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-rw-r--r--include/asset_defs.h1
-rw-r--r--include/math_helper.h11
2 files changed, 7 insertions, 5 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index 65161c3..ef40df0 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -42,6 +42,7 @@ image* img_molotov_explode;
// Players
image* img_player_running;
+image* img_helmet;
// Other
image* img_zombie_chunk_hand;
diff --git a/include/math_helper.h b/include/math_helper.h
index f45e903..c0a236a 100644
--- a/include/math_helper.h
+++ b/include/math_helper.h
@@ -9,11 +9,12 @@
#define MAP_RENDER_DEPTH renderer->set_render_depth(1);
-#define DROP_RENDER_DEPTH(_h) renderer->set_render_depth(4 + ceil(_h));
-#define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h));
-#define THROWABLE_RENDER_DEPTH(_h) renderer->set_render_depth(3 + ceil(_h));
-#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(50 + ceil(_h));
-#define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100);
+#define DROP_RENDER_DEPTH(_h) //renderer->set_render_depth(4 + ceil(_h));
+#define BULLET_RENDER_DEPTH(_h) //renderer->set_render_depth(5 + ceil(_h));
+#define THROWABLE_RENDER_DEPTH(_h) //renderer->set_render_depth(3 + ceil(_h));
+#define PLAYER_RENDER_DEPTH(_h) //renderer->set_render_depth(20 + ceil(_h));
+#define OBJECT_RENDER_DEPTH(_h) //renderer->set_render_depth(50 + ceil(_h));
+#define OVERLAY_RENDER_DEPTH() //renderer->set_render_depth(100);
bool onSegment(vec2f p, vec2f q, vec2f r);
int orientation(vec2f p, vec2f q, vec2f r);