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-rw-r--r--include/asset_defs.h3
-rw-r--r--include/zombie_chunk.h2
2 files changed, 5 insertions, 0 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index aff621d..6dee5d4 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -9,8 +9,11 @@ font* fnt_20;
image* img_icon_bullets;
image* img_icon_nova;
+image* img_drop;
+
image* img_zombie_chunk_hand;
image* img_zombie_chunk_foot;
+image* img_zombie_chunk_blood;
void load_assets();
diff --git a/include/zombie_chunk.h b/include/zombie_chunk.h
index bbf4c81..f0ad5b1 100644
--- a/include/zombie_chunk.h
+++ b/include/zombie_chunk.h
@@ -14,6 +14,7 @@ typedef struct t_zombie_chunk {
vec2f direction;
image* img;
float rotation;
+ float rotation_speed;
} zombie_chunk;
#define MAX_ZOMBIE_CHUNKS (50)
@@ -25,6 +26,7 @@ zombie_chunk zombie_chunks[MAX_ZOMBIE_CHUNKS] = {0};
void draw_zombie_chunks(platform_window* window);
void spawn_zombie_chunk(vec3f center);
+void spawn_zombie_splatter(vec3f center);
void update_zombie_chunks();
#endif \ No newline at end of file