#ifndef INCLUDE_IMAGE #define INCLUDE_IMAGE #include #if defined(_WIN32) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #include #include typedef struct t_ts_image { GLuint id; uint32_t width; uint32_t height; } ts_image; #elif defined(__linux__) || defined(__APPLE__) //#include #include "imgui.h" #include "imgui_impl_opengl3_loader.h" #include "imgui_impl_opengl3.h" typedef struct t_ts_image { GLuint id; uint32_t width; uint32_t height; } ts_image; #endif extern ts_image img_logo; extern ts_image img_search; extern ts_image img_folder; extern ts_image img_drop; void ts_load_images(); #endif