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-rw-r--r--src/asset_defs.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c
index 45a248f..1440e48 100644
--- a/src/asset_defs.c
+++ b/src/asset_defs.c
@@ -32,6 +32,9 @@ void load_menu_assets() { // Assets loaded at game start
void load_assets() { // Assets loaded at match start.
// UI
img_red_border = assets_load_image_from_file("data/imgs/ui/red_border.png");
+ img_heart = assets_load_image_from_file("data/imgs/ui/heart.png");
+ img_hurt_overlay_left = assets_load_image_from_file("data/imgs/ui/hurt_overlay_left.png");
+ img_hurt_overlay_right = assets_load_image_from_file("data/imgs/ui/hurt_overlay_right.png");
// Icons
img_icon_bullets = assets_load_image_from_file("data/imgs/bullets.png");
@@ -195,6 +198,7 @@ void load_assets() { // Assets loaded at match start.
wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav");
wav_door_open = Mix_LoadWAV("data/sounds/door_open.wav");
wav_door_close = Mix_LoadWAV("data/sounds/door_close.wav");
+ wav_heartbeat = Mix_LoadWAV("data/sounds/heartbeat.wav");
for (int i = 1; i <= NUM_SCREECHES; i++) {
char path[100];