontpos.y, 2)) / (radius * 1.f) * thickness; + window->DrawList->AddCircleFilled(pos, t, color_alpha(color, 1.f), num_segments); + window->DrawList->AddLine(pos, backpos, color_alpha(color, 0.5f), ImMax(thickness / 2.f, 1.f)); + if (i > 0) { + window->DrawList->AddLine(pos, lastpos, color_alpha(color, 1.f), ImMax(thickness / 2.f, 1.f)); + } + window->DrawList->AddLine(pos, frontpos, color_alpha(color, 1.f), ImMax(thickness / 2.f, 1.f)); + lastpos = pos; + } + } + + inline void SpinnerRotateTriangles(const char *label, float radius, float thickness, const ImColor &color, float speed, int tris) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime(), IM_PI); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = radius / 2.5f + thickness; + const float angle_offset = PI_2 / tris; + + for (int i = 0; i <= tris; i++) + { + const float a = rstart + (i * angle_offset); + ImVec2 tri_centre(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1); + ImVec2 p1(tri_centre.x + ImCos(-a) * radius1, tri_centre.y + ImSin(-a) * radius1); + ImVec2 p2(tri_centre.x + ImCos(-a + PI_2 / 3.f) * radius1, tri_centre.y + ImSin(-a + PI_2 / 3.f) * radius1); + ImVec2 p3(tri_centre.x + ImCos(-a - PI_2 / 3.f) * radius1, tri_centre.y + ImSin(-a - PI_2 / 3.f) * radius1); + ImVec2 points[] = {p1, p2, p3}; + window->DrawList->AddConvexPolyFilled(points, 3, color_alpha(color, 1.f)); + } + } + + inline void SpinnerRotateShapes(const char *label, float radius, float thickness, const ImColor &color, float speed, int shapes, int pnt) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime(), IM_PI); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = radius / 2.5f + thickness; + const float angle_offset = PI_2 / shapes; + + std::vector<ImVec2> points(pnt); + const float begin_a = -IM_PI / ((pnt % 2 == 0) ? pnt : (pnt - 1)); + for (int i = 0; i <= shapes; i++) + { + const float a = rstart + (i * angle_offset); + ImVec2 tri_centre(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1); + for (int pi = 0; pi < pnt; ++pi) { + points[pi] = {tri_centre.x + ImCos(begin_a + pi * PI_2 / pnt) * radius1, tri_centre.y + ImSin(begin_a + pi * PI_2 / pnt) * radius1}; + } + window->DrawList->AddConvexPolyFilled(points.data(), pnt, color_alpha(color, 1.f)); + } + } + + inline void SpinnerSinSquares(const char *label, float radius, float thickness, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime(), IM_PI); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = radius / 2.5f + thickness; + const float angle_offset = PI_DIV_2; + + std::vector<ImVec2> points(4); + for (int i = 0; i <= 4; i++) + { + const float a = rstart + (i * angle_offset); + const float begin_a = a - PI_DIV_2; + const float roff = ImMax(ImSin(start) - 0.5f, 0.f) * (radius * 0.4f); + ImVec2 tri_centre(centre.x + ImCos(a) * (radius1 + roff), centre.y + ImSin(a) * (radius1 + roff)); + for (int pi = 0; pi < 4; ++pi) { + points[pi] = {tri_centre.x + ImCos(begin_a+ pi * PI_DIV_2) * radius1, tri_centre.y + ImSin(begin_a + pi * PI_DIV_2) * radius1}; + } + window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(color, 1.f)); + } + } + + inline void SpinnerMoonLine(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = red, float speed = 2.8f, float angle = IM_PI) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float angle_offset = (angle * 0.5f) / num_segments; + const float th = thickness / num_segments; + + window->DrawList->AddCircleFilled(centre, radius, bg, num_segments); + + auto draw_gradient = [&] (const std::function<float (int)>& b, const std::function<float (int)>& e, const std::function<float (int)>& th) { + for (int i = 0; i < num_segments; i++) + { + window->DrawList->AddLine(ImVec2(centre.x + ImCos(start + b(i)) * radius, centre.y + ImSin(start + b(i)) * radius), + ImVec2(centre.x + ImCos(start + e(i)) * radius, centre.y + ImSin(start + e(i)) * radius), + color_alpha(color, 1.f), + th(i)); + } + + }; + + draw_gradient([&] (int i) { return (num_segments + i) * angle_offset; }, + [&] (int i) { return (num_segments + i + 1) * angle_offset; }, + [&] (int i) { return thickness - th * i; }); + + draw_gradient([&] (int i) { return (i) * angle_offset; }, + [&] (int i) { return (i + 1) * angle_offset; }, + [&] (int i) { return th * i; }); + + draw_gradient([&] (int i) { return (num_segments + i) * angle_offset; }, + [&] (int i) { return (num_segments + i + 1) * angle_offset; }, + [&] (int i) { return thickness - th * i; }); + + const float b_angle_offset = (PI_2 - angle) / num_segments; + draw_gradient([&] (int i) { return num_segments * angle_offset * 2.f + (i * b_angle_offset); }, + [&] (int i) { return num_segments * angle_offset * 2.f + ((i + 1) * b_angle_offset); }, + [] (int) { return 1.f; }); + } + + inline void SpinnerCircleDrop(const char *label, float radius, float thickness, float thickness_drop, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, float angle = IM_PI) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_angle_offset = PI_2 / num_segments; + const float angle_offset = angle / num_segments; + const float th = thickness_drop / num_segments; + const float drop_radius_th = thickness_drop / num_segments; + + for (int i = 0; i < num_segments; i++) + { + const float a = start + (i * angle_offset); + const float a1 = start + ((i + 1) * angle_offset); + const float s_drop_radius = radius - thickness / 2.f - (drop_radius_th * i); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * s_drop_radius, centre.y + ImSin(a) * s_drop_radius), + ImVec2(centre.x + ImCos(a1) * s_drop_radius, centre.y + ImSin(a1) * s_drop_radius), + color_alpha(color, 1.f), + th * 2.f * i); + } + const float ai_end = start + (num_segments * angle_offset); + const float f_drop_radius = radius - thickness / 2.f - thickness_drop; + ImVec2 circle_i_center{centre.x + ImCos(ai_end) * f_drop_radius, centre.y + ImSin(ai_end) * f_drop_radius}; + window->DrawList->AddCircleFilled(circle_i_center, thickness_drop, color_alpha(color, 1.f), num_segments); + + window->DrawList->PathClear(); + for (int i = 0; i <= num_segments; i++) + { + const float a = (i * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); + } + + inline void SpinnerSurroundedIndicator(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; + window->DrawList->AddCircleFilled(centre, thickness, color_alpha(bg, 1.f), num_segments); + window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), num_segments); + + auto PathArc = [&] (const ImColor& c, float th) { + window->DrawList->PathClear(); + const float bg_angle_offset = PI_2 / num_segments; + for (int i = 0; i <= num_segments; i++) + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(i * bg_angle_offset) * radius, centre.y + ImSin(i * bg_angle_offset) * radius)); + window->DrawList->PathStroke(color_alpha(c, 1.f), false, th); + }; + + lerp_koeff = (ImSin((float)ImGui::GetTime() * speed * 1.6f) + 1.f) * 0.5f; + PathArc(bg, thickness); + PathArc(color_alpha(color, 1.f - ImMax(0.1f, ImMin(lerp_koeff, 1.f))), thickness); + } + + inline void SpinnerWifiIndicator(const char *label, float radius, float thickness, const ImColor &color = red, const ImColor &bg = half_white, float speed = 2.8f, float cangle = 0.f, int dots = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; + float start_ang = -cangle - PI_DIV_4 - PI_DIV_2; + ImVec2 pc(centre.x + ImSin(cangle) * radius, centre.y + ImCos(cangle) * radius); + window->DrawList->AddCircleFilled(pc, thickness, bg, num_segments); + window->DrawList->AddCircleFilled(pc, thickness, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), num_segments); + + auto PathArc = [&] (float as, const ImColor& c, float th, float r) { + window->DrawList->PathClear(); + const float bg_angle_offset = PI_DIV(2) / num_segments; + for (int i = 0; i <= num_segments; i++) + window->DrawList->PathLineTo(ImVec2(pc.x + ImCos(as + i * bg_angle_offset) * r, pc.y + ImSin(as + i * bg_angle_offset) * r)); + window->DrawList->PathStroke(color_alpha(c, 1.f), false, th); + }; + + const float interval = (size.x * 0.7f) / dots; + for (int i = 0; i < dots; ++i) { + float r = 1.5f * (i + 1) * interval; + lerp_koeff = (ImSin((float)ImGui::GetTime() * speed - (i+1) * (IM_PI / dots)) + 1.f) * 0.5f; + PathArc(start_ang, bg, thickness, r); + PathArc(start_ang, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), thickness, r); + } + } + + inline void SpinnerTrianglesSelector(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; + ImColor c = color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))); + float dr = radius - thickness - 3; + window->DrawList->AddCircleFilled(centre, dr, bg, num_segments); + window->DrawList->AddCircleFilled(centre, dr, c, num_segments); + + // Render + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, PI_2 / bars); + start -= astart; + const float angle_offset = PI_2 / bars; + const float angle_offset_t = angle_offset * 0.3f; + bars = ImMin<size_t>(bars, 32); + + const float rmin = radius - thickness; + auto get_points = [&] (float left, float right) -> std::array<ImVec2, 4> { + return { + ImVec2(centre.x + ImCos(left) * rmin, centre.y + ImSin(left) * rmin), + ImVec2(centre.x + ImCos(left) * radius, centre.y + ImSin(left) * radius), + ImVec2(centre.x + ImCos(right) * radius, centre.y + ImSin(right) * radius), + ImVec2(centre.x + ImCos(right) * rmin, centre.y + ImSin(right) * rmin) + }; + }; + + auto draw_sectors = [&] (float s, const std::function<ImU32 (size_t)>& color_func) { + for (size_t i = 0; i <= bars; i++) { + float left = s + (i * angle_offset) - angle_offset_t; + float right = s + (i * angle_offset) + angle_offset_t; + auto points = get_points(left, right); + window->DrawList->AddConvexPolyFilled(points.data(), 4, color_func(i)); + } + }; + + draw_sectors(0, [&] (size_t) { return color_alpha(bg, 0.1f); }); + draw_sectors(start, [&] (size_t i) { return color_alpha(bg, (i / (float)bars) - 0.5f); }); + } + + using LeafColor = ImColor (int); + inline void SpinnerCamera(const char *label, float radius, float thickness, LeafColor *leaf_color, float speed = 2.8f, size_t bars = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float angle_offset = PI_2 / bars; + const float angle_offset_t = angle_offset * 0.3f; + bars = ImMin<size_t>(bars, 32); + + const float rmin = radius - thickness - 1; + auto get_points = [&] (float left, float right) -> std::array<ImVec2, 4> { + return { + ImVec2(centre.x + ImCos(left - 0.1f) * radius, centre.y + ImSin(left - 0.1f) * radius), + ImVec2(centre.x + ImCos(right + 0.15f) * radius, centre.y + ImSin(right + 0.15f) * radius), + ImVec2(centre.x + ImCos(right - 0.91f) * rmin, centre.y + ImSin(right - 0.91f) * rmin) + }; + }; + + auto draw_sectors = [&] (float s, const std::function<ImU32 (int)>& color_func) { + for (size_t i = 0; i <= bars; i++) { + float left = s + (i * angle_offset) - angle_offset_t; + float right = s + (i * angle_offset) + angle_offset_t; + auto points = get_points(left, right); + window->DrawList->AddConvexPolyFilled(points.data(), 3, color_alpha(color_func((int)i), 1.f)); + } + }; + + draw_sectors(start, leaf_color); + } + + inline void SpinnerFlowingGradient(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = red, float speed = 2.8f, float angle = IM_PI) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float angle_offset = (angle * 0.5f) / num_segments; + const float bg_angle_offset = (PI_2) / num_segments; + const float th = thickness / num_segments; + + for (size_t i = 0; i <= num_segments; i++) + { + const float a = (i * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); + } + window->DrawList->PathStroke(bg, false, thickness); + + auto draw_gradient = [&] (const std::function<float (size_t)>& b, const std::function<float (size_t)>& e, const std::function<ImU32 (size_t)>& c) { + for (size_t i = 0; i < num_segments; i++) + { + window->DrawList->AddLine(ImVec2(centre.x + ImCos(start + b(i)) * radius, centre.y + ImSin(start + b(i)) * radius), + ImVec2(centre.x + ImCos(start + e(i)) * radius, centre.y + ImSin(start + e(i)) * radius), + c(i), + thickness); + } + }; + + draw_gradient([&] (size_t i) { return (i) * angle_offset; }, + [&] (size_t i) { return (i + 1) * angle_offset; }, + [&] (size_t i) { return color_alpha(color, (i / (float)num_segments)); }); + + draw_gradient([&] (size_t i) { return (num_segments + i) * angle_offset; }, + [&] (size_t i) { return (num_segments + i + 1) * angle_offset; }, + [&] (size_t i) { return color_alpha(color, 1.f - (i / (float)num_segments)); }); + } + + inline void SpinnerRotateSegments(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, size_t layers = 1) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + float r = radius; + float reverse = 1.f; + for (size_t layer = 0; layer < layers; layer++) + { + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + window->DrawList->PathClear(); + for (size_t i = 2; i <= num_segments - 2; i++) + { + const float a = start * (1 + 0.1f * layer) + arc_angle * arc_num + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a * reverse) * r, centre.y + ImSin(a * reverse) * r)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + } + + r -= (thickness + 1); + reverse *= -1.f; + } + } + + inline void SpinnerLemniscate(const char* label, float radius, float thickness, const ImColor& color = white, float speed = 2.8f, float angle = IM_PI / 2.0f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float a = radius; + const float t = start; + const float step = angle / num_segments; + const float th = thickness / num_segments; + + auto get_coord = [&](float const& a, float const& t) -> std::pair<float, float> { + return std::make_pair((a * ImCos(t)) / (1 + (powf(ImSin(t), 2.0f))), (a * ImSin(t) * ImCos(t)) / (1 + (powf(ImSin(t), 2.0f)))); + }; + + for (size_t i = 0; i < num_segments; i++) + { + const auto xy0 = get_coord(a, start + (i * step)); + const auto xy1 = get_coord(a, start + ((i + 1) * step)); + + window->DrawList->AddLine(ImVec2(centre.x + xy0.first, centre.y + xy0.second), + ImVec2(centre.x + xy1.first, centre.y + xy1.second), + color_alpha(color, 1.f), + th * i); + } + } + + inline void SpinnerRotateGear(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t pins = 12) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + const float bg_angle_offset = PI_2 / num_segments; + const float bg_radius = radius - thickness; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments; i++) + { + const float a = (i * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * bg_radius, centre.y + ImSin(a) * bg_radius)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, bg_radius / 2); + + const float rmin = bg_radius; + const float rmax = radius; + const float pin_angle_offset = PI_2 / pins; + for (size_t i = 0; i <= pins; i++) + { + float a = start + (i * pin_angle_offset); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), + ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), + color_alpha(color, 1.f), thickness); + } + } + + inline void SpinnerRotateWheel(const char *label, float radius, float thickness, const ImColor &bg_color = white, const ImColor &color = white, float speed = 2.8f, size_t pins = 12) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const float bg_radius = radius - thickness; + const float line_th = ImMax(radius / 8.f, 3.f); + + auto draw_circle = [window, num_segments, centre] (float r, const ImColor &c, float th) { + const float bg_angle_offset = PI_2 / num_segments; + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments; i++) + { + const float a = (i * bg_angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r)); + } + window->DrawList->PathStroke(color_alpha(c, 1.f), false, th); + }; + + auto draw_pins = [window, centre, pins, start] (float rmin, float rmax, const ImColor &c, float th) { + const float pin_angle_offset = PI_2 / pins; + for (size_t i = 0; i <= pins; i++) { + float a = start + (i * pin_angle_offset); + window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), + ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), + color_alpha(c, 1.f), th); + } + }; + + draw_circle(bg_radius, bg_color, line_th); + draw_pins(bg_radius, radius, bg_color, line_th); + draw_circle(radius, color, line_th); + } + + inline void SpinnerAtom(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + elipses = std::min<int>(elipses, 3); + + auto draw_rotated_ellipse = [&] (float alpha, float start) { + alpha = ImFmod(alpha, IM_PI); + float a = radius; + float b = radius / 2.f; + + window->DrawList->PathClear(); + for (int i = 0; i < num_segments; ++i) { + float anga = (i * (PI_2 / (num_segments - 1))); + + float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; + float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; + window->DrawList->PathLineTo({xx, yy}); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + + float anga = ImFmod(start, PI_2); + float x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; + float y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; + return ImVec2{x, y}; + }; + + ImVec2 ppos[3]; + for (int i = 0; i < elipses; ++i) { + ppos[i % 3] = draw_rotated_ellipse((IM_PI * (float)i/ elipses), start * (1.f + 0.1f * i)); + } + + ImColor pcolors[3] = {ImColor(255, 0, 0), ImColor(0, 255, 0), ImColor(0, 0, 255)}; + for (int i = 0; i < elipses; ++i) { + window->DrawList->AddCircleFilled(ppos[i], thickness * 2, color_alpha(pcolors[i], 1.f), int(num_segments / 3.f)); + } + } + + inline void SpinnerPatternRings(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + elipses = std::max<int>(elipses, 1); + + auto draw_rotated_ellipse = [&] (float alpha, float tr, float y) { + alpha = ImFmod(alpha, IM_PI); + float a = radius; + float b = radius / 2.f; + + const float bg_angle_offset = PI_2 / (num_segments - 1); + ImColor c = color_alpha(color, tr); + window->DrawList->PathClear(); + for (int i = 0; i < num_segments; ++i) { + float anga = (i * bg_angle_offset); + float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; + float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y + y; + window->DrawList->PathLineTo({xx, yy}); + } + window->DrawList->PathStroke(c, false, thickness); + }; + + for (int i = 0; i < elipses; ++i) + { + const float h = (0.5f * ImSin(start + (IM_PI / elipses) * i)); + draw_rotated_ellipse(0.f, 0.1f + (0.9f / elipses) * i, radius * h); + } + } + + inline void SpinnerPatternEclipse(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3, float delta_a = 2.f, float delta_y = 0.f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + elipses = std::max<int>(elipses, 1); + + auto draw_rotated_ellipse = [&] (const ImVec2 &pp, float alpha, float tr, float r, float x, float y) { + alpha = ImFmod(alpha, IM_PI); + float a = r; + float b = r / delta_a; + + ImColor c = color_alpha(color, tr); + window->DrawList->PathClear(); + for (int i = 0; i < num_segments; ++i) { + float anga = (i * PI_2 / (num_segments - 1)); + float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + pp.x + x; + float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + pp.y + y; + window->DrawList->PathLineTo({xx, yy}); + } + window->DrawList->PathStroke(c, false, thickness); + }; + + for (int i = 0; i < elipses; ++i) + { + const float rkoeff = (0.5f + 0.5f * ImSin(start + (IM_PI / elipses) * i)); + const float h = ((1.f / elipses) * (i+1)); + const float anga = start + (i * PI_DIV_2 / elipses); + const float yoff = ((1.f / elipses) * i) * delta_y; + float a = (radius * (1.f - h)); + float b = (radius * (1.f - h)) / delta_a; + float xx = a * ImCos(anga) * ImCos(0) + b * ImSin(anga) * ImSin(0) + centre.x; + float yy = b * ImSin(anga) * ImCos(0) - a * ImCos(anga) * ImSin(0) + centre.y; + draw_rotated_ellipse(ImVec2(xx, yy), 0.f, 0.3f + (0.7f / elipses) * i, radius * h, 0.f, yoff * radius); + } + } + + inline void SpinnerPatternSphere(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, size.y); + elipses = std::max<int>(elipses, 1); + + auto draw_rotated_ellipse = [&] (float alpha, float tr, float y, float r) { + alpha = ImFmod(alpha, IM_PI); + float a = r; + float b = r / 4.f; + + ImColor c = color_alpha(color, tr); + window->DrawList->PathClear(); + for (int i = 0; i < num_segments; ++i) { + float anga = (i * PI_2 / (num_segments - 1)); + float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; + float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + pos.y + y; + window->DrawList->PathLineTo({xx, yy}); + } + window->DrawList->PathStroke(c, false, thickness); + }; + + float offset = 0; + float half_size = size.y * 0.5f; + for (size_t i = 0; i < elipses; i++) + { + offset = ImFmod(start + i * (size.y / elipses), size.y); + const float th = (offset > half_size) + ? 1.f - (offset - half_size) / half_size + : offset / half_size; + draw_rotated_ellipse(0.f, th, offset, ImSin(offset / size.y * IM_PI) * radius); + } + } + + inline void SpinnerRingSynchronous(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + + num_segments *= 4; + const float aoffset = ImFmod((float)ImGui::GetTime(), PI_2); + const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; + const float angle_offset = PI_2 / num_segments; + float ared_min = 0, ared = 0; + if (aoffset > IM_PI) + ared_min = aoffset - IM_PI; + + auto draw_ellipse = [&] (float alpha, float y, float r) { + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments + 1; i++) + { + ared = start + (i * angle_offset); + + if (i * angle_offset < ared_min * 2) + continue; + + if (i * angle_offset > bofsset * 2.f) + break; + + float a = r; + float b = r * 0.25f; + + const float xx = a * ImCos(ared) * ImCos(alpha) + b * ImSin(ared) * ImSin(alpha) + centre.x; + const float yy = b * ImSin(ared) * ImCos(alpha) - a * ImCos(ared) * ImSin(alpha) + pos.y + y; + window->DrawList->PathLineTo(ImVec2(xx, yy)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + }; + + for (int i = 0; i < elipses; ++i) + { + float y = i * ((float)(size.y * 0.7f) / (float)elipses) + (size.y * 0.15f); + draw_ellipse(0, y, radius * ImSin((i + 1) * (IM_PI / (elipses + 1)))); + } + } + + inline void SpinnerRingWatermarks(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + num_segments *= 4; + + const float angle_offset = PI_2 / num_segments; + auto draw_ellipse = [&] (float s, float alpha, float x, float y, float r) { + const float aoffset = ImFmod((float)s, PI_2); + const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; + float ared_min = 0, ared = 0; + if (aoffset > IM_PI) + ared_min = aoffset - IM_PI; + + window->DrawList->PathClear(); + for (size_t i = 0; i <= num_segments + 1; i++) + { + ared = s + (i * angle_offset); + + if (i * angle_offset < ared_min * 2) + continue; + + if (i * angle_offset > bofsset * 2.f) + break; + + float a = r; + float b = r * 0.25f; + + const float xx = a * ImCos(ared) * ImCos(alpha) + b * ImSin(ared) * ImSin(alpha) + centre.x + x; + const float yy = b * ImSin(ared) * ImCos(alpha) - a * ImCos(ared) * ImSin(alpha) + pos.y + y; + window->DrawList->PathLineTo(ImVec2(xx, yy)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + }; + + for (int i = 0; i < elipses; ++i) + { + float y = i * ((float)(size.y * 0.7f) / (float)elipses) + (size.y * 0.15f); + float x = -i * (radius / elipses); + draw_ellipse(start + (i * IM_PI / (elipses * 2)), -PI_DIV_4, x, y, radius); + } + } + + inline void SpinnerRotatedAtom(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime()* speed; + auto draw_rotated_ellipse = [&] (float alpha) { + std::array<ImVec2, 36> pts; + + alpha = ImFmod(alpha, IM_PI); + float a = radius; + float b = radius / 2.f; + + const float bg_angle_offset = PI_2 / num_segments; + for (size_t i = 0; i < num_segments; ++i) { + float anga = (i * bg_angle_offset); + + pts[i].x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; + pts[i].y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; + } + for (size_t i = 1; i < num_segments; ++i) { + window->DrawList->AddLine(pts[i-1], pts[i], color_alpha(color, 1.f), thickness); + } + window->DrawList->AddLine(pts[num_segments-1], pts[0], color_alpha(color, 1.f), thickness); + }; + + for (int i = 0; i < elipses; ++i) { + draw_rotated_ellipse(start + (IM_PI * (float)i/ elipses)); + } + } + + inline void SpinnerRainbowBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, IM_PI); + const float colorback = 0.3f + 0.2f * ImSin((float)ImGui::GetTime() * speed); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float radius1 = (0.8f + 0.2f * ImSin(start)) * radius; + const float angle_offset = PI_2 / balls; + const bool rainbow = ((ImU32)color.Value.w) == 0; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; i <= balls; i++) + { + const float a = rstart + (i * angle_offset); + ImColor c = rainbow ? ImColor::HSV(out_h + i * (1.f / balls) + colorback, out_s, out_v) : color; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(c, 1.f), num_segments); + } + } + + inline void SpinnerRainbowShot(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, PI_2); + const float colorback = 0.3f + 0.2f * ImSin((float)ImGui::GetTime() * speed); + const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float angle_offset = PI_2 / balls; + const bool rainbow = ((ImU32)color.Value.w) == 0; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; i <= balls; i++) + { + float centera = start - PI_DIV_2 + (i * angle_offset); + float rmul = ImMax(0.2f, 1.f - ImSin(centera)); + const float radius1 = ImMin(radius * rmul, radius); + const float a = (i * angle_offset); + ImColor c = rainbow ? ImColor::HSV(out_h + i * (1.f / balls) + colorback, out_s, out_v) : color; + window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), color_alpha(c, 1.f), thickness); + } + } + + inline void SpinnerSpiral(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + float a = radius / num_segments; + float b = a; + + ImVec2 last = centre; + for (size_t arc_num = 0; arc_num < (num_segments * arcs); ++arc_num) + { + float angle = (PI_2 / num_segments) * arc_num; + float x = centre.x + (a + b * angle) * ImCos(start + angle); + float y = centre.y + (a + b * angle) * ImSin(start + angle); + + window->DrawList->AddLine(last, ImVec2(x, y), color_alpha(color, 1.f), thickness); + last = ImVec2(x, y); + } + } + + inline void SpinnerSpiralEye(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + float a = (radius * 3.f) / num_segments; + float b = a; + num_segments *= 4; + + auto half_eye = [&] (float side) { + for (size_t arc_num = 0; arc_num < num_segments; ++arc_num) { + float angle = (PI_2 / num_segments) * arc_num; + float x = centre.x + (a + b * angle) * ImCos((start + angle) * side); + float y = centre.y + (a + b * angle) * ImSin((start + angle) * side); + + window->DrawList->AddCircleFilled(ImVec2(x, y), thickness, color_alpha(color, 1.f)); + } + }; + + half_eye(1.f); + half_eye(-1.f); + } + + inline void SpinnerBarChartSine(const char *label, float radius, float thickness, const ImColor &color, float speed, int bars = 5, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const ImGuiStyle &style = GImGui->Style; + const float nextItemKoeff = 1.5f; + const float yOffsetKoeftt = 0.8f; + const float heightSpeed = 0.8f; + + const float start = (float)ImGui::GetTime() * speed; + const float offset = IM_PI / bars; + for (int i = 0; i < bars; i++) + { + const float angle = ImMax(PI_DIV_2, (1.f - i/(float)bars) * IM_PI); + float a = start + (IM_PI - i * offset); + ImColor c = color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))); + float h = mode ? ImSin(a) * size.y / 2.f + : (0.6f + 0.4f * c.Value.w) * size.y; + float halfs = mode ? 0 : size.y / 2.f; + window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) - thickness / 2, centre.y + halfs), + ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) + thickness / 2, centre.y + halfs - h * yOffsetKoeftt), + c); + } + } + + inline void SpinnerBarChartAdvSine(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 1.5f; + const float start = (float)ImGui::GetTime() * speed; + const int bars = radius * 2 / thickness; + const float offset = PI_DIV_2 / bars; + for (int i = 0; i < bars; i++) + { + float a = start + (PI_DIV_2 - i * offset); + float halfsx = thickness * ImSin(a); + float halfsy = (ImMax(0.1f, ImSin(a) + 1.f)) * radius * 0.5f; + window->DrawList->AddRectFilled(ImVec2(pos.x + i * (thickness * nextItemKoeff) - thickness / 2 + halfsx, centre.y + halfsy), + ImVec2(pos.x + i * (thickness * nextItemKoeff) + thickness / 2 + halfsx, centre.y - halfsy), + color); + } + } + + inline void SpinnerBarChartAdvSineFade(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + const int bars = radius * 2 / thickness; + const float offset = PI_DIV_2 / bars; + for (int i = 0; i < bars; i++) + { + float a = start - i * offset; + float halfsy = ImMax(0.1f, ImCos(a) + 1.f) * radius * 0.5f; + window->DrawList->AddRectFilled(ImVec2(pos.x + i * thickness - thickness / 2, centre.y + halfsy), + ImVec2(pos.x + i * thickness + thickness / 2, centre.y - halfsy), + color_alpha(color, ImMax(0.1f, halfsy / radius))); + } + } + + inline void SpinnerBarChartRainbow(const char *label, float radius, float thickness, const ImColor &color, float speed, int bars = 5) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const ImGuiStyle &style = GImGui->Style; + const float nextItemKoeff = 1.5f; + const float yOffsetKoeftt = 0.8f; + + const float start = (float)ImGui::GetTime() * speed; + const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f; + constexpr float rkoeff[6] = {4.f, 13.f, 3.4f, 8.7f, 25.f, 11.f}; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; i < bars; i++) + { + ImColor c = ImColor::HSV(out_h + i * 0.1f, out_s, out_v); + float h = (0.6f + 0.4f * ImSin(start + (1.f + rkoeff[i % 6] * i * hspeed)) ) * size.y; + window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) - thickness / 2, centre.y + size.y / 2.f), + ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) + thickness / 2, centre.y + size.y / 2.f - h * yOffsetKoeftt), + color_alpha(c, 1.f)); + } + } + + inline void SpinnerBlocks(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImVec2 lt{centre.x - radius, centre.y - radius}; + const float offset_block = radius * 2.f / 3.f; + + int start = (int)ImFmod((float)ImGui::GetTime() * speed, 8.f); + + const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}}; + + int ti = 0; + for (const auto &rpos: poses) + { + const ImColor &c = (ti == start) ? color : bg; + window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), + ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness), + color_alpha(c, 1.f)); + ti++; + } + } + + inline void SpinnerTwinBlocks(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float offset_block = radius * 2.f / 3.f; + ImVec2 lt{centre.x - radius - offset_block / 2.f, centre.y - radius - offset_block / 2.f}; + + int start = (int)ImFmod((float)ImGui::GetTime() * speed, 8.f); + const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}}; + + int ti = 0; + for (const auto &rpos: poses) + { + const ImColor &c = (ti == start) ? color : bg; + window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), + ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness), + color_alpha(c, 1.f)); + ti++; + } + + lt = ImVec2{centre.x - radius + offset_block / 2.f, centre.y - radius + offset_block / 2.f}; + ti = std::size(poses) - 1; + start = (int)ImFmod((float)ImGui::GetTime() * speed * 1.1f, 8.f); + for (const auto &rpos: poses) + { + const ImColor &c = (ti == start) ? color : bg; + window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), + ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness), + color_alpha(c, 1.f)); + ti--; + } + } + + inline void SpinnerSquareRandomDots(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float offset_block = radius * 2.f / 3.f; + ImVec2 lt{centre.x - offset_block, centre.y - offset_block}; + + int start = (int)ImFmod((float)ImGui::GetTime() * speed, 9.f); + + ImGuiStorage* storage = window->DC.StateStorage; + const ImGuiID vtimeId = window->GetID("##vtime"); + const ImGuiID vvald = window->GetID("##vval"); + int vtime = storage->GetInt(vtimeId, 0); + int vval = storage->GetInt(vvald, 0); + + if (vtime != start) { + vval = rand() % 9; + storage->SetInt(vvald, vval); + storage->SetInt(vtimeId, start); + } + + const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}, {1, 1}}; + int ti = 0; + for (const auto &rpos: poses) + { + const ImColor &c = (ti == vval) ? color : bg; + window->DrawList->AddCircleFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), thickness, + color_alpha(c, 1.f)); + ti++; + } + } + + inline void SpinnerScaleBlocks(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImVec2 lt{centre.x - radius, centre.y - radius}; + const float offset_block = radius * 2.f / 3.f; + + const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {0, 1}, {1, 1}, {2, 1}, {0, 2}, {1, 2}, {2, 2}}; + constexpr float rkoeff[9] = {0.1f, 0.15f, 0.17f, 0.25f, 0.6f, 0.15f, 0.1f, 0.12f, 0.22f}; + + int ti = 0; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (const auto &rpos: poses) + { + ImColor c = ImColor::HSV(out_h + ti * 0.1f, out_s, out_v); + if (mode) { + float h = (0.1f + 0.4f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[ti % 9]))); + window->DrawList->AddCircleFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), std::max<float>(1.f, h * thickness), + color_alpha(c, 1.f)); + } else { + float h = (0.8f + 0.4f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[ti % 9]))); + window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), + ImVec2(lt.x + rpos.x * (offset_block) + h * thickness, lt.y + rpos.y * offset_block + h * thickness), + color_alpha(c, 1.f)); + } + ti++; + } + } + + inline void SpinnerScaleSquares(const char *label, float radius, float thikness, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImVec2 lt{centre.x - radius, centre.y - radius}; + const float offset_block = radius * 2.f / 3.f; + const float hside = (thikness / 2.f); + + const ImVec2ih poses[] = {{0, 0}, {1, 0}, {0, 1}, {2, 0}, {1, 1}, {0, 2}, {2, 1}, {1, 2}, {2, 2}}; + const float offsets[] = {0.f, 0.8f, 0.8f, 1.6f, 1.6f, 1.6f, 2.4f, 2.4f, 3.2f}; + + int ti = 0; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (const auto &rpos: poses) + { + const ImColor c = ImColor::HSV(out_h + offsets[ti], out_s, out_v); + const float strict = (0.5f + 0.5f * ImSin((float)-ImGui::GetTime() * speed + offsets[ti % 9])); + const float side = ImClamp<float>(strict + 0.1f, 0.1f, 1.f) * hside; + window->DrawList->AddRectFilled(ImVec2(lt.x + hside + (rpos.x * offset_block) - side, lt.y + hside + (rpos.y * offset_block) - side), + ImVec2(lt.x + hside + (rpos.x * offset_block) + side, lt.y + hside + (rpos.y * offset_block) + side), + color_alpha(c, 1.f)); + ti++; + } + } + + inline void SpinnerSquishSquare(const char *label, float radius, const ImColor &color, float speed) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float side = ImSin((float)-start) * radius; + bool type = (start > IM_PI) ? 1 : 0; + if (type) { + if (start > IM_PI && start < IM_PI + PI_DIV_2) { + window->DrawList->AddRectFilled(ImVec2(centre.x - side, centre.y - radius), ImVec2(centre.x + side, centre.y + radius), color_alpha(color, 1.f)); + } else { + window->DrawList->AddRectFilled(ImVec2(centre.x - radius, centre.y - side), ImVec2(centre.x + radius, centre.y + side), color_alpha(color, 1.f)); + } + } else { + if (start < PI_DIV_2) { + window->DrawList->AddRectFilled(ImVec2(centre.x - radius, centre.y - side), ImVec2(centre.x + radius, centre.y + side), color_alpha(color, 1.f)); + } else { + window->DrawList->AddRectFilled(ImVec2(centre.x - side, centre.y - radius), ImVec2(centre.x + side, centre.y + radius), color_alpha(color, 1.f)); + } + } + } + + inline void SpinnerFluid(const char *label, float radius, const ImColor &color, float speed, int bars = 3) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const ImGuiStyle &style = GImGui->Style; + const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f; + constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.1f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}}; + const float j_k = radius * 2.f / num_segments; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; i < bars; i++) + { + ImColor c = color_alpha(ImColor::HSV(out_h - i * 0.1f, out_s, out_v), rkoeff[i % 6][1]); + for (int j = 0; j < num_segments; ++j) { + float h = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[i % 6][2] * 2.f) + (2.f * rkoeff[i % 6][0] * j * j_k))) * (radius * 2.f * rkoeff[i % 6][2]); + window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + j * j_k, centre.y + size.y / 2.f), + ImVec2(pos.x + style.FramePadding.x + (j + 1) * (j_k), centre.y + size.y / 2.f - h), + c); + } + } + } + + inline void SpinnerFluidPoints(const char *label, float radius, float thickness, const ImColor &color, float speed, size_t dots = 6, float delta = 0.35f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const ImGuiStyle &style = GImGui->Style; + const float rkoeff[3] = {0.033f, 0.3f, 0.8f}; + const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f; + const float j_k = radius * 2.f / num_segments; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int j = 0; j < num_segments; ++j) { + float h = (0.6f + delta * ImSin((float)ImGui::GetTime() * (speed * rkoeff[2] * 2.f) + (2.f * rkoeff[0] * j * j_k))) * (radius * 2.f * rkoeff[2]); + for (int i = 0; i < dots; i++) { + ImColor c = color_alpha(ImColor::HSV(out_h - i * 0.1f, out_s, out_v), 1.f); + window->DrawList->AddCircleFilled(ImVec2(pos.x + style.FramePadding.x + j * j_k, centre.y + size.y / 2.f - (h / dots) * i), thickness, c); + } + } + } + + inline void SpinnerArcPolarFade(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.1f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}}; + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; + const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; + const float a = arc_angle * arc_num; + float h = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[arc_num % 6][2] * 2.f) + (2 * rkoeff[arc_num % 6][0]))); + ImColor c = color_alpha(color, h); + + window->DrawList->PathClear(); + window->DrawList->PathLineTo(centre); + for (size_t i = 0; i <= num_segments + 1; i++) + { + const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius)); + } + window->DrawList->PathFillConvex(c); + } + } + + inline void SpinnerArcPolarRadius(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.41f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}}; + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; + const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; + const float a = arc_angle * arc_num; + float r = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[arc_num % 6][2] * 2.f) + (2.f * rkoeff[arc_num % 6][0]))); + + window->DrawList->PathClear(); + window->DrawList->PathLineTo(centre); + ImColor c = ImColor::HSV(out_h + arc_num * 0.31f, out_s, out_v); + for (size_t i = 0; i <= num_segments + 1; i++) + { + const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * (radius * r), centre.y + ImSin(ar) * (radius * r))); + } + window->DrawList->PathFillConvex(color_alpha(c, 1.f)); + } + } + + inline void SpinnerCaleidoscope(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 6, int mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = (float)ImGui::GetTime() * speed; + float astart = ImFmod(start, PI_2 / arcs); + start -= astart; + const float angle_offset = PI_2 / arcs; + const float angle_offset_t = angle_offset * 0.3f; + arcs = ImMin<size_t>(arcs, 32); + + auto get_points = [&] (float left, float right, float r) -> std::array<ImVec2, 4> { + const float rmin = r - thickness; + return { + ImVec2(centre.x + ImCos(left) * rmin, centre.y + ImSin(left) * rmin), + ImVec2(centre.x + ImCos(left) * r, centre.y + ImSin(left) * r), + ImVec2(centre.x + ImCos(right) * r, centre.y + ImSin(right) * r), + ImVec2(centre.x + ImCos(right) * rmin, centre.y + ImSin(right) * rmin) + }; + }; + + auto draw_sectors = [&] (float s, const std::function<ImColor (size_t)>& color_func, float r) { + for (size_t i = 0; i <= arcs; i++) { + float left = s + (i * angle_offset) - angle_offset_t; + float right = s + (i * angle_offset) + angle_offset_t; + auto points = get_points(left, right, r); + window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(color_func(i), 1.f)); + } + }; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + draw_sectors(start, [&] (size_t i) { return ImColor::HSV(out_h + i * 0.31f, out_s, out_v); }, radius); + switch (mode) { + case 0: draw_sectors(-start * 0.78f, [&] (size_t i) { return ImColor::HSV(out_h + i * 0.31f, out_s, out_v); }, radius - thickness - 2); break; + case 1: + { + ImColor c = color; + float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; + c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f)); + float dr = radius - thickness - 3; + window->DrawList->AddCircleFilled(centre, dr, c, num_segments); + } + break; + } + } + + // spinner idea by nitz 'Chris Dailey' + inline void SpinnerHboDots(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, size_t dots = 6) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + + for (size_t i = 0; i < dots; i++) + { + const float astart = start + PI_2_DIV(dots) * i; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y + ryk * ImCos(astart) * radius), thickness, + color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))), + 8); + } + } + + inline void SpinnerMoonDots(const char *label, float radius, float thickness, const ImColor &first, const ImColor &second, float speed = 1.1f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + + const float astart = ImFmod(start, IM_PI * 2.f); + const float bstart = astart + IM_PI; + + const float sina = ImSin(astart); + const float sinb = ImSin(bstart); + + if (astart < PI_DIV_2 || astart > IM_PI + PI_DIV_2) { + window->DrawList->AddCircleFilled(ImVec2(centre.x + sina * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); + window->DrawList->AddCircleFilled(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(second, 1.f), 16); + window->DrawList->AddCircle(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); + } else { + window->DrawList->AddCircleFilled(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(second, 1.f), 16); + window->DrawList->AddCircle(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); + window->DrawList->AddCircleFilled(ImVec2(centre.x + sina * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); + } + } + + inline void SpinnerTwinHboDots(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, size_t dots = 6, float delta = 0.f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + + for (size_t i = 0; i < dots; i++) + { + const float astart = start + PI_2_DIV(dots) * i; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y + ryk * ImCos(astart) * radius + radius * delta), thickness, + color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))), + 8); + } + + for (size_t i = 0; i < dots; i++) + { + const float astart = start + PI_2_DIV(dots) * i; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y - ryk * ImCos(astart) * radius - radius * delta), thickness, + color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))), + 8); + } + } + + inline void SpinnerThreeDotsStar(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, float delta = 0.f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(-start) * radius, centre.y - ryk * ImCos(-start) * radius + radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(-start + PI_DIV_2))), 8); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(start) * radius, centre.y - ryk * ImCos(start) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(start + PI_DIV_2))), 8); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(start + PI_DIV_4) * radius, centre.y - ryk * ImCos(start + PI_DIV_4) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(start + PI_DIV_4 + PI_DIV_2))), 8); + } + + inline void SpinnerSineArcs(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + float length = ImFmod(start, IM_PI); + const float dangle = ImSin(length) * IM_PI * 0.35f; + const float angle_offset = IM_PI / num_segments; + + auto draw_spring = [&] (float k) { + float arc = 0.f; + window->DrawList->PathClear(); + for (size_t i = 0; i < num_segments; i++) { + float a = start + (i * angle_offset); + if (ImSin(a) < 0.f) + a *= -1; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + k * ImSin(a) * radius)); + arc += angle_offset; + if (arc > dangle) + break; + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + }; + + draw_spring(1); + draw_spring(-1); + } + + inline void SpinnerTrianglesShift(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImColor c = color; + float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; + c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f)); + + const float angle_offset = PI_2 / bars; + float start = (float)ImGui::GetTime() * speed; + const float astart = ImFmod(start, angle_offset); + const float save_start = start; + start -= astart; + const float angle_offset_t = angle_offset * 0.3f; + bars = ImMin<size_t>(bars, 32); + + const float rmin = radius - thickness; + auto get_points = [&] (float left, float right, float r1, float r2) -> std::array<ImVec2, 4> { + return { + ImVec2(centre.x + ImCos(left) * r1, centre.y + ImSin(left) * r1), + ImVec2(centre.x + ImCos(left) * r2, centre.y + ImSin(left) * r2), + ImVec2(centre.x + ImCos(right) * r2, centre.y + ImSin(right) * r2), + ImVec2(centre.x + ImCos(right) * r1, centre.y + ImSin(right) * r1) + }; + }; + + ImColor rc = bg; + for (size_t i = 0; i < bars; i++) { + float left = start + (i * angle_offset) - angle_offset_t; + float right = start + (i * angle_offset) + angle_offset_t; + float centera = start - PI_DIV_2 + (i * angle_offset); + float rmul = 1.f - ImClamp(ImAbs(centera - save_start), 0.f, PI_DIV_2) / PI_DIV_2; + rc.Value.w = ImMax(rmul, 0.1f); + rmul *= 1.5f; + rmul = ImMax(0.5f, rmul); + const float r1 = ImMax(rmin * rmul, rmin); + const float r2 = ImMax(radius * rmul, radius); + auto points = get_points(left, right, r1, r2); + window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(rc, 1.f)); + } + } + + inline void SpinnerPointsShift(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + ImColor c = color; + float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; + c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f)); + + const float angle_offset = PI_2 / bars; + float start = (float)ImGui::GetTime() * speed; + const float astart = ImFmod(start, angle_offset); + const float save_start = start; + start -= astart; + const float angle_offset_t = angle_offset * 0.3f; + bars = ImMin<size_t>(bars, 32); + + const float rmin = radius - thickness; + + ImColor rc = bg; + for (size_t i = 0; i < bars; i++) { + float left = start + (i * angle_offset) - angle_offset_t; + float centera = start - PI_DIV_2 + (i * angle_offset); + float rmul = 1.f - ImClamp(ImAbs(centera - save_start), 0.f, PI_DIV_2) / PI_DIV_2; + rc.Value.w = ImMax(rmul, 0.1f); + rmul *= 1.f + ImSin(rmul * IM_PI); + const float r = ImMax(radius * rmul, radius); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(left) * r, centre.y + ImSin(left) * r), thickness, color_alpha(rc, 1.f), num_segments); + } + } + + inline void SpinnerSwingDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = (float)ImGui::GetTime() * speed; + constexpr int elipses = 2; + + auto get_rotated_ellipse_pos = [&] (float alpha, float start) { + std::array<ImVec2, 36> pts; + + alpha = ImFmod(alpha, IM_PI); + float a = radius; + float b = radius / 10.f; + + float anga = ImFmod(start, PI_2); + float x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; + float y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; + return ImVec2{x, y}; + }; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int i = 0; i < elipses; ++i) { + ImVec2 ppos = get_rotated_ellipse_pos((IM_PI * (float)i/ elipses) + PI_DIV_4, start + PI_DIV_2 * i); + const float y_delta = ImAbs(centre.y - ppos.y); + float th_koeff = ImMax((y_delta / size.y) * 4.f, 0.5f); + window->DrawList->AddCircleFilled(ppos, th_koeff * thickness, color_alpha(ImColor::HSV(out_h + i * 0.5f, out_s, out_v), 1.f), num_segments); + } + } + + inline void SpinnerCircularPoints(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 1.8f, int lines = 8) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, radius); + const float bg_angle_offset = (PI_2) / lines; + for (size_t j = 0; j < 3; ++j) + { + const float start_offset = j * radius / 3.f; + const float rmax = ImFmod((start + start_offset), radius); + + ImColor c = color_alpha(color, ImSin((radius - rmax) / radius * IM_PI)); + for (size_t i = 0; i < lines; i++) + { + float a = (i * bg_angle_offset); + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), thickness, c, num_segments); + } + } + } + + inline void SpinnerCurvedCircle(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t circles = 1) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + const float bg_angle_offset = PI_2 / num_segments; + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + for (int j = 0; j < circles; j++) + { + window->DrawList->PathClear(); + const float rr = radius - ((radius * 0.5f) / circles) * j; + const float start_a = start * (1.1f * (j+1)); + for (size_t i = 0; i <= num_segments; i++) + { + const float a = start_a + (i * bg_angle_offset); + const float r = rr - (0.2f * (i % 2)) * rr; + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r)); + } + window->DrawList->PathStroke(color_alpha(ImColor::HSV(out_h + (j * 1.f / circles), out_s, out_v), 1.f), false, thickness); + } + } + + inline void SpinnerModCircle(const char *label, float radius, float thickness, const ImColor &color = white, float ang_min = 1.f, float ang_max = 1.f, float speed = 2.8f) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + + window->DrawList->PathClear(); + for (size_t i = 0; i <= 90; i++) + { + const float ax = ((i / 90.f) * PI_2 * ang_min); + const float ay = ((i / 90.f) * PI_2 * ang_max); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ax) * radius, centre.y + ImSin(ay) * radius)); + } + window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); + + start = (start < IM_PI) ? (start * 2.f) : (PI_2 - start) * 2.f; + window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(start * ang_min) * radius, centre.y + ImSin(start * ang_max) * radius), thickness * 4.f, color_alpha(color, 1.f), num_segments); + } + + inline void SpinnerDnaDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8, float delta = 0.5f, bool mode = 0) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float dots = (size.x / (thickness * nextItemKoeff)); + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + + float out_h, out_s, out_v; + ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); + auto draw_point = [&] (float angle, int i) { + float a = angle + start + (IM_PI - i * PI_DIV(dots)); + float th_koeff = 1.f + ImSin(a + PI_DIV_2) * 0.5f; + + float pp = mode ? centre.x + ImSin(a) * size.x * delta + : centre.y + ImSin(a) * size.y * delta; + ImColor c = ImColor::HSV(out_h + i * (1.f / dots * 2.f), out_s, out_v); + ImVec2 p = mode ? ImVec2(pp, centre.y - (size.y * 0.5f) + i * thickness * nextItemKoeff) + : ImVec2(centre.x - (size.x * 0.5f) + i * thickness * nextItemKoeff, pp); + window->DrawList->AddCircleFilled(p, thickness * th_koeff, color_alpha(c, 1.f), lt); + return p; + }; + + + for (int i = 0; i < dots; i++) { + ImVec2 p1 = draw_point(0, i); + ImVec2 p2 = draw_point(IM_PI, i); + window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness * 0.5f); + } + } + + inline void Spinner3SmuggleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 4.8f, int lt = 8, float delta = 0.5f, bool mode = 0) { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float nextItemKoeff = 2.5f; + const float dots = 2;// (size.x / (thickness * nextItemKoeff)); + const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); + + auto draw_point = [&] (float angle, int i, float k) { + float a = angle + k * start + k * (IM_PI - i * PI_DIV(dots)); + float th_koeff = 1.f + ImSin(a + PI_DIV_2) * 0.3f; + + float pp = mode ? centre.x + ImSin(a) * size.x * delta + : centre.y + ImSin(a) * size.y * delta; + ImVec2 p = mode ? ImVec2(pp, centre.y - (size.y * 0.5f) + i * thickness * nextItemKoeff) + : ImVec2(centre.x - (size.x * 0.5f) + i * thickness * nextItemKoeff, pp); + window->DrawList->AddCircleFilled(p, thickness * th_koeff, color_alpha(color, 1.f), lt); + return p; + }; + + { + ImVec2 p1 = draw_point(0, 1, -1); + ImVec2 p2 = draw_point(IM_PI, 2, 1); + //window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness * 0.5f); + ImVec2 p3 = draw_point(PI_DIV_2, 3, -1); + //window->DrawList->AddLine(p2, p3, color_alpha(color, 1.f), thickness * 0.5f); + } + } + + inline void SpinnerRotateSegmentsPulsar(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, size_t layers = 1) + { + SPINNER_HEADER(pos, size, centre, num_segments); + + const float arc_angle = PI_2 / (float)arcs; + const float angle_offset = arc_angle / num_segments; + float r = radius; + float reverse = 1.f; + + const float bg_angle_offset = PI_2_DIV(num_segments); + const float koeff = PI_DIV(2 * layers); + float start = (float)ImGui::GetTime() * speed; + + for (int num_ring = 0; num_ring < layers; ++num_ring) { + float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2)); + ImColor c = color_alpha(color, (radius_k > 0.5f) ? (2.f - (radius_k * 2.f)) : color.Value.w); + + for (size_t arc_num = 0; arc_num < arcs; ++arc_num) + { + window->DrawList->PathClear(); + for (size_t i = 2; i <= num_segments - 2; i++) + { + const float a = start * (1.f + 0.1f * num_ring) + arc_angle * arc_num + (i * angle_offset); + window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a * reverse) * (r * radius_k), centre.y + ImSin(a * reverse) * (r * radius_k))); + } + window->DrawList->PathStroke(c, false, thickness); + } + } + } + + namespace detail { + static struct SpinnerDraw { SpinnerTypeT type; void (*func)(const char *, const detail::SpinnerConfig &); } spinner_draw_funcs[e_st_count] = { + { e_st_rainbow, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerRainbow(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_AngleMin, c.m_AngleMax); } }, + { e_st_angle, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAng(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Angle); } }, + { e_st_dots, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerDots(label, c.m_FloatPtr, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_Dots, c.m_MinThickness); } }, + { e_st_ang, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAng(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Angle); } }, + { e_st_vdots, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerVDots(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Dots); } }, + { e_st_bounce_ball, [] (const char *label,const detail::SpinnerConfig &c) { SpinnerBounceBall(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_Dots); } }, + { e_st_eclipse, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAngEclipse(label , c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed); } }, + { e_st_ingyang, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerIngYang(label, c.m_Radius, c.m_Thickness, c.m_Reverse, c.m_Delta, c.m_AltColor, c.m_Color, c.m_Speed, c.m_Angle); } } + }; + } + + inline void Spinner(const char *label, const detail::SpinnerConfig& config) + { + if (config.m_SpinnerType < sizeof(detail::spinner_draw_funcs)) + detail::spinner_draw_funcs[config.m_SpinnerType].func(label, config); + } + + template<SpinnerTypeT Type, typename... Args> + inline void Spinner(const char *label, const Args&... args) + { + detail::SpinnerConfig config(SpinnerType{Type}, args...); + Spinner(label, config); + } + +#ifdef IMSPINNER_DEMO + inline void demoSpinners() { + static int hue = 0; + static float nextdot = 0, nextdot2; + static bool show_number = false; + + nextdot -= 0.07f; + + static float velocity = 1.f; + static float widget_size = 50.f; + + static int selected_idx = 0; + static ImColor spinner_filling_meb_bg; + + constexpr int num_spinners = 200; + + static int cci = 0, last_cci = 0; + static std::map<int, const char*> __nn; auto Name = [] (const char* v) { if (!__nn.count(cci)) { __nn[cci] = v; }; return __nn[cci]; }; + static std::map<int, float> __rr; auto R = [] (float v) { if (!__rr.count(cci)) { __rr[cci] = v; }; return __rr[cci]; }; + static std::map<int, float> __tt; auto T = [] (float v) { if (!__tt.count(cci)) { __tt[cci] = v; }; return __tt[cci]; }; + static std::map<int, ImColor> __cc; auto C = [] (ImColor v) { if (!__cc.count(cci)) { __cc[cci] = v; }; return __cc[cci]; }; + static std::map<int, ImColor> __cb; auto CB = [] (ImColor v) { if (!__cb.count(cci)) { __cb[cci] = v; }; return __cb[cci]; }; + static std::map<int, bool> __hc; auto HC = [] (bool v) { if (!__hc.count(cci)) { __hc[cci] = v; }; return __hc[cci]; }; + static std::map<int, bool> __hcb; auto HCB = [] (bool v) { if (!__hcb.count(cci)) { __hcb[cci] = v; }; return __hcb[cci]; }; + static std::map<int, float> __ss; auto S = [] (float v) { if (!__ss.count(cci)) { __ss[cci] = v; }; return __ss[cci]; }; + static std::map<int, float> __aa; auto A = [] (float v) { if (!__aa.count(cci)) { __aa[cci] = v; }; return __aa[cci]; }; + static std::map<int, float> __amn; auto AMN = [] (float v) { if (!__amn.count(cci)) { __amn[cci] = v; }; return __amn[cci]; }; + static std::map<int, float> __amx; auto AMX = [] (float v) { if (!__amx.count(cci)) { __amx[cci] = v; }; return __amx[cci]; }; + static std::map<int, int> __dt; auto DT = [] (int v) { if (!__dt.count(cci)) { __dt[cci] = v; }; return __dt[cci]; }; + static std::map<int, int> __mdt; auto MDT = [] (int v) { if (!__mdt.count(cci)) { __mdt[cci] = v; }; return __mdt[cci]; }; + static std::map<int, float> __dd; auto D = [] (float v) { if (!__dd.count(cci)) { __dd[cci] = v; }; return __dd[cci]; }; + + + const auto draw_spinner = [&](int spinner_idx, float widget_size) + { + const ImVec2 curpos_begin = ImGui::GetCursorPos(); + + ImGui::PushID(spinner_idx); + { + if (show_number) { + ImGui::Text("%04u", spinner_idx); + } + + const bool is_selected = (selected_idx == spinner_idx); + if (ImGui::Selectable("", is_selected, 0, ImVec2(widget_size, widget_size))) { + selected_idx = spinner_idx; + last_cci = spinner_idx; + } + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) { + ImGui::SetItemDefaultFocus(); + } + + const float sp_radius = __rr.count(spinner_idx) ? __rr[spinner_idx] : 16.f; + const float sp_offset = (widget_size - sp_radius * 2.f ) / 2.f; + ImGui::SetCursorPos({curpos_begin.x + sp_offset, curpos_begin.y + sp_offset}); + +#define $(i) i: cci = i; + switch (spinner_idx) { + case $( 0) ImSpinner::Spinner<e_st_rainbow> (Name("Spinner"), + Radius{R(16)}, Thickness{T(2)}, Color{ImColor::HSV(++hue * 0.005f, 0.8f, 0.8f)}, Speed{S(8) * velocity}, AngleMin{AMN(0.f)}, AngleMax{AMX(PI_2)}); break; + case $( 1) ImSpinner::Spinner<e_st_angle> (Name("SpinnerAng"), + Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 128))}, Speed{S(8) * velocity}, Angle{A(IM_PI)}); break; + case $( 2) ImSpinner::Spinner<e_st_dots> (Name("SpinnerDots"), + Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, FloatPtr{&nextdot}, Speed{S(1) * velocity}, Dots{DT(12)}, MinThickness{-1.f}); break; + case $( 3) ImSpinner::Spinner<e_st_ang> (Name("SpinnerAngNoBg"), + Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 0))}, Speed{S(6) * velocity}, Angle{A(IM_PI)}); break; + case $( 4) ImSpinner::Spinner<e_st_ang> (Name("SpinnerAng270"), + Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 128))}, Speed{S(6) * velocity}, Angle{A(0.75f * PI_2)}); break; + case $( 5) ImSpinner::Spinner<e_st_ang> (Name("SpinnerAng270NoBg"), + Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 0))}, Speed{S(6) * velocity}, Angle{A(0.75f * PI_2)}); break; + case $( 6) ImSpinner::Spinner<e_st_vdots> (Name("SpinnerVDots"), + Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.7f) * velocity}, Dots{DT(12)}, MiddleDots{6}); break; + case $( 7) ImSpinner::Spinner<e_st_bounce_ball>(Name("SpinnerBounceBall"), + Radius{R(16)}, Thickness{T(6)}, Color{C(white)}, Speed{S(4) * velocity}, Dots{DT(1)}); break; + case $( 8) ImSpinner::Spinner<e_st_eclipse> (Name("SpinnerAngEclipse"), + Radius{R(16)}, Thickness{T(5)}, Color{C(white)}, Speed{S(6) * velocity}); break; + case $( 9) ImSpinner::Spinner<e_st_ingyang> (Name("SpinnerIngYang"), + Radius{R(16)}, Thickness{T(5)}, Reverse{false}, Delta{D(0.f)}, Color{C(white)}, AltColor{ImColor(255, 0, 0)}, Speed{S(4) * velocity}, Angle{A(IM_PI * 0.8f)}); break; + case $(10) ImSpinner::SpinnerBarChartSine (Name("SpinnerBarChartSine"), + R(16), 4, C(white), S(6.8f) * velocity, 4, 0); break; + case $(11) ImSpinner::SpinnerBounceDots (Name("SpinnerBounceDots"), R(16), + T(6), C(white), S(6) * velocity, DT(3)); break; + case $(12) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots"), R(16), + T(6), C(white), S(8) * velocity, DT(8)); break; + case $(13) ImSpinner::SpinnerScaleDots (Name("SpinnerScaleDots"), R(16), + T(6), C(white), S(7) * velocity, DT(8)); break; + case $(14) ImSpinner::SpinnerMovingDots (Name("SpinnerMovingDots"), R(16), + T(6), C(white), S(30) * velocity, DT(3)); break; + case $(15) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots"), + R(16), T(6), C(white), S(4) * velocity, DT(2)); break; + case $(16) ImSpinner::SpinnerTwinAng (Name("SpinnerTwinAng"), + R(16), 16, T(6), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI)); break; + case $(17) ImSpinner::SpinnerClock (Name("SpinnerClock"), + R(16), T(2), C(ImColor(255, 0, 0)), CB(white), S(4) * velocity); break; + case $(18) ImSpinner::SpinnerIngYang (Name("SpinnerIngYangR"), + R(16), T(5), true, 0.1f, C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI * 0.8f)); break; + case $(19) ImSpinner::SpinnerBarChartSine (Name("SpinnerBarChartSine2"), + R(16), T(4), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(4.8f) * velocity, 4, 1); break; + case $(20) ImSpinner::SpinnerTwinAng180 (Name("SpinnerTwinAng"), + R(16), 12, T(4), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break; + case $(21) ImSpinner::SpinnerTwinAng360 (Name("SpinnerTwinAng360"), + R(16), 11, T(4), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break; + case $(22) ImSpinner::SpinnerIncDots (Name("SpinnerIncDots"), + R(16), T(4), C(white), S(5.6f) * velocity, 6); break; + case $(23) nextdot2 -= 0.2f * velocity; + ImSpinner::SpinnerDots (Name("SpinnerDotsWoBg"), + &nextdot2, R(16), T(4), C(white), S(0.3f) * velocity, 12, 0.f); break; + case $(24) ImSpinner::SpinnerIncScaleDots (Name("SpinnerIncScaleDots"), + R(16), T(4), C(white), S(6.6f) * velocity, 6); break; + case $(25) ImSpinner::SpinnerAng (Name("SpinnerAng90"), + R(16), T(6), C(white), CB(ImColor(255, 255, 255, 128)), S(8.f) * velocity, A(PI_DIV_2)); break; + case $(26) ImSpinner::SpinnerAng (Name("SpinnerAng90"), + R(16), 6, C(white), CB(ImColor(255, 255, 255, 0)), S(8.5f) * velocity, A(PI_DIV_2)); break; + case $(27) ImSpinner::SpinnerFadeBars (Name("SpinnerFadeBars"), + 10, C(white), S(4.8f) * velocity, 3); break; + case $(28) ImSpinner::SpinnerPulsar (Name("SpinnerPulsar"), + R(16), T(2), C(white), S(1) * velocity); break; + case $(29) ImSpinner::SpinnerIngYang (Name("SpinnerIngYangR2"), + R(16), T(5), true, 3.f, C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI * 0.8f)); break; + case $(30) ImSpinner::SpinnerBarChartRainbow (Name("SpinnerBarChartRainbow"), + R(16), T(4), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(6.8f) * velocity, 4); break; + case $(31) ImSpinner::SpinnerBarsRotateFade (Name("SpinnerBarsRotateFade"), + 8, 18, T(4), C(white), S(7.6f) * velocity, 6); break; + case $(32) ImSpinner::SpinnerFadeBars (Name("SpinnerFadeScaleBars"), + 10, C(white), S(6.8f) * velocity, 3, true); break; + case $(33) ImSpinner::SpinnerBarsScaleMiddle (Name("SpinnerBarsScaleMiddle"), + 6, C(white), S(8.8f) * velocity, 3); break; + case $(34) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin1"), + R(16), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2)); break; + case $(35) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin2"), + 13, 16, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2)); break; + case $(36) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin3"), + 13, 16, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2), 2); break; + case $(37) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin4"), + R(16), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2), 2); break; + case $(38) ImSpinner::SpinnerTwinPulsar (Name("SpinnerTwinPulsar"), + R(16), T(2), C(white), S(0.5f) * velocity, 2); break; + case $(39) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin4"), + R(14), 13, T(3), C(ImColor(255, 0, 0)), CB(ImColor(0, 0, 0, 0)), S(5) * velocity, A(IM_PI / 1.5f), 2); break; + case $(40) ImSpinner::SpinnerBlocks (Name("SpinnerBlocks"), + R(16), T(7), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break; + case $(41) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall"), + R(16), 11, T(2), 2.5f, C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, 2); break; + case $(42) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall2"), + R(15), 19, T(2), 2.f, C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, 3); break; + case $(43) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall2"), + 16, 16, T(2), 5.f, C(ImColor(255, 0, 0)), CB(white), S(5) * velocity, 1); break; + case $(44) ImSpinner::SpinnerAngTriple (Name("SpinnerAngTriple"), + 16, 13, 10, T(1.3f), C(white), ImColor(255, 0, 0), white, S(5) * velocity, A(1.5f * IM_PI)); break; + case $(45) ImSpinner::SpinnerIncFullDots (Name("SpinnerIncFullDots"), + R(16), T(4), C(white), S(5.6f) * velocity, 4); break; + case $(46) ImSpinner::SpinnerGooeyBalls (Name("SpinnerGooeyBalls"), + R(16), C(white), S(2.f) * velocity); break; + case $(47) ImSpinner::SpinnerRotateGooeyBalls (Name("SpinnerRotateGooeyBalls2"), + R(16), T(5), C(white), S(6.f) * velocity, 2); break; + case $(48) ImSpinner::SpinnerRotateGooeyBalls (Name("SpinnerRotateGooeyBalls3"), + R(16), T(5), C(white), S(6.f) * velocity, 3); break; + case $(49) ImSpinner::SpinnerMoonLine (Name("SpinnerMoonLine"), + R(16), T(3), C(ImColor(200, 80, 0)), ImColor(80, 80, 80), S(5) * velocity); break; + case $(50) ImSpinner::SpinnerArcRotation (Name("SpinnerArcRotation"), + R(13), T(5), C(white), S(3) * velocity, DT(4)); break; + case $(51) ImSpinner::SpinnerFluid (Name("SpinnerFluid"), + R(16), C(ImColor(0, 0, 255)), S(3.8f) * velocity, 4); break; + case $(52) ImSpinner::SpinnerArcFade (Name("SpinnerArcFade"), + R(13), T(5), C(white), S(3) * velocity, 4); break; + case $(53) ImSpinner::SpinnerFilling (Name("SpinnerFilling"), + R(16), T(6), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break; + case $(54) ImSpinner::SpinnerTopup (Name("SpinnerTopup"), + R(16), 12, C(ImColor(255, 0, 0)), ImColor(80, 80, 80), CB(white), S(1) * velocity); break; + case $(55) ImSpinner::SpinnerFadePulsar (Name("SpinnerFadePulsar"), + R(16), C(white), S(1.5f) * velocity, 1); break; + case $(56) ImSpinner::SpinnerFadePulsar (Name("SpinnerFadePulsar2"), + R(16), C(white), S(0.9f) * velocity, 2); break; + case $(57) ImSpinner::SpinnerPulsar (Name("SpinnerPulsar"), + R(16), T(2), C(white), S(1) * velocity, false); break; + case $(58) ImSpinner::SpinnerDoubleFadePulsar (Name("SpinnerDoubleFadePulsar"), + R(16), T(2), C(white), S(2) * velocity); break; + case $(59) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade"), + R(16), C(white), S(4) * velocity, 4); break; + case $(60) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade6"), + R(16), C(white), S(6) * velocity, 6); break; + case $(61) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade6"), + R(16), C(white), S(8) * velocity, 12); break; + case $(62) ImSpinner::SpinnerFilledArcColor (Name("SpinnerFilledArcColor"), + R(16), C(ImColor(255, 0, 0)), CB(white), S(2.8f) * velocity, 4); break; + case $(63) ImSpinner::SpinnerCircleDrop (Name("SpinnerCircleDrop"), + R(16), T(1.5f), 4.f, C(ImColor(255, 0, 0)), CB(white), S(2.8f) * velocity, A(IM_PI)); break; + case $(64) ImSpinner::SpinnerSurroundedIndicator(Name("SpinnerSurroundedIndicator"), + R(16), T(5), C(ImColor(0, 0, 0)), CB(white), S(7.8f) * velocity); break; + case $(65) ImSpinner::SpinnerTrianglesSelector (Name("SpinnerTrianglesSelector"), + R(16), T(8), C(ImColor(0, 0, 0)), CB(white), S(4.8f) * velocity, 8); break; + case $(66) ImSpinner::SpinnerFlowingGradient (Name("SpinnerFlowingFradient"), + R(16), T(6), C(ImColor(200, 80, 0)), CB(ImColor(80, 80, 80)), S(5) * velocity, A(PI_2)); break; + case $(67) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments"), + R(16), T(4), C(white), S(3) * velocity, 4); break; + case $(68) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments2"), + R(16), T(3), C(white), S(2.4f) * velocity, 4, 2); break; + case $(69) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments3"), + R(16), T(2), C(white), S(2.1f) * velocity, 4, 3); break; + case $(70) ImSpinner::SpinnerLemniscate (Name("SpinnerLemniscate"), + R(20), T(3), C(white), S(2.1f) * velocity, 3); break; + case $(71) ImSpinner::SpinnerRotateGear (Name("SpinnerRotateGear"), + R(16), T(6), C(white), S(2.1f) * velocity, 8); break; + case $(72) ImSpinner::SpinnerRotatedAtom (Name("SpinnerRotatedAtom"), + R(16), T(2), C(white), S(2.1f) * velocity, 3); break; + case $(73) ImSpinner::SpinnerAtom (Name("SpinnerAtom"), + R(16), T(2), C(white), S(4.1f) * velocity, 3); break; + case $(74) ImSpinner::SpinnerRainbowBalls (Name("SpinnerRainbowBalls"), + R(16), T(4), ImColor::HSV(0.25f, 0.8f, 0.8f, 0.f), S(1.5f) * velocity, D(5)); break; + case $(75) ImSpinner::SpinnerCamera (Name("SpinnerCamera"), + R(16), T(8), [] (int i) { return ImColor::HSV(i * 0.25f, 0.8f, 0.8f); }, S(4.8f) * velocity, 8); break; + case $(76) ImSpinner::SpinnerArcPolarFade (Name("SpinnerArcPolarFade"), + R(16), C(white), S(6) * velocity, 6); break; + case $(77) ImSpinner::SpinnerArcPolarRadius (Name("SpinnerArcPolarRadius"), + R(16), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(6.f) * velocity, 6); break; + case $(78) ImSpinner::SpinnerCaleidoscope (Name("SpinnerArcPolarPies"), + R(16), T(4), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(2.6f) * velocity, 10, 0); break; + case $(79) ImSpinner::SpinnerCaleidoscope (Name("SpinnerArcPolarPies2"), + R(16), T(4), C(ImColor::HSV(0.35f, 0.8f, 0.8f)), S(3.2f) * velocity, 10, 1); break; + case $(80) ImSpinner::SpinnerScaleBlocks (Name("SpinnerScaleBlocks"), + R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity); break; + case $(81) ImSpinner::SpinnerRotateTriangles (Name("SpinnerRotateTriangles"), + R(16), T(2), C(white), S(6.f) * velocity, 3); break; + case $(82) ImSpinner::SpinnerArcWedges (Name("SpinnerArcWedges"), + R(16), C(ImColor::HSV(0.3f, 0.8f, 0.8f)), S(2.8f) * velocity, 4); break; + case $(83) ImSpinner::SpinnerScaleSquares (Name("SpinnerScaleSquares"), + R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity); break; + case $(84) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots"), R(16), + T(4), C(white), 0.f, 0.f, S(1.1f) * velocity, DT(6)); break; + case $(85) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots2"), R(16), + T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(6)); break; + case $(86) ImSpinner::Spinner<e_st_bounce_ball>(Name("SpinnerBounceBall3"), + Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, Speed{S(3.2f) * velocity}, Dots{DT(5)}); break; + case $(87) ImSpinner::SpinnerBounceBall (Name("SpinnerBounceBallShadow"), + R(16), T(4), C(white), S(2.2f) * velocity, DT(1), true); break; + case $(88) ImSpinner::SpinnerBounceBall (Name("SpinnerBounceBall5Shadow"), + R(16), T(4), C(white), S(3.6f) * velocity, DT(5), true); break; + case $(89) ImSpinner::SpinnerSquareStrokeFade (Name("SpinnerSquareStrokeFade"), + R(13), T(5), C(white), S(3) * velocity); break; + case $(90) ImSpinner::SpinnerSquareStrokeFill (Name("SpinnerSquareStrokeFill"), + R(13), T(5), C(white), S(3) * velocity); break; + case $(91) ImSpinner::SpinnerSwingDots (Name("SpinnerSwingDots"), + R(16), T(6), C(ImColor(255, 0, 0)), S(4.1f) * velocity); break; + case $(92) ImSpinner::SpinnerRotateWheel (Name("SpinnerRotateWheel"), + R(16), T(10), C(ImColor(255, 255, 0)), CB(white), S(2.1f) * velocity, 8); break; + case $(93) ImSpinner::SpinnerWaveDots (Name("SpinnerWaveDots"), R(16), + T(3), C(white), S(6) * velocity, DT(8)); break; + case $(94) ImSpinner::SpinnerRotateShapes (Name("SpinnerRotateShapes"), + R(16), T(2), C(white), S(6.f) * velocity, DT(4), MDT(4)); break; + case $(95) ImSpinner::SpinnerSquareStrokeLoading(Name("SpinnerSquareStrokeLoanding"), + R(13), T(5), C(white), S(3) * velocity); break; + case $(96) ImSpinner::SpinnerSinSquares (Name("SpinnerSinSquares"), + R(16), T(2), C(white), S(1.f) * velocity); break; + case $(97) ImSpinner::SpinnerZipDots (Name("SpinnerZipDots"), R(16), + T(3), C(white), S(6) * velocity, DT(5)); break; + case $(98) ImSpinner::SpinnerDotsToBar (Name("SpinnerDotsToBar"), R(16), + T(3), D(0.5f), C(ImColor::HSV(0.31f, 0.8f, 0.8f)), S(5) * velocity, DT(5)); break; + case $(99) ImSpinner::SpinnerSineArcs (Name("SpinnerSineArcs"), R(16), + T(1), C(white), S(3) * velocity); + case $(100) ImSpinner::SpinnerTrianglesShift (Name("SpinnerTrianglesShift"), + R(16), T(8), C(ImColor(0, 0, 0)), CB(white), S(1.8f) * velocity, DT(8)); break; + case $(101) ImSpinner::SpinnerCircularLines (Name("SpinnerCircularLines"), + R(16), C(white), S(1.5f) * velocity, DT(8)); break; + case $(102) ImSpinner::SpinnerLoadingRing (Name("SpinnerLoadingRing"), + R(16), T(6), C(red), CB(ImColor(255, 255, 255, 128)), S(1.f) * velocity, DT(5)); break; + case $(103) ImSpinner::SpinnerPatternRings (Name("SpinnerPatternRings"), + R(16), T(2), C(white), S(4.1f) * velocity, DT(3)); break; + case $(104) ImSpinner::SpinnerPatternSphere (Name("SpinnerPatternSphere"), + R(16), T(2), C(white), S(2.1f) * velocity, DT(6)); break; + case $(105) ImSpinner::SpinnerRingSynchronous (Name("SpinnerRingSnchronous"), + R(16), T(2), C(white), S(2.1f) * velocity, DT(3)); break; + case $(106) ImSpinner::SpinnerRingWatermarks (Name("SpinnerRingWatermarks"), + R(16), T(2), C(white), S(2.1f) * velocity, DT(3)); break; + case $(107) ImSpinner::SpinnerFilledArcRing (Name("SpinnerFilledArcRing"), + R(16), T(6), C(red), CB(white), S(2.8f) * velocity, DT(8)); break; + case $(108) ImSpinner::SpinnerPointsShift (Name("SpinnerPointsShift"), + R(16), T(3), C(ImColor(0, 0, 0)), CB(white), S(1.8f) * velocity, DT(10)); break; + case $(109) ImSpinner::SpinnerCircularPoints (Name("SpinnerCircularPoints"), + R(16), T(1.2f), C(white), S(10.f) * velocity, DT(7)); break; + case $(110) ImSpinner::SpinnerCurvedCircle (Name("SpinnerCurvedCircle"), + R(16), T(1.2f), C(white), S(1.f) * velocity, DT(3)); break; + case $(111) ImSpinner::SpinnerModCircle (Name("SpinnerModCirclre"), + R(16), T(1.2f), C(white), AMN(1.f), AMX(2.f), S(3.f) * velocity); break; + case $(112) ImSpinner::SpinnerModCircle (Name("SpinnerModCirclre2"), + R(16), T(1.2f), C(white), AMN(1.11f), AMX(3.33f), S(3.f) * velocity); break; + case $(113) ImSpinner::SpinnerPatternEclipse (Name("SpinnerPatternEclipse"), + R(16), T(2), C(white), S(4.1f) * velocity, DT(5), AMN(2.f), AMX(0.f)); break; + case $(114) ImSpinner::SpinnerPatternEclipse (Name("SpinnerPatternEclipse2"), + R(16), T(2), C(white), S(4.1f) * velocity, DT(9), AMN(4.f), AMX(1.f)); break; + case $(115) ImSpinner::SpinnerMultiFadeDots (Name("SpinnerMultiFadeDots"), R(16), + T(2), C(white), S(8) * velocity, DT(8)); break; + case $(116) ImSpinner::SpinnerRainbowShot (Name("SpinnerRainbowShot"), + R(16), T(4), ImColor::HSV(0.25f, 0.8f, 0.8f, 0.f), S(1.5f) * velocity, DT(5)); break; + case $(117) ImSpinner::SpinnerSpiral (Name("SpinnerSpiral"), + R(16), T(2), C(white), S(6) * velocity, DT(5)); break; + case $(118) ImSpinner::SpinnerSpiralEye (Name("SpinnerSpiralEye"), + R(16), T(1), C(white), S(3) * velocity); break; + case $(119) ImSpinner::SpinnerWifiIndicator (Name("SpinnerWifiIndicator"), + R(16), T(1.5f), C(ImColor(0, 0, 0)), CB(white), S(7.8f) * velocity, AMN(5.52f), DT(3)); break; + case $(120) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots"), R(16), + T(2), C(white), 0.f, 0.f, S(1.1f) * velocity, DT(10)); break; + case $(121) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots2"), R(16), + T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(2)); break; + case $(122) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots4"), R(16), + T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(3)); break; + case $(123) ImSpinner::SpinnerDnaDots (Name("SpinnerDnaDotsH"), R(16), + T(3), C(white), S(2) * velocity, DT(8), D(0.25f)); break; + case $(124) ImSpinner::SpinnerDnaDots (Name("SpinnerDnaDotsV"), R(16), + T(3), C(white), S(2) * velocity, DT(8), D(0.25f), true); break; + case $(125) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots2"), + R(16), T(6), C(white), S(4) * velocity, ImMax<int>(int(ImSin((float)ImGui::GetTime() * 0.5f) * 8), 3)); break; + case $(126) ImSpinner::SpinnerSevenSegments (Name("SpinnerSevenSegments"), "012345679ABCDEF", + R(16), T(2), C(white), S(4) * velocity); break; + case $(127) ImSpinner::SpinnerSolarBalls (Name("SpinnerSolarBalls"), + R(16), T(4), C(red), CB(white), S(5) * velocity, DT(4)); break; + case $(128) ImSpinner::SpinnerSolarArcs (Name("SpinnerSolarArcs"), + R(16), T(4), C(red), CB(white), S(5) * velocity, DT(4)); break; + case $(129) ImSpinner::SpinnerRainbow (Name("Spinner"), + R(16), T(2), ImColor::HSV(++hue * 0.005f, 0.8f, 0.8f), S(8) * velocity, AMN(0.f), AMX(PI_2), DT(3)); break; + case $(130) ImSpinner::SpinnerRotatingHeart (Name("SpinnerRotatedHeart"), + R(16), T(2), C(red), S(8) * velocity, AMN(0.f)); break; + case $(131) ImSpinner::SpinnerSolarScaleBalls (Name("SpinnerSolarScaleBalls"), + R(16), T(1.3f), C(red), S(1) * velocity, DT(36)); break; + case $(132) ImSpinner::SpinnerOrionDots (Name("SpinnerOrionDots"), + R(16), T(1.3f), C(white), S(4) * velocity, DT(12)); break; + case $(133) ImSpinner::SpinnerGalaxyDots (Name("SpinnerGalaxyDots"), + R(16), T(1.3f), C(white), S(0.2f) * velocity, DT(6)); break; + case $(134) ImSpinner::SpinnerAsciiSymbolPoints(Name("SpinnerAsciiSymbolPoints"), "012345679ABCDEF", + R(16), T(2), C(white), S(4) * velocity); break; + case $(135) ImSpinner::SpinnerRainbowCircle (Name("SpinnerRainbowCircle"), + R(16), T(4), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(1) * velocity, DT(4)); break; + case $(136) ImSpinner::SpinnerRainbowCircle (Name("SpinnerRainbowCircle2"), + R(16), T(2), ImColor::HSV(hue * 0.001f, 0.8f, 0.8f), S(2) * velocity, DT(8), D(0)); break; + case $(137) ImSpinner::Spinner<e_st_vdots> (Name("SpinnerVDots2"), + Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.1f) * velocity}, Dots{DT(2)}, MiddleDots{6}); break; + case $(138) ImSpinner::Spinner<e_st_vdots> (Name("SpinnerVDots3"), + Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.9f) * velocity}, Dots{DT(3)}, MiddleDots{6}); break; + case $(139) ImSpinner::SpinnerSquareRandomDots(Name("SpinnerSquareRandomDots"), + R(16), T(2.8f), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break; + case $(140) ImSpinner::SpinnerFluidPoints (Name("SpinnerFluidPoints"), + R(16), T(2.8f), C(ImColor(0, 0, 255)), S(3.8f) * velocity, Dots{DT(4)}, D(0.45f)); break; + case $(141) ImSpinner::SpinnerDotsLoading (Name("SpinnerDotsLoading"), + R(16), T(4.f), C(white), CB(white), S(2.f) * velocity); break; + case $(142) ImSpinner::SpinnerDotsToPoints (Name("SpinnerDotsToPoints"), R(16), + T(3), D(0.5f), C(ImColor::HSV(0.31f, 0.8f, 0.8f)), S(1.8) * velocity, DT(5)); break; + case $(143) ImSpinner::SpinnerThreeDots (Name("SpinnerThreeDots"), R(16), + T(6), C(white), S(4) * velocity, DT(8)); break; + case $(144) ImSpinner::Spinner4Caleidospcope (Name("Spinner4Caleidospcope"), R(16), + T(6), ImColor::HSV(hue * 0.0031f, 0.8f, 0.8f), S(4) * velocity, DT(8)); break; + case $(145) ImSpinner::SpinnerFiveDots (Name("SpinnerSixDots"), R(16), + T(6), C(white), S(4) * velocity, DT(8)); break; + case $(146) ImSpinner::SpinnerFillingMem (Name("SpinnerFillingMem"), + R(16), T(6), ImColor::HSV(hue * 0.001f, 0.8f, 0.8f), spinner_filling_meb_bg, S(4) * velocity); break; + case $(147) ImSpinner::SpinnerHerbertBalls (Name("SpinnerHerbertBalls"), + R(16), T(2.3f), C(white), S(2.f) * velocity, DT(4)); break; + case $(148) ImSpinner::SpinnerHerbertBalls3D (Name("SpinnerHerbertBalls3D"), + R(16), T(3.f), C(white), S(1.4f) * velocity); break; + case $(149) ImSpinner::SpinnerSquareLoading (Name("SpinnerSquareLoanding"), + R(16), T(2), C(white), S(3) * velocity); break; + case $(150) ImSpinner::SpinnerTextFading (Name("SpinnerTextFading"), "Loading", + R(16), T(15), C(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f)), S(4) * velocity); break; + case $(151) ImSpinner::SpinnerBarChartAdvSine (Name("SpinnerBarChartAdvSine"), + R(16), T(5), C(white), S(4.8f) * velocity, 0); break; + case $(152) ImSpinner::SpinnerBarChartAdvSineFade(Name("SpinnerBarChartAdvSineFade"), + R(16), T(5), C(white), S(4.8f) * velocity, 0); break; + case $(153) ImSpinner::SpinnerMovingArcs (Name("SpinnerMovingArcs"), + R(16), T(4), C(white), S(2) * velocity, DT(4)); break; + case $(154) ImSpinner::SpinnerFadeTris (Name("SpinnerFadeTris"), + R(20), C(white), S(5.f) * velocity, DT(2)); break; + case $(155) ImSpinner::SpinnerBounceDots (Name("SpinnerBounceDots"), R(16), + T(2.5), C(white), S(3) * velocity, DT(6), 1); break; + case $(156) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots"), + R(16), T(2), C(white), S(4) * velocity, DT(16), 1); break; + case $(157) ImSpinner::SpinnerTwinAng360 (Name("SpinnerTwinAng360"), + R(16), 11, T(2), C(white), CB(ImColor(255, 0, 0)), 2.4f, 2.1f, 1); break; + case $(158) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin1"), + R(18), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(3) * velocity, A(1.3), DT(3), 1); break; + case $(159) ImSpinner::SpinnerGooeyBalls (Name("SpinnerGooeyBalls"), + R(16), C(white), S(2.f) * velocity, 1); break; + case $(160) ImSpinner::SpinnerArcRotation (Name("SpinnerArcRotation"), + R(13), T(2.5), C(white), S(3) * velocity, DT(15), 1); break; + case $(161) ImSpinner::SpinnerAng (Name("SpinnerAng90Gravity"), + R(16), T(1), C(white), CB(ImColor(255, 255, 255, 128)), S(8.f) * velocity, A(PI_DIV_2), 1); break; + case $(162) ImSpinner::SpinnerAng (Name("SpinnerAng90SinRad"), + R(16), T(1), C(white), CB(ImColor(255, 255, 255, 0)), S(8.f) * velocity, A(0.75f * PI_2), 2); break; + case $(163) ImSpinner::SpinnerSquishSquare (Name("SpinnerSquishSquare"), + R(16), C(white), S(8.f) * velocity); break; + case $(164) ImSpinner::SpinnerPulsarBall (Name("SpinnerBounceBall"), + R(16), T(2), C(white), S(4) * velocity, DT(1)); break; + case $(165) ImSpinner::SpinnerRainbowMix (Name("Spinner"), + R(16), T(2), ImColor::HSV(0.005f, 0.8f, 0.8f), S(8) * velocity, AMN(0.f), AMX(PI_2), DT(5), 1); break; + case $(166) ImSpinner::SpinnerAngMix (Name("SpinnerAngMix"), + R(16), T(1), C(white), S(8.f) * velocity, A(IM_PI), DT(4), 0); break; + case $(167) ImSpinner::SpinnerAngMix (Name("SpinnerAngMixGravity"), + R(16), T(1), C(white), S(8.f) * velocity, A(PI_DIV_2), DT(6), 1); break; + case $(168) ImSpinner::SpinnerScaleBlocks (Name("SpinnerScaleBlocks"), + R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity, 1); break; + case $(169) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots3"), R(16), + T(6), C(white), S(8) * velocity, DT(4), 1); break; + case $(170) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots6"), R(16), + T(3), C(white), S(8) * velocity, DT(4), 1); break; + case $(171) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots2"), R(16), + T(2), C(white), S(5) * velocity, DT(8)); break; + case $(172) ImSpinner::SpinnerScaleDots (Name("SpinnerScaleDots2"), R(16), + T(2), C(white), S(4) * velocity, DT(8)); break; + case $(173) ImSpinner::Spinner3SmuggleDots (Name("Spinner3SmuggleDots"), R(16), + T(3), C(white), S(4) * velocity, DT(8), D(0.25f), true); break; + case $(174) ImSpinner::SpinnerSimpleArcFade (Name("SpinnerSimpleArcFade"), + R(13), T(2), C(white), S(4) * velocity); break; + case $(175) ImSpinner::SpinnerTwinHboDots (Name("SpinnerTwinHboDots"), R(16), + T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(6), D(0.f)); break; + case $(176) ImSpinner::SpinnerTwinHboDots (Name("SpinnerTwinHboDots2"), R(16), + T(4), C(white), 0.1f, 0.5f, S(3.1f) * velocity, DT(3), D(-0.5f)); break; + case $(177) ImSpinner::SpinnerThreeDotsStar (Name("SpinnerThreeDotsStar"), R(16), + T(4), C(white), 0.1f, 0.5f, S(5.1f) * velocity, D(-0.2f)); break; + case $(178) ImSpinner::SpinnerSquareSpins (Name("SpinnerSquareSpins"), R(16), + T(6), C(white), S(2) * velocity); break; + case $(179) ImSpinner::SpinnerMoonDots (Name("SpinnerMoonDots"), R(16), + T(8), C(white), CB(ImColor(0, 0, 0)), S(1.1f) * velocity); break; + case $(180) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade7"), + R(16), C(white), S(6) * velocity, DT(6), 1); break; + case $(181) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar"), + R(16), T(2), C(white), S(1.1f) * velocity, DT(4), MDT(2)); break; + case $(182) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar2"), + R(16), T(2), C(white), S(1.1f) * velocity, DT(1), MDT(3)); break; + case $(183) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar3"), + R(16), T(2), C(white), S(1.1f) * velocity, DT(3), MDT(3)); break; + case $(184) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce"), + R(16), T(2), C(white), S(3) * velocity, DT(12), 1, 0.f); break; + case $(185) ImSpinner::SpinnerSomeScaleDots (Name("SpinnerSomeScaleDots0"), + R(16), T(4), C(white), S(5.6f) * velocity, 6, 0); break; + case $(186) ImSpinner::SpinnerSomeScaleDots (Name("SpinnerSomeScaleDots1"), + R(16), T(4), C(white), S(6.6f) * velocity, 6, 1); break; + case $(187) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce2"), + R(16), T(2), C(white), S(3) * velocity, DT(12), 1, 0.5f); break; + case $(188) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce3"), + R(16), T(2), C(white), S(3) * velocity, DT(12), 2, 0.3f); break; + case $(189) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce4"), + R(16), T(2), C(white), S(3) * velocity, DT(12), 3, 0.3f); break; + case $(190) ImSpinner::SpinnerTwinBlocks (Name("SpinnerTwinBlocks"), + R(16), T(7), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break; + + } +#undef $ + } + ImGui::PopID(); + }; + + if( ImGui::BeginTable("Demo table", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV) ) + { + ImGui::TableNextColumn(); // Grid + { + // Extra 'Child region' needed here, to make scrollable-area + if(ImGui::BeginChild("Grid")) + { + ImGuiStyle& style = ImGui::GetStyle(); + + // Store previous Item spacing & Window padding (to restore it later) + const ImVec2 prevSpacing = style.ItemSpacing; + const ImVec2 prevPadding = style.WindowPadding; + + // Set Item spacing & Window padding as zero + style.ItemSpacing = style.WindowPadding = {0.f, 0.f}; + + // ----------------------------------------------------------------- + // For drawing spinners used 'Row-wrap' layout, same as in + // Dear ImGui Demo > Layout > Basic Horizontal Layout > Manual wrapping: + // https://github.com/ocornut/imgui/blob/1029f57b8aa9118d08413d1d8a6dd9d32cf0d5f1/imgui_demo.cpp#L2866-L2878 + + const float region_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetColumnWidth(); + + const ImVec2 item_size = ImVec2(widget_size, widget_size); + for(int current_spi = 0; current_spi < num_spinners; current_spi++) + { + // BeginChild here needed to restrict item width&height by specific size + if( ImGui::BeginChild(100 + current_spi, item_size, false, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NavFlattened) ) + { + draw_spinner(current_spi, widget_size); + } + ImGui::EndChild(); + + // Show tooltip over spinner + if( ImGui::IsItemHovered() ) + { + //if( ) + ImGui::BeginTooltip(); + { + // Number + ImGui::TextDisabled("%04u", current_spi); + + // Spinner name + if(__nn.count(current_spi)) { + ImGui::SameLine(); + ImGui::Text(" - %s", __nn[current_spi] ); + } + + ImGui::EndTooltip(); + } + } + + // ------------------------------------------------------------- + + const float last_item_x2 = ImGui::GetItemRectMax().x; + const float next_item_x2 = last_item_x2 + style.ItemSpacing.x + item_size.x; // Expected position if next item was on same line + if ((current_spi + 1 < num_spinners) && (next_item_x2 < region_visible_x2)) { + ImGui::SameLine(); + } + } + + // ----------------------------------------------------------------- + + // Restore previous Item spacing & Window padding + style.ItemSpacing = prevSpacing; + style.WindowPadding = prevPadding; + } + ImGui::EndChild(); + } + + // --------------------------------------------------------------------- + + ImGui::TableNextColumn(); // Options + { + ImGui::SliderFloat("Velocity", &velocity, 0.0f, 10.0f, "velocity = %.2f"); + ImGui::Checkbox("Show Numbers", &show_number); + ImGui::SliderFloat("Grid size", &widget_size, 0.0f, 100.0f, "size = %.2f"); + + // ----------------------------------------------------------------- + // Spinner-related parameters + + constexpr ImGuiColorEditFlags COLOR_EDIT_FLAGS = + ImGuiColorEditFlags_PickerHueWheel | + ImGuiColorEditFlags_NoSidePreview | + ImGuiColorEditFlags_NoInputs | + ImGuiColorEditFlags_NoAlpha; + + if(__nn.count(last_cci)) ImGui::Separator(); + + if (__rr.count(last_cci)) ImGui::SliderFloat("Radius", &__rr[last_cci], 0.0f, 100.0f, "radius = %.2f"); + if (__tt.count(last_cci)) ImGui::SliderFloat("Thickness", &__tt[last_cci], 0.0f, 100.0f, "thickness = %.2f"); + if (__cc.count(last_cci)) { + ImGui::Checkbox("Change Color", &__hc[last_cci]); + if (__hc[last_cci]) { __cc[last_cci] = ImColor::HSV(hue * 0.005f, 0.8f, 0.8f); } + else { + ImGui::SameLine(); ImGui::SetNextItemWidth(120); + ImGui::ColorPicker3("##MyColor", (float *)&__cc[last_cci], COLOR_EDIT_FLAGS); + } + } + if (__cb.count(last_cci)) { + ImGui::Checkbox("Change Bg Color", &__hcb[last_cci]); + if (__hcb[last_cci]) { __cb[last_cci] = ImColor::HSV(hue * 0.008f, 0.8f, 0.8f); } + else { + ImGui::SameLine(); ImGui::SetNextItemWidth(120); + ImGui::ColorPicker3("##MyBgColor", (float *)&__cb[last_cci], COLOR_EDIT_FLAGS); + } + } + if (__ss.count(last_cci)) ImGui::SliderFloat("Speed", &__ss[last_cci], 0.0f, 100.0f, "speed = %.2f"); + if (__aa.count(last_cci)) ImGui::SliderFloat("Angle", &__aa[last_cci], 0.0f, PI_2, "angle = %.2f"); + if (__amn.count(last_cci)) ImGui::SliderFloat("Angle Min", &__amn[last_cci], 0.0f, PI_2, "angle min = %.2f"); + if (__amx.count(last_cci)) ImGui::SliderFloat("Angle Max", &__amx[last_cci], 0.0f, PI_2, "angle max = %.2f"); + if (__dt.count(last_cci)) ImGui::SliderInt("Dots", &__dt[last_cci], 1, 100, "dots = %u"); + if (__mdt.count(last_cci)) ImGui::SliderInt("MidDots", &__mdt[last_cci], 1, 100, "mid dots = %u"); + if (__dd.count(last_cci)) ImGui::SliderFloat("Delta", &__dd[last_cci], -1.f, 1.f, "delta = %f"); + } + + ImGui::EndTable(); + } + } +#endif // IMSPINNER_DEMO +} + +#endif // _IMSPINNER_H_ |
