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-rw-r--r--src/zombies.c26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/zombies.c b/src/zombies.c
index 1e3e05b..3bad715 100644
--- a/src/zombies.c
+++ b/src/zombies.c
@@ -183,7 +183,26 @@ void spawn_zombie(int x, int y) {
}
}
+static void despawn_far_zombies_server()
+{
+ for (int i = 0; i < SERVER_MAX_ZOMBIES; i++) {
+ zombie o = zombies[i];
+ if (!o.alive) continue;
+
+ float dist = 0.0f;
+ player p = get_closest_player_to_tile_x(o.position.x, o.position.y, &dist);
+ if (dist >= MAX_DISTANCE_BETWEEN_ZOMBIE_AND_PLAYER)
+ {
+ zombies[i].alive = 0;
+ _current_round.zombies++;
+ log_infox("Despawned zombie %d", i);
+ }
+ }
+}
+
void update_spawners_server() {
+ despawn_far_zombies_server();
+
for (int x = 0; x < MAX_SPAWNERS; x++) {
spawner spawner = spawner_tiles[x];
if (!spawner.active) continue;
@@ -191,6 +210,13 @@ void update_spawners_server() {
spawner_tiles[x].sec_since_last_spawn += SERVER_TICK_RATE;
if (zombies_left_in_current_round() <= 0) continue;
if (spawner_tiles[x].sec_since_last_spawn >= 1.0f) {
+
+ float dist = 0.0f;
+ player p = get_closest_player_to_tile_x(spawner.position.x, spawner.position.y, &dist);
+ if (dist >= MAX_DISTANCE_BETWEEN_ZOMBIE_AND_PLAYER) {
+ continue;
+ }
+
spawn_zombie(spawner.position.x, spawner.position.y);
spawner_tiles[x].sec_since_last_spawn = 0;
}