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-rw-r--r--include/asset_defs.h2
-rw-r--r--include/guns.h1
-rw-r--r--include/wall_item.h33
3 files changed, 36 insertions, 0 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index ee520ea..480f97f 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -8,6 +8,8 @@ font* fnt_20;
image* img_icon_bullets;
+image* img_icon_nova;
+
void load_assets();
#endif \ No newline at end of file
diff --git a/include/guns.h b/include/guns.h
index 0363cae..1b93781 100644
--- a/include/guns.h
+++ b/include/guns.h
@@ -25,6 +25,7 @@ gun guns[GUN_ALL] = {
{GUN_NOVA, "Nova", 12, 80, 0.2f, 3, 1.2f},
};
+image* get_image_of_gun(gun_type type);
gun get_gun_by_type(gun_type type);
#endif \ No newline at end of file
diff --git a/include/wall_item.h b/include/wall_item.h
new file mode 100644
index 0000000..2e6bdd3
--- /dev/null
+++ b/include/wall_item.h
@@ -0,0 +1,33 @@
+#ifndef INCLUDE_WALL_ITEM
+#define INCLUDE_WALL_ITEM
+
+#include <projectbase/project_base.h>
+
+#include "guns.h"
+
+typedef enum t_wall_item_type {
+ WALLITEM_GUN,
+} wall_item_type;
+
+typedef union t_wall_item_data {
+ gun_type gun;
+} wall_item_data;
+
+typedef struct t_wall_item {
+ bool active;
+ vec3f position;
+ float time_active;
+ float start_h;
+ wall_item_type item;
+ wall_item_data data;
+ image* img;
+} wall_item;
+
+#define MAX_WALLITEMS (20)
+wall_item wallitems[MAX_WALLITEMS] = {0};
+
+void update_wallitems();
+void draw_wallitems(platform_window* window);
+void create_wallitem(vec3f position, wall_item_type item, wall_item_data data);
+
+#endif \ No newline at end of file