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-rw-r--r--include/asset_defs.h13
-rw-r--r--include/game.h2
-rw-r--r--include/players.h2
3 files changed, 15 insertions, 2 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index 417e890..192044b 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -46,6 +46,19 @@ image* img_molotov_explode;
// Players
image* img_gunner_blue_run;
image* img_gunner_blue_idle;
+
+image* img_gunner_black_run;
+image* img_gunner_black_idle;
+
+image* img_gunner_green_run;
+image* img_gunner_green_idle;
+
+image* img_gunner_yellow_run;
+image* img_gunner_yellow_idle;
+
+image* img_gunner_red_run;
+image* img_gunner_red_idle;
+
image* img_alien_run;
// Guns
diff --git a/include/game.h b/include/game.h
index 869d64c..60c170c 100644
--- a/include/game.h
+++ b/include/game.h
@@ -8,7 +8,7 @@
#include "../include/game.h"
#define SERVER_TICK_RATE (1.0f/60.0f)
-#define SERVER_MAX_PLAYERS (10)
+#define SERVER_MAX_PLAYERS (5)
#define SERVER_PATHFINDING_INTERVAL (0.25f)
typedef enum t_game_state {
diff --git a/include/players.h b/include/players.h
index 5e512c5..7607788 100644
--- a/include/players.h
+++ b/include/players.h
@@ -10,7 +10,7 @@
#include "guns.h"
#include "sprite.h"
-#define MAX_PLAYERS 10
+#define MAX_PLAYERS 5
#define MAX_POINT_ANIMATIONS 10
#define GUN_OFFSET_FROM_PLAYER 0.8f