diff options
Diffstat (limited to 'objects.c')
| -rw-r--r-- | objects.c | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/objects.c b/objects.c deleted file mode 100644 index a787d7b..0000000 --- a/objects.c +++ /dev/null @@ -1,91 +0,0 @@ -#include "include/objects.h" - -box get_box_of_object(platform_window* window, object o) { - return get_render_box_of_square(window, (vec3f){o.position.x, o.position.y, o.h}, o.size); -} - -void render_quad_with_outline(vec2f tl, vec2f tr, vec2f bl, vec2f br) { - renderer->render_quad( - tl.x, tl.y, - bl.x, bl.y, - br.x, br.y, - tr.x, tr.y, - rgb(200,200,0)); - - renderer->render_line(tl.x, tl.y, tr.x, tr.y, 1, rgb(0,0,255)); // top - renderer->render_line(tl.x, tl.y, bl.x, bl.y, 1, rgb(0,0,255)); // left - renderer->render_line(tr.x, tr.y, br.x, br.y, 1, rgb(0,0,255)); // right - renderer->render_line(bl.x, bl.y, br.x, br.y, 1, rgb(0,0,255)); // bottom -} - -object get_object_at_tile(int x, int y) { - for (int i = 0; i < max_objects; i++) { - object o = objects[i]; - if (!o.active) continue; - if (o.position.x == x && o.position.y == y) return o; - } - return (object){0}; -} - -void draw_objects_at_row(platform_window* window, int row) { - map_info info = get_map_info(window); - - for (int i = MAP_SIZE_X-1; i >= 0; i--) { - object o = get_object_at_tile(i, row); - - OBJECT_RENDER_DEPTH(o.h); - draw_players_at_tile(window, i, row); - - draw_zombies_at_tile(window, i, row); - - draw_bullets(window); - OBJECT_RENDER_DEPTH(o.h); - - if (!o.active) continue; - box box = get_box_of_object(window, o); - render_quad_with_outline(box.tl_b, box.tr_b, box.bl_b, box.br_b); - render_quad_with_outline(box.tl_u, box.tr_u, box.bl_u, box.br_u); - render_quad_with_outline(box.tl_u, box.tl_b, box.bl_u, box.bl_b); - render_quad_with_outline(box.bl_u, box.br_u, box.bl_b, box.br_b); - } -} - -void create_box(float x, float y, float h) { - for (int i = 0; i < max_objects; i++) { - object o = objects[i]; - if (o.active) continue; - - objects[i].active = true; - objects[i].position = (vec2f){x, y}; - objects[i].h = h; - objects[i].size = (vec3f){1,1,2}; - break; - } -} - -void create_objects() { - // rechts naar links op map. - - for (int i = MAP_SIZE_X-1; i >= 0; i--) { - create_box(i, 0, 0); - create_box(i, MAP_SIZE_Y-1, 0); - } - - for (int i = MAP_SIZE_Y-1; i >= 0; i--) { - create_box(0, i, 0); - create_box(MAP_SIZE_Y-1, i, 0); - } - - create_box(16, 8, 0); - create_box(14, 8, 0); - create_box(11, 8, 0); - create_box(10, 8, 0); - - create_box(15, 10, 0); - create_box(14, 10, 0); - create_box(13, 10, 0); - create_box(11, 10, 0); - - spawn_player(my_id); - //spawn_player(my_id+1); -}
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