diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/asset_defs.h | 1 | ||||
| -rw-r--r-- | include/math_helper.h | 11 |
2 files changed, 7 insertions, 5 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h index 65161c3..ef40df0 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -42,6 +42,7 @@ image* img_molotov_explode; // Players image* img_player_running; +image* img_helmet; // Other image* img_zombie_chunk_hand; diff --git a/include/math_helper.h b/include/math_helper.h index f45e903..c0a236a 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -9,11 +9,12 @@ #define MAP_RENDER_DEPTH renderer->set_render_depth(1); -#define DROP_RENDER_DEPTH(_h) renderer->set_render_depth(4 + ceil(_h)); -#define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); -#define THROWABLE_RENDER_DEPTH(_h) renderer->set_render_depth(3 + ceil(_h)); -#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(50 + ceil(_h)); -#define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100); +#define DROP_RENDER_DEPTH(_h) //renderer->set_render_depth(4 + ceil(_h)); +#define BULLET_RENDER_DEPTH(_h) //renderer->set_render_depth(5 + ceil(_h)); +#define THROWABLE_RENDER_DEPTH(_h) //renderer->set_render_depth(3 + ceil(_h)); +#define PLAYER_RENDER_DEPTH(_h) //renderer->set_render_depth(20 + ceil(_h)); +#define OBJECT_RENDER_DEPTH(_h) //renderer->set_render_depth(50 + ceil(_h)); +#define OVERLAY_RENDER_DEPTH() //renderer->set_render_depth(100); bool onSegment(vec2f p, vec2f q, vec2f r); int orientation(vec2f p, vec2f q, vec2f r); |
