/* * BSD 2-Clause “Simplified” License * Copyright (c) 2019, Aldrik Ramaekers, aldrik.ramaekers@protonmail.com * All rights reserved. */ #ifndef INCLUDE_AUDIO #define INCLUDE_AUDIO void audio_play_sound(sound* s, s8 channel); void audio_set_sound_volume(sound* s, float p); void audio_set_music_volume(float p); void audio_set_mixer_volume(s8 channel, float p); bool audio_music_is_playing(); #endif