diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-03-03 18:21:19 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-03-03 18:21:19 +0100 |
| commit | 67e9328ca1e9074066e9e04e5a06188097bbb7c2 (patch) | |
| tree | 14f43bffaf4d2a15741a733c5ab1871386f4963a /src | |
| parent | 8494de283949d640f6e9da7d44edaeefc3bfd930 (diff) | |
add korean and japanese fonts
Diffstat (limited to 'src')
| -rw-r--r-- | src/main.cpp | 4 | ||||
| -rw-r--r-- | src/main_windows.cpp | 16 |
2 files changed, 2 insertions, 18 deletions
diff --git a/src/main.cpp b/src/main.cpp index 4a26ceb..16b46d1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -117,9 +117,9 @@ static int _ts_create_menu() { } void ts_init() { - snprintf(path_buffer, MAX_INPUT_LENGTH, "%s", "C:\\Users\\aldri\\Desktop\\Vault\\Projects\\allegro5"); + snprintf(path_buffer, MAX_INPUT_LENGTH, "%s", "C:\\Users\\aldri\\Desktop\\Vault\\Projects\\test"); snprintf(filter_buffer, MAX_INPUT_LENGTH, "%s", "*.h"); - snprintf(query_buffer, MAX_INPUT_LENGTH, "%s", "test"); + snprintf(query_buffer, MAX_INPUT_LENGTH, "%s", "あいうえお"); } int _tb_query_input_cb(ImGuiInputTextCallbackData* data) { diff --git a/src/main_windows.cpp b/src/main_windows.cpp index d0db43e..8492725 100644 --- a/src/main_windows.cpp +++ b/src/main_windows.cpp @@ -94,22 +94,6 @@ int main(int, char**) ts_init(); ts_load_images(); - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != nullptr); - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); bool done = false; while (!done) |
