/* * BSD 2-Clause “Simplified” License * Copyright (c) 2019, Aldrik Ramaekers, aldrik.ramaekers@protonmail.com * All rights reserved. */ #ifndef INCLUDE_SETTINGS #define INCLUDE_SETTINGS #define AUDIO_CHANNEL_SFX_1 1 #define AUDIO_CHANNEL_SFX_2 2 #define AUDIO_CHANNEL_SFX_3 3 u16 key_back = KEY_ESCAPE; u16 key_accept = KEY_ENTER; u16 key_insights_graph = KEY_F1; u16 key_insights_chart = KEY_F2; u16 key_events = KEY_F3; u16 key_bank = KEY_F4; float volume_global = 0.2f; float volume_music = 0.2f; float volume_sfx = 0.2f; bool option_vsync = true; bool option_fullscreen = false; bool is_editing_settings_from_ingame = false; #endif