#ifndef _IMSPINNER_H_ #define _IMSPINNER_H_ /* * The MIT License (MIT) * * Copyright (c) 2021-2022 Dalerank * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include #include #include #include #include #include // imgui headers #include "imgui.h" #include "imgui_internal.h" namespace ImSpinner { static const ImColor white{1.f, 1.f, 1.f, 1.f}; static const ImColor half_white{1.f, 1.f, 1.f, 0.5f}; static const ImColor red{1.f,0.f,0.f,1.f}; #define DECLPROP(name, type, def) \ struct name { \ type value = def; \ operator type() { return value; } \ name(const type& v) : value(v) {} \ }; enum SpinnerTypeT { e_st_rainbow = 0, e_st_angle, e_st_dots, e_st_ang, e_st_vdots, e_st_bounce_ball, e_st_eclipse, e_st_ingyang, e_st_count }; using float_ptr = float *; constexpr float PI_DIV_4 = IM_PI / 4.f; constexpr float PI_DIV_2 = IM_PI / 2.f; constexpr float PI_2 = IM_PI * 2.f; template constexpr float PI_DIV(T d) { return IM_PI / (float)d; } template constexpr float PI_2_DIV(T d) { return PI_2 / (float)d; } DECLPROP (SpinnerType, SpinnerTypeT, e_st_rainbow) DECLPROP (Radius, float, 16.f) DECLPROP (Speed, float, 1.f) DECLPROP (Thickness, float, 1.f) DECLPROP (Color, ImColor, white) DECLPROP (BgColor, ImColor, white) DECLPROP (AltColor, ImColor, white) DECLPROP (Angle, float, IM_PI) DECLPROP (AngleMin, float, IM_PI) DECLPROP (AngleMax, float, IM_PI) DECLPROP (FloatPtr, float_ptr, nullptr) DECLPROP (Dots, int, 0) DECLPROP (MiddleDots, int, 0) DECLPROP (MinThickness, float, 0.f) DECLPROP (Reverse, bool, false) DECLPROP (Delta, float, 0.f) #undef DECLPROP namespace detail { // SpinnerBegin is a function that starts a spinner widget, used to display an animation indicating that // a task is in progress. It returns true if the widget is visible and can be used, or false if it should be skipped. inline bool SpinnerBegin(const char *label, float radius, ImVec2 &pos, ImVec2 &size, ImVec2 ¢re, int &num_segments) { ImGuiWindow *window = ImGui::GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const ImGuiID id = window->GetID(label); pos = window->DC.CursorPos; // The size of the spinner is set to twice the radius, plus some padding based on the style size = ImVec2((radius) * 2, (radius + style.FramePadding.y) * 2); const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y)); ImGui::ItemSize(bb, style.FramePadding.y); num_segments = window->DrawList->_CalcCircleAutoSegmentCount(radius); centre = bb.GetCenter(); // If the item cannot be added to the window, return false if (!ImGui::ItemAdd(bb, id)) return false; return true; } #define IMPLRPOP(basetype,type) basetype m_##type; \ void set##type(const basetype& v) { m_##type = v;} \ void set(type h) { m_##type = h.value;} \ template \ void set(const type& h, const Args&... args) { set##type(h.value); this->template set(args...); } struct SpinnerConfig { SpinnerConfig() {} template void set() {} template SpinnerConfig(const Args&... args) { this->template set(args...); } IMPLRPOP(SpinnerTypeT, SpinnerType) IMPLRPOP(float, Radius) IMPLRPOP(float, Speed) IMPLRPOP(float, Thickness) IMPLRPOP(ImColor, Color) IMPLRPOP(ImColor, BgColor) IMPLRPOP(ImColor, AltColor) IMPLRPOP(float, Angle) IMPLRPOP(float, AngleMin) IMPLRPOP(float, AngleMax) IMPLRPOP(float_ptr, FloatPtr) IMPLRPOP(int, Dots) IMPLRPOP(int, MiddleDots) IMPLRPOP(float, MinThickness) IMPLRPOP(bool, Reverse) IMPLRPOP(float, Delta) }; #undef IMPLRPOP } #define SPINNER_HEADER(pos, size, centre, num_segments) \ ImVec2 pos, size, centre; int num_segments; \ if (!detail::SpinnerBegin(label, radius, pos, size, centre, num_segments)) { return; }; \ ImGuiWindow *window = ImGui::GetCurrentWindow(); \ auto circle = [&] (const std::function& point_func, ImU32 dbc, float dth) { \ window->DrawList->PathClear(); \ for (int i = 0; i < num_segments; i++) { \ ImVec2 p = point_func(i); \ window->DrawList->PathLineTo(ImVec2(centre.x + p.x, centre.y + p.y)); \ } \ window->DrawList->PathStroke(dbc, 0, dth); \ } inline ImColor color_alpha(ImColor c, float alpha) { c.Value.w *= alpha * ImGui::GetStyle().Alpha; return c; } inline float damped_spring (double mass, double stiffness, double damping, double time, float a = PI_DIV_2, float b = PI_DIV_2) { double omega = sqrt(stiffness / mass); double alpha = damping / (2 * mass); double exponent = exp(-alpha * time); double cosTerm = cos(omega * sqrt(1 - alpha * alpha) * time); // ���������� ������������ float result = exponent * cosTerm; return ((result *= a) + b); }; inline float damped_gravity(float limtime) { float time = 0.0f, initialHeight = 10.f, height = initialHeight, velocity = 0.f, prtime = 0.0f; while (height >= 0.0) { if (prtime >= limtime) { return height / 10.f; } time += 0.01f; prtime += 0.01f; height = initialHeight - 0.5 * 9.81f * time * time; if (height < 0.0) { initialHeight = 0.0; time = 0.0; } } return 0.f; } /* const char *label: A string label for the spinner, used to identify it in ImGui. float radius: The radius of the spinner. float thickness: The thickness of the spinner's border. const ImColor &color: The color of the spinner. float speed: The speed of the spinning animation. float ang_min: Minimum angle of spinning. float ang_max: Maximum angle of spinning. int arcs: Number of arcs of the spinner. */ inline void SpinnerRainbow(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1) { SPINNER_HEADER(pos, size, centre, num_segments); for (int i = 0; i < arcs; ++i) { const float rb = (radius / arcs) * (i + 1); const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5)); const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i); const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments); circle([&] (int i) { const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); const float rspeed = a + (float)ImGui::GetTime() * speed; return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb); }, color_alpha(color, 1.f), thickness); } } inline void SpinnerRainbowMix(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f, float ang_max = PI_2, int arcs = 1, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i < arcs; ++i) { const float rb = (radius / arcs) * (i + 1); const float start = ImAbs(ImSin((float)ImGui::GetTime()) * (num_segments - 5)); const float a_min = ImMax(ang_min, PI_2 * ((float)start) / (float)num_segments + (IM_PI / arcs) * i); const float a_max = ImMin(ang_max, PI_2 * ((float)num_segments + 3 * (i + 1)) / (float)num_segments); const float koeff = mode ? (1.1f - 1.f / (i+1)) : 1.f; ImColor c = ImColor::HSV(out_h + i * (1.f / arcs), out_s, out_v); circle([&] (int i) { const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); const float rspeed = a + (float)ImGui::GetTime() * speed * koeff; return ImVec2(ImCos(rspeed) * rb, ImSin(rspeed) * rb); }, color_alpha(c, 1.f), thickness); } } // This function draws a rotating heart spinner. inline void SpinnerRotatingHeart(const char *label, float radius, float thickness, const ImColor &color, float speed, float ang_min = 0.f) { // Calculate the position and size of the spinner, as well as the number of segments it will be divided into. SPINNER_HEADER(pos, size, centre, num_segments); // Calculate the start angle of the spinner based on the current time and speed. const float start = (float)ImGui::GetTime() * speed; // Modify the number of segments to ensure the heart shape is complete. num_segments = (num_segments * 3) / 2; // Create a lambda function to rotate points. auto rotate = [] (const ImVec2 &point, float angle) { const float s = ImSin(angle), c = ImCos(angle); return ImVec2(point.x * c - point.y * s, point.x * s + point.y * c); }; // Calculate the radius of the bottom of the heart. const float rb = radius * ImMax(0.8f, ImSin(start * 2)); auto scale = [rb] (float v) { return v / 16.f * rb; }; // Draw the heart spinner by calling the circle function, passing in a lambda function that defines the shape of the heart. circle([&] (int i) { const float a = PI_2 * i / num_segments; const float x = (scale(16) * ImPow(ImSin(a), 3)); const float y = -1.f * (scale(13) * ImCos(a) - scale(5) * ImCos(2 * a) - scale(2) * ImCos(3 * a) - ImCos(4 * a)); return rotate(ImVec2(x, y), ang_min); }, color_alpha(color, 1.f), thickness); } // SpinnerAng is a function that draws a spinner widget with a given angle. inline void SpinnerAng(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = white, float speed = 2.8f, float angle = IM_PI, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); // Get the position, size, centre, and number of segments of the spinner using the SPINNER_HEADER macro. float start = (float)ImGui::GetTime() * speed; // The start angle of the spinner is calculated based on the current time and the specified speed. radius = (mode == 2) ? (0.8f + ImCos(start) * 0.2f) * radius : radius; circle([&] (int i) { // Draw the background of the spinner using the `circle` function, with the specified background color and thickness. const float a = start + (i * (PI_2 / (num_segments - 1))); // Calculate the angle for each segment based on the start angle and the number of segments. return ImVec2(ImCos(a) * radius, ImSin(a) * radius); }, color_alpha(bg, 1.f), thickness); const float b = (mode == 1) ? damped_gravity(ImSin(start * 1.1f)) * angle : 0.f; circle([&] (int i) { // Draw the spinner itself using the `circle` function, with the specified color and thickness. const float a = start - b + (i * angle / num_segments); return ImVec2(ImCos(a) * radius, ImSin(a) * radius); }, color_alpha(color, 1.f), thickness); } inline void SpinnerAngMix(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, float angle = IM_PI, int arcs = 4, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); // Get the position, size, centre, and number of segments of the spinner using the SPINNER_HEADER macro. for (int i = 0; i < arcs; ++i) { const float koeff = (1.1f - 1.f / (i+1)); float start = (float)ImGui::GetTime() * speed * koeff; // The start angle of the spinner is calculated based on the current time and the specified speed. radius = (mode == 2) ? (0.8f + ImCos(start) * 0.2f) * radius : radius; const float rb = (radius / arcs) * (i + 1); const float b = (mode == 1) ? damped_gravity(ImSin(start * 1.1f)) * angle : 0.f; circle([&] (int i) { // Draw the spinner itself using the `circle` function, with the specified color and thickness. const float a = start - b + (i * angle / num_segments); return ImVec2(ImCos(a) * rb, ImSin(a) * rb); }, color_alpha(color, 1.f), thickness); } } inline void SpinnerLoadingRing(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, int segments = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); // Calculate the starting angle based on the current time and speed const float bg_angle_offset = PI_2 / num_segments - 1; num_segments *= 2; // Double the number of segments for the background ringxxxxxxx circle([&] (int i) { return ImVec2(ImCos(i * bg_angle_offset) * radius, ImSin(i * bg_angle_offset) * radius); // Draw the background ring }, color_alpha(bg, 1.f), thickness); float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); // Convert the color to HSV for variation in segment colors const float start_ang = (start < PI_DIV_2) ? 0.f : (start - PI_DIV_2) * 4.f; // Calculate the angles and delta angle for each segment const float angle_offset = ((start < PI_DIV_2) ? PI_2 : (PI_2 - start_ang)) / segments; const float delta_angle = (start < PI_DIV_2) ? ImSin(start) * angle_offset : angle_offset; for (int i = 0; i < segments; ++i) // Draw each segment of the loading ring { window->DrawList->PathClear(); const float begin_ang = start_ang - PI_DIV_2 + delta_angle * i; ImColor c = ImColor::HSV(out_h + i * (1.f / segments * 2.f), out_s, out_v); window->DrawList->PathArcTo(centre, radius, begin_ang, begin_ang + delta_angle, num_segments); window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness); } } inline void SpinnerClock(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2 / (num_segments - 1); circle([&] (int i) { return ImVec2(ImCos(i * bg_angle_offset) * radius, ImSin(i * bg_angle_offset) * radius); }, color_alpha(bg, 1.f), thickness); window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(start) * radius, centre.y + ImSin(start) * radius), color_alpha(color, 1.f), thickness * 2); window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(start * 0.5f) * radius / 2.f, centre.y + ImSin(start * 0.5f) * radius / 2.f), color_alpha(color, 1.f), thickness * 2); } inline void SpinnerPulsar(const char *label, float radius, float thickness, const ImColor &bg = half_white, float speed = 2.8f, bool sequence = true) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID radiusbId = window->GetID("##radiusb"); float radius_b = storage->GetFloat(radiusbId, 0.8f); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2 / (num_segments - 1); float start_r = ImFmod(start, PI_DIV_2); float radius_k = ImSin(start_r); float radius1 = radius_k * radius; circle([&] (int i) { return ImVec2(ImCos(i * bg_angle_offset) * radius1, ImSin(i * bg_angle_offset) * radius1); }, color_alpha(bg, 1.f), thickness); if (sequence) { radius_b -= (0.005f * speed); radius_b = ImMax(radius_k, ImMax(0.8f, radius_b)); } else { radius_b = (1.f - radius_k); } storage->SetFloat(radiusbId, radius_b); float radius_tb = sequence ? ImMax(radius_k, radius_b) * radius : (radius_b * radius); circle([&] (int i) { return ImVec2(ImCos(i * bg_angle_offset) * radius_tb, ImSin(i * bg_angle_offset) * radius_tb); }, color_alpha(bg, 1.f), thickness); } inline void SpinnerDoubleFadePulsar(const char *label, float radius, float /*thickness*/, const ImColor &bg = half_white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID radiusbId = window->GetID("##radiusb"); float radius_b = storage->GetFloat(radiusbId, 0.8f); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2_DIV(num_segments); float start_r = ImFmod(start, PI_DIV_2); float radius_k = ImSin(start_r); window->DrawList->AddCircleFilled(centre, radius_k * radius, color_alpha(bg, ImMin(0.1f, radius_k)), num_segments); radius_b = (1.f - radius_k); storage->SetFloat(radiusbId, radius_b); window->DrawList->AddCircleFilled(centre, radius_b * radius, color_alpha(bg, ImMin(0.3f, radius_b)), num_segments); } inline void SpinnerTwinPulsar(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int rings = 2) { SPINNER_HEADER(pos, size, centre, num_segments); const float bg_angle_offset = PI_2 / (num_segments - 1); const float koeff = PI_DIV(2 * rings); float start = (float)ImGui::GetTime() * speed; for (int num_ring = 0; num_ring < rings; ++num_ring) { float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2)); float radius1 = radius_k * radius; circle([&] (int i) { const float a = start + (i * bg_angle_offset); return ImVec2(ImCos(a) * radius1, ImSin(a) * radius1); }, color_alpha(color, radius_k > 0.5f ? 2.f - (radius_k * 2.f) : color.Value.w), thickness); } } inline void SpinnerFadePulsar(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, int rings = 2) { SPINNER_HEADER(pos, size, centre, num_segments); const float bg_angle_offset = PI_2_DIV(num_segments); const float koeff = PI_DIV(2 * rings); float start = (float)ImGui::GetTime() * speed; for (int num_ring = 0; num_ring < rings; ++num_ring) { float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2)); ImColor c = color_alpha(color, (radius_k > 0.5f) ? (2.f - (radius_k * 2.f)) : color.Value.w); window->DrawList->AddCircleFilled(centre, radius_k * radius, c, num_segments); } } inline void SpinnerCircularLines(const char *label, float radius, const ImColor &color = white, float speed = 1.8f, int lines = 8) { SPINNER_HEADER(pos, size, centre, num_segments); auto ghalf_pi = [] (float f) -> float { return ImMin(f, PI_DIV_2); }; const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); const float bg_angle_offset = PI_2_DIV(lines); for (size_t j = 0; j < 3; ++j) { const float start_offset = j * PI_DIV(7.f); const float rmax = ImMax(ImSin(ghalf_pi(start - start_offset)), 0.3f) * radius; const float rmin = ImMax(ImSin(ghalf_pi(start - PI_DIV_4 - start_offset)), 0.3f) * radius; ImColor c = color_alpha(color, 1.f - j * 0.3f); for (size_t i = 0; i <= lines; i++) { float a = (i * bg_angle_offset); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), color_alpha(c, 1.f), 1.f); } } } inline void SpinnerDots(const char *label, float *nextdot, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 12, float minth = -1.f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2 / dots; dots = ImMin(dots, (size_t)32); const size_t mdots = dots / 2; float def_nextdot = 0; float &ref_nextdot = nextdot ? *nextdot : def_nextdot; if (ref_nextdot < 0.f) ref_nextdot = (float)dots; auto thcorrect = [&thickness, &ref_nextdot, &mdots, &minth] (size_t i) { const float nth = minth < 0.f ? thickness / 2.f : minth; return ImMax(nth, ImSin(((i - ref_nextdot) / mdots) * IM_PI) * thickness); }; for (size_t i = 0; i <= dots; i++) { float a = start + (i * bg_angle_offset); a = ImFmod(a, PI_2); float th = minth < 0 ? thickness / 2.f : minth; if (ref_nextdot + mdots < dots) { if (i > ref_nextdot && i < ref_nextdot + mdots) th = thcorrect(i); } else { if ((i > ref_nextdot && i < dots) || (i < ((int)(ref_nextdot + mdots)) % dots)) th = thcorrect(i); } window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(-a) * radius, centre.y + ImSin(-a) * radius), th, color_alpha(color, 1.f), 8); } } inline void SpinnerVDots(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bgcolor = white, float speed = 2.8f, size_t dots = 12, size_t mdots = 6) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2_DIV(dots); dots = ImMin(dots, (size_t)32); for (size_t i = 0; i <= dots; i++) { float a = ImFmod(start + (i * bg_angle_offset), PI_2); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(-a) * radius, centre.y + ImSin(-a) * radius), thickness / 2, color_alpha(bgcolor, 1.f), 8); } window->DrawList->PathClear(); const float d_ang = (mdots / (float)dots) * PI_2; const float angle_offset = (d_ang) / dots; for (size_t i = 0; i < dots; i++) { const float a = start + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); } inline void SpinnerBounceDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 3, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float heightKoeff = 2.f; const float heightSpeed = 0.8f; const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; float start = (float)ImGui::GetTime() * speed; const float offset = PI_DIV(dots); for (size_t i = 0; i < dots; i++) { float a = mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + i * PI_DIV(dots*2), PI_2))) : start + (IM_PI - i * offset); float y = centre.y + ImSin(a * heightSpeed) * thickness * heightKoeff; window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), ImMin(y, centre.y)), thickness, color_alpha(color, 1.f), 8); } } inline void SpinnerZipDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 3.5f; const float heightKoeff = 2.f; const float heightSpeed = 0.8f; const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; const float start = (float)ImGui::GetTime() * speed; const float offset = PI_DIV(dots); for (size_t i = 0; i < dots; i++) { const float sina = ImSin((start + (IM_PI - i * offset)) * heightSpeed); const float y = ImMin(centre.y + sina * thickness * heightKoeff, centre.y); const float deltay = ImAbs(y - centre.y); window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), y), thickness, color_alpha(color, 1.f), 8); window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + i * (thickness * nextItemKoeff), y + 2 * deltay), thickness, color_alpha(color, 1.f), 8); } } inline void SpinnerDotsToPoints(const char *label, float radius, float thickness, float offset_k, const ImColor &color = white, float speed = 1.8f, size_t dots = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 3.5f; const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float offset = PI_DIV(dots); float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); if (start < PI_DIV_2) { const float sina = ImSin(start); for (size_t i = 0; i < dots; i++) { const float xx = ImMax(sina * (i * (thickness * nextItemKoeff)), 0.f); ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f); window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + xx, centre.y), thickness, c, 8); } } else { for (size_t i = 0; i < dots; i++) { const float sina = ImSin(ImMax(start - (IM_PI / dots) * i, PI_DIV_2)); const float xx = ImMax(1.f * (i * (thickness * nextItemKoeff)), 0.f); const float th = sina * thickness; ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f); window->DrawList->AddCircleFilled(ImVec2(centre.x - hsize + xx, centre.y), th, c, 8); } } } //const float sina = ImSin( ImFmod((start + (IM_PI - i * offset)), PI_DIV_2)); inline void SpinnerDotsToBar(const char *label, float radius, float thickness, float offset_k, const ImColor &color = white, float speed = 2.8f, size_t dots = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 3.5f; const float heightSpeed = 0.8f; const float hsize = dots * (thickness * nextItemKoeff) / 2.f - (thickness * nextItemKoeff) * 0.5f; const float start = (float)ImGui::GetTime() * speed; const float offset = PI_DIV(dots); const float hradius = (radius); float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (size_t i = 0; i < dots; i++) { const float sina = ImSin((start + (IM_PI - i * offset)) * heightSpeed); const float sinb = ImSin((start + (IM_PI + IM_PI * offset_k - i * offset)) * heightSpeed); const float y = ImMin(centre.y + sina * hradius, centre.y); const float y2 = ImMin(sinb, 0.f) * (hradius * offset_k); const float y3 = (y + y2); const float deltay = ImAbs(y - centre.y); ImColor c = color_alpha(ImColor::HSV(out_h + i * ((1.f / dots) * 2.f), out_s, out_v), 1.f); ImVec2 p1(centre.x - hsize + i * (thickness * nextItemKoeff), y3); ImVec2 p2(centre.x - hsize + i * (thickness * nextItemKoeff), y3 + 2 * deltay); window->DrawList->AddCircleFilled(p1, thickness, c, 8); window->DrawList->AddCircleFilled(p2, thickness, c, 8); window->DrawList->AddLine(p1, p2, c, thickness * 2.f); } } inline void SpinnerWaveDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float dots = (size.x / (thickness * nextItemKoeff)); const float offset = PI_DIV(dots); const float start = (float)ImGui::GetTime() * speed; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (size_t i = 0; i < dots; i++) { float a = start + (IM_PI - i * offset); float y = centre.y + ImSin(a) * (size.y / 2.f); ImColor c = ImColor::HSV(out_h + i * (1.f / dots * 2.f), out_s, out_v); window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, y), thickness, color_alpha(c, 1.f), lt); } } inline void SpinnerFadeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float nextItemKoeff = 2.5f; const float dots = (size.x / (thickness * nextItemKoeff)); const float heightSpeed = 0.8f; for (size_t i = 0; i < dots; i++) { float a = mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + (IM_PI - i * (IM_PI / dots)), PI_2))) : ImSin(start + (IM_PI - i * (IM_PI / dots)) * heightSpeed); window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), thickness, color_alpha(color, ImMax(0.1f, a)), lt); } } inline void SpinnerThreeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float nextItemKoeff = 2.5f; const float offset = size.x / 4.f; float ab = start; int msize = 2; if (start < IM_PI) { ab = 0; msize = 1; } for (size_t i = 0; i < msize; i++) { float a = ab + i * IM_PI - PI_DIV_2; window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); } float ba = start; msize = 2; if (start > IM_PI && start < PI_2) { ba = 0; msize = 1; } for (size_t i = 0; i < msize; i++) { float a = -ba + i * IM_PI + PI_DIV_2; window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); } } inline void SpinnerFiveDots(const char *label, float radius, float thickness, const ImColor &color = 0xffffffff, float speed = 2.8f, int lt = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 * 2); const float nextItemKoeff = 2.5f; const float offset = size.x / 4.f; float ab = 0; int msize = 1; if (start < IM_PI) { ab = start; msize = 2; } for (size_t i = 0; i < msize; i++) { float a = -ab + i * IM_PI - PI_DIV_2; window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); } float ba = 0; msize = 1; if (start > IM_PI && start < PI_2) { ba = start; msize = 2; } for (size_t i = 0; i < msize; i++) { float a = -ba + i * IM_PI; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y + offset + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); } float bc = 0; msize = 1; if (start > PI_2 && start < IM_PI * 3) { bc = start; msize = 2; } for (size_t i = 0; i < msize; i++) { float a = -bc + i * IM_PI - IM_PI; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y - offset + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); } float bd = 0; msize = 1; if (start > IM_PI * 3 && start < IM_PI * 4) { bd = start; msize = 2; } for (size_t i = 0; i < msize; i++) { float a = -bd + i * IM_PI + PI_DIV_2; window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, color_alpha(color, 1.f), lt); } } inline void Spinner4Caleidospcope(const char *label, float radius, float thickness, const ImColor &color = 0xffffffff, float speed = 2.8f, int lt = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float nextItemKoeff = 2.5f; const float offset = size.x / 4.f; float ab = start; int msize = 2; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (size_t i = 0; i < msize; i++) { float a = ab - i * IM_PI; ImColor c = color_alpha(ImColor::HSV(out_h + (0.1f * i), out_s, out_v, 0.7f), 1.f); window->DrawList->AddCircleFilled(ImVec2(centre.x - offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, c, lt); } for (size_t i = 0; i < msize; i++) { float a = ab + i * IM_PI + PI_DIV_2; ImColor c = color_alpha(ImColor::HSV(out_h + 0.2f + (0.1f * i), out_s, out_v, 0.7f), 1.f); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y - offset + ImCos(a) * offset), thickness, c, lt); } float ba = start; msize = 2; for (size_t i = 0; i < msize; i++) { float a = -ba + i * IM_PI + PI_DIV_2; ImColor c = color_alpha(ImColor::HSV(out_h + 0.4f + (0.1f * i), out_s, out_v, 0.7f), 1.f); window->DrawList->AddCircleFilled(ImVec2(centre.x + offset + ImSin(a) * offset, centre.y + ImCos(a) * offset), thickness, c, lt); } for (size_t i = 0; i < msize; i++) { float a = ab - i * IM_PI + PI_DIV_4; ImColor c = color_alpha(ImColor::HSV(out_h + 0.6f + (0.1f * i), out_s, out_v, 0.7f), 1.f); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(a) * offset, centre.y + offset + ImCos(a) * offset), thickness, c, lt); } } inline void SpinnerMultiFadeDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float nextItemKoeff = 2.5f; const float dots = (size.x / (thickness * nextItemKoeff)); const float heightSpeed = 0.8f; for (size_t j = 0; j < dots; j++) { for (size_t i = 0; i < dots; i++) { float a = start - (IM_PI - i * j * PI_DIV(dots)); window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y - (size.y / 2.f) + j * thickness * nextItemKoeff), thickness, color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))), lt); } } } inline void SpinnerScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float heightSpeed = 0.8f; const float dots = (size.x / (thickness * nextItemKoeff)); const float start = (float)ImGui::GetTime() * speed; for (size_t i = 0; i < dots; i++) { const float a = start + (IM_PI - i * PI_DIV(dots)); const float th = thickness * ImSin(a * heightSpeed); window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), thickness, color_alpha(color, 0.1f), lt); window->DrawList->AddCircleFilled(ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff, centre.y), th, color_alpha(color, 1.f), lt); } } inline void SpinnerSquareSpins(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float heightSpeed = 0.8f; const float dots = (size.x / (thickness * nextItemKoeff)); const float start = (float)ImGui::GetTime() * speed; for (size_t i = 0; i < dots; i++) { const float a = ImFmod(start + i * ((PI_DIV_2 * 0.7f) / dots), PI_DIV_2); const float th = thickness * (ImCos(a * heightSpeed) * 2.f); ImVec2 pmin = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff - thickness, centre.y - thickness); ImVec2 pmax = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff + thickness, centre.y + thickness); window->DrawList->AddRect(pmin, pmax, color_alpha(color, 1.f), 0.f); ImVec2 lmin = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff - thickness, centre.y - th + thickness); ImVec2 lmax = ImVec2(centre.x - (size.x / 2.f) + i * thickness * nextItemKoeff + thickness - 1, centre.y - th + thickness); window->DrawList->AddLine(lmin, lmax, color_alpha(color, 1.f), 1.f); } } inline void SpinnerMovingDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float heightKoeff = 2.f; const float heightSpeed = 0.8f; const float start = ImFmod((float)ImGui::GetTime() * speed, size.x); float offset = 0; for (size_t i = 0; i < dots; i++) { float th = thickness; offset = ImFmod(start + i * (size.x / dots), size.x); if (offset < thickness) { th = offset; } if (offset > size.x - thickness) { th = size.x - offset; } window->DrawList->AddCircleFilled(ImVec2(pos.x + offset - thickness, centre.y), th, color_alpha(color, 1.f), 8); } } inline void SpinnerRotateDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int dots = 2, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID velocityId = window->GetID("##velocity"); const ImGuiID vtimeId = window->GetID("##velocitytime"); float velocity = storage->GetFloat(velocityId, 0.f); float vtime = storage->GetFloat(vtimeId, 0.f); float dtime = ImFmod((float)vtime, IM_PI); float start = (vtime += velocity); if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f * speed; } else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f * speed; } if (velocity > 0.1f) velocity = 0.1f; if (velocity < 0.01f) velocity = 0.01f; storage->SetFloat(velocityId, velocity); storage->SetFloat(vtimeId, vtime); window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8); for (int i = 0; i < dots; i++) { float a = mode ? start + i * PI_2_DIV(dots) + damped_spring(1, 10.f, 1.0f, ImSin(start + i * PI_2_DIV(dots)), PI_2_DIV(dots), 0) : start + (i * PI_2_DIV(dots)); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, color_alpha(color, 1.f), 8); } } inline void SpinnerOrionDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID velocityId = window->GetID("##velocity"); const ImGuiID vtimeId = window->GetID("##velocitytime"); float velocity = storage->GetFloat(velocityId, 0.f); float vtime = storage->GetFloat(vtimeId, 0.f); float dtime = ImFmod((float)vtime, IM_PI); float start = (vtime += velocity); if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f * speed; } else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f * speed; } if (velocity > 0.1f) velocity = 0.1f; if (velocity < 0.01f) velocity = 0.01f; storage->SetFloat(velocityId, velocity); storage->SetFloat(vtimeId, vtime); window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8); for (int j = 1; j < arcs; ++j) { const float r = (radius / (arcs + 1)) * j; for (int i = 0; i < j + 1; i++) { const float a = start + (i * PI_2_DIV(j+1)); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thickness, color_alpha(color, 1.f), 8); } } } inline void SpinnerGalaxyDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID velocityId = window->GetID("##velocity"); const ImGuiID vtimeId = window->GetID("##velocitytime"); float velocity = storage->GetFloat(velocityId, 0.f); float vtime = storage->GetFloat(vtimeId, 0.f); float dtime = ImFmod((float)vtime, IM_PI); float start = (vtime += (velocity * speed)); if (dtime > 0.f && dtime < PI_DIV_2) { velocity += 0.001f; } else if (dtime > IM_PI * 0.9f && dtime < IM_PI) { velocity -= 0.01f; } if (velocity > 0.1f) velocity = 0.1f; if (velocity < 0.01f) velocity = 0.01f; storage->SetFloat(velocityId, velocity); storage->SetFloat(vtimeId, vtime); window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, 1.f), 8); for (int j = 1; j < arcs; ++j) { const float r = ((j / (float)arcs) * radius); for (int i = 0; i < arcs; i++) { const float a = start * (1.f + j * 0.1f) + (i * PI_2_DIV(arcs)); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thickness, color_alpha(color, 1.f), 8); } } } inline void SpinnerTwinAng(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f, float angle = IM_PI) { const float radius = ImMax(radius1, radius2); SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float aoffset = ImFmod((float)ImGui::GetTime(), 1.5f * IM_PI); const float bofsset = (aoffset > angle) ? angle : aoffset; const float angle_offset = angle * 2.f / num_segments; window->DrawList->PathClear(); for (size_t i = 0; i <= 2 * num_segments; i++) { const float a = start + (i * angle_offset); if (i * angle_offset > 2 * bofsset) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); } window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness); window->DrawList->PathClear(); for (size_t i = 0; i < num_segments / 2; i++) { const float a = start + (i * angle_offset); if (i * angle_offset > bofsset) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2)); } window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); } inline void SpinnerFilling(const char *label, float radius, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float angle_offset = PI_2_DIV(num_segments - 1); circle([&] (int i) { const float a = (i * angle_offset); return ImVec2(ImCos(a) * radius, ImSin(a) * radius); }, color_alpha(color1, 1.f), thickness); window->DrawList->PathClear(); for (size_t i = 0; i < 2 * num_segments / 2; i++) { const float a = (i * angle_offset); if (a > start) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); } inline void SpinnerFillingMem(const char *label, float radius, float thickness, const ImColor &color, ImColor &colorbg, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float angle_offset = PI_2_DIV(num_segments - 1); num_segments *= 4; circle([&] (int i) { const float a = (i * angle_offset); return ImVec2(ImCos(a) * radius, ImSin(a) * radius); }, color_alpha(colorbg, 1.f), thickness); if (start < 0.02f) { colorbg = color; } window->DrawList->PathClear(); for (size_t i = 0; i < 2 * num_segments / 2; i++) { const float a = (i * angle_offset); if (a > start) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); } inline void SpinnerTopup(const char *label, float radius1, float radius2, const ImColor &color = red, const ImColor &fg = white, const ImColor &bg = white, float speed = 2.8f) { const float radius = ImMax(radius1, radius2); SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); window->DrawList->AddCircleFilled(centre, radius1, color_alpha(bg, 1.f), num_segments); const float abegin = (PI_DIV_2) - start; const float aend = (PI_DIV_2) + start; const float angle_offset = (aend - abegin) / num_segments; window->DrawList->PathClear(); window->DrawList->PathArcTo(centre, radius1, abegin, aend, num_segments * 2); ImDrawListFlags save = window->DrawList->Flags; window->DrawList->Flags &= ~ImDrawListFlags_AntiAliasedFill; window->DrawList->PathFillConvex(color_alpha(color, 1.f)); window->DrawList->AddCircleFilled(centre, radius2, color_alpha(fg, 1.f), num_segments); window->DrawList->Flags = save; } inline void SpinnerTwinAng180(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed = 2.8f) { const float radius = ImMax(radius1, radius2); SPINNER_HEADER(pos, size, centre, num_segments); num_segments *= 8; const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float aoffset = ImFmod((float)ImGui::GetTime(), PI_2); const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; const float angle_offset = PI_2_DIV(num_segments); float ared_min = 0, ared = 0; if (aoffset > IM_PI) ared_min = aoffset - IM_PI; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments / 2 + 1; i++) { ared = start + (i * angle_offset); if (i * angle_offset < ared_min) continue; if (i * angle_offset > bofsset) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ared) * radius2, centre.y + ImSin(ared) * radius2)); } window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); window->DrawList->PathClear(); for (size_t i = 0; i <= 2 * num_segments + 1; i++) { const float a = ared + ared_min + (i * angle_offset); if (i * angle_offset < ared_min) continue; if (i * angle_offset > bofsset) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); } window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness); } inline void SpinnerTwinAng360(const char *label, float radius1, float radius2, float thickness, const ImColor &color1 = white, const ImColor &color2 = red, float speed1 = 2.8f, float speed2 = 2.5f, int mode = 0) { const float radius = ImMax(radius1, radius2); SPINNER_HEADER(pos, size, centre, num_segments); num_segments *= 4; float start1 = ImFmod((float)ImGui::GetTime() * speed1, PI_2); float start2 = ImFmod((float)ImGui::GetTime() * speed2, PI_2); const float aoffset = ImFmod((float)ImGui::GetTime(), 2.f * IM_PI); const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; const float angle_offset = PI_2 / num_segments; float ared_min = 0, ared = 0; if (aoffset > IM_PI) ared_min = aoffset - IM_PI; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments + 1; i++) { ared = ( mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start1 + 0 * PI_DIV(2), PI_2))) : start1) + (i * angle_offset); if (i * angle_offset < ared_min * 2) continue; if (i * angle_offset > bofsset * 2.f) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ared) * radius2, centre.y + ImSin(ared) * radius2)); } window->DrawList->PathStroke(color_alpha(color2, 1.f), false, thickness); window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments + 1; i++) { ared = (mode ? damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start2 + 1 * PI_DIV(2), PI_2))) : start2) + (i * angle_offset); if (i * angle_offset < ared_min * 2) continue; if (i * angle_offset > bofsset * 2.f) break; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(-ared) * radius1, centre.y + ImSin(-ared) * radius1)); } window->DrawList->PathStroke(color_alpha(color1, 1.f), false, thickness); } inline void SpinnerIncDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6) { SPINNER_HEADER(pos, size, centre, num_segments); float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, PI_DIV(dots)); start -= astart; dots = ImMin(dots, 32); for (size_t i = 0; i <= dots; i++) { float a = start + (i * PI_DIV(dots - 1)); ImColor c = color_alpha(color, ImMax(0.1f, i / (float)dots)); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8); } } inline void SpinnerIncFullDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 4) { SPINNER_HEADER(pos, size, centre, num_segments); dots = ImMin(dots, 32); float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, IM_PI / dots); start -= astart; const float bg_angle_offset = IM_PI / dots; for (size_t i = 0; i < dots * 2; i++) { float a = start + (i * bg_angle_offset); ImColor c = color_alpha(color, 0.1f); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8); } for (size_t i = 0; i < dots; i++) { float a = start + (i * bg_angle_offset); ImColor c = color_alpha(color, ImMax(0.1f, i / (float)dots)); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), thickness, c, 8); } } inline void SpinnerFadeBars(const char *label, float w, const ImColor &color = white, float speed = 2.8f, size_t bars = 3, bool scale = false) { float radius = (w * 0.5f) * bars; SPINNER_HEADER(pos, size, centre, num_segments); ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const float nextItemKoeff = 1.5f; const float yOffsetKoeftt = 0.8f; const float heightSpeed = 0.8f; const float start = (float)ImGui::GetTime() * speed; const float offset = IM_PI / bars; for (size_t i = 0; i < bars; i++) { float a = start + (IM_PI - i * offset); ImColor c = color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))); float h = (scale ? (0.6f + 0.4f * c.Value.w) : 1.f) * size.y / 2; window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt), ImVec2(pos.x + style.FramePadding.x + i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), c); } } inline void SpinnerFadeTris(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t dim = 2, bool scale = false) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const float nextItemKoeff = 1.5f; const float yOffsetKoeftt = 0.8f; const float heightSpeed = 0.8f; const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); std::vector points; auto pushPoints = [] (std::vector &pp, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3) { pp.push_back(p1); pp.push_back(p2); pp.push_back(p3); }; auto hsumPoints = [] (const ImVec2 &p1, const ImVec2 &p2) { return ImVec2((p1.x + p2.x) / 2.f, (p1.y + p2.y) / 2.f); }; auto splitTriangle = [&] (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int numDivisions) { pushPoints(points, p1, p2, p3); for (int i = 0; i < numDivisions; i++) { std::vector newPoints; for (int j = 0; j < points.size() - 2; j += 3) { ImVec2 p1 = points[j]; ImVec2 p2 = points[j + 1]; ImVec2 p3 = points[j + 2]; ImVec2 p4((p1.x + p2.x) / 2, (p1.y + p2.y) / 2); ImVec2 p5((p2.x + p3.x) / 2, (p2.y + p3.y) / 2); ImVec2 p6((p3.x + p1.x) / 2, (p3.y + p1.y) / 2); pushPoints(newPoints, p1, p4, p6); pushPoints(newPoints, p4, p5, p6); pushPoints(newPoints, p4, p2, p5); pushPoints(newPoints, p6, p5, p3); } points = newPoints; } return points; }; auto calculateAngle = [] (ImVec2 v1, ImVec2 v2, const ImVec2 c) { v1.x -= c.x; v1.y -= c.y; v2.x -= c.x; v2.y -= c.y; float dotProduct = v1.x * v2.x + v1.y * v2.y; float magnitudeV1 = ImSqrt(v1.x * v1.x + v1.y * v1.y); float magnitudeV2 = ImSqrt(v2.x * v2.x + v2.y * v2.y); float angleInRadians = ImAcos(dotProduct / (magnitudeV1 * magnitudeV2)); float crossProduct = v1.x * v2.y - v2.x * v1.y; float signedAngle = std::copysign(angleInRadians, crossProduct); return fmod(signedAngle + PI_2, PI_2); }; const float offset = IM_PI / dim; ImVec2 p1 = ImVec2(centre.x + ImSin(0) * radius, centre.y + ImCos(0) * radius); ImVec2 p2 = ImVec2(centre.x + ImSin(PI_DIV(3) * 2) * radius, centre.y + ImCos(PI_DIV(3) * 2) * radius); ImVec2 p3 = ImVec2(centre.x + ImSin(PI_DIV(3) * 4) * radius, centre.y + ImCos(PI_DIV(3) * 4) * radius); std::vector subdividedPoints = splitTriangle(p1, p2, p3, dim); for (size_t i = 0; i < subdividedPoints.size(); i+=3) { ImVec2 trisCenter = hsumPoints(hsumPoints(subdividedPoints[i], subdividedPoints[i + 1]), subdividedPoints[i + 2]); const float angle = calculateAngle(p1, trisCenter, centre); ImColor c = color_alpha(color, 1.f - ImMax(0.1f, ImFmod(start + angle, PI_2) / PI_2)); window->DrawList->AddTriangleFilled(subdividedPoints[i], subdividedPoints[i+1], subdividedPoints[i+2], c); } } inline void SpinnerBarsRotateFade(const char *label, float rmin, float rmax , float thickness, const ImColor &color = white, float speed = 2.8f, size_t bars = 6) { float radius = rmax; SPINNER_HEADER(pos, size, centre, num_segments); float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, IM_PI / bars); start -= astart; const float bg_angle_offset = IM_PI / bars; bars = ImMin(bars, 32); for (size_t i = 0; i <= bars; i++) { float a = start + (i * bg_angle_offset); ImColor c = color_alpha(color, ImMax(0.1f, i / (float)bars)); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), c, thickness); } } inline void SpinnerBarsScaleMiddle(const char *label, float w, const ImColor &color = white, float speed = 2.8f, size_t bars = 3) { float radius = (w) * bars; SPINNER_HEADER(pos, size, centre, num_segments); ImGuiContext &g = *GImGui; const ImGuiStyle &style = g.Style; const float nextItemKoeff = 1.5f; const float yOffsetKoeftt = 0.8f; const float heightSpeed = 0.8f; float start = (float)ImGui::GetTime() * speed; const float offset = IM_PI / bars; for (size_t i = 0; i < bars; i++) { float a = start + (IM_PI - i * offset); float h = (0.4f + 0.6f * ImMax(0.1f, ImSin(a * heightSpeed))) * (size.y / 2); window->DrawList->AddRectFilled(ImVec2(centre.x + style.FramePadding.x + i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt), ImVec2(centre.x + style.FramePadding.x + i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), color_alpha(color, 1.f)); if (i == 0) continue; window->DrawList->AddRectFilled(ImVec2(centre.x + style.FramePadding.x - i * (w * nextItemKoeff) - w / 2, centre.y - h * yOffsetKoeftt), ImVec2(centre.x + style.FramePadding.x - i * (w * nextItemKoeff) + w / 2, centre.y + h * yOffsetKoeftt), color_alpha(color, 1.f)); } } inline void SpinnerAngTwin(const char *label, float radius1, float radius2, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, float angle = IM_PI, size_t arcs = 1, int mode = 0) { float radius = ImMax(radius1, radius2); SPINNER_HEADER(pos, size, centre, num_segments); float start = (float)ImGui::GetTime()* speed; const float bg_angle_offset = PI_2 / num_segments; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments; i++) { const float a = start + (i * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); } window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); const float angle_offset = angle / num_segments; for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { window->DrawList->PathClear(); float arc_start = 2 * IM_PI / arcs; float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start; for (size_t i = 0; i < num_segments; i++) { const float a = b + arc_start * arc_num + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); } } inline void SpinnerArcRotation(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { window->DrawList->PathClear(); ImColor c = color_alpha(color, ImMax(0.1f, arc_num / (float)arcs)); float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start; for (size_t i = 0; i <= num_segments; i++) { const float a = b + arc_angle * arc_num + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } window->DrawList->PathStroke(c, false, thickness); } } inline void SpinnerArcFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f); const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments + 1; i++) { const float a = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } const float a = arc_angle * arc_num; ImColor c = color; if (start < PI_2) { c.Value.w = 0.f; if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } else if (start < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.05f, 1.f - c.Value.w); } else { const float startk = start - PI_2; c.Value.w = 0.f; if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } else if (startk < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.05f, c.Value.w); } window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness); } } inline void SpinnerSimpleArcFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 4.f); const float arc_angle = PI_2 / (float)4; const float angle_offset = arc_angle / num_segments; auto draw_segment = [&] (int arc_num, float delta, auto c, float k, float t) { window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments + 1; i++) { const float a = t * start + arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4 + delta; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius * k, centre.y + ImSin(a) * radius * k)); } window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness); }; for (size_t arc_num = 0; arc_num < 2; ++arc_num) { const float a = arc_angle * arc_num; ImColor c = color; if (start < PI_2) { c.Value.w = 0.f; if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } else if (start < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.05f, 1.f - c.Value.w); } else { const float startk = start - PI_2; c.Value.w = 0.f; if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } else if (startk < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.05f, c.Value.w); } draw_segment(arc_num, 0.f, c, 1.f + arc_num * 0.3f, arc_num > 0 ? -1 : 1); draw_segment(arc_num, IM_PI, c, 1.f + arc_num * 0.3f, arc_num > 0 ? -1 : 1); } } inline void SpinnerSquareStrokeFade(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 4.f); const float arc_angle = PI_DIV_2; const float ht = thickness / 2.f; for (size_t arc_num = 0; arc_num < 4; ++arc_num) { float a = arc_angle * arc_num; ImColor c = color_alpha(color, 1.f); if (start < PI_2) { c.Value.w = (start > a && start < (a + arc_angle)) ? 1.f - (start - a) / (float)arc_angle : (start < a ? 1.f : 0.f); c.Value.w = ImMax(0.05f, 1.f - c.Value.w); } else { const float startk = start - PI_2; c.Value.w = (startk > a && startk < (a + arc_angle)) ? 1.f - (startk - a) / (float)arc_angle : (startk < a ? 1.f : 0.f); c.Value.w = ImMax(0.05f, c.Value.w); } a -= PI_DIV_4; const float r = radius * 1.4f; const bool right = ImSin(a) > 0; const bool top = ImCos(a) < 0; ImVec2 p1(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r); ImVec2 p2(centre.x + ImCos(a - PI_DIV_2) * r, centre.y + ImSin(a - PI_DIV_2) * r); switch (arc_num) { case 0: p1.x -= ht; p2.x -= ht; break; case 1: p1.y -= ht; p2.y -= ht; break; case 2: p1.x += ht; p2.x += ht; break; case 3: p1.y += ht; p2.y += ht; break; } window->DrawList->AddLine(p1, p2, color_alpha(c, 1.f), thickness); } } inline void SpinnerAsciiSymbolPoints(const char *label, const char* text, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); if (!text || !*text) return; const float start = ImFmod((float)ImGui::GetTime() * speed, (float)strlen(text)); const ImFontGlyph* glyph = ImGui::GetCurrentContext()->Font->FindGlyph(text[(int)start]); ImVec2 pp(centre.x - radius, centre.y - radius); ImFontAtlas* atlas = ImGui::GetIO().Fonts; unsigned char* bitmap; int out_width, out_height; atlas->GetTexDataAsAlpha8(&bitmap, &out_width, &out_height); const int U1 = (int)(glyph->U1 * out_width); const int U0 = (int)(glyph->U0 * out_width); const int V1 = (int)(glyph->V1 * out_height); const int V0 = (int)(glyph->V0 * out_height); const float px = size.x / (U1 - U0); const float py = size.y / (V1 - V0); for (int x = U0, ppx = 0; x < U1; x++, ppx++) { for (int y = V0, ppy = 0; y < V1; y++, ppy++) { ImVec2 point(pp.x + (ppx * px), pp.y + (ppy * py)); const unsigned char alpha = bitmap[out_width * y + x]; window->DrawList->AddCircleFilled(point, thickness * 1.5f, color_alpha({.5f,.5f,.5f,.5f}, alpha / 255.f)); window->DrawList->AddCircleFilled(point, thickness, color_alpha(color, alpha / 255.f)); } } } inline void SpinnerTextFading(const char *label, const char* text, float radius, float fsize, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); if (!text || !*text) return; const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const char *last_symbol = ImGui::FindRenderedTextEnd(text); const ImVec2 text_size = ImGui::CalcTextSize(text, last_symbol); const ImFont* font = ImGui::GetCurrentContext()->Font; ImVec2 pp(centre.x - text_size.x / 2.f, centre.y - text_size.y / 2.f); const int text_len = last_symbol - text; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; text != last_symbol; ++text, ++i) { const ImFontGlyph* glyph = ImGui::GetCurrentContext()->Font->FindGlyph(*text); const float alpha = ImClamp(ImSin(-start + (i / (float)text_len * PI_DIV_2)), 0.f, 1.f); ImColor c = ImColor::HSV(out_h + i * (1.f / text_len), out_s, out_v); font->RenderChar(window->DrawList, fsize, pp, color_alpha(c, alpha), (ImWchar)*text); pp.x += glyph->AdvanceX; } } inline void SpinnerSevenSegments(const char *label, const char* text, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); if (!text || !*text) return; const float start = ImFmod((float)ImGui::GetTime() * speed, (float)strlen(text)); struct Segment { ImVec2 b, e; }; const float q = 1.f, hq = q * 0.5f, xq = thickness / radius; const Segment segments[] = {{ ImVec2{-hq, 0.0f}, ImVec2{hq, 0.0f} }, /*central*/ { ImVec2{-hq - xq, 0.0f}, ImVec2{-hq - xq, -q} }, /*left up*/ { ImVec2{-hq - xq, q}, ImVec2{-hq - xq, xq} }, /*left down*/ { ImVec2{-hq, q}, ImVec2{hq, q} }, /*center up*/ { ImVec2{hq + xq, q}, ImVec2{hq + xq, xq} }, /*right down*/ { ImVec2{hq + xq, 0.0f}, ImVec2{hq + xq, -q} }, /*right up*/ { ImVec2{-hq, -q}, ImVec2{hq, -q} } /*center down*/}; const int symbols[][8]{ //segments //g,f,e,d,c,b,a,sym // NUMBERS {0,1,1,1,1,1,1,0}, //ZERO {0,0,0,0,1,1,0,1}, //ONE {1,0,1,1,0,1,1,2}, //TWO {1,0,0,1,1,1,1,3}, //THREE {1,1,0,0,1,1,0,4}, //FOUR {1,1,0,1,1,0,1,5}, //FIVE {1,1,1,1,1,0,1,6}, //SIX {0,0,0,0,1,1,1,7}, //SEVEN {1,1,1,1,1,1,1,8}, //EIGHT {1,1,0,1,1,1,1,9}, //NINE // LETTERS {1,1,1,0,1,1,1,'A'}, //LETTER A {1,1,1,1,1,0,0,'B'}, //LETTER B {0,1,1,1,0,0,1,'C'}, //LETTER C {1,0,1,1,1,1,0,'D'}, //LETTER D {1,1,1,1,0,0,1,'E'}, //LETTER E {1,1,1,0,0,0,1,'F'}, //LETTER F {0,1,1,1,1,0,1,'G'}, //LETTER G {1,1,1,0,1,0,0,'H'}, //LETTER H {0,1,1,0,0,0,0,'I'}, //LETTER I {0,0,1,1,1,1,0,'J'}, //LETTER J {1,1,1,0,1,0,1,'K'}, //LETTER K {0,1,1,1,0,0,0,'L'}, //LETTER L {0,0,1,0,1,0,1,'M'}, //LETTER M {0,1,1,0,1,1,1,'N'}, //LETTER N {0,1,1,1,1,1,1,'O'}, //LETTER O {1,1,1,0,0,1,1,'P'}, //LETTER P {1,1,0,0,1,1,1,'Q'}, //LETTER Q {0,1,1,0,0,1,1,'R'}, //LETTER R {1,1,0,1,1,0,1,'S'}, //LETTER S {1,1,1,1,0,0,0,'T'}, //LETTER T {0,1,1,1,1,1,0,'U'}, //LETTER U {0,1,0,1,1,1,0,'V'}, //LETTER V {0,1,0,1,0,1,0,'W'}, //LETTER W {1,1,1,0,1,1,0,'X'}, //LETTER X {1,1,0,1,1,1,0,'Y'}, //LETTER Y {1,0,0,1,0,1,1,'Z'}, //LETTER Z }; auto draw_segment = [&] (const Segment &s) { ImVec2 p1(centre.x + radius * s.b.x, centre.y + radius * s.b.y); ImVec2 p2(centre.x + radius * s.e.x, centre.y + radius * s.e.y); window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness); }; auto draw_symbol = [&] (const int* sq) { for (int i = 0; i < 7; ++i) sq[i] ? draw_segment(segments[i]) : void(); }; char current_char = text[(int)start]; if (isalpha(current_char)) { draw_symbol(symbols[tolower(current_char) - 'a' + 10]); } else if (isdigit(current_char)) { draw_symbol(symbols[current_char - '0']); } } inline void SpinnerSquareStrokeFill(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float overt = 3.f; const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 + overt); const float arc_angle = 2.f * PI_DIV_4; const float ht = thickness / 2.f; const float r = radius * 1.4f; ImVec2 pp(centre.x + ImCos(-IM_PI * 0.75f) * r, centre.y + ImSin(-IM_PI * 0.75f) * r); if (start > PI_2) { ImColor c = color; const float delta = (start - PI_2) / overt; if (delta < 0.5f) { c.Value.w = 1.f - delta * 2.f; window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(c, 1.f), thickness); } else { c.Value.w = (delta - 0.5f) * 2.f; window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness); } } else { window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness); } if (start < PI_2) { for (size_t arc_num = 0; arc_num < 4; ++arc_num) { float a = arc_angle * arc_num; float segment_progress = (start > a && start < (a + arc_angle)) ? 1.f - (start - a) / (float)arc_angle : (start < a ? 1.f : 0.f); a -= PI_DIV_4; segment_progress = 1.f - segment_progress; ImVec2 p1(centre.x + ImCos(a - PI_DIV_2) * r, centre.y + ImSin(a - PI_DIV_2) * r); ImVec2 p2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r); switch (arc_num) { case 0: p1.x += ht; p2.x -= ht; p2.x = p1.x + (p2.x - p1.x) * segment_progress; break; case 1: p1.y -= ht; p2.y -= ht; p2.y = p1.y + (p2.y - p1.y) * segment_progress; break; case 2: p1.x += ht; p2.x += ht; p2.x = p1.x + (p2.x - p1.x) * segment_progress; break; case 3: p1.y += ht; p2.y -= ht; p2.y = p1.y + (p2.y - p1.y) * segment_progress; break; } window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness); } } } inline void SpinnerSquareStrokeLoading(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 ); const float arc_angle = 2.f * PI_DIV_4; const float ht = thickness / 2.f; const float best_radius = radius * 1.4f; const float delta = (start - PI_2) / 2.f; for (size_t arc_num = 0; arc_num < 4; ++arc_num) { float a = arc_angle * arc_num; a -= PI_DIV_4; ImVec2 pp(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); window->DrawList->AddLine(ImVec2(pp.x - ht, pp.y), ImVec2(pp.x + ht, pp.y), color_alpha(color, 1.f), thickness); } const bool grow = start < IM_PI; const float segment_progress = grow ? (start / IM_PI) : (1.f - (start - IM_PI) / IM_PI); for (size_t arc_num = 0; arc_num < 4; ++arc_num) { float a = arc_angle * arc_num; a -= PI_DIV_4; const bool right = ImSin(a) > 0; const bool top = ImCos(a) < 0; ImVec2 p1(centre.x + ImCos(a - PI_DIV_2) * best_radius, centre.y + ImSin(a - PI_DIV_2) * best_radius); ImVec2 p2(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); switch (arc_num) { case 0: p1.x -= ht; p2.x += ht; p1.x = grow ? p1.x : p1.x + (p2.x - p1.x) * (1.f - segment_progress); p2.x = grow ? p1.x + (p2.x - p1.x) * segment_progress : p2.x; break; case 1: p1.y -= ht; p2.y += ht; p1.y = grow ? p1.y : p1.y + (p2.y - p1.y) * (1.f - segment_progress); p2.y = grow ? p1.y + (p2.y - p1.y) * segment_progress : p2.y; break; case 2: p1.x += ht; p2.x -= ht; p1.x = grow ? p1.x : grow ? p1.x : p1.x + (p2.x - p1.x) * (1.f - segment_progress); p2.x = grow ? p1.x + (p2.x - p1.x) * segment_progress : p2.x; break; case 3: p1.y += ht; p2.y -= ht; p1.y = grow ? p1.y : p1.y + (p2.y - p1.y) * (1.f - segment_progress); p2.y = grow ? p1.y + (p2.y - p1.y) * segment_progress : p2.y; break; } window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness); } } inline void SpinnerSquareLoading(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2 + PI_DIV_2 ); const float arc_angle = PI_DIV_2; const float ht = thickness / 2.f; const float best_radius = radius * 1.4f; float a = arc_angle * 3 - PI_DIV_4 + (start > PI_2 ? start * 2.f : 0); ImVec2 last_pos(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); ImVec2 ppMin, ppMax; for (size_t arc_num = 0; arc_num < 4; ++arc_num) { a = arc_angle * arc_num - PI_DIV_4 + (start > PI_2 ? start * 2.f : 0); ImVec2 pp(centre.x + ImCos(a) * best_radius, centre.y + ImSin(a) * best_radius); window->DrawList->AddLine(last_pos, pp, color_alpha(color, 1.f), thickness); last_pos = pp; if (start < PI_2) { if (arc_num == 2) ppMin = ImVec2(centre.x + ImCos(a) * best_radius * 0.8f, centre.y + ImSin(a) * best_radius * 0.8f); else if (arc_num == 0) ppMax = ImVec2(centre.x + ImCos(a) * best_radius * 0.8f, centre.y + ImSin(a) * best_radius * 0.8f); } } if (start < PI_2) { ppMax.y = ppMin.y + (start / PI_2) * (ppMax.y - ppMin.y); window->DrawList->AddRectFilled(ppMin, ppMax, color_alpha(color, 1.f), 0.f); } } inline void SpinnerFilledArcFade(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f); const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; const float a = arc_angle * arc_num; ImColor c = color; float vradius = radius; if (start < PI_2) { c.Value.w = 0.f; if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } else if (start < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.f, 1.f - c.Value.w); if (mode == 1) vradius = radius * c.Value.w; } else { const float startk = start - PI_2; c.Value.w = 0.f; if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } else if (startk < a) { c.Value.w = 1.f; } if (mode == 1) vradius = radius * c.Value.w; } window->DrawList->PathClear(); window->DrawList->PathLineTo(centre); for (size_t i = 0; i <= num_segments + 1; i++) { const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * vradius, centre.y + ImSin(ar) * vradius)); } window->DrawList->PathFillConvex(color_alpha(c, 1.f)); } } inline void SpinnerPointsArcBounce(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t points = 4, int circles = 2, float rspeed = 0.f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime()* speed, IM_PI * 4.f); const float arc_angle = PI_2 / (float)points; const float angle_offset = arc_angle / num_segments; float dspeed = rspeed; for (int c_num = 0; c_num < circles; c_num++) { float mr = radius * (1.f - (1.f / (circles + 2.f) * c_num)); float adv_angle = IM_PI * c_num;// *(1.f + (0.1f * circles) * c_num); for (size_t arc_num = 0; arc_num < points; ++arc_num) { const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; const float a = arc_angle * arc_num; ImColor c = color; float vradius = mr; if (start < PI_2) { c.Value.w = 0.f; if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } else if (start < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.f, 1.f - c.Value.w); vradius = mr * c.Value.w; } else { const float startk = start - PI_2; c.Value.w = 0.f; if (startk > a && startk < (a + arc_angle)) { c.Value.w = 1.f - (startk - a) / (float)arc_angle; } else if (startk < a) { c.Value.w = 1.f; } vradius = mr * c.Value.w; } const float ar = start * dspeed + adv_angle + arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(ar) * vradius, centre.y + ImSin(ar) * vradius), thickness, color_alpha(c, 1.f), 8); } dspeed += rspeed; } } inline void SpinnerFilledArcColor(const char *label, float radius, const ImColor &color = red, const ImColor &bg = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime()* speed, PI_2); const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; window->DrawList->AddCircleFilled(centre, radius, color_alpha(bg, 1.f), num_segments * 2); for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { const float b = arc_angle * arc_num - PI_DIV_2; const float e = arc_angle * arc_num + arc_angle - PI_DIV_2; const float a = arc_angle * arc_num; ImColor c = color; c.Value.w = 0.f; if (start > a && start < (a + arc_angle)) { c.Value.w = 1.f - (start - a) / (float)arc_angle; } else if (start < a) { c.Value.w = 1.f; } c.Value.w = ImMax(0.f, 1.f - c.Value.w); window->DrawList->PathClear(); window->DrawList->PathLineTo(centre); for (size_t i = 0; i < num_segments + 1; i++) { const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius)); } window->DrawList->PathFillConvex(color_alpha(c, 1.f)); } } inline void SpinnerFilledArcRing(const char *label, float radius, float thickness, const ImColor &color = red, const ImColor &bg = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float pi_div_2 = PI_DIV_2; const float pi_div_4 = PI_DIV_4; const float pi_mul_2 = PI_2; const float start = ImFmod((float)ImGui::GetTime() * speed, pi_mul_2 + pi_div_4); const float arc_angle = pi_mul_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; window->DrawList->PathClear(); for (size_t i = 0; i < num_segments + 1; i++) { const float ar_b = (i * (pi_mul_2 / num_segments)); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar_b) * radius, centre.y + ImSin(ar_b) * radius)); } window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { const float b = arc_angle * arc_num - pi_div_2; const float e = arc_angle * arc_num + arc_angle - pi_div_2; const float a = arc_angle * arc_num; float alpha = 0.f; if (start > pi_mul_2) { alpha = (start - pi_mul_2) / pi_div_4; } else if (start > a && start < (a + arc_angle)) { alpha = 1.f - (start - a) / (float)arc_angle; } else if (start < a) { alpha = 1.f; } window->DrawList->PathClear(); for (size_t i = 0; i < num_segments + 1; i++) { const float ar_b = arc_angle * arc_num + (i * angle_offset) - pi_div_2; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar_b) * radius, centre.y + ImSin(ar_b) * radius)); } window->DrawList->PathStroke(color_alpha(color, ImMax(0.f, 1.f - alpha)), false, thickness); } } inline void SpinnerArcWedges(const char *label, float radius, const ImColor &color = red, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { const float b = arc_angle * arc_num - PI_DIV_2; const float e = arc_angle * arc_num + arc_angle - PI_DIV_2; const float a = arc_angle * arc_num; window->DrawList->PathClear(); window->DrawList->PathLineTo(centre); for (size_t i = 0; i < num_segments + 1; i++) { const float start_a = ImFmod(start * (1.05f * (arc_num + 1)), PI_2); const float ar = start_a + arc_angle * arc_num + (i * angle_offset) - PI_DIV_2; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius)); } window->DrawList->PathFillConvex(color_alpha(ImColor::HSV(out_h + (1.f / arcs) * arc_num, out_s, out_v, 0.7f), 1.f)); } } inline void SpinnerTwinBall(const char *label, float radius1, float radius2, float thickness, float b_thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 2) { float radius = ImMax(radius1, radius2); SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float bg_angle_offset = PI_2 / num_segments; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments; i++) { const float a = start + (i * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); } window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); for (size_t b_num = 0; b_num < balls; ++b_num) { float b_start = PI_2 / balls; const float a = b_start * b_num + start; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2), b_thickness, color_alpha(ball, 1.f)); } } inline void SpinnerSolarBalls(const char *label, float radius, float thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2 / num_segments; for (int i = 0; i < balls; ++i) { const float rb = (radius / balls) * 1.3f * (i + 1); window->DrawList->AddCircle(centre, rb, color_alpha(bg, 1.f), num_segments, thickness * 0.3f); } for (int i = 0; i < balls; ++i) { const float rb = (radius / balls) * 1.3f * (i + 1); const float a = start * (1.0f + 0.1f * i); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb), thickness, color_alpha(ball, 1.f)); } } inline void SpinnerSolarScaleBalls(const char *label, float radius, float thickness, const ImColor &ball = white, float speed = 2.8f, size_t balls = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI * 16.f); const float bg_angle_offset = PI_2 / num_segments; for (int i = 0; i < balls; ++i) { const float rb = (radius / balls) * 1.3f * (i + 1); const float a = start * (1.0f + 0.1f * i); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb), ((thickness * 2.f) / balls) * i, color_alpha(ball, 1.f)); } } inline void SpinnerSolarArcs(const char *label, float radius, float thickness, const ImColor &ball = white, const ImColor &bg = half_white, float speed = 2.8f, size_t balls = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const int half_segments = num_segments / 2; for (int i = 0; i < balls; ++i) { const float rb = (radius / balls) * 1.3f * (i + 1); const float bg_angle_offset = IM_PI / half_segments; const int mul = i % 2 ? -1 : 1; window->DrawList->PathClear(); for (size_t ii = 0; ii <= half_segments; ii++) { const float a = (ii * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * rb, centre.y + ImSin(a) * rb * mul)); } window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness * 0.8f); } for (int i = 0; i < balls; ++i) { const float rb = (radius / balls) * 1.3f * (i + 1); const float a = ImFmod(start * (1.0f + 0.1f * i), PI_2); const int mul = i % 2 ? -1 : 1; float y = ImSin(a) * rb; if ((y > 0 && mul < 0) || (y < 0 && mul > 0)) y = -y; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rb, centre.y + y), thickness, color_alpha(ball, 1.f)); } } inline void SpinnerMovingArcs(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImFmod(ImGui::GetTime() * speed, IM_PI * 2); const int half_segments = num_segments / 2; for (int i = 0; i < arcs; ++i) { const float rb = (radius / arcs) * 1.3f * (i + 1); float a = damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + i * PI_DIV(arcs), PI_2))); const float angle = ImMax(PI_DIV_2, (1.f - i/(float)arcs) * IM_PI); circle([&] (int i) { const float b = a + (i * angle / num_segments); return ImVec2(ImCos(b) * rb, ImSin(b) * rb); }, color_alpha(color, 1.f), thickness); } } inline void SpinnerRainbowCircle(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, float mode = 1) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; num_segments *= 2; const float bg_angle_offset = IM_PI / num_segments; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i < arcs; ++i) { float max_angle = IM_PI - ImFmod(start /* * (1.0 + 0.1f * i) */, IM_PI + PI_DIV_2 + PI_DIV(8)); max_angle = ImMin(IM_PI, max_angle + (PI_DIV_2 / arcs) * i); const float rb = (radius / arcs) * 1.1f * (i + 1); ImColor c = ImColor::HSV(out_h + i * (0.8f / arcs), out_s, out_v); const int draw_segments = ImMax(0, (int)(max_angle / bg_angle_offset)); for (int j = 0; j < 2; j++) { const int mul = j % 2 ? -1 : 1; const float py = (j % 2 ? -0.5f : 0.5f) * thickness; const float alpha_start = (j % 2 ? 0 : IM_PI) * mode; window->DrawList->PathClear(); for (size_t ii = 0; ii <= draw_segments + 1; ii++) { const float a = (ii * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(IM_PI - alpha_start - a) * rb, centre.y + ImSin(a) * rb * mul + py)); } window->DrawList->PathStroke(color_alpha(c, 1.f), false, thickness * 0.8f); } } } inline void SpinnerBounceBall(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int dots = 1, bool shadow = false) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID vtimeId = window->GetID("##vtime"); const ImGuiID hmaxId = window->GetID("##hmax"); float vtime = storage->GetFloat(vtimeId, 0.f); float hmax = storage->GetFloat(hmaxId, 1.f); vtime += 0.05f; hmax += 0.01f; storage->SetFloat(vtimeId, vtime); storage->SetFloat(hmaxId, hmax); constexpr float rkoeff[9] = {0.1f, 0.15f, 0.17f, 0.25f, 0.31f, 0.19f, 0.08f, 0.24f, 0.9f}; const int iterations = shadow ? 4 : 1; for (int j = 0; j < iterations; j++) { ImColor c = color_alpha(color, 1.f - 0.15f * j); for (int i = 0; i < dots; i++) { float start = ImFmod((float)ImGui::GetTime() * speed * (1 + rkoeff[i % 9]) - (IM_PI / 12.f) * j, IM_PI); float sign = ((i % 2 == 0) ? 1.f : -1.f); float offset = (i == 0) ? 0.f : (floorf((i+1) / 2.f + 0.1f) * sign * 2.f * thickness); float maxht = damped_gravity(ImSin(ImFmod(hmax, IM_PI))) * radius; window->DrawList->AddCircleFilled(ImVec2(centre.x + offset, centre.y + radius - ImSin(start) * 2.f * maxht), thickness, c, 8); } } } inline void SpinnerPulsarBall(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, bool shadow = false, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); ImGuiStorage* storage = window->DC.StateStorage; const int iterations = shadow ? 4 : 1; for (int j = 0; j < iterations; j++) { ImColor c = color_alpha(color, 1.f - 0.15f * j); float start = ImFmod((float)ImGui::GetTime() * speed - (IM_PI / 12.f) * j, IM_PI); float maxht = damped_gravity(ImSin(ImFmod(start, IM_PI))) * (radius * 0.6f); window->DrawList->AddCircleFilled(ImVec2(centre.x, centre.y), maxht, c, num_segments); } const float angle_offset = PI_DIV_2 / num_segments; const int arcs = 2; for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { window->DrawList->PathClear(); float arc_start = 2 * IM_PI / arcs; float start = ImFmod((float)ImGui::GetTime() * speed - (IM_PI * arc_num), IM_PI); float b = mode ? start + damped_spring(1, 10.f, 1.0f, ImSin(ImFmod(start + arc_num * PI_DIV(2) / arcs, IM_PI)), 1, 0) : start; float maxht = (damped_gravity(ImSin(ImFmod(start, IM_PI))) * 0.3f + 0.7f) * radius; for (size_t i = 0; i < num_segments; i++) { const float a = b + arc_start * arc_num + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * maxht, centre.y + ImSin(a) * maxht)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); } } inline void SpinnerIncScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6) { SPINNER_HEADER(pos, size, centre, num_segments); float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, IM_PI / dots); start -= astart; const float bg_angle_offset = IM_PI / dots; dots = ImMin(dots, (size_t)32); for (size_t i = 0; i <= dots; i++) { float a = start + (i * bg_angle_offset); float th = thickness * ImMax(0.1f, i / (float)dots); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), th, color_alpha(color, 1.f), 8); } } inline void SpinnerSomeScaleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t dots = 6, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, IM_PI / dots); start -= astart; const float bg_angle_offset = IM_PI / dots; dots = ImMin(dots, (size_t)32); for (size_t j = 0; j < 4; j++) { float r = radius * (1.f - (0.15f * j)); for (size_t i = 0; i <= dots; i++) { float a = start * (mode ? (1.f + j * 0.05f) : 1.f) + (i * bg_angle_offset); float th = thickness * ImMax(0.1f, i / (float)dots); float thh = th * (1.f - (0.2f * j)); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r), thh, color_alpha(color, 1.f), 8); } } } inline void SpinnerAngTriple(const char *label, float radius1, float radius2, float radius3, float thickness, const ImColor &c1 = white, const ImColor &c2 = half_white, const ImColor &c3 = white, float speed = 2.8f, float angle = IM_PI) { float radius = ImMax(ImMax(radius1, radius2), radius3); SPINNER_HEADER(pos, size, centre, num_segments); const float start1 = (float)ImGui::GetTime() * speed; const float angle_offset = angle / num_segments; window->DrawList->PathClear(); for (size_t i = 0; i < num_segments; i++) { const float a = start1 + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1)); } window->DrawList->PathStroke(color_alpha(c1, 1.f), false, thickness); float start2 = (float)ImGui::GetTime() * 1.2f * speed; window->DrawList->PathClear(); for (size_t i = 0; i < num_segments; i++) { const float a = start2 + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(-a) * radius2, centre.y + ImSin(-a) * radius2)); } window->DrawList->PathStroke(color_alpha(c2, 1.f), false, thickness); float start3 = (float)ImGui::GetTime() * 0.9f * speed; window->DrawList->PathClear(); for (size_t i = 0; i < num_segments; i++) { const float a = start3 + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius3, centre.y + ImSin(a) * radius3)); } window->DrawList->PathStroke(color_alpha(c3, 1.f), false, thickness); } inline void SpinnerAngEclipse(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, float angle = IM_PI) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float angle_offset = angle / num_segments; const float th = thickness / num_segments; for (size_t i = 0; i < num_segments; i++) { const float a = start + (i * angle_offset); const float a1 = start + ((i+1) * angle_offset); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), ImVec2(centre.x + ImCos(a1) * radius, centre.y + ImSin(a1) * radius), color_alpha(color, 1.f), th * i); } } inline void SpinnerIngYang(const char *label, float radius, float thickness, bool reverse, float yang_detlta_r, const ImColor &colorI = white, const ImColor &colorY = white, float speed = 2.8f, float angle = IM_PI * 0.7f) { SPINNER_HEADER(pos, size, centre, num_segments); const float startI = (float)ImGui::GetTime() * speed; const float startY = (float)ImGui::GetTime() * (speed + (yang_detlta_r > 0.f ? ImClamp(yang_detlta_r * 0.5f, 0.5f, 2.f) : 0.f)); const float angle_offset = angle / num_segments; const float th = thickness / num_segments; for (int i = 0; i < num_segments; i++) { const float a = startI + (i * angle_offset); const float a1 = startI + ((i + 1) * angle_offset); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius), ImVec2(centre.x + ImCos(a1) * radius, centre.y + ImSin(a1) * radius), color_alpha(colorI, 1.f), th * i); } const float ai_end = startI + (num_segments * angle_offset); ImVec2 circle_i_center{centre.x + ImCos(ai_end) * radius, centre.y + ImSin(ai_end) * radius}; window->DrawList->AddCircleFilled(circle_i_center, thickness / 2.f, color_alpha(colorI, 1.f), num_segments); const float rv = reverse ? -1.f : 1.f; const float yang_radius = (radius - yang_detlta_r); for (int i = 0; i < num_segments; i++) { const float a = startY + IM_PI + (i * angle_offset); const float a1 = startY + IM_PI + ((i+1) * angle_offset); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a * rv) * yang_radius, centre.y + ImSin(a * rv) * yang_radius), ImVec2(centre.x + ImCos(a1 * rv) * yang_radius, centre.y + ImSin(a1 * rv) * yang_radius), color_alpha(colorY, 1.f), th * i); } const float ay_end = startY + IM_PI + (num_segments * angle_offset); ImVec2 circle_y_center{centre.x + ImCos(ay_end * rv) * yang_radius, centre.y + ImSin(ay_end * rv) * yang_radius}; window->DrawList->AddCircleFilled(circle_y_center, thickness / 2.f, color_alpha(colorY, 1.f), num_segments); } inline void SpinnerGooeyBalls(const char *label, float radius, const ImColor &color, float speed, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); start = mode ? damped_spring(1, 10.f, 1.0f, ImSin(start), 1, 0) : start; const float radius1 = (0.4f + 0.3f * ImSin(start)) * radius; const float radius2 = radius - radius1; window->DrawList->AddCircleFilled(ImVec2(centre.x - radius + radius1, centre.y), radius1, color_alpha(color, 1.f), num_segments); window->DrawList->AddCircleFilled(ImVec2(centre.x - radius + radius1 * 1.2f + radius2, centre.y), radius2, color_alpha(color, 1.f), num_segments); } inline void SpinnerDotsLoading(const char *label, float radius, float thickness, const ImColor &color, const ImColor &bg, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, IM_PI); const float radius1 = (2.f * ImSin(start)) * radius; float startb = ImFmod(start, PI_DIV_2); float lenb = startb < PI_DIV_2 ? ImAbs((0.5f * ImSin(start * 2)) * radius) : radius * 0.5f; float radius2 = radius * 0.25f; float deltae = thickness - ImMin(thickness, ImMax(0, (2.f * radius - radius1 + thickness + lenb) * 0.25f)); float deltag = ImMin(thickness, ImAbs(centre.x - radius + radius1 + thickness + lenb - centre.x - radius) * 0.25f); window->DrawList->AddCircleFilled(ImVec2(centre.x - radius, centre.y), radius2 + deltag, color_alpha(bg, 1.f), num_segments); window->DrawList->AddCircleFilled(ImVec2(centre.x + radius + thickness, centre.y), radius2 + deltae, color_alpha(bg, 1.f), num_segments); window->DrawList->AddRectFilled(ImVec2(centre.x - radius + radius1 - thickness - lenb, centre.y - thickness), ImVec2(centre.x - radius + radius1 + thickness + lenb, centre.y + thickness), color_alpha(color, 1.f), thickness); } inline void SpinnerRotateGooeyBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime(), IM_PI); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = (0.2f + 0.3f * ImSin(start)) * radius; const float angle_offset = PI_2 / balls; for (int i = 0; i <= balls; i++) { const float a = rstart + (i * angle_offset); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(color, 1.f), num_segments); } } inline void SpinnerHerbertBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime(), IM_PI); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = 0.3f * radius; const float radius2 = 0.8f * radius; const float angle_offset = PI_2 / balls; for (int i = 0; i < balls; i++) { const float a = rstart + (i * angle_offset); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(color, 1.f), num_segments); } for (int i = 0; i < balls * 2; i++) { const float a = -rstart + (i * angle_offset / 2.f); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2), thickness, color_alpha(color, 1.f), num_segments); } } inline void SpinnerHerbertBalls3D(const char *label, float radius, float thickness, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime(), IM_PI); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = 0.3f * radius; const float radius2 = 0.8f * radius; const int balls = 2; const float angle_offset = PI_2 / balls; ImVec2 frontpos, backpos; for (int i = 0; i < balls; i++) { const float a = rstart + (i * angle_offset); const float t = (i == 1 ? 0.7f : 1.f) * thickness; const ImVec2 pos = ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1); window->DrawList->AddCircleFilled(pos, t, color_alpha(color, 1.f), num_segments); if (i == 0) frontpos = pos; else backpos = pos; } ImVec2 lastpos; for (int i = 0; i <= balls * 2; i++) { const float a = -rstart + (i * angle_offset / 2.f); const ImVec2 pos = ImVec2(centre.x + ImCos(a) * radius2, centre.y + ImSin(a) * radius2); float t = sqrt(pow(pos.x - frontpos.x, 2) + pow(pos.y - frontpos.y, 2)) / (radius * 1.f) * thickness; window->DrawList->AddCircleFilled(pos, t, color_alpha(color, 1.f), num_segments); window->DrawList->AddLine(pos, backpos, color_alpha(color, 0.5f), ImMax(thickness / 2.f, 1.f)); if (i > 0) { window->DrawList->AddLine(pos, lastpos, color_alpha(color, 1.f), ImMax(thickness / 2.f, 1.f)); } window->DrawList->AddLine(pos, frontpos, color_alpha(color, 1.f), ImMax(thickness / 2.f, 1.f)); lastpos = pos; } } inline void SpinnerRotateTriangles(const char *label, float radius, float thickness, const ImColor &color, float speed, int tris) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime(), IM_PI); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = radius / 2.5f + thickness; const float angle_offset = PI_2 / tris; for (int i = 0; i <= tris; i++) { const float a = rstart + (i * angle_offset); ImVec2 tri_centre(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1); ImVec2 p1(tri_centre.x + ImCos(-a) * radius1, tri_centre.y + ImSin(-a) * radius1); ImVec2 p2(tri_centre.x + ImCos(-a + PI_2 / 3.f) * radius1, tri_centre.y + ImSin(-a + PI_2 / 3.f) * radius1); ImVec2 p3(tri_centre.x + ImCos(-a - PI_2 / 3.f) * radius1, tri_centre.y + ImSin(-a - PI_2 / 3.f) * radius1); ImVec2 points[] = {p1, p2, p3}; window->DrawList->AddConvexPolyFilled(points, 3, color_alpha(color, 1.f)); } } inline void SpinnerRotateShapes(const char *label, float radius, float thickness, const ImColor &color, float speed, int shapes, int pnt) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime(), IM_PI); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = radius / 2.5f + thickness; const float angle_offset = PI_2 / shapes; std::vector points(pnt); const float begin_a = -IM_PI / ((pnt % 2 == 0) ? pnt : (pnt - 1)); for (int i = 0; i <= shapes; i++) { const float a = rstart + (i * angle_offset); ImVec2 tri_centre(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1); for (int pi = 0; pi < pnt; ++pi) { points[pi] = {tri_centre.x + ImCos(begin_a + pi * PI_2 / pnt) * radius1, tri_centre.y + ImSin(begin_a + pi * PI_2 / pnt) * radius1}; } window->DrawList->AddConvexPolyFilled(points.data(), pnt, color_alpha(color, 1.f)); } } inline void SpinnerSinSquares(const char *label, float radius, float thickness, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime(), IM_PI); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = radius / 2.5f + thickness; const float angle_offset = PI_DIV_2; std::vector points(4); for (int i = 0; i <= 4; i++) { const float a = rstart + (i * angle_offset); const float begin_a = a - PI_DIV_2; const float roff = ImMax(ImSin(start) - 0.5f, 0.f) * (radius * 0.4f); ImVec2 tri_centre(centre.x + ImCos(a) * (radius1 + roff), centre.y + ImSin(a) * (radius1 + roff)); for (int pi = 0; pi < 4; ++pi) { points[pi] = {tri_centre.x + ImCos(begin_a+ pi * PI_DIV_2) * radius1, tri_centre.y + ImSin(begin_a + pi * PI_DIV_2) * radius1}; } window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(color, 1.f)); } } inline void SpinnerMoonLine(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = red, float speed = 2.8f, float angle = IM_PI) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float angle_offset = (angle * 0.5f) / num_segments; const float th = thickness / num_segments; window->DrawList->AddCircleFilled(centre, radius, bg, num_segments); auto draw_gradient = [&] (const std::function& b, const std::function& e, const std::function& th) { for (int i = 0; i < num_segments; i++) { window->DrawList->AddLine(ImVec2(centre.x + ImCos(start + b(i)) * radius, centre.y + ImSin(start + b(i)) * radius), ImVec2(centre.x + ImCos(start + e(i)) * radius, centre.y + ImSin(start + e(i)) * radius), color_alpha(color, 1.f), th(i)); } }; draw_gradient([&] (int i) { return (num_segments + i) * angle_offset; }, [&] (int i) { return (num_segments + i + 1) * angle_offset; }, [&] (int i) { return thickness - th * i; }); draw_gradient([&] (int i) { return (i) * angle_offset; }, [&] (int i) { return (i + 1) * angle_offset; }, [&] (int i) { return th * i; }); draw_gradient([&] (int i) { return (num_segments + i) * angle_offset; }, [&] (int i) { return (num_segments + i + 1) * angle_offset; }, [&] (int i) { return thickness - th * i; }); const float b_angle_offset = (PI_2 - angle) / num_segments; draw_gradient([&] (int i) { return num_segments * angle_offset * 2.f + (i * b_angle_offset); }, [&] (int i) { return num_segments * angle_offset * 2.f + ((i + 1) * b_angle_offset); }, [] (int) { return 1.f; }); } inline void SpinnerCircleDrop(const char *label, float radius, float thickness, float thickness_drop, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, float angle = IM_PI) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float bg_angle_offset = PI_2 / num_segments; const float angle_offset = angle / num_segments; const float th = thickness_drop / num_segments; const float drop_radius_th = thickness_drop / num_segments; for (int i = 0; i < num_segments; i++) { const float a = start + (i * angle_offset); const float a1 = start + ((i + 1) * angle_offset); const float s_drop_radius = radius - thickness / 2.f - (drop_radius_th * i); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * s_drop_radius, centre.y + ImSin(a) * s_drop_radius), ImVec2(centre.x + ImCos(a1) * s_drop_radius, centre.y + ImSin(a1) * s_drop_radius), color_alpha(color, 1.f), th * 2.f * i); } const float ai_end = start + (num_segments * angle_offset); const float f_drop_radius = radius - thickness / 2.f - thickness_drop; ImVec2 circle_i_center{centre.x + ImCos(ai_end) * f_drop_radius, centre.y + ImSin(ai_end) * f_drop_radius}; window->DrawList->AddCircleFilled(circle_i_center, thickness_drop, color_alpha(color, 1.f), num_segments); window->DrawList->PathClear(); for (int i = 0; i <= num_segments; i++) { const float a = (i * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } window->DrawList->PathStroke(color_alpha(bg, 1.f), false, thickness); } inline void SpinnerSurroundedIndicator(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; window->DrawList->AddCircleFilled(centre, thickness, color_alpha(bg, 1.f), num_segments); window->DrawList->AddCircleFilled(centre, thickness, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), num_segments); auto PathArc = [&] (const ImColor& c, float th) { window->DrawList->PathClear(); const float bg_angle_offset = PI_2 / num_segments; for (int i = 0; i <= num_segments; i++) window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(i * bg_angle_offset) * radius, centre.y + ImSin(i * bg_angle_offset) * radius)); window->DrawList->PathStroke(color_alpha(c, 1.f), false, th); }; lerp_koeff = (ImSin((float)ImGui::GetTime() * speed * 1.6f) + 1.f) * 0.5f; PathArc(bg, thickness); PathArc(color_alpha(color, 1.f - ImMax(0.1f, ImMin(lerp_koeff, 1.f))), thickness); } inline void SpinnerWifiIndicator(const char *label, float radius, float thickness, const ImColor &color = red, const ImColor &bg = half_white, float speed = 2.8f, float cangle = 0.f, int dots = 3) { SPINNER_HEADER(pos, size, centre, num_segments); float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; float start_ang = -cangle - PI_DIV_4 - PI_DIV_2; ImVec2 pc(centre.x + ImSin(cangle) * radius, centre.y + ImCos(cangle) * radius); window->DrawList->AddCircleFilled(pc, thickness, bg, num_segments); window->DrawList->AddCircleFilled(pc, thickness, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), num_segments); auto PathArc = [&] (float as, const ImColor& c, float th, float r) { window->DrawList->PathClear(); const float bg_angle_offset = PI_DIV(2) / num_segments; for (int i = 0; i <= num_segments; i++) window->DrawList->PathLineTo(ImVec2(pc.x + ImCos(as + i * bg_angle_offset) * r, pc.y + ImSin(as + i * bg_angle_offset) * r)); window->DrawList->PathStroke(color_alpha(c, 1.f), false, th); }; const float interval = (size.x * 0.7f) / dots; for (int i = 0; i < dots; ++i) { float r = 1.5f * (i + 1) * interval; lerp_koeff = (ImSin((float)ImGui::GetTime() * speed - (i+1) * (IM_PI / dots)) + 1.f) * 0.5f; PathArc(start_ang, bg, thickness, r); PathArc(start_ang, color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))), thickness, r); } } inline void SpinnerTrianglesSelector(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8) { SPINNER_HEADER(pos, size, centre, num_segments); float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; ImColor c = color_alpha(color, ImMax(0.1f, ImMin(lerp_koeff, 1.f))); float dr = radius - thickness - 3; window->DrawList->AddCircleFilled(centre, dr, bg, num_segments); window->DrawList->AddCircleFilled(centre, dr, c, num_segments); // Render float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, PI_2 / bars); start -= astart; const float angle_offset = PI_2 / bars; const float angle_offset_t = angle_offset * 0.3f; bars = ImMin(bars, 32); const float rmin = radius - thickness; auto get_points = [&] (float left, float right) -> std::array { return { ImVec2(centre.x + ImCos(left) * rmin, centre.y + ImSin(left) * rmin), ImVec2(centre.x + ImCos(left) * radius, centre.y + ImSin(left) * radius), ImVec2(centre.x + ImCos(right) * radius, centre.y + ImSin(right) * radius), ImVec2(centre.x + ImCos(right) * rmin, centre.y + ImSin(right) * rmin) }; }; auto draw_sectors = [&] (float s, const std::function& color_func) { for (size_t i = 0; i <= bars; i++) { float left = s + (i * angle_offset) - angle_offset_t; float right = s + (i * angle_offset) + angle_offset_t; auto points = get_points(left, right); window->DrawList->AddConvexPolyFilled(points.data(), 4, color_func(i)); } }; draw_sectors(0, [&] (size_t) { return color_alpha(bg, 0.1f); }); draw_sectors(start, [&] (size_t i) { return color_alpha(bg, (i / (float)bars) - 0.5f); }); } using LeafColor = ImColor (int); inline void SpinnerCamera(const char *label, float radius, float thickness, LeafColor *leaf_color, float speed = 2.8f, size_t bars = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float angle_offset = PI_2 / bars; const float angle_offset_t = angle_offset * 0.3f; bars = ImMin(bars, 32); const float rmin = radius - thickness - 1; auto get_points = [&] (float left, float right) -> std::array { return { ImVec2(centre.x + ImCos(left - 0.1f) * radius, centre.y + ImSin(left - 0.1f) * radius), ImVec2(centre.x + ImCos(right + 0.15f) * radius, centre.y + ImSin(right + 0.15f) * radius), ImVec2(centre.x + ImCos(right - 0.91f) * rmin, centre.y + ImSin(right - 0.91f) * rmin) }; }; auto draw_sectors = [&] (float s, const std::function& color_func) { for (size_t i = 0; i <= bars; i++) { float left = s + (i * angle_offset) - angle_offset_t; float right = s + (i * angle_offset) + angle_offset_t; auto points = get_points(left, right); window->DrawList->AddConvexPolyFilled(points.data(), 3, color_alpha(color_func((int)i), 1.f)); } }; draw_sectors(start, leaf_color); } inline void SpinnerFlowingGradient(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = red, float speed = 2.8f, float angle = IM_PI) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float angle_offset = (angle * 0.5f) / num_segments; const float bg_angle_offset = (PI_2) / num_segments; const float th = thickness / num_segments; for (size_t i = 0; i <= num_segments; i++) { const float a = (i * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); } window->DrawList->PathStroke(bg, false, thickness); auto draw_gradient = [&] (const std::function& b, const std::function& e, const std::function& c) { for (size_t i = 0; i < num_segments; i++) { window->DrawList->AddLine(ImVec2(centre.x + ImCos(start + b(i)) * radius, centre.y + ImSin(start + b(i)) * radius), ImVec2(centre.x + ImCos(start + e(i)) * radius, centre.y + ImSin(start + e(i)) * radius), c(i), thickness); } }; draw_gradient([&] (size_t i) { return (i) * angle_offset; }, [&] (size_t i) { return (i + 1) * angle_offset; }, [&] (size_t i) { return color_alpha(color, (i / (float)num_segments)); }); draw_gradient([&] (size_t i) { return (num_segments + i) * angle_offset; }, [&] (size_t i) { return (num_segments + i + 1) * angle_offset; }, [&] (size_t i) { return color_alpha(color, 1.f - (i / (float)num_segments)); }); } inline void SpinnerRotateSegments(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, size_t layers = 1) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; float r = radius; float reverse = 1.f; for (size_t layer = 0; layer < layers; layer++) { for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { window->DrawList->PathClear(); for (size_t i = 2; i <= num_segments - 2; i++) { const float a = start * (1 + 0.1f * layer) + arc_angle * arc_num + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a * reverse) * r, centre.y + ImSin(a * reverse) * r)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); } r -= (thickness + 1); reverse *= -1.f; } } inline void SpinnerLemniscate(const char* label, float radius, float thickness, const ImColor& color = white, float speed = 2.8f, float angle = IM_PI / 2.0f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float a = radius; const float t = start; const float step = angle / num_segments; const float th = thickness / num_segments; auto get_coord = [&](float const& a, float const& t) -> std::pair { return std::make_pair((a * ImCos(t)) / (1 + (powf(ImSin(t), 2.0f))), (a * ImSin(t) * ImCos(t)) / (1 + (powf(ImSin(t), 2.0f)))); }; for (size_t i = 0; i < num_segments; i++) { const auto xy0 = get_coord(a, start + (i * step)); const auto xy1 = get_coord(a, start + ((i + 1) * step)); window->DrawList->AddLine(ImVec2(centre.x + xy0.first, centre.y + xy0.second), ImVec2(centre.x + xy1.first, centre.y + xy1.second), color_alpha(color, 1.f), th * i); } } inline void SpinnerRotateGear(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t pins = 12) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; const float bg_angle_offset = PI_2 / num_segments; const float bg_radius = radius - thickness; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments; i++) { const float a = (i * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * bg_radius, centre.y + ImSin(a) * bg_radius)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, bg_radius / 2); const float rmin = bg_radius; const float rmax = radius; const float pin_angle_offset = PI_2 / pins; for (size_t i = 0; i <= pins; i++) { float a = start + (i * pin_angle_offset); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), color_alpha(color, 1.f), thickness); } } inline void SpinnerRotateWheel(const char *label, float radius, float thickness, const ImColor &bg_color = white, const ImColor &color = white, float speed = 2.8f, size_t pins = 12) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float bg_radius = radius - thickness; const float line_th = ImMax(radius / 8.f, 3.f); auto draw_circle = [window, num_segments, centre] (float r, const ImColor &c, float th) { const float bg_angle_offset = PI_2 / num_segments; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments; i++) { const float a = (i * bg_angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r)); } window->DrawList->PathStroke(color_alpha(c, 1.f), false, th); }; auto draw_pins = [window, centre, pins, start] (float rmin, float rmax, const ImColor &c, float th) { const float pin_angle_offset = PI_2 / pins; for (size_t i = 0; i <= pins; i++) { float a = start + (i * pin_angle_offset); window->DrawList->AddLine(ImVec2(centre.x + ImCos(a) * rmin, centre.y + ImSin(a) * rmin), ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), color_alpha(c, 1.f), th); } }; draw_circle(bg_radius, bg_color, line_th); draw_pins(bg_radius, radius, bg_color, line_th); draw_circle(radius, color, line_th); } inline void SpinnerAtom(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; elipses = std::min(elipses, 3); auto draw_rotated_ellipse = [&] (float alpha, float start) { alpha = ImFmod(alpha, IM_PI); float a = radius; float b = radius / 2.f; window->DrawList->PathClear(); for (int i = 0; i < num_segments; ++i) { float anga = (i * (PI_2 / (num_segments - 1))); float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; window->DrawList->PathLineTo({xx, yy}); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); float anga = ImFmod(start, PI_2); float x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; float y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; return ImVec2{x, y}; }; ImVec2 ppos[3]; for (int i = 0; i < elipses; ++i) { ppos[i % 3] = draw_rotated_ellipse((IM_PI * (float)i/ elipses), start * (1.f + 0.1f * i)); } ImColor pcolors[3] = {ImColor(255, 0, 0), ImColor(0, 255, 0), ImColor(0, 0, 255)}; for (int i = 0; i < elipses; ++i) { window->DrawList->AddCircleFilled(ppos[i], thickness * 2, color_alpha(pcolors[i], 1.f), int(num_segments / 3.f)); } } inline void SpinnerPatternRings(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; elipses = std::max(elipses, 1); auto draw_rotated_ellipse = [&] (float alpha, float tr, float y) { alpha = ImFmod(alpha, IM_PI); float a = radius; float b = radius / 2.f; const float bg_angle_offset = PI_2 / (num_segments - 1); ImColor c = color_alpha(color, tr); window->DrawList->PathClear(); for (int i = 0; i < num_segments; ++i) { float anga = (i * bg_angle_offset); float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y + y; window->DrawList->PathLineTo({xx, yy}); } window->DrawList->PathStroke(c, false, thickness); }; for (int i = 0; i < elipses; ++i) { const float h = (0.5f * ImSin(start + (IM_PI / elipses) * i)); draw_rotated_ellipse(0.f, 0.1f + (0.9f / elipses) * i, radius * h); } } inline void SpinnerPatternEclipse(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3, float delta_a = 2.f, float delta_y = 0.f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; elipses = std::max(elipses, 1); auto draw_rotated_ellipse = [&] (const ImVec2 &pp, float alpha, float tr, float r, float x, float y) { alpha = ImFmod(alpha, IM_PI); float a = r; float b = r / delta_a; ImColor c = color_alpha(color, tr); window->DrawList->PathClear(); for (int i = 0; i < num_segments; ++i) { float anga = (i * PI_2 / (num_segments - 1)); float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + pp.x + x; float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + pp.y + y; window->DrawList->PathLineTo({xx, yy}); } window->DrawList->PathStroke(c, false, thickness); }; for (int i = 0; i < elipses; ++i) { const float rkoeff = (0.5f + 0.5f * ImSin(start + (IM_PI / elipses) * i)); const float h = ((1.f / elipses) * (i+1)); const float anga = start + (i * PI_DIV_2 / elipses); const float yoff = ((1.f / elipses) * i) * delta_y; float a = (radius * (1.f - h)); float b = (radius * (1.f - h)) / delta_a; float xx = a * ImCos(anga) * ImCos(0) + b * ImSin(anga) * ImSin(0) + centre.x; float yy = b * ImSin(anga) * ImCos(0) - a * ImCos(anga) * ImSin(0) + centre.y; draw_rotated_ellipse(ImVec2(xx, yy), 0.f, 0.3f + (0.7f / elipses) * i, radius * h, 0.f, yoff * radius); } } inline void SpinnerPatternSphere(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, size.y); elipses = std::max(elipses, 1); auto draw_rotated_ellipse = [&] (float alpha, float tr, float y, float r) { alpha = ImFmod(alpha, IM_PI); float a = r; float b = r / 4.f; ImColor c = color_alpha(color, tr); window->DrawList->PathClear(); for (int i = 0; i < num_segments; ++i) { float anga = (i * PI_2 / (num_segments - 1)); float xx = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; float yy = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + pos.y + y; window->DrawList->PathLineTo({xx, yy}); } window->DrawList->PathStroke(c, false, thickness); }; float offset = 0; float half_size = size.y * 0.5f; for (size_t i = 0; i < elipses; i++) { offset = ImFmod(start + i * (size.y / elipses), size.y); const float th = (offset > half_size) ? 1.f - (offset - half_size) / half_size : offset / half_size; draw_rotated_ellipse(0.f, th, offset, ImSin(offset / size.y * IM_PI) * radius); } } inline void SpinnerRingSynchronous(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); num_segments *= 4; const float aoffset = ImFmod((float)ImGui::GetTime(), PI_2); const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; const float angle_offset = PI_2 / num_segments; float ared_min = 0, ared = 0; if (aoffset > IM_PI) ared_min = aoffset - IM_PI; auto draw_ellipse = [&] (float alpha, float y, float r) { window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments + 1; i++) { ared = start + (i * angle_offset); if (i * angle_offset < ared_min * 2) continue; if (i * angle_offset > bofsset * 2.f) break; float a = r; float b = r * 0.25f; const float xx = a * ImCos(ared) * ImCos(alpha) + b * ImSin(ared) * ImSin(alpha) + centre.x; const float yy = b * ImSin(ared) * ImCos(alpha) - a * ImCos(ared) * ImSin(alpha) + pos.y + y; window->DrawList->PathLineTo(ImVec2(xx, yy)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); }; for (int i = 0; i < elipses; ++i) { float y = i * ((float)(size.y * 0.7f) / (float)elipses) + (size.y * 0.15f); draw_ellipse(0, y, radius * ImSin((i + 1) * (IM_PI / (elipses + 1)))); } } inline void SpinnerRingWatermarks(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; num_segments *= 4; const float angle_offset = PI_2 / num_segments; auto draw_ellipse = [&] (float s, float alpha, float x, float y, float r) { const float aoffset = ImFmod((float)s, PI_2); const float bofsset = (aoffset > IM_PI) ? IM_PI : aoffset; float ared_min = 0, ared = 0; if (aoffset > IM_PI) ared_min = aoffset - IM_PI; window->DrawList->PathClear(); for (size_t i = 0; i <= num_segments + 1; i++) { ared = s + (i * angle_offset); if (i * angle_offset < ared_min * 2) continue; if (i * angle_offset > bofsset * 2.f) break; float a = r; float b = r * 0.25f; const float xx = a * ImCos(ared) * ImCos(alpha) + b * ImSin(ared) * ImSin(alpha) + centre.x + x; const float yy = b * ImSin(ared) * ImCos(alpha) - a * ImCos(ared) * ImSin(alpha) + pos.y + y; window->DrawList->PathLineTo(ImVec2(xx, yy)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); }; for (int i = 0; i < elipses; ++i) { float y = i * ((float)(size.y * 0.7f) / (float)elipses) + (size.y * 0.15f); float x = -i * (radius / elipses); draw_ellipse(start + (i * IM_PI / (elipses * 2)), -PI_DIV_4, x, y, radius); } } inline void SpinnerRotatedAtom(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int elipses = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime()* speed; auto draw_rotated_ellipse = [&] (float alpha) { std::array pts; alpha = ImFmod(alpha, IM_PI); float a = radius; float b = radius / 2.f; const float bg_angle_offset = PI_2 / num_segments; for (size_t i = 0; i < num_segments; ++i) { float anga = (i * bg_angle_offset); pts[i].x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; pts[i].y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; } for (size_t i = 1; i < num_segments; ++i) { window->DrawList->AddLine(pts[i-1], pts[i], color_alpha(color, 1.f), thickness); } window->DrawList->AddLine(pts[num_segments-1], pts[0], color_alpha(color, 1.f), thickness); }; for (int i = 0; i < elipses; ++i) { draw_rotated_ellipse(start + (IM_PI * (float)i/ elipses)); } } inline void SpinnerRainbowBalls(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, IM_PI); const float colorback = 0.3f + 0.2f * ImSin((float)ImGui::GetTime() * speed); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float radius1 = (0.8f + 0.2f * ImSin(start)) * radius; const float angle_offset = PI_2 / balls; const bool rainbow = ((ImU32)color.Value.w) == 0; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i <= balls; i++) { const float a = rstart + (i * angle_offset); ImColor c = rainbow ? ImColor::HSV(out_h + i * (1.f / balls) + colorback, out_s, out_v) : color; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), thickness, color_alpha(c, 1.f), num_segments); } } inline void SpinnerRainbowShot(const char *label, float radius, float thickness, const ImColor &color, float speed, int balls = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed * 3.f, PI_2); const float colorback = 0.3f + 0.2f * ImSin((float)ImGui::GetTime() * speed); const float rstart = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float angle_offset = PI_2 / balls; const bool rainbow = ((ImU32)color.Value.w) == 0; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i <= balls; i++) { float centera = start - PI_DIV_2 + (i * angle_offset); float rmul = ImMax(0.2f, 1.f - ImSin(centera)); const float radius1 = ImMin(radius * rmul, radius); const float a = (i * angle_offset); ImColor c = rainbow ? ImColor::HSV(out_h + i * (1.f / balls) + colorback, out_s, out_v) : color; window->DrawList->AddLine(centre, ImVec2(centre.x + ImCos(a) * radius1, centre.y + ImSin(a) * radius1), color_alpha(c, 1.f), thickness); } } inline void SpinnerSpiral(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); float a = radius / num_segments; float b = a; ImVec2 last = centre; for (size_t arc_num = 0; arc_num < (num_segments * arcs); ++arc_num) { float angle = (PI_2 / num_segments) * arc_num; float x = centre.x + (a + b * angle) * ImCos(start + angle); float y = centre.y + (a + b * angle) * ImSin(start + angle); window->DrawList->AddLine(last, ImVec2(x, y), color_alpha(color, 1.f), thickness); last = ImVec2(x, y); } } inline void SpinnerSpiralEye(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); float a = (radius * 3.f) / num_segments; float b = a; num_segments *= 4; auto half_eye = [&] (float side) { for (size_t arc_num = 0; arc_num < num_segments; ++arc_num) { float angle = (PI_2 / num_segments) * arc_num; float x = centre.x + (a + b * angle) * ImCos((start + angle) * side); float y = centre.y + (a + b * angle) * ImSin((start + angle) * side); window->DrawList->AddCircleFilled(ImVec2(x, y), thickness, color_alpha(color, 1.f)); } }; half_eye(1.f); half_eye(-1.f); } inline void SpinnerBarChartSine(const char *label, float radius, float thickness, const ImColor &color, float speed, int bars = 5, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const ImGuiStyle &style = GImGui->Style; const float nextItemKoeff = 1.5f; const float yOffsetKoeftt = 0.8f; const float heightSpeed = 0.8f; const float start = (float)ImGui::GetTime() * speed; const float offset = IM_PI / bars; for (int i = 0; i < bars; i++) { const float angle = ImMax(PI_DIV_2, (1.f - i/(float)bars) * IM_PI); float a = start + (IM_PI - i * offset); ImColor c = color_alpha(color, ImMax(0.1f, ImSin(a * heightSpeed))); float h = mode ? ImSin(a) * size.y / 2.f : (0.6f + 0.4f * c.Value.w) * size.y; float halfs = mode ? 0 : size.y / 2.f; window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) - thickness / 2, centre.y + halfs), ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) + thickness / 2, centre.y + halfs - h * yOffsetKoeftt), c); } } inline void SpinnerBarChartAdvSine(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 1.5f; const float start = (float)ImGui::GetTime() * speed; const int bars = radius * 2 / thickness; const float offset = PI_DIV_2 / bars; for (int i = 0; i < bars; i++) { float a = start + (PI_DIV_2 - i * offset); float halfsx = thickness * ImSin(a); float halfsy = (ImMax(0.1f, ImSin(a) + 1.f)) * radius * 0.5f; window->DrawList->AddRectFilled(ImVec2(pos.x + i * (thickness * nextItemKoeff) - thickness / 2 + halfsx, centre.y + halfsy), ImVec2(pos.x + i * (thickness * nextItemKoeff) + thickness / 2 + halfsx, centre.y - halfsy), color); } } inline void SpinnerBarChartAdvSineFade(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const int bars = radius * 2 / thickness; const float offset = PI_DIV_2 / bars; for (int i = 0; i < bars; i++) { float a = start - i * offset; float halfsy = ImMax(0.1f, ImCos(a) + 1.f) * radius * 0.5f; window->DrawList->AddRectFilled(ImVec2(pos.x + i * thickness - thickness / 2, centre.y + halfsy), ImVec2(pos.x + i * thickness + thickness / 2, centre.y - halfsy), color_alpha(color, ImMax(0.1f, halfsy / radius))); } } inline void SpinnerBarChartRainbow(const char *label, float radius, float thickness, const ImColor &color, float speed, int bars = 5) { SPINNER_HEADER(pos, size, centre, num_segments); const ImGuiStyle &style = GImGui->Style; const float nextItemKoeff = 1.5f; const float yOffsetKoeftt = 0.8f; const float start = (float)ImGui::GetTime() * speed; const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f; constexpr float rkoeff[6] = {4.f, 13.f, 3.4f, 8.7f, 25.f, 11.f}; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i < bars; i++) { ImColor c = ImColor::HSV(out_h + i * 0.1f, out_s, out_v); float h = (0.6f + 0.4f * ImSin(start + (1.f + rkoeff[i % 6] * i * hspeed)) ) * size.y; window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) - thickness / 2, centre.y + size.y / 2.f), ImVec2(pos.x + style.FramePadding.x + i * (thickness * nextItemKoeff) + thickness / 2, centre.y + size.y / 2.f - h * yOffsetKoeftt), color_alpha(c, 1.f)); } } inline void SpinnerBlocks(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); ImVec2 lt{centre.x - radius, centre.y - radius}; const float offset_block = radius * 2.f / 3.f; int start = (int)ImFmod((float)ImGui::GetTime() * speed, 8.f); const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}}; int ti = 0; for (const auto &rpos: poses) { const ImColor &c = (ti == start) ? color : bg; window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness), color_alpha(c, 1.f)); ti++; } } inline void SpinnerTwinBlocks(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); const float offset_block = radius * 2.f / 3.f; ImVec2 lt{centre.x - radius - offset_block / 2.f, centre.y - radius - offset_block / 2.f}; int start = (int)ImFmod((float)ImGui::GetTime() * speed, 8.f); const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}}; int ti = 0; for (const auto &rpos: poses) { const ImColor &c = (ti == start) ? color : bg; window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness), color_alpha(c, 1.f)); ti++; } lt = ImVec2{centre.x - radius + offset_block / 2.f, centre.y - radius + offset_block / 2.f}; ti = std::size(poses) - 1; start = (int)ImFmod((float)ImGui::GetTime() * speed * 1.1f, 8.f); for (const auto &rpos: poses) { const ImColor &c = (ti == start) ? color : bg; window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), ImVec2(lt.x + rpos.x * (offset_block) + thickness, lt.y + rpos.y * offset_block + thickness), color_alpha(c, 1.f)); ti--; } } inline void SpinnerSquareRandomDots(const char *label, float radius, float thickness, const ImColor &bg, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); const float offset_block = radius * 2.f / 3.f; ImVec2 lt{centre.x - offset_block, centre.y - offset_block}; int start = (int)ImFmod((float)ImGui::GetTime() * speed, 9.f); ImGuiStorage* storage = window->DC.StateStorage; const ImGuiID vtimeId = window->GetID("##vtime"); const ImGuiID vvald = window->GetID("##vval"); int vtime = storage->GetInt(vtimeId, 0); int vval = storage->GetInt(vvald, 0); if (vtime != start) { vval = rand() % 9; storage->SetInt(vvald, vval); storage->SetInt(vtimeId, start); } const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {2, 1}, {2, 2}, {1, 2}, {0, 2}, {0, 1}, {1, 1}}; int ti = 0; for (const auto &rpos: poses) { const ImColor &c = (ti == vval) ? color : bg; window->DrawList->AddCircleFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), thickness, color_alpha(c, 1.f)); ti++; } } inline void SpinnerScaleBlocks(const char *label, float radius, float thickness, const ImColor &color, float speed, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); ImVec2 lt{centre.x - radius, centre.y - radius}; const float offset_block = radius * 2.f / 3.f; const ImVec2ih poses[] = {{0, 0}, {1, 0}, {2, 0}, {0, 1}, {1, 1}, {2, 1}, {0, 2}, {1, 2}, {2, 2}}; constexpr float rkoeff[9] = {0.1f, 0.15f, 0.17f, 0.25f, 0.6f, 0.15f, 0.1f, 0.12f, 0.22f}; int ti = 0; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (const auto &rpos: poses) { ImColor c = ImColor::HSV(out_h + ti * 0.1f, out_s, out_v); if (mode) { float h = (0.1f + 0.4f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[ti % 9]))); window->DrawList->AddCircleFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), std::max(1.f, h * thickness), color_alpha(c, 1.f)); } else { float h = (0.8f + 0.4f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[ti % 9]))); window->DrawList->AddRectFilled(ImVec2(lt.x + rpos.x * (offset_block), lt.y + rpos.y * offset_block), ImVec2(lt.x + rpos.x * (offset_block) + h * thickness, lt.y + rpos.y * offset_block + h * thickness), color_alpha(c, 1.f)); } ti++; } } inline void SpinnerScaleSquares(const char *label, float radius, float thikness, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); ImVec2 lt{centre.x - radius, centre.y - radius}; const float offset_block = radius * 2.f / 3.f; const float hside = (thikness / 2.f); const ImVec2ih poses[] = {{0, 0}, {1, 0}, {0, 1}, {2, 0}, {1, 1}, {0, 2}, {2, 1}, {1, 2}, {2, 2}}; const float offsets[] = {0.f, 0.8f, 0.8f, 1.6f, 1.6f, 1.6f, 2.4f, 2.4f, 3.2f}; int ti = 0; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (const auto &rpos: poses) { const ImColor c = ImColor::HSV(out_h + offsets[ti], out_s, out_v); const float strict = (0.5f + 0.5f * ImSin((float)-ImGui::GetTime() * speed + offsets[ti % 9])); const float side = ImClamp(strict + 0.1f, 0.1f, 1.f) * hside; window->DrawList->AddRectFilled(ImVec2(lt.x + hside + (rpos.x * offset_block) - side, lt.y + hside + (rpos.y * offset_block) - side), ImVec2(lt.x + hside + (rpos.x * offset_block) + side, lt.y + hside + (rpos.y * offset_block) + side), color_alpha(c, 1.f)); ti++; } } inline void SpinnerSquishSquare(const char *label, float radius, const ImColor &color, float speed) { SPINNER_HEADER(pos, size, centre, num_segments); float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float side = ImSin((float)-start) * radius; bool type = (start > IM_PI) ? 1 : 0; if (type) { if (start > IM_PI && start < IM_PI + PI_DIV_2) { window->DrawList->AddRectFilled(ImVec2(centre.x - side, centre.y - radius), ImVec2(centre.x + side, centre.y + radius), color_alpha(color, 1.f)); } else { window->DrawList->AddRectFilled(ImVec2(centre.x - radius, centre.y - side), ImVec2(centre.x + radius, centre.y + side), color_alpha(color, 1.f)); } } else { if (start < PI_DIV_2) { window->DrawList->AddRectFilled(ImVec2(centre.x - radius, centre.y - side), ImVec2(centre.x + radius, centre.y + side), color_alpha(color, 1.f)); } else { window->DrawList->AddRectFilled(ImVec2(centre.x - side, centre.y - radius), ImVec2(centre.x + side, centre.y + radius), color_alpha(color, 1.f)); } } } inline void SpinnerFluid(const char *label, float radius, const ImColor &color, float speed, int bars = 3) { SPINNER_HEADER(pos, size, centre, num_segments); const ImGuiStyle &style = GImGui->Style; const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f; constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.1f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}}; const float j_k = radius * 2.f / num_segments; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i < bars; i++) { ImColor c = color_alpha(ImColor::HSV(out_h - i * 0.1f, out_s, out_v), rkoeff[i % 6][1]); for (int j = 0; j < num_segments; ++j) { float h = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[i % 6][2] * 2.f) + (2.f * rkoeff[i % 6][0] * j * j_k))) * (radius * 2.f * rkoeff[i % 6][2]); window->DrawList->AddRectFilled(ImVec2(pos.x + style.FramePadding.x + j * j_k, centre.y + size.y / 2.f), ImVec2(pos.x + style.FramePadding.x + (j + 1) * (j_k), centre.y + size.y / 2.f - h), c); } } } inline void SpinnerFluidPoints(const char *label, float radius, float thickness, const ImColor &color, float speed, size_t dots = 6, float delta = 0.35f) { SPINNER_HEADER(pos, size, centre, num_segments); const ImGuiStyle &style = GImGui->Style; const float rkoeff[3] = {0.033f, 0.3f, 0.8f}; const float hspeed = 0.1f + ImSin((float)ImGui::GetTime() * 0.1f) * 0.05f; const float j_k = radius * 2.f / num_segments; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int j = 0; j < num_segments; ++j) { float h = (0.6f + delta * ImSin((float)ImGui::GetTime() * (speed * rkoeff[2] * 2.f) + (2.f * rkoeff[0] * j * j_k))) * (radius * 2.f * rkoeff[2]); for (int i = 0; i < dots; i++) { ImColor c = color_alpha(ImColor::HSV(out_h - i * 0.1f, out_s, out_v), 1.f); window->DrawList->AddCircleFilled(ImVec2(pos.x + style.FramePadding.x + j * j_k, centre.y + size.y / 2.f - (h / dots) * i), thickness, c); } } } inline void SpinnerArcPolarFade(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.1f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}}; for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; const float a = arc_angle * arc_num; float h = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[arc_num % 6][2] * 2.f) + (2 * rkoeff[arc_num % 6][0]))); ImColor c = color_alpha(color, h); window->DrawList->PathClear(); window->DrawList->PathLineTo(centre); for (size_t i = 0; i <= num_segments + 1; i++) { const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * radius, centre.y + ImSin(ar) * radius)); } window->DrawList->PathFillConvex(c); } } inline void SpinnerArcPolarRadius(const char *label, float radius, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4) { SPINNER_HEADER(pos, size, centre, num_segments); float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; constexpr float rkoeff[6][3] = {{0.15f, 0.1f, 0.41f}, {0.033f, 0.15f, 0.8f}, {0.017f, 0.25f, 0.6f}, {0.037f, 0.1f, 0.4f}, {0.25f, 0.1f, 0.3f}, {0.11f, 0.1f, 0.2f}}; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { const float b = arc_angle * arc_num - PI_DIV_2 - PI_DIV_4; const float e = arc_angle * arc_num + arc_angle - PI_DIV_2 - PI_DIV_4; const float a = arc_angle * arc_num; float r = (0.6f + 0.3f * ImSin((float)ImGui::GetTime() * (speed * rkoeff[arc_num % 6][2] * 2.f) + (2.f * rkoeff[arc_num % 6][0]))); window->DrawList->PathClear(); window->DrawList->PathLineTo(centre); ImColor c = ImColor::HSV(out_h + arc_num * 0.31f, out_s, out_v); for (size_t i = 0; i <= num_segments + 1; i++) { const float ar = arc_angle * arc_num + (i * angle_offset) - PI_DIV_2 - PI_DIV_4; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ar) * (radius * r), centre.y + ImSin(ar) * (radius * r))); } window->DrawList->PathFillConvex(color_alpha(c, 1.f)); } } inline void SpinnerCaleidoscope(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 6, int mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); float start = (float)ImGui::GetTime() * speed; float astart = ImFmod(start, PI_2 / arcs); start -= astart; const float angle_offset = PI_2 / arcs; const float angle_offset_t = angle_offset * 0.3f; arcs = ImMin(arcs, 32); auto get_points = [&] (float left, float right, float r) -> std::array { const float rmin = r - thickness; return { ImVec2(centre.x + ImCos(left) * rmin, centre.y + ImSin(left) * rmin), ImVec2(centre.x + ImCos(left) * r, centre.y + ImSin(left) * r), ImVec2(centre.x + ImCos(right) * r, centre.y + ImSin(right) * r), ImVec2(centre.x + ImCos(right) * rmin, centre.y + ImSin(right) * rmin) }; }; auto draw_sectors = [&] (float s, const std::function& color_func, float r) { for (size_t i = 0; i <= arcs; i++) { float left = s + (i * angle_offset) - angle_offset_t; float right = s + (i * angle_offset) + angle_offset_t; auto points = get_points(left, right, r); window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(color_func(i), 1.f)); } }; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); draw_sectors(start, [&] (size_t i) { return ImColor::HSV(out_h + i * 0.31f, out_s, out_v); }, radius); switch (mode) { case 0: draw_sectors(-start * 0.78f, [&] (size_t i) { return ImColor::HSV(out_h + i * 0.31f, out_s, out_v); }, radius - thickness - 2); break; case 1: { ImColor c = color; float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f)); float dr = radius - thickness - 3; window->DrawList->AddCircleFilled(centre, dr, c, num_segments); } break; } } // spinner idea by nitz 'Chris Dailey' inline void SpinnerHboDots(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, size_t dots = 6) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; for (size_t i = 0; i < dots; i++) { const float astart = start + PI_2_DIV(dots) * i; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y + ryk * ImCos(astart) * radius), thickness, color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))), 8); } } inline void SpinnerMoonDots(const char *label, float radius, float thickness, const ImColor &first, const ImColor &second, float speed = 1.1f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; const float astart = ImFmod(start, IM_PI * 2.f); const float bstart = astart + IM_PI; const float sina = ImSin(astart); const float sinb = ImSin(bstart); if (astart < PI_DIV_2 || astart > IM_PI + PI_DIV_2) { window->DrawList->AddCircleFilled(ImVec2(centre.x + sina * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); window->DrawList->AddCircleFilled(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(second, 1.f), 16); window->DrawList->AddCircle(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); } else { window->DrawList->AddCircleFilled(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(second, 1.f), 16); window->DrawList->AddCircle(ImVec2(centre.x + sinb * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); window->DrawList->AddCircleFilled(ImVec2(centre.x + sina * thickness, centre.y), thickness, color_alpha(first, 1.f), 16); } } inline void SpinnerTwinHboDots(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, size_t dots = 6, float delta = 0.f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; for (size_t i = 0; i < dots; i++) { const float astart = start + PI_2_DIV(dots) * i; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y + ryk * ImCos(astart) * radius + radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))), 8); } for (size_t i = 0; i < dots; i++) { const float astart = start + PI_2_DIV(dots) * i; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(astart) * radius, centre.y - ryk * ImCos(astart) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(astart + PI_DIV_2))), 8); } } inline void SpinnerThreeDotsStar(const char *label, float radius, float thickness, const ImColor &color = white, float minfade = 0.0f, float ryk = 0.f, float speed = 1.1f, float delta = 0.f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(-start) * radius, centre.y - ryk * ImCos(-start) * radius + radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(-start + PI_DIV_2))), 8); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(start) * radius, centre.y - ryk * ImCos(start) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(start + PI_DIV_2))), 8); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImSin(start + PI_DIV_4) * radius, centre.y - ryk * ImCos(start + PI_DIV_4) * radius - radius * delta), thickness, color_alpha(color, ImMax(minfade, ImSin(start + PI_DIV_4 + PI_DIV_2))), 8); } inline void SpinnerSineArcs(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); float length = ImFmod(start, IM_PI); const float dangle = ImSin(length) * IM_PI * 0.35f; const float angle_offset = IM_PI / num_segments; auto draw_spring = [&] (float k) { float arc = 0.f; window->DrawList->PathClear(); for (size_t i = 0; i < num_segments; i++) { float a = start + (i * angle_offset); if (ImSin(a) < 0.f) a *= -1; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * radius, centre.y + k * ImSin(a) * radius)); arc += angle_offset; if (arc > dangle) break; } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); }; draw_spring(1); draw_spring(-1); } inline void SpinnerTrianglesShift(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8) { SPINNER_HEADER(pos, size, centre, num_segments); ImColor c = color; float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f)); const float angle_offset = PI_2 / bars; float start = (float)ImGui::GetTime() * speed; const float astart = ImFmod(start, angle_offset); const float save_start = start; start -= astart; const float angle_offset_t = angle_offset * 0.3f; bars = ImMin(bars, 32); const float rmin = radius - thickness; auto get_points = [&] (float left, float right, float r1, float r2) -> std::array { return { ImVec2(centre.x + ImCos(left) * r1, centre.y + ImSin(left) * r1), ImVec2(centre.x + ImCos(left) * r2, centre.y + ImSin(left) * r2), ImVec2(centre.x + ImCos(right) * r2, centre.y + ImSin(right) * r2), ImVec2(centre.x + ImCos(right) * r1, centre.y + ImSin(right) * r1) }; }; ImColor rc = bg; for (size_t i = 0; i < bars; i++) { float left = start + (i * angle_offset) - angle_offset_t; float right = start + (i * angle_offset) + angle_offset_t; float centera = start - PI_DIV_2 + (i * angle_offset); float rmul = 1.f - ImClamp(ImAbs(centera - save_start), 0.f, PI_DIV_2) / PI_DIV_2; rc.Value.w = ImMax(rmul, 0.1f); rmul *= 1.5f; rmul = ImMax(0.5f, rmul); const float r1 = ImMax(rmin * rmul, rmin); const float r2 = ImMax(radius * rmul, radius); auto points = get_points(left, right, r1, r2); window->DrawList->AddConvexPolyFilled(points.data(), 4, color_alpha(rc, 1.f)); } } inline void SpinnerPointsShift(const char *label, float radius, float thickness, const ImColor &color = white, const ImColor &bg = half_white, float speed = 2.8f, size_t bars = 8) { SPINNER_HEADER(pos, size, centre, num_segments); ImColor c = color; float lerp_koeff = (ImSin((float)ImGui::GetTime() * speed) + 1.f) * 0.5f; c.Value.w = ImMax(0.1f, ImMin(lerp_koeff, 1.f)); const float angle_offset = PI_2 / bars; float start = (float)ImGui::GetTime() * speed; const float astart = ImFmod(start, angle_offset); const float save_start = start; start -= astart; const float angle_offset_t = angle_offset * 0.3f; bars = ImMin(bars, 32); const float rmin = radius - thickness; ImColor rc = bg; for (size_t i = 0; i < bars; i++) { float left = start + (i * angle_offset) - angle_offset_t; float centera = start - PI_DIV_2 + (i * angle_offset); float rmul = 1.f - ImClamp(ImAbs(centera - save_start), 0.f, PI_DIV_2) / PI_DIV_2; rc.Value.w = ImMax(rmul, 0.1f); rmul *= 1.f + ImSin(rmul * IM_PI); const float r = ImMax(radius * rmul, radius); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(left) * r, centre.y + ImSin(left) * r), thickness, color_alpha(rc, 1.f), num_segments); } } inline void SpinnerSwingDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = (float)ImGui::GetTime() * speed; constexpr int elipses = 2; auto get_rotated_ellipse_pos = [&] (float alpha, float start) { std::array pts; alpha = ImFmod(alpha, IM_PI); float a = radius; float b = radius / 10.f; float anga = ImFmod(start, PI_2); float x = a * ImCos(anga) * ImCos(alpha) + b * ImSin(anga) * ImSin(alpha) + centre.x; float y = b * ImSin(anga) * ImCos(alpha) - a * ImCos(anga) * ImSin(alpha) + centre.y; return ImVec2{x, y}; }; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int i = 0; i < elipses; ++i) { ImVec2 ppos = get_rotated_ellipse_pos((IM_PI * (float)i/ elipses) + PI_DIV_4, start + PI_DIV_2 * i); const float y_delta = ImAbs(centre.y - ppos.y); float th_koeff = ImMax((y_delta / size.y) * 4.f, 0.5f); window->DrawList->AddCircleFilled(ppos, th_koeff * thickness, color_alpha(ImColor::HSV(out_h + i * 0.5f, out_s, out_v), 1.f), num_segments); } } inline void SpinnerCircularPoints(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 1.8f, int lines = 8) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, radius); const float bg_angle_offset = (PI_2) / lines; for (size_t j = 0; j < 3; ++j) { const float start_offset = j * radius / 3.f; const float rmax = ImFmod((start + start_offset), radius); ImColor c = color_alpha(color, ImSin((radius - rmax) / radius * IM_PI)); for (size_t i = 0; i < lines; i++) { float a = (i * bg_angle_offset); window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(a) * rmax, centre.y + ImSin(a) * rmax), thickness, c, num_segments); } } } inline void SpinnerCurvedCircle(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t circles = 1) { SPINNER_HEADER(pos, size, centre, num_segments); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); const float bg_angle_offset = PI_2 / num_segments; float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); for (int j = 0; j < circles; j++) { window->DrawList->PathClear(); const float rr = radius - ((radius * 0.5f) / circles) * j; const float start_a = start * (1.1f * (j+1)); for (size_t i = 0; i <= num_segments; i++) { const float a = start_a + (i * bg_angle_offset); const float r = rr - (0.2f * (i % 2)) * rr; window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a) * r, centre.y + ImSin(a) * r)); } window->DrawList->PathStroke(color_alpha(ImColor::HSV(out_h + (j * 1.f / circles), out_s, out_v), 1.f), false, thickness); } } inline void SpinnerModCircle(const char *label, float radius, float thickness, const ImColor &color = white, float ang_min = 1.f, float ang_max = 1.f, float speed = 2.8f) { SPINNER_HEADER(pos, size, centre, num_segments); float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); window->DrawList->PathClear(); for (size_t i = 0; i <= 90; i++) { const float ax = ((i / 90.f) * PI_2 * ang_min); const float ay = ((i / 90.f) * PI_2 * ang_max); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(ax) * radius, centre.y + ImSin(ay) * radius)); } window->DrawList->PathStroke(color_alpha(color, 1.f), false, thickness); start = (start < IM_PI) ? (start * 2.f) : (PI_2 - start) * 2.f; window->DrawList->AddCircleFilled(ImVec2(centre.x + ImCos(start * ang_min) * radius, centre.y + ImSin(start * ang_max) * radius), thickness * 4.f, color_alpha(color, 1.f), num_segments); } inline void SpinnerDnaDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, int lt = 8, float delta = 0.5f, bool mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float dots = (size.x / (thickness * nextItemKoeff)); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); float out_h, out_s, out_v; ImGui::ColorConvertRGBtoHSV(color.Value.x, color.Value.y, color.Value.z, out_h, out_s, out_v); auto draw_point = [&] (float angle, int i) { float a = angle + start + (IM_PI - i * PI_DIV(dots)); float th_koeff = 1.f + ImSin(a + PI_DIV_2) * 0.5f; float pp = mode ? centre.x + ImSin(a) * size.x * delta : centre.y + ImSin(a) * size.y * delta; ImColor c = ImColor::HSV(out_h + i * (1.f / dots * 2.f), out_s, out_v); ImVec2 p = mode ? ImVec2(pp, centre.y - (size.y * 0.5f) + i * thickness * nextItemKoeff) : ImVec2(centre.x - (size.x * 0.5f) + i * thickness * nextItemKoeff, pp); window->DrawList->AddCircleFilled(p, thickness * th_koeff, color_alpha(c, 1.f), lt); return p; }; for (int i = 0; i < dots; i++) { ImVec2 p1 = draw_point(0, i); ImVec2 p2 = draw_point(IM_PI, i); window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness * 0.5f); } } inline void Spinner3SmuggleDots(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 4.8f, int lt = 8, float delta = 0.5f, bool mode = 0) { SPINNER_HEADER(pos, size, centre, num_segments); const float nextItemKoeff = 2.5f; const float dots = 2;// (size.x / (thickness * nextItemKoeff)); const float start = ImFmod((float)ImGui::GetTime() * speed, PI_2); auto draw_point = [&] (float angle, int i, float k) { float a = angle + k * start + k * (IM_PI - i * PI_DIV(dots)); float th_koeff = 1.f + ImSin(a + PI_DIV_2) * 0.3f; float pp = mode ? centre.x + ImSin(a) * size.x * delta : centre.y + ImSin(a) * size.y * delta; ImVec2 p = mode ? ImVec2(pp, centre.y - (size.y * 0.5f) + i * thickness * nextItemKoeff) : ImVec2(centre.x - (size.x * 0.5f) + i * thickness * nextItemKoeff, pp); window->DrawList->AddCircleFilled(p, thickness * th_koeff, color_alpha(color, 1.f), lt); return p; }; { ImVec2 p1 = draw_point(0, 1, -1); ImVec2 p2 = draw_point(IM_PI, 2, 1); //window->DrawList->AddLine(p1, p2, color_alpha(color, 1.f), thickness * 0.5f); ImVec2 p3 = draw_point(PI_DIV_2, 3, -1); //window->DrawList->AddLine(p2, p3, color_alpha(color, 1.f), thickness * 0.5f); } } inline void SpinnerRotateSegmentsPulsar(const char *label, float radius, float thickness, const ImColor &color = white, float speed = 2.8f, size_t arcs = 4, size_t layers = 1) { SPINNER_HEADER(pos, size, centre, num_segments); const float arc_angle = PI_2 / (float)arcs; const float angle_offset = arc_angle / num_segments; float r = radius; float reverse = 1.f; const float bg_angle_offset = PI_2_DIV(num_segments); const float koeff = PI_DIV(2 * layers); float start = (float)ImGui::GetTime() * speed; for (int num_ring = 0; num_ring < layers; ++num_ring) { float radius_k = ImSin(ImFmod(start + (num_ring * koeff), PI_DIV_2)); ImColor c = color_alpha(color, (radius_k > 0.5f) ? (2.f - (radius_k * 2.f)) : color.Value.w); for (size_t arc_num = 0; arc_num < arcs; ++arc_num) { window->DrawList->PathClear(); for (size_t i = 2; i <= num_segments - 2; i++) { const float a = start * (1.f + 0.1f * num_ring) + arc_angle * arc_num + (i * angle_offset); window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a * reverse) * (r * radius_k), centre.y + ImSin(a * reverse) * (r * radius_k))); } window->DrawList->PathStroke(c, false, thickness); } } } namespace detail { static struct SpinnerDraw { SpinnerTypeT type; void (*func)(const char *, const detail::SpinnerConfig &); } spinner_draw_funcs[e_st_count] = { { e_st_rainbow, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerRainbow(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_AngleMin, c.m_AngleMax); } }, { e_st_angle, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAng(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Angle); } }, { e_st_dots, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerDots(label, c.m_FloatPtr, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_Dots, c.m_MinThickness); } }, { e_st_ang, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAng(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Angle); } }, { e_st_vdots, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerVDots(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_BgColor, c.m_Speed, c.m_Dots); } }, { e_st_bounce_ball, [] (const char *label,const detail::SpinnerConfig &c) { SpinnerBounceBall(label, c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed, c.m_Dots); } }, { e_st_eclipse, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerAngEclipse(label , c.m_Radius, c.m_Thickness, c.m_Color, c.m_Speed); } }, { e_st_ingyang, [] (const char *label, const detail::SpinnerConfig &c) { SpinnerIngYang(label, c.m_Radius, c.m_Thickness, c.m_Reverse, c.m_Delta, c.m_AltColor, c.m_Color, c.m_Speed, c.m_Angle); } } }; } inline void Spinner(const char *label, const detail::SpinnerConfig& config) { if (config.m_SpinnerType < sizeof(detail::spinner_draw_funcs)) detail::spinner_draw_funcs[config.m_SpinnerType].func(label, config); } template inline void Spinner(const char *label, const Args&... args) { detail::SpinnerConfig config(SpinnerType{Type}, args...); Spinner(label, config); } #ifdef IMSPINNER_DEMO inline void demoSpinners() { static int hue = 0; static float nextdot = 0, nextdot2; static bool show_number = false; nextdot -= 0.07f; static float velocity = 1.f; static float widget_size = 50.f; static int selected_idx = 0; static ImColor spinner_filling_meb_bg; constexpr int num_spinners = 200; static int cci = 0, last_cci = 0; static std::map __nn; auto Name = [] (const char* v) { if (!__nn.count(cci)) { __nn[cci] = v; }; return __nn[cci]; }; static std::map __rr; auto R = [] (float v) { if (!__rr.count(cci)) { __rr[cci] = v; }; return __rr[cci]; }; static std::map __tt; auto T = [] (float v) { if (!__tt.count(cci)) { __tt[cci] = v; }; return __tt[cci]; }; static std::map __cc; auto C = [] (ImColor v) { if (!__cc.count(cci)) { __cc[cci] = v; }; return __cc[cci]; }; static std::map __cb; auto CB = [] (ImColor v) { if (!__cb.count(cci)) { __cb[cci] = v; }; return __cb[cci]; }; static std::map __hc; auto HC = [] (bool v) { if (!__hc.count(cci)) { __hc[cci] = v; }; return __hc[cci]; }; static std::map __hcb; auto HCB = [] (bool v) { if (!__hcb.count(cci)) { __hcb[cci] = v; }; return __hcb[cci]; }; static std::map __ss; auto S = [] (float v) { if (!__ss.count(cci)) { __ss[cci] = v; }; return __ss[cci]; }; static std::map __aa; auto A = [] (float v) { if (!__aa.count(cci)) { __aa[cci] = v; }; return __aa[cci]; }; static std::map __amn; auto AMN = [] (float v) { if (!__amn.count(cci)) { __amn[cci] = v; }; return __amn[cci]; }; static std::map __amx; auto AMX = [] (float v) { if (!__amx.count(cci)) { __amx[cci] = v; }; return __amx[cci]; }; static std::map __dt; auto DT = [] (int v) { if (!__dt.count(cci)) { __dt[cci] = v; }; return __dt[cci]; }; static std::map __mdt; auto MDT = [] (int v) { if (!__mdt.count(cci)) { __mdt[cci] = v; }; return __mdt[cci]; }; static std::map __dd; auto D = [] (float v) { if (!__dd.count(cci)) { __dd[cci] = v; }; return __dd[cci]; }; const auto draw_spinner = [&](int spinner_idx, float widget_size) { const ImVec2 curpos_begin = ImGui::GetCursorPos(); ImGui::PushID(spinner_idx); { if (show_number) { ImGui::Text("%04u", spinner_idx); } const bool is_selected = (selected_idx == spinner_idx); if (ImGui::Selectable("", is_selected, 0, ImVec2(widget_size, widget_size))) { selected_idx = spinner_idx; last_cci = spinner_idx; } // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) if (is_selected) { ImGui::SetItemDefaultFocus(); } const float sp_radius = __rr.count(spinner_idx) ? __rr[spinner_idx] : 16.f; const float sp_offset = (widget_size - sp_radius * 2.f ) / 2.f; ImGui::SetCursorPos({curpos_begin.x + sp_offset, curpos_begin.y + sp_offset}); #define $(i) i: cci = i; switch (spinner_idx) { case $( 0) ImSpinner::Spinner (Name("Spinner"), Radius{R(16)}, Thickness{T(2)}, Color{ImColor::HSV(++hue * 0.005f, 0.8f, 0.8f)}, Speed{S(8) * velocity}, AngleMin{AMN(0.f)}, AngleMax{AMX(PI_2)}); break; case $( 1) ImSpinner::Spinner (Name("SpinnerAng"), Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 128))}, Speed{S(8) * velocity}, Angle{A(IM_PI)}); break; case $( 2) ImSpinner::Spinner (Name("SpinnerDots"), Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, FloatPtr{&nextdot}, Speed{S(1) * velocity}, Dots{DT(12)}, MinThickness{-1.f}); break; case $( 3) ImSpinner::Spinner (Name("SpinnerAngNoBg"), Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 0))}, Speed{S(6) * velocity}, Angle{A(IM_PI)}); break; case $( 4) ImSpinner::Spinner (Name("SpinnerAng270"), Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 128))}, Speed{S(6) * velocity}, Angle{A(0.75f * PI_2)}); break; case $( 5) ImSpinner::Spinner (Name("SpinnerAng270NoBg"), Radius{R(16)}, Thickness{T(2)}, Color{C(white)}, BgColor{CB(ImColor(255, 255, 255, 0))}, Speed{S(6) * velocity}, Angle{A(0.75f * PI_2)}); break; case $( 6) ImSpinner::Spinner (Name("SpinnerVDots"), Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.7f) * velocity}, Dots{DT(12)}, MiddleDots{6}); break; case $( 7) ImSpinner::Spinner(Name("SpinnerBounceBall"), Radius{R(16)}, Thickness{T(6)}, Color{C(white)}, Speed{S(4) * velocity}, Dots{DT(1)}); break; case $( 8) ImSpinner::Spinner (Name("SpinnerAngEclipse"), Radius{R(16)}, Thickness{T(5)}, Color{C(white)}, Speed{S(6) * velocity}); break; case $( 9) ImSpinner::Spinner (Name("SpinnerIngYang"), Radius{R(16)}, Thickness{T(5)}, Reverse{false}, Delta{D(0.f)}, Color{C(white)}, AltColor{ImColor(255, 0, 0)}, Speed{S(4) * velocity}, Angle{A(IM_PI * 0.8f)}); break; case $(10) ImSpinner::SpinnerBarChartSine (Name("SpinnerBarChartSine"), R(16), 4, C(white), S(6.8f) * velocity, 4, 0); break; case $(11) ImSpinner::SpinnerBounceDots (Name("SpinnerBounceDots"), R(16), T(6), C(white), S(6) * velocity, DT(3)); break; case $(12) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots"), R(16), T(6), C(white), S(8) * velocity, DT(8)); break; case $(13) ImSpinner::SpinnerScaleDots (Name("SpinnerScaleDots"), R(16), T(6), C(white), S(7) * velocity, DT(8)); break; case $(14) ImSpinner::SpinnerMovingDots (Name("SpinnerMovingDots"), R(16), T(6), C(white), S(30) * velocity, DT(3)); break; case $(15) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots"), R(16), T(6), C(white), S(4) * velocity, DT(2)); break; case $(16) ImSpinner::SpinnerTwinAng (Name("SpinnerTwinAng"), R(16), 16, T(6), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI)); break; case $(17) ImSpinner::SpinnerClock (Name("SpinnerClock"), R(16), T(2), C(ImColor(255, 0, 0)), CB(white), S(4) * velocity); break; case $(18) ImSpinner::SpinnerIngYang (Name("SpinnerIngYangR"), R(16), T(5), true, 0.1f, C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI * 0.8f)); break; case $(19) ImSpinner::SpinnerBarChartSine (Name("SpinnerBarChartSine2"), R(16), T(4), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(4.8f) * velocity, 4, 1); break; case $(20) ImSpinner::SpinnerTwinAng180 (Name("SpinnerTwinAng"), R(16), 12, T(4), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break; case $(21) ImSpinner::SpinnerTwinAng360 (Name("SpinnerTwinAng360"), R(16), 11, T(4), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break; case $(22) ImSpinner::SpinnerIncDots (Name("SpinnerIncDots"), R(16), T(4), C(white), S(5.6f) * velocity, 6); break; case $(23) nextdot2 -= 0.2f * velocity; ImSpinner::SpinnerDots (Name("SpinnerDotsWoBg"), &nextdot2, R(16), T(4), C(white), S(0.3f) * velocity, 12, 0.f); break; case $(24) ImSpinner::SpinnerIncScaleDots (Name("SpinnerIncScaleDots"), R(16), T(4), C(white), S(6.6f) * velocity, 6); break; case $(25) ImSpinner::SpinnerAng (Name("SpinnerAng90"), R(16), T(6), C(white), CB(ImColor(255, 255, 255, 128)), S(8.f) * velocity, A(PI_DIV_2)); break; case $(26) ImSpinner::SpinnerAng (Name("SpinnerAng90"), R(16), 6, C(white), CB(ImColor(255, 255, 255, 0)), S(8.5f) * velocity, A(PI_DIV_2)); break; case $(27) ImSpinner::SpinnerFadeBars (Name("SpinnerFadeBars"), 10, C(white), S(4.8f) * velocity, 3); break; case $(28) ImSpinner::SpinnerPulsar (Name("SpinnerPulsar"), R(16), T(2), C(white), S(1) * velocity); break; case $(29) ImSpinner::SpinnerIngYang (Name("SpinnerIngYangR2"), R(16), T(5), true, 3.f, C(white), CB(ImColor(255, 0, 0)), S(4) * velocity, A(IM_PI * 0.8f)); break; case $(30) ImSpinner::SpinnerBarChartRainbow (Name("SpinnerBarChartRainbow"), R(16), T(4), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(6.8f) * velocity, 4); break; case $(31) ImSpinner::SpinnerBarsRotateFade (Name("SpinnerBarsRotateFade"), 8, 18, T(4), C(white), S(7.6f) * velocity, 6); break; case $(32) ImSpinner::SpinnerFadeBars (Name("SpinnerFadeScaleBars"), 10, C(white), S(6.8f) * velocity, 3, true); break; case $(33) ImSpinner::SpinnerBarsScaleMiddle (Name("SpinnerBarsScaleMiddle"), 6, C(white), S(8.8f) * velocity, 3); break; case $(34) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin1"), R(16), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2)); break; case $(35) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin2"), 13, 16, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2)); break; case $(36) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin3"), 13, 16, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2), 2); break; case $(37) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin4"), R(16), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, A(PI_DIV_2), 2); break; case $(38) ImSpinner::SpinnerTwinPulsar (Name("SpinnerTwinPulsar"), R(16), T(2), C(white), S(0.5f) * velocity, 2); break; case $(39) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin4"), R(14), 13, T(3), C(ImColor(255, 0, 0)), CB(ImColor(0, 0, 0, 0)), S(5) * velocity, A(IM_PI / 1.5f), 2); break; case $(40) ImSpinner::SpinnerBlocks (Name("SpinnerBlocks"), R(16), T(7), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break; case $(41) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall"), R(16), 11, T(2), 2.5f, C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, 2); break; case $(42) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall2"), R(15), 19, T(2), 2.f, C(ImColor(255, 0, 0)), CB(white), S(6) * velocity, 3); break; case $(43) ImSpinner::SpinnerTwinBall (Name("SpinnerTwinBall2"), 16, 16, T(2), 5.f, C(ImColor(255, 0, 0)), CB(white), S(5) * velocity, 1); break; case $(44) ImSpinner::SpinnerAngTriple (Name("SpinnerAngTriple"), 16, 13, 10, T(1.3f), C(white), ImColor(255, 0, 0), white, S(5) * velocity, A(1.5f * IM_PI)); break; case $(45) ImSpinner::SpinnerIncFullDots (Name("SpinnerIncFullDots"), R(16), T(4), C(white), S(5.6f) * velocity, 4); break; case $(46) ImSpinner::SpinnerGooeyBalls (Name("SpinnerGooeyBalls"), R(16), C(white), S(2.f) * velocity); break; case $(47) ImSpinner::SpinnerRotateGooeyBalls (Name("SpinnerRotateGooeyBalls2"), R(16), T(5), C(white), S(6.f) * velocity, 2); break; case $(48) ImSpinner::SpinnerRotateGooeyBalls (Name("SpinnerRotateGooeyBalls3"), R(16), T(5), C(white), S(6.f) * velocity, 3); break; case $(49) ImSpinner::SpinnerMoonLine (Name("SpinnerMoonLine"), R(16), T(3), C(ImColor(200, 80, 0)), ImColor(80, 80, 80), S(5) * velocity); break; case $(50) ImSpinner::SpinnerArcRotation (Name("SpinnerArcRotation"), R(13), T(5), C(white), S(3) * velocity, DT(4)); break; case $(51) ImSpinner::SpinnerFluid (Name("SpinnerFluid"), R(16), C(ImColor(0, 0, 255)), S(3.8f) * velocity, 4); break; case $(52) ImSpinner::SpinnerArcFade (Name("SpinnerArcFade"), R(13), T(5), C(white), S(3) * velocity, 4); break; case $(53) ImSpinner::SpinnerFilling (Name("SpinnerFilling"), R(16), T(6), C(white), CB(ImColor(255, 0, 0)), S(4) * velocity); break; case $(54) ImSpinner::SpinnerTopup (Name("SpinnerTopup"), R(16), 12, C(ImColor(255, 0, 0)), ImColor(80, 80, 80), CB(white), S(1) * velocity); break; case $(55) ImSpinner::SpinnerFadePulsar (Name("SpinnerFadePulsar"), R(16), C(white), S(1.5f) * velocity, 1); break; case $(56) ImSpinner::SpinnerFadePulsar (Name("SpinnerFadePulsar2"), R(16), C(white), S(0.9f) * velocity, 2); break; case $(57) ImSpinner::SpinnerPulsar (Name("SpinnerPulsar"), R(16), T(2), C(white), S(1) * velocity, false); break; case $(58) ImSpinner::SpinnerDoubleFadePulsar (Name("SpinnerDoubleFadePulsar"), R(16), T(2), C(white), S(2) * velocity); break; case $(59) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade"), R(16), C(white), S(4) * velocity, 4); break; case $(60) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade6"), R(16), C(white), S(6) * velocity, 6); break; case $(61) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade6"), R(16), C(white), S(8) * velocity, 12); break; case $(62) ImSpinner::SpinnerFilledArcColor (Name("SpinnerFilledArcColor"), R(16), C(ImColor(255, 0, 0)), CB(white), S(2.8f) * velocity, 4); break; case $(63) ImSpinner::SpinnerCircleDrop (Name("SpinnerCircleDrop"), R(16), T(1.5f), 4.f, C(ImColor(255, 0, 0)), CB(white), S(2.8f) * velocity, A(IM_PI)); break; case $(64) ImSpinner::SpinnerSurroundedIndicator(Name("SpinnerSurroundedIndicator"), R(16), T(5), C(ImColor(0, 0, 0)), CB(white), S(7.8f) * velocity); break; case $(65) ImSpinner::SpinnerTrianglesSelector (Name("SpinnerTrianglesSelector"), R(16), T(8), C(ImColor(0, 0, 0)), CB(white), S(4.8f) * velocity, 8); break; case $(66) ImSpinner::SpinnerFlowingGradient (Name("SpinnerFlowingFradient"), R(16), T(6), C(ImColor(200, 80, 0)), CB(ImColor(80, 80, 80)), S(5) * velocity, A(PI_2)); break; case $(67) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments"), R(16), T(4), C(white), S(3) * velocity, 4); break; case $(68) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments2"), R(16), T(3), C(white), S(2.4f) * velocity, 4, 2); break; case $(69) ImSpinner::SpinnerRotateSegments (Name("SpinnerRotateSegments3"), R(16), T(2), C(white), S(2.1f) * velocity, 4, 3); break; case $(70) ImSpinner::SpinnerLemniscate (Name("SpinnerLemniscate"), R(20), T(3), C(white), S(2.1f) * velocity, 3); break; case $(71) ImSpinner::SpinnerRotateGear (Name("SpinnerRotateGear"), R(16), T(6), C(white), S(2.1f) * velocity, 8); break; case $(72) ImSpinner::SpinnerRotatedAtom (Name("SpinnerRotatedAtom"), R(16), T(2), C(white), S(2.1f) * velocity, 3); break; case $(73) ImSpinner::SpinnerAtom (Name("SpinnerAtom"), R(16), T(2), C(white), S(4.1f) * velocity, 3); break; case $(74) ImSpinner::SpinnerRainbowBalls (Name("SpinnerRainbowBalls"), R(16), T(4), ImColor::HSV(0.25f, 0.8f, 0.8f, 0.f), S(1.5f) * velocity, D(5)); break; case $(75) ImSpinner::SpinnerCamera (Name("SpinnerCamera"), R(16), T(8), [] (int i) { return ImColor::HSV(i * 0.25f, 0.8f, 0.8f); }, S(4.8f) * velocity, 8); break; case $(76) ImSpinner::SpinnerArcPolarFade (Name("SpinnerArcPolarFade"), R(16), C(white), S(6) * velocity, 6); break; case $(77) ImSpinner::SpinnerArcPolarRadius (Name("SpinnerArcPolarRadius"), R(16), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(6.f) * velocity, 6); break; case $(78) ImSpinner::SpinnerCaleidoscope (Name("SpinnerArcPolarPies"), R(16), T(4), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(2.6f) * velocity, 10, 0); break; case $(79) ImSpinner::SpinnerCaleidoscope (Name("SpinnerArcPolarPies2"), R(16), T(4), C(ImColor::HSV(0.35f, 0.8f, 0.8f)), S(3.2f) * velocity, 10, 1); break; case $(80) ImSpinner::SpinnerScaleBlocks (Name("SpinnerScaleBlocks"), R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity); break; case $(81) ImSpinner::SpinnerRotateTriangles (Name("SpinnerRotateTriangles"), R(16), T(2), C(white), S(6.f) * velocity, 3); break; case $(82) ImSpinner::SpinnerArcWedges (Name("SpinnerArcWedges"), R(16), C(ImColor::HSV(0.3f, 0.8f, 0.8f)), S(2.8f) * velocity, 4); break; case $(83) ImSpinner::SpinnerScaleSquares (Name("SpinnerScaleSquares"), R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity); break; case $(84) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots"), R(16), T(4), C(white), 0.f, 0.f, S(1.1f) * velocity, DT(6)); break; case $(85) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots2"), R(16), T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(6)); break; case $(86) ImSpinner::Spinner(Name("SpinnerBounceBall3"), Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, Speed{S(3.2f) * velocity}, Dots{DT(5)}); break; case $(87) ImSpinner::SpinnerBounceBall (Name("SpinnerBounceBallShadow"), R(16), T(4), C(white), S(2.2f) * velocity, DT(1), true); break; case $(88) ImSpinner::SpinnerBounceBall (Name("SpinnerBounceBall5Shadow"), R(16), T(4), C(white), S(3.6f) * velocity, DT(5), true); break; case $(89) ImSpinner::SpinnerSquareStrokeFade (Name("SpinnerSquareStrokeFade"), R(13), T(5), C(white), S(3) * velocity); break; case $(90) ImSpinner::SpinnerSquareStrokeFill (Name("SpinnerSquareStrokeFill"), R(13), T(5), C(white), S(3) * velocity); break; case $(91) ImSpinner::SpinnerSwingDots (Name("SpinnerSwingDots"), R(16), T(6), C(ImColor(255, 0, 0)), S(4.1f) * velocity); break; case $(92) ImSpinner::SpinnerRotateWheel (Name("SpinnerRotateWheel"), R(16), T(10), C(ImColor(255, 255, 0)), CB(white), S(2.1f) * velocity, 8); break; case $(93) ImSpinner::SpinnerWaveDots (Name("SpinnerWaveDots"), R(16), T(3), C(white), S(6) * velocity, DT(8)); break; case $(94) ImSpinner::SpinnerRotateShapes (Name("SpinnerRotateShapes"), R(16), T(2), C(white), S(6.f) * velocity, DT(4), MDT(4)); break; case $(95) ImSpinner::SpinnerSquareStrokeLoading(Name("SpinnerSquareStrokeLoanding"), R(13), T(5), C(white), S(3) * velocity); break; case $(96) ImSpinner::SpinnerSinSquares (Name("SpinnerSinSquares"), R(16), T(2), C(white), S(1.f) * velocity); break; case $(97) ImSpinner::SpinnerZipDots (Name("SpinnerZipDots"), R(16), T(3), C(white), S(6) * velocity, DT(5)); break; case $(98) ImSpinner::SpinnerDotsToBar (Name("SpinnerDotsToBar"), R(16), T(3), D(0.5f), C(ImColor::HSV(0.31f, 0.8f, 0.8f)), S(5) * velocity, DT(5)); break; case $(99) ImSpinner::SpinnerSineArcs (Name("SpinnerSineArcs"), R(16), T(1), C(white), S(3) * velocity); case $(100) ImSpinner::SpinnerTrianglesShift (Name("SpinnerTrianglesShift"), R(16), T(8), C(ImColor(0, 0, 0)), CB(white), S(1.8f) * velocity, DT(8)); break; case $(101) ImSpinner::SpinnerCircularLines (Name("SpinnerCircularLines"), R(16), C(white), S(1.5f) * velocity, DT(8)); break; case $(102) ImSpinner::SpinnerLoadingRing (Name("SpinnerLoadingRing"), R(16), T(6), C(red), CB(ImColor(255, 255, 255, 128)), S(1.f) * velocity, DT(5)); break; case $(103) ImSpinner::SpinnerPatternRings (Name("SpinnerPatternRings"), R(16), T(2), C(white), S(4.1f) * velocity, DT(3)); break; case $(104) ImSpinner::SpinnerPatternSphere (Name("SpinnerPatternSphere"), R(16), T(2), C(white), S(2.1f) * velocity, DT(6)); break; case $(105) ImSpinner::SpinnerRingSynchronous (Name("SpinnerRingSnchronous"), R(16), T(2), C(white), S(2.1f) * velocity, DT(3)); break; case $(106) ImSpinner::SpinnerRingWatermarks (Name("SpinnerRingWatermarks"), R(16), T(2), C(white), S(2.1f) * velocity, DT(3)); break; case $(107) ImSpinner::SpinnerFilledArcRing (Name("SpinnerFilledArcRing"), R(16), T(6), C(red), CB(white), S(2.8f) * velocity, DT(8)); break; case $(108) ImSpinner::SpinnerPointsShift (Name("SpinnerPointsShift"), R(16), T(3), C(ImColor(0, 0, 0)), CB(white), S(1.8f) * velocity, DT(10)); break; case $(109) ImSpinner::SpinnerCircularPoints (Name("SpinnerCircularPoints"), R(16), T(1.2f), C(white), S(10.f) * velocity, DT(7)); break; case $(110) ImSpinner::SpinnerCurvedCircle (Name("SpinnerCurvedCircle"), R(16), T(1.2f), C(white), S(1.f) * velocity, DT(3)); break; case $(111) ImSpinner::SpinnerModCircle (Name("SpinnerModCirclre"), R(16), T(1.2f), C(white), AMN(1.f), AMX(2.f), S(3.f) * velocity); break; case $(112) ImSpinner::SpinnerModCircle (Name("SpinnerModCirclre2"), R(16), T(1.2f), C(white), AMN(1.11f), AMX(3.33f), S(3.f) * velocity); break; case $(113) ImSpinner::SpinnerPatternEclipse (Name("SpinnerPatternEclipse"), R(16), T(2), C(white), S(4.1f) * velocity, DT(5), AMN(2.f), AMX(0.f)); break; case $(114) ImSpinner::SpinnerPatternEclipse (Name("SpinnerPatternEclipse2"), R(16), T(2), C(white), S(4.1f) * velocity, DT(9), AMN(4.f), AMX(1.f)); break; case $(115) ImSpinner::SpinnerMultiFadeDots (Name("SpinnerMultiFadeDots"), R(16), T(2), C(white), S(8) * velocity, DT(8)); break; case $(116) ImSpinner::SpinnerRainbowShot (Name("SpinnerRainbowShot"), R(16), T(4), ImColor::HSV(0.25f, 0.8f, 0.8f, 0.f), S(1.5f) * velocity, DT(5)); break; case $(117) ImSpinner::SpinnerSpiral (Name("SpinnerSpiral"), R(16), T(2), C(white), S(6) * velocity, DT(5)); break; case $(118) ImSpinner::SpinnerSpiralEye (Name("SpinnerSpiralEye"), R(16), T(1), C(white), S(3) * velocity); break; case $(119) ImSpinner::SpinnerWifiIndicator (Name("SpinnerWifiIndicator"), R(16), T(1.5f), C(ImColor(0, 0, 0)), CB(white), S(7.8f) * velocity, AMN(5.52f), DT(3)); break; case $(120) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots"), R(16), T(2), C(white), 0.f, 0.f, S(1.1f) * velocity, DT(10)); break; case $(121) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots2"), R(16), T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(2)); break; case $(122) ImSpinner::SpinnerHboDots (Name("SpinnerHboDots4"), R(16), T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(3)); break; case $(123) ImSpinner::SpinnerDnaDots (Name("SpinnerDnaDotsH"), R(16), T(3), C(white), S(2) * velocity, DT(8), D(0.25f)); break; case $(124) ImSpinner::SpinnerDnaDots (Name("SpinnerDnaDotsV"), R(16), T(3), C(white), S(2) * velocity, DT(8), D(0.25f), true); break; case $(125) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots2"), R(16), T(6), C(white), S(4) * velocity, ImMax(int(ImSin((float)ImGui::GetTime() * 0.5f) * 8), 3)); break; case $(126) ImSpinner::SpinnerSevenSegments (Name("SpinnerSevenSegments"), "012345679ABCDEF", R(16), T(2), C(white), S(4) * velocity); break; case $(127) ImSpinner::SpinnerSolarBalls (Name("SpinnerSolarBalls"), R(16), T(4), C(red), CB(white), S(5) * velocity, DT(4)); break; case $(128) ImSpinner::SpinnerSolarArcs (Name("SpinnerSolarArcs"), R(16), T(4), C(red), CB(white), S(5) * velocity, DT(4)); break; case $(129) ImSpinner::SpinnerRainbow (Name("Spinner"), R(16), T(2), ImColor::HSV(++hue * 0.005f, 0.8f, 0.8f), S(8) * velocity, AMN(0.f), AMX(PI_2), DT(3)); break; case $(130) ImSpinner::SpinnerRotatingHeart (Name("SpinnerRotatedHeart"), R(16), T(2), C(red), S(8) * velocity, AMN(0.f)); break; case $(131) ImSpinner::SpinnerSolarScaleBalls (Name("SpinnerSolarScaleBalls"), R(16), T(1.3f), C(red), S(1) * velocity, DT(36)); break; case $(132) ImSpinner::SpinnerOrionDots (Name("SpinnerOrionDots"), R(16), T(1.3f), C(white), S(4) * velocity, DT(12)); break; case $(133) ImSpinner::SpinnerGalaxyDots (Name("SpinnerGalaxyDots"), R(16), T(1.3f), C(white), S(0.2f) * velocity, DT(6)); break; case $(134) ImSpinner::SpinnerAsciiSymbolPoints(Name("SpinnerAsciiSymbolPoints"), "012345679ABCDEF", R(16), T(2), C(white), S(4) * velocity); break; case $(135) ImSpinner::SpinnerRainbowCircle (Name("SpinnerRainbowCircle"), R(16), T(4), C(ImColor::HSV(0.25f, 0.8f, 0.8f)), S(1) * velocity, DT(4)); break; case $(136) ImSpinner::SpinnerRainbowCircle (Name("SpinnerRainbowCircle2"), R(16), T(2), ImColor::HSV(hue * 0.001f, 0.8f, 0.8f), S(2) * velocity, DT(8), D(0)); break; case $(137) ImSpinner::Spinner (Name("SpinnerVDots2"), Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.1f) * velocity}, Dots{DT(2)}, MiddleDots{6}); break; case $(138) ImSpinner::Spinner (Name("SpinnerVDots3"), Radius{R(16)}, Thickness{T(4)}, Color{C(white)}, BgColor{CB(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f))}, Speed{S(2.9f) * velocity}, Dots{DT(3)}, MiddleDots{6}); break; case $(139) ImSpinner::SpinnerSquareRandomDots(Name("SpinnerSquareRandomDots"), R(16), T(2.8f), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break; case $(140) ImSpinner::SpinnerFluidPoints (Name("SpinnerFluidPoints"), R(16), T(2.8f), C(ImColor(0, 0, 255)), S(3.8f) * velocity, Dots{DT(4)}, D(0.45f)); break; case $(141) ImSpinner::SpinnerDotsLoading (Name("SpinnerDotsLoading"), R(16), T(4.f), C(white), CB(white), S(2.f) * velocity); break; case $(142) ImSpinner::SpinnerDotsToPoints (Name("SpinnerDotsToPoints"), R(16), T(3), D(0.5f), C(ImColor::HSV(0.31f, 0.8f, 0.8f)), S(1.8) * velocity, DT(5)); break; case $(143) ImSpinner::SpinnerThreeDots (Name("SpinnerThreeDots"), R(16), T(6), C(white), S(4) * velocity, DT(8)); break; case $(144) ImSpinner::Spinner4Caleidospcope (Name("Spinner4Caleidospcope"), R(16), T(6), ImColor::HSV(hue * 0.0031f, 0.8f, 0.8f), S(4) * velocity, DT(8)); break; case $(145) ImSpinner::SpinnerFiveDots (Name("SpinnerSixDots"), R(16), T(6), C(white), S(4) * velocity, DT(8)); break; case $(146) ImSpinner::SpinnerFillingMem (Name("SpinnerFillingMem"), R(16), T(6), ImColor::HSV(hue * 0.001f, 0.8f, 0.8f), spinner_filling_meb_bg, S(4) * velocity); break; case $(147) ImSpinner::SpinnerHerbertBalls (Name("SpinnerHerbertBalls"), R(16), T(2.3f), C(white), S(2.f) * velocity, DT(4)); break; case $(148) ImSpinner::SpinnerHerbertBalls3D (Name("SpinnerHerbertBalls3D"), R(16), T(3.f), C(white), S(1.4f) * velocity); break; case $(149) ImSpinner::SpinnerSquareLoading (Name("SpinnerSquareLoanding"), R(16), T(2), C(white), S(3) * velocity); break; case $(150) ImSpinner::SpinnerTextFading (Name("SpinnerTextFading"), "Loading", R(16), T(15), C(ImColor::HSV(hue * 0.0011f, 0.8f, 0.8f)), S(4) * velocity); break; case $(151) ImSpinner::SpinnerBarChartAdvSine (Name("SpinnerBarChartAdvSine"), R(16), T(5), C(white), S(4.8f) * velocity, 0); break; case $(152) ImSpinner::SpinnerBarChartAdvSineFade(Name("SpinnerBarChartAdvSineFade"), R(16), T(5), C(white), S(4.8f) * velocity, 0); break; case $(153) ImSpinner::SpinnerMovingArcs (Name("SpinnerMovingArcs"), R(16), T(4), C(white), S(2) * velocity, DT(4)); break; case $(154) ImSpinner::SpinnerFadeTris (Name("SpinnerFadeTris"), R(20), C(white), S(5.f) * velocity, DT(2)); break; case $(155) ImSpinner::SpinnerBounceDots (Name("SpinnerBounceDots"), R(16), T(2.5), C(white), S(3) * velocity, DT(6), 1); break; case $(156) ImSpinner::SpinnerRotateDots (Name("SpinnerRotateDots"), R(16), T(2), C(white), S(4) * velocity, DT(16), 1); break; case $(157) ImSpinner::SpinnerTwinAng360 (Name("SpinnerTwinAng360"), R(16), 11, T(2), C(white), CB(ImColor(255, 0, 0)), 2.4f, 2.1f, 1); break; case $(158) ImSpinner::SpinnerAngTwin (Name("SpinnerAngTwin1"), R(18), 13, T(2), C(ImColor(255, 0, 0)), CB(white), S(3) * velocity, A(1.3), DT(3), 1); break; case $(159) ImSpinner::SpinnerGooeyBalls (Name("SpinnerGooeyBalls"), R(16), C(white), S(2.f) * velocity, 1); break; case $(160) ImSpinner::SpinnerArcRotation (Name("SpinnerArcRotation"), R(13), T(2.5), C(white), S(3) * velocity, DT(15), 1); break; case $(161) ImSpinner::SpinnerAng (Name("SpinnerAng90Gravity"), R(16), T(1), C(white), CB(ImColor(255, 255, 255, 128)), S(8.f) * velocity, A(PI_DIV_2), 1); break; case $(162) ImSpinner::SpinnerAng (Name("SpinnerAng90SinRad"), R(16), T(1), C(white), CB(ImColor(255, 255, 255, 0)), S(8.f) * velocity, A(0.75f * PI_2), 2); break; case $(163) ImSpinner::SpinnerSquishSquare (Name("SpinnerSquishSquare"), R(16), C(white), S(8.f) * velocity); break; case $(164) ImSpinner::SpinnerPulsarBall (Name("SpinnerBounceBall"), R(16), T(2), C(white), S(4) * velocity, DT(1)); break; case $(165) ImSpinner::SpinnerRainbowMix (Name("Spinner"), R(16), T(2), ImColor::HSV(0.005f, 0.8f, 0.8f), S(8) * velocity, AMN(0.f), AMX(PI_2), DT(5), 1); break; case $(166) ImSpinner::SpinnerAngMix (Name("SpinnerAngMix"), R(16), T(1), C(white), S(8.f) * velocity, A(IM_PI), DT(4), 0); break; case $(167) ImSpinner::SpinnerAngMix (Name("SpinnerAngMixGravity"), R(16), T(1), C(white), S(8.f) * velocity, A(PI_DIV_2), DT(6), 1); break; case $(168) ImSpinner::SpinnerScaleBlocks (Name("SpinnerScaleBlocks"), R(16), T(8), ImColor::HSV(hue * 0.005f, 0.8f, 0.8f), S(5) * velocity, 1); break; case $(169) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots3"), R(16), T(6), C(white), S(8) * velocity, DT(4), 1); break; case $(170) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots6"), R(16), T(3), C(white), S(8) * velocity, DT(4), 1); break; case $(171) ImSpinner::SpinnerFadeDots (Name("SpinnerFadeDots2"), R(16), T(2), C(white), S(5) * velocity, DT(8)); break; case $(172) ImSpinner::SpinnerScaleDots (Name("SpinnerScaleDots2"), R(16), T(2), C(white), S(4) * velocity, DT(8)); break; case $(173) ImSpinner::Spinner3SmuggleDots (Name("Spinner3SmuggleDots"), R(16), T(3), C(white), S(4) * velocity, DT(8), D(0.25f), true); break; case $(174) ImSpinner::SpinnerSimpleArcFade (Name("SpinnerSimpleArcFade"), R(13), T(2), C(white), S(4) * velocity); break; case $(175) ImSpinner::SpinnerTwinHboDots (Name("SpinnerTwinHboDots"), R(16), T(4), C(white), 0.1f, 0.5f, S(1.1f) * velocity, DT(6), D(0.f)); break; case $(176) ImSpinner::SpinnerTwinHboDots (Name("SpinnerTwinHboDots2"), R(16), T(4), C(white), 0.1f, 0.5f, S(3.1f) * velocity, DT(3), D(-0.5f)); break; case $(177) ImSpinner::SpinnerThreeDotsStar (Name("SpinnerThreeDotsStar"), R(16), T(4), C(white), 0.1f, 0.5f, S(5.1f) * velocity, D(-0.2f)); break; case $(178) ImSpinner::SpinnerSquareSpins (Name("SpinnerSquareSpins"), R(16), T(6), C(white), S(2) * velocity); break; case $(179) ImSpinner::SpinnerMoonDots (Name("SpinnerMoonDots"), R(16), T(8), C(white), CB(ImColor(0, 0, 0)), S(1.1f) * velocity); break; case $(180) ImSpinner::SpinnerFilledArcFade (Name("SpinnerFilledArcFade7"), R(16), C(white), S(6) * velocity, DT(6), 1); break; case $(181) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar"), R(16), T(2), C(white), S(1.1f) * velocity, DT(4), MDT(2)); break; case $(182) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar2"), R(16), T(2), C(white), S(1.1f) * velocity, DT(1), MDT(3)); break; case $(183) ImSpinner::SpinnerRotateSegmentsPulsar(Name("SpinnerRotateSegmentsPulsar3"), R(16), T(2), C(white), S(1.1f) * velocity, DT(3), MDT(3)); break; case $(184) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce"), R(16), T(2), C(white), S(3) * velocity, DT(12), 1, 0.f); break; case $(185) ImSpinner::SpinnerSomeScaleDots (Name("SpinnerSomeScaleDots0"), R(16), T(4), C(white), S(5.6f) * velocity, 6, 0); break; case $(186) ImSpinner::SpinnerSomeScaleDots (Name("SpinnerSomeScaleDots1"), R(16), T(4), C(white), S(6.6f) * velocity, 6, 1); break; case $(187) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce2"), R(16), T(2), C(white), S(3) * velocity, DT(12), 1, 0.5f); break; case $(188) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce3"), R(16), T(2), C(white), S(3) * velocity, DT(12), 2, 0.3f); break; case $(189) ImSpinner::SpinnerPointsArcBounce (Name("SpinnerPointsArcBounce4"), R(16), T(2), C(white), S(3) * velocity, DT(12), 3, 0.3f); break; case $(190) ImSpinner::SpinnerTwinBlocks (Name("SpinnerTwinBlocks"), R(16), T(7), C(ImColor(255, 255, 255, 30)), CB(ImColor::HSV(hue * 0.005f, 0.8f, 0.8f)), S(5) * velocity); break; } #undef $ } ImGui::PopID(); }; if( ImGui::BeginTable("Demo table", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersInnerV) ) { ImGui::TableNextColumn(); // Grid { // Extra 'Child region' needed here, to make scrollable-area if(ImGui::BeginChild("Grid")) { ImGuiStyle& style = ImGui::GetStyle(); // Store previous Item spacing & Window padding (to restore it later) const ImVec2 prevSpacing = style.ItemSpacing; const ImVec2 prevPadding = style.WindowPadding; // Set Item spacing & Window padding as zero style.ItemSpacing = style.WindowPadding = {0.f, 0.f}; // ----------------------------------------------------------------- // For drawing spinners used 'Row-wrap' layout, same as in // Dear ImGui Demo > Layout > Basic Horizontal Layout > Manual wrapping: // https://github.com/ocornut/imgui/blob/1029f57b8aa9118d08413d1d8a6dd9d32cf0d5f1/imgui_demo.cpp#L2866-L2878 const float region_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetColumnWidth(); const ImVec2 item_size = ImVec2(widget_size, widget_size); for(int current_spi = 0; current_spi < num_spinners; current_spi++) { // BeginChild here needed to restrict item width&height by specific size if( ImGui::BeginChild(100 + current_spi, item_size, false, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NavFlattened) ) { draw_spinner(current_spi, widget_size); } ImGui::EndChild(); // Show tooltip over spinner if( ImGui::IsItemHovered() ) { //if( ) ImGui::BeginTooltip(); { // Number ImGui::TextDisabled("%04u", current_spi); // Spinner name if(__nn.count(current_spi)) { ImGui::SameLine(); ImGui::Text(" - %s", __nn[current_spi] ); } ImGui::EndTooltip(); } } // ------------------------------------------------------------- const float last_item_x2 = ImGui::GetItemRectMax().x; const float next_item_x2 = last_item_x2 + style.ItemSpacing.x + item_size.x; // Expected position if next item was on same line if ((current_spi + 1 < num_spinners) && (next_item_x2 < region_visible_x2)) { ImGui::SameLine(); } } // ----------------------------------------------------------------- // Restore previous Item spacing & Window padding style.ItemSpacing = prevSpacing; style.WindowPadding = prevPadding; } ImGui::EndChild(); } // --------------------------------------------------------------------- ImGui::TableNextColumn(); // Options { ImGui::SliderFloat("Velocity", &velocity, 0.0f, 10.0f, "velocity = %.2f"); ImGui::Checkbox("Show Numbers", &show_number); ImGui::SliderFloat("Grid size", &widget_size, 0.0f, 100.0f, "size = %.2f"); // ----------------------------------------------------------------- // Spinner-related parameters constexpr ImGuiColorEditFlags COLOR_EDIT_FLAGS = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha; if(__nn.count(last_cci)) ImGui::Separator(); if (__rr.count(last_cci)) ImGui::SliderFloat("Radius", &__rr[last_cci], 0.0f, 100.0f, "radius = %.2f"); if (__tt.count(last_cci)) ImGui::SliderFloat("Thickness", &__tt[last_cci], 0.0f, 100.0f, "thickness = %.2f"); if (__cc.count(last_cci)) { ImGui::Checkbox("Change Color", &__hc[last_cci]); if (__hc[last_cci]) { __cc[last_cci] = ImColor::HSV(hue * 0.005f, 0.8f, 0.8f); } else { ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::ColorPicker3("##MyColor", (float *)&__cc[last_cci], COLOR_EDIT_FLAGS); } } if (__cb.count(last_cci)) { ImGui::Checkbox("Change Bg Color", &__hcb[last_cci]); if (__hcb[last_cci]) { __cb[last_cci] = ImColor::HSV(hue * 0.008f, 0.8f, 0.8f); } else { ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::ColorPicker3("##MyBgColor", (float *)&__cb[last_cci], COLOR_EDIT_FLAGS); } } if (__ss.count(last_cci)) ImGui::SliderFloat("Speed", &__ss[last_cci], 0.0f, 100.0f, "speed = %.2f"); if (__aa.count(last_cci)) ImGui::SliderFloat("Angle", &__aa[last_cci], 0.0f, PI_2, "angle = %.2f"); if (__amn.count(last_cci)) ImGui::SliderFloat("Angle Min", &__amn[last_cci], 0.0f, PI_2, "angle min = %.2f"); if (__amx.count(last_cci)) ImGui::SliderFloat("Angle Max", &__amx[last_cci], 0.0f, PI_2, "angle max = %.2f"); if (__dt.count(last_cci)) ImGui::SliderInt("Dots", &__dt[last_cci], 1, 100, "dots = %u"); if (__mdt.count(last_cci)) ImGui::SliderInt("MidDots", &__mdt[last_cci], 1, 100, "mid dots = %u"); if (__dd.count(last_cci)) ImGui::SliderFloat("Delta", &__dd[last_cci], -1.f, 1.f, "delta = %f"); } ImGui::EndTable(); } } #endif // IMSPINNER_DEMO } #endif // _IMSPINNER_H_