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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-05-12 11:43:57 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-05-12 11:43:57 +0200
commitf73e3661b136d4da4d66ef15b264ec7a958be335 (patch)
tree0fe84a543fee9622cfaa1dfd29714347c2496111 /src/zombies.c
parent2e04356bbb1d16c0d519156c3bcf201aea291e09 (diff)
new objects
Diffstat (limited to 'src/zombies.c')
-rw-r--r--src/zombies.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/zombies.c b/src/zombies.c
index 205097e..c04f91e 100644
--- a/src/zombies.c
+++ b/src/zombies.c
@@ -366,7 +366,7 @@ void update_zombies_server(platform_window* window) {
zombies[i].time_since_last_path += SERVER_TICK_RATE;
if (zombies[i].time_since_last_path > SERVER_PATHFINDING_INTERVAL) {
player closest_player = get_closest_player_to_tile(o.position.x, o.position.y);
- vec2f target_tile = (vec2f){closest_player.playerx, closest_player.playery+(get_player_size_in_tile()/2)};
+ vec2f target_tile = (vec2f){closest_player.playerx, closest_player.playery+(get_player_width_in_tile()/2)};
// All players died, move around randomly
if (closest_player.id == -1) {
target_tile = get_random_target_for_zombie(o);