diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/asset_defs.h | 13 | ||||
| -rw-r--r-- | include/map.h | 2 | ||||
| -rw-r--r-- | include/objects.h | 22 |
3 files changed, 37 insertions, 0 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h index 3c09f44..5b26329 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -87,6 +87,17 @@ image* img_club_wall2; image* img_club_wall3; image* img_bowling_lane; image* img_bowling_lane_end; +image* img_bowling_machine; +image* img_painting1; +image* img_painting2; +image* img_painting3; +image* img_painting4; +image* img_painting5; +image* img_painting6; +image* img_painting7; +image* img_painting8; +image* img_painting9; +image* img_painting10; // Throwables image* img_grenade; @@ -159,6 +170,8 @@ image* img_tile_club_stairs10; image* img_tile_club_stairs11; image* img_tile_club_stairs12; image* img_tile_club_stairs13; +image* img_tile_laminate; +image* img_tile_concrete; // Sounds Mix_Chunk* wav_throwable_bounce; diff --git a/include/map.h b/include/map.h index da70c39..517f758 100644 --- a/include/map.h +++ b/include/map.h @@ -39,6 +39,8 @@ typedef enum t_tile_type { TILE_CLUB_STAIRS11 = 28, TILE_CLUB_STAIRS12 = 29, TILE_CLUB_STAIRS13 = 30, + TILE_CONCRETE = 31, + TILE_LAMINATE = 32, TILE_END, } tile_type; diff --git a/include/objects.h b/include/objects.h index 4850a90..9d22942 100644 --- a/include/objects.h +++ b/include/objects.h @@ -58,6 +58,17 @@ typedef enum t_object_type { OBJECT_BOWLING_LANE = 34, OBJECT_BOWLING_LANE_END = 35, OBJECT_GLASS_DOOR_V = 36, // Substitute. + OBJECT_BOWLING_MACHINE = 37, + OBJECT_PAINTING1 = 38, + OBJECT_PAINTING2 = 39, + OBJECT_PAINTING3 = 40, + OBJECT_PAINTING4 = 41, + OBJECT_PAINTING5 = 42, + OBJECT_PAINTING6 = 43, + OBJECT_PAINTING7 = 44, + OBJECT_PAINTING8 = 45, + OBJECT_PAINTING9 = 46, + OBJECT_PAINTING10 = 47, OBJECT_END, } object_type; @@ -129,6 +140,17 @@ object object_dict[OBJECT_END] = { {0,(vec3f){0, 0, 0},{13,3,0},OBJECT_BOWLING_LANE, 0}, {0,(vec3f){0, 0, 0},{2,3,1},OBJECT_BOWLING_LANE_END, 1}, {0,(vec3f){0, 0, 0},{1,2,1},OBJECT_GLASS_DOOR_V, 0}, + {0,(vec3f){0, 0, 0},{3,1,0.5f},OBJECT_BOWLING_MACHINE, 1}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING1, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING2, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING3, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING4, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING5, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING6, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING7, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING8, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING9, 0}, + {0,(vec3f){0, 0, 0},{2,1,1},OBJECT_PAINTING10, 0}, }; // decoration objects laying on floor. |
