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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-05-11 16:50:23 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-05-11 16:50:23 +0200
commit2e04356bbb1d16c0d519156c3bcf201aea291e09 (patch)
tree80a621b000d1ad0c5bfb2f1c73075e3b89168efa /src/asset_defs.c
parent28bf7168e633629a6a049f639950a30f26102f40 (diff)
door sounds and doors open for zombies
Diffstat (limited to 'src/asset_defs.c')
-rw-r--r--src/asset_defs.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c
index 969f1c8..ed4e7a1 100644
--- a/src/asset_defs.c
+++ b/src/asset_defs.c
@@ -115,6 +115,8 @@ void load_assets() {
wav_step = Mix_LoadWAV("data/sounds/step.wav");
wav_step_enraged = Mix_LoadWAV("data/sounds/step_enraged.wav");
wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav");
+ wav_door_open = Mix_LoadWAV("data/sounds/door_open.wav");
+ wav_door_close = Mix_LoadWAV("data/sounds/door_close.wav");
for (int i = 1; i <= NUM_SCREECHES; i++) {
char path[100];