diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 09:46:01 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 09:46:01 +0100 |
| commit | ec3796faff12ba7bf5f775d757ac25834549903d (patch) | |
| tree | c403de62f7d53ccfebf5cb431e0d5bf25064ebee /players.c | |
| parent | 95c24b38b934f48f7f5cde37182c51857e77eac0 (diff) | |
src
Diffstat (limited to 'players.c')
| -rw-r--r-- | players.c | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/players.c b/players.c deleted file mode 100644 index f6719b5..0000000 --- a/players.c +++ /dev/null @@ -1,168 +0,0 @@ -#include "include/players.h" - -float get_bullet_size_in_tile(platform_window* window) { - return 1 / 8.0f; -} - -float get_bullet_size(platform_window* window) { - return get_tile_width(window) * get_bullet_size_in_tile(window); -} - -float get_player_size_in_tile() { - return 0.5; -} - -float get_player_size(platform_window* window) { - int player_size = get_tile_width(window) * get_player_size_in_tile(); -} - -void spawn_player(int id) { - for (int i = 0; i < max_players; i++) { - if (players[i].active) continue; - players[i].active = true; - players[i].sec_since_last_shot = 10.0f; - players[i].playerx = 3; - players[i].playery = 3; - players[i].gunx = 0.0f; - players[i].guny = 0.0f; - players[i].gun_height = 0.0f; - players[i].id = id; - return; - } -} - -player get_player_by_id(int id) { - for (int i = 0; i < max_players; i++) { - if (!players[i].active) continue; - if (players[i].id == id) return players[i]; - } - return (player){-1}; -} - -object check_if_player_collided_with_object(platform_window* window, player p) { - map_info info = get_map_info(window); - float player_size = get_player_size(window); - - for (int i = 0; i < max_objects; i++) { - object o = objects[i]; - if (!o.active) continue; - - box box = get_box_of_object(window, o); - float x_to_check = p.playerx; - float player_size_in_tile_px = player_size / (float)info.tile_width; - float y_to_check = p.playery + player_size_in_tile_px; - - if (x_to_check+player_size_in_tile_px >= o.position.x && x_to_check <= o.position.x+o.size.x - && y_to_check >= o.position.y && y_to_check <= o.position.y+o.size.y) { - return o; - } - } - - return (object){0}; -} - -int get_my_player_index() { - for (int i = 0; i < max_players; i++) { - if (!players[i].active) continue; - if (players[i].id == my_id) return i; - } - return -1; -} - -void take_player_input(platform_window* window) { - float speed = 0.1f; - float pad_between_player_and_obj = 0.01f; - - int my_index = get_my_player_index(); - if (my_index == -1) return; - - float old_x = players[my_index].playerx; - float old_y = players[my_index].playery; - - if (keyboard_is_key_down(KEY_W)) { - float newy = players[my_index].playery - speed; - if (is_in_bounds(players[my_index].playerx, newy)) { - players[my_index].playery = newy; - object o = check_if_player_collided_with_object(window, players[my_index]); - if (o.active) players[my_index].playery = o.position.y+o.size.y - get_player_size_in_tile() + pad_between_player_and_obj; - } - } - - if (keyboard_is_key_down(KEY_S)) { - float newy = players[my_index].playery + speed; - if (is_in_bounds(players[my_index].playerx, newy)) { - players[my_index].playery = newy; - object o = check_if_player_collided_with_object(window, players[my_index]); - if (o.active) players[my_index].playery = o.position.y - get_player_size_in_tile() - pad_between_player_and_obj; - } - } - - if (keyboard_is_key_down(KEY_A)) { - float newx = players[my_index].playerx - speed; - if (is_in_bounds(newx, players[my_index].playery)) { - players[my_index].playerx = newx; - object o = check_if_player_collided_with_object(window, players[my_index]); - if (o.active) players[my_index].playerx = o.position.x+o.size.x + pad_between_player_and_obj; - } - } - - if (keyboard_is_key_down(KEY_D)) { - float newx = players[my_index].playerx + speed; - if (is_in_bounds(newx, players[my_index].playery)) { - players[my_index].playerx = newx; - object o = check_if_player_collided_with_object(window, players[my_index]); - if (o.active) players[my_index].playerx = o.position.x-get_player_size_in_tile() - pad_between_player_and_obj; - } - } -} - -void draw_players_at_tile(platform_window* window, int x, int y) { - for (int i = 0; i < max_players; i++) { - if (!players[i].active) continue; - if ((int)players[i].playerx != x || (int)(players[i].playery+get_player_size_in_tile()) != y) continue; - - int size = get_tile_width(window) / 2; - map_info info = get_map_info(window); - float height = get_height_of_tile_under_coords(window, players[i].playerx, players[i].playery); - - take_player_input(window); - - players[i].sec_since_last_shot += update_delta; - float bullets_per_sec = 10; - float time_between_bullets = 1.0f/bullets_per_sec; - if (is_left_down()) { - if (players[i].sec_since_last_shot > time_between_bullets) { - int ix = get_my_player_index(); - if (ix != -1) { - for (int i = 0; i < 3; i++) { - shoot(window, players[ix]); - players[i].sec_since_last_shot = 0.0f; - } - } - } - } - - float player_render_x = players[i].playerx*info.tile_width + (players[i].playery*info.px_incline); - float player_render_y = players[i].playery*info.tile_height - (height*info.px_raised_per_h); - renderer->render_rectangle(player_render_x, player_render_y, size, size, rgb(200,150,120)); - - float dirx = (_global_mouse.x - (window->width/2)); - float diry = (_global_mouse.y - (window->height/2)); - double length = sqrt(dirx * dirx + diry * diry); - dirx /= length; - diry /= length; - - players[i].gunx = players[i].playerx + (get_player_size_in_tile()/2) + dirx/2; - players[i].guny = players[i].playery + (get_player_size_in_tile()/2) + diry/2; - players[i].gun_height = height+0.5; - float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline); - float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h); - - renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20)); - - if (players[i].id == my_id) { - _global_camera.x = -(window->width / 2) + player_render_x; - _global_camera.y = -(window->height / 2) + player_render_y; - } - } -} |
