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| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-05-11 16:50:23 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-05-11 16:50:23 +0200 |
| commit | 2e04356bbb1d16c0d519156c3bcf201aea291e09 (patch) | |
| tree | 80a621b000d1ad0c5bfb2f1c73075e3b89168efa /src/asset_defs.c | |
| parent | 28bf7168e633629a6a049f639950a30f26102f40 (diff) | |
door sounds and doors open for zombies
Diffstat (limited to 'src/asset_defs.c')
| -rw-r--r-- | src/asset_defs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c index 969f1c8..ed4e7a1 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -115,6 +115,8 @@ void load_assets() { wav_step = Mix_LoadWAV("data/sounds/step.wav"); wav_step_enraged = Mix_LoadWAV("data/sounds/step_enraged.wav"); wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav"); + wav_door_open = Mix_LoadWAV("data/sounds/door_open.wav"); + wav_door_close = Mix_LoadWAV("data/sounds/door_close.wav"); for (int i = 1; i <= NUM_SCREECHES; i++) { char path[100]; |
