void audio_play_sound(sound* s, s8 channel) { if (!s->loaded) return; if (s->is_music) Mix_PlayMusic(s->music, 1); else Mix_PlayChannel(channel, s->chunk, 0); } void audio_set_sound_volume(sound* s, float p) { if (!s->loaded) return; if (s->is_music) Mix_VolumeMusic(128*p); else Mix_VolumeChunk(s->chunk, 128*p); } void audio_set_music_volume(float p) { Mix_VolumeMusic(128*p); } void audio_set_mixer_volume(s8 channel, float p) { Mix_Volume(channel, 128*p); } bool audio_music_is_playing() { return Mix_PlayingMusic(); }