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authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-12 09:46:01 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-12 09:46:01 +0100
commitec3796faff12ba7bf5f775d757ac25834549903d (patch)
treec403de62f7d53ccfebf5cb431e0d5bf25064ebee /players.c
parent95c24b38b934f48f7f5cde37182c51857e77eac0 (diff)
src
Diffstat (limited to 'players.c')
-rw-r--r--players.c168
1 files changed, 0 insertions, 168 deletions
diff --git a/players.c b/players.c
deleted file mode 100644
index f6719b5..0000000
--- a/players.c
+++ /dev/null
@@ -1,168 +0,0 @@
-#include "include/players.h"
-
-float get_bullet_size_in_tile(platform_window* window) {
- return 1 / 8.0f;
-}
-
-float get_bullet_size(platform_window* window) {
- return get_tile_width(window) * get_bullet_size_in_tile(window);
-}
-
-float get_player_size_in_tile() {
- return 0.5;
-}
-
-float get_player_size(platform_window* window) {
- int player_size = get_tile_width(window) * get_player_size_in_tile();
-}
-
-void spawn_player(int id) {
- for (int i = 0; i < max_players; i++) {
- if (players[i].active) continue;
- players[i].active = true;
- players[i].sec_since_last_shot = 10.0f;
- players[i].playerx = 3;
- players[i].playery = 3;
- players[i].gunx = 0.0f;
- players[i].guny = 0.0f;
- players[i].gun_height = 0.0f;
- players[i].id = id;
- return;
- }
-}
-
-player get_player_by_id(int id) {
- for (int i = 0; i < max_players; i++) {
- if (!players[i].active) continue;
- if (players[i].id == id) return players[i];
- }
- return (player){-1};
-}
-
-object check_if_player_collided_with_object(platform_window* window, player p) {
- map_info info = get_map_info(window);
- float player_size = get_player_size(window);
-
- for (int i = 0; i < max_objects; i++) {
- object o = objects[i];
- if (!o.active) continue;
-
- box box = get_box_of_object(window, o);
- float x_to_check = p.playerx;
- float player_size_in_tile_px = player_size / (float)info.tile_width;
- float y_to_check = p.playery + player_size_in_tile_px;
-
- if (x_to_check+player_size_in_tile_px >= o.position.x && x_to_check <= o.position.x+o.size.x
- && y_to_check >= o.position.y && y_to_check <= o.position.y+o.size.y) {
- return o;
- }
- }
-
- return (object){0};
-}
-
-int get_my_player_index() {
- for (int i = 0; i < max_players; i++) {
- if (!players[i].active) continue;
- if (players[i].id == my_id) return i;
- }
- return -1;
-}
-
-void take_player_input(platform_window* window) {
- float speed = 0.1f;
- float pad_between_player_and_obj = 0.01f;
-
- int my_index = get_my_player_index();
- if (my_index == -1) return;
-
- float old_x = players[my_index].playerx;
- float old_y = players[my_index].playery;
-
- if (keyboard_is_key_down(KEY_W)) {
- float newy = players[my_index].playery - speed;
- if (is_in_bounds(players[my_index].playerx, newy)) {
- players[my_index].playery = newy;
- object o = check_if_player_collided_with_object(window, players[my_index]);
- if (o.active) players[my_index].playery = o.position.y+o.size.y - get_player_size_in_tile() + pad_between_player_and_obj;
- }
- }
-
- if (keyboard_is_key_down(KEY_S)) {
- float newy = players[my_index].playery + speed;
- if (is_in_bounds(players[my_index].playerx, newy)) {
- players[my_index].playery = newy;
- object o = check_if_player_collided_with_object(window, players[my_index]);
- if (o.active) players[my_index].playery = o.position.y - get_player_size_in_tile() - pad_between_player_and_obj;
- }
- }
-
- if (keyboard_is_key_down(KEY_A)) {
- float newx = players[my_index].playerx - speed;
- if (is_in_bounds(newx, players[my_index].playery)) {
- players[my_index].playerx = newx;
- object o = check_if_player_collided_with_object(window, players[my_index]);
- if (o.active) players[my_index].playerx = o.position.x+o.size.x + pad_between_player_and_obj;
- }
- }
-
- if (keyboard_is_key_down(KEY_D)) {
- float newx = players[my_index].playerx + speed;
- if (is_in_bounds(newx, players[my_index].playery)) {
- players[my_index].playerx = newx;
- object o = check_if_player_collided_with_object(window, players[my_index]);
- if (o.active) players[my_index].playerx = o.position.x-get_player_size_in_tile() - pad_between_player_and_obj;
- }
- }
-}
-
-void draw_players_at_tile(platform_window* window, int x, int y) {
- for (int i = 0; i < max_players; i++) {
- if (!players[i].active) continue;
- if ((int)players[i].playerx != x || (int)(players[i].playery+get_player_size_in_tile()) != y) continue;
-
- int size = get_tile_width(window) / 2;
- map_info info = get_map_info(window);
- float height = get_height_of_tile_under_coords(window, players[i].playerx, players[i].playery);
-
- take_player_input(window);
-
- players[i].sec_since_last_shot += update_delta;
- float bullets_per_sec = 10;
- float time_between_bullets = 1.0f/bullets_per_sec;
- if (is_left_down()) {
- if (players[i].sec_since_last_shot > time_between_bullets) {
- int ix = get_my_player_index();
- if (ix != -1) {
- for (int i = 0; i < 3; i++) {
- shoot(window, players[ix]);
- players[i].sec_since_last_shot = 0.0f;
- }
- }
- }
- }
-
- float player_render_x = players[i].playerx*info.tile_width + (players[i].playery*info.px_incline);
- float player_render_y = players[i].playery*info.tile_height - (height*info.px_raised_per_h);
- renderer->render_rectangle(player_render_x, player_render_y, size, size, rgb(200,150,120));
-
- float dirx = (_global_mouse.x - (window->width/2));
- float diry = (_global_mouse.y - (window->height/2));
- double length = sqrt(dirx * dirx + diry * diry);
- dirx /= length;
- diry /= length;
-
- players[i].gunx = players[i].playerx + (get_player_size_in_tile()/2) + dirx/2;
- players[i].guny = players[i].playery + (get_player_size_in_tile()/2) + diry/2;
- players[i].gun_height = height+0.5;
- float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline);
- float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h);
-
- renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20));
-
- if (players[i].id == my_id) {
- _global_camera.x = -(window->width / 2) + player_render_x;
- _global_camera.y = -(window->height / 2) + player_render_y;
- }
- }
-}