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-rw-r--r--src/throwables.c74
1 files changed, 54 insertions, 20 deletions
diff --git a/src/throwables.c b/src/throwables.c
index 9676c3a..33f6137 100644
--- a/src/throwables.c
+++ b/src/throwables.c
@@ -1,4 +1,5 @@
#include "../include/throwables.h"
+#include "../include/audio.h"
void clear_throwables() {
for (int i = 0; i < max_throwables; i++) {
@@ -27,48 +28,81 @@ void throw_throwable(platform_window* window, u32 id, throwable_type type, float
}
}
+bool check_if_throwable_collided_with_object(throwable* b, platform_window* window, vec3f oldpos, vec3f newpos, vec3f* direction) {
+ map_info info = get_map_info(window);
+ float size = get_bullet_size_in_tile(window);
+
+ bool result = false;
+
+ for (int i = 0; i < MAX_OBJECTS; i++) {
+ object o = loaded_map.objects[i];
+ if (!o.active) continue;
+ if (b->position.z <= o.h + o.size.z && b->position.z >= o.h) {
+ box obj_box = get_box_of_square((vec3f){o.position.x, o.position.y, o.h}, o.size);
+
+ if (lines_intersect((vec2f){.x = oldpos.x, .y = oldpos.y}, (vec2f){.x = newpos.x, .y = newpos.y},
+ (vec2f){.x = o.position.x, .y = o.position.y}, (vec2f){.x = o.position.x + o.size.x, .y = o.position.y})) {
+ result = true;
+ }
+ if (lines_intersect((vec2f){.x = oldpos.x, .y = oldpos.y}, (vec2f){.x = newpos.x, .y = newpos.y},
+ (vec2f){.x = o.position.x, .y = o.position.y + o.size.y}, (vec2f){.x = o.position.x + o.size.x, .y = o.position.y + o.size.y})) {
+ result = true;
+ }
+ if (lines_intersect((vec2f){.x = oldpos.x, .y = oldpos.y}, (vec2f){.x = newpos.x, .y = newpos.y},
+ (vec2f){.x = o.position.x, .y = o.position.y}, (vec2f){.x = o.position.x, .y = o.position.y + o.size.y})) {
+ result = true;
+ }
+ if (lines_intersect((vec2f){.x = oldpos.x, .y = oldpos.y}, (vec2f){.x = newpos.x, .y = newpos.y},
+ (vec2f){.x = o.position.x + o.size.x, .y = o.position.y}, (vec2f){.x = o.position.x + o.size.x, .y = o.position.y + o.position.y})) {
+ result = true;
+ }
+
+ if (result) {
+ b->position = oldpos;
+ direction->x = -direction->x;
+ direction->y = -direction->y;
+ return true;
+ }
+ }
+ }
+
+ return result;
+}
void update_throwables_server(platform_window* window) {
float speed = 7.0f * SERVER_TICK_RATE;
float gravity = 0.015f;
- float max_audible_throwable_dist = 10.0f;
-
for (int i = 0; i < max_throwables; i++) {
throwable b = throwables[i];
if (!b.active) continue;
player *p = get_player_by_id(b.player_id);
if (!p) continue;
+
+ vec3f oldpos = throwables[i].position;
+ // move forward
throwables[i].position.x += throwables[i].direction.x * speed;
throwables[i].position.y += throwables[i].direction.y * speed;
+ // gravity
if (throwables[i].direction.z != 0) throwables[i].direction.z += gravity;
throwables[i].position.z -= throwables[i].direction.z;
+ // bouncing off floor
float floor = get_height_of_tile_under_coords(throwables[i].position.x, throwables[i].position.y);
if (throwables[i].position.z < floor && throwables[i].direction.z != 0) {
throwables[i].position.z = floor;
throwables[i].direction.z = -throwables[i].direction.z*0.7;
+ throwables[i].bounces++;
+
+ play_positioned_sound(CHANNEL_THROWABLES, wav_throwable_bounce, b.position, 8);
+
+ if (throwables[i].bounces >= 3) throwables[i].direction.z = 0;
+ }
- // calculate volume
- int tiles_between_throwable_and_player = distance_between_3f((vec3f){.x = p->playerx, .y = p->playery, .z = p->height}, b.position);
- float volume = (tiles_between_throwable_and_player / max_audible_throwable_dist);
- if (volume > 1.0f) volume = 1.0f;
-
- // calculate angle
- float dirx = (throwables[i].position.x - p->playerx);
- float diry = (throwables[i].position.y - p->playery);
- float rads = atan2(diry, dirx) * 180.0f/M_PI;
- if (rads < 0) rads = 360 + rads;
- rads += 90;
- if (rads > 360) rads -= 360;
-
- log_infox("rads: %.2f", rads)
-
- Mix_SetPosition(0, rads, volume*255);
- Mix_PlayChannel(0, wav_throwable_bounce, 0);
- if (throwables[i].direction.z > -0.03f && throwables[i].direction.z < 0.03f) throwables[i].direction.z = 0;
+ if (check_if_throwable_collided_with_object(&throwables[i], window, oldpos, throwables[i].position, &throwables[i].direction)) {
+ play_positioned_sound(CHANNEL_THROWABLES, wav_throwable_bounce, b.position, 8);
}
}
}