diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/audio.c | 66 | ||||
| -rw-r--r-- | src/bullets.c | 6 | ||||
| -rw-r--r-- | src/game.c | 9 | ||||
| -rw-r--r-- | src/throwables.c | 4 |
4 files changed, 78 insertions, 7 deletions
diff --git a/src/audio.c b/src/audio.c index ed25d4c..4a10241 100644 --- a/src/audio.c +++ b/src/audio.c @@ -1,5 +1,71 @@ #include "../include/audio.h" +void add_audio_event_to_queue(audio_event_type event, u32 playerid, vec3f position) { + for (int i = 0; i < max_audio_events; i++) { + if (audio_events[i].active) continue; + + audio_events[i] = (audio_event){.active = true, .playerid = playerid, .position = position, .type = event}; + return; + } +} + +static int get_channel_from_audio_event_type(audio_event_type event) { + switch (event) + { + case EVENT_BOUNCE_THROWABLE: return CHANNEL_THROWABLES; + case EVENT_SHOOT: return CHANNEL_SHOOTING; + case EVENT_RELOAD: return CHANNEL_SHOOTING; + + default: return 0; + } +} + +static Mix_Chunk* get_sample_from_audio_event_type(audio_event_type event, u32 playerid) { + player* p = get_player_by_id(playerid); + if (!p) return 0; + + switch (event) + { + case EVENT_BOUNCE_THROWABLE: return wav_throwable_bounce; + case EVENT_SHOOT: { + switch (p->guntype) + { + case GUN_MP5: return wav_shoot_mp5; + default: + break; + } + } + case EVENT_RELOAD: { + switch (p->guntype) + { + case GUN_MP5: return wav_reload_mp5; + default: + break; + } + } + + default: + break; + } +} + +void play_sounds_in_queue() { + for (int i = 0; i < max_audio_events; i++) { + if (!audio_events[i].active) continue; + + play_positioned_sound( + get_channel_from_audio_event_type(audio_events[i].type), + get_sample_from_audio_event_type(audio_events[i].type, audio_events[i].playerid), + audio_events[i].position, 20); + } +} + +void clear_sounds_in_queue() { + for (int i = 0; i < max_audio_events; i++) { + audio_events[i].active = false; + } +} + void play_sound(int channel, Mix_Chunk* wav) { Mix_PlayChannel(channel, wav, 0); } diff --git a/src/bullets.c b/src/bullets.c index d1c8d97..f5d5198 100644 --- a/src/bullets.c +++ b/src/bullets.c @@ -21,14 +21,14 @@ void shoot(platform_window* window, u32 id, float dirx, float diry) { if (bullets_to_shoot > p->ammo_in_mag) bullets_to_shoot = p->ammo_in_mag; p->ammo_in_mag -= bullets_to_shoot; if (p->ammo_in_mag == 0) { - play_positioned_sound(CHANNEL_SHOOTING, wav_reload_mp5, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height}, 10); + add_audio_event_to_queue(EVENT_RELOAD, p->id, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height}); p->interact_state = INTERACT_RELOADING; p->sec_since_interact_state_change = 0; return; } - play_positioned_sound(CHANNEL_SHOOTING, wav_shoot_mp5, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height}, 20); - + add_audio_event_to_queue(EVENT_SHOOT, p->id, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height}); + for (int i = 0; i < bullets_to_shoot; i++) { map_info info = get_map_info(window); @@ -190,13 +190,19 @@ void update_server(platform_window* window) { broadcast_zombies = platform_get_time(TIME_FULL, TIME_NS) - broadcast_zombies; update_throwables_server(window); + clear_throwables(); - broadcast_stamp = platform_get_time(TIME_FULL, TIME_NS); broadcast_to_clients(create_protocol_user_list()); broadcast_to_clients(create_protocol_zombie_list()); broadcast_to_clients(create_protocol_bullets_list()); broadcast_to_clients(create_protocol_drop_list()); + + // play sounds locally and send them to clients. + play_sounds_in_queue(); + + clear_sounds_in_queue(); + update_timer = 0.0f; } @@ -279,7 +285,6 @@ void update_client(platform_window* window) { void update_game(platform_window* window) { clear_bullets(); - clear_throwables(); if (global_state.server) { update_server(window); diff --git a/src/throwables.c b/src/throwables.c index 33f6137..1ad761f 100644 --- a/src/throwables.c +++ b/src/throwables.c @@ -96,13 +96,13 @@ void update_throwables_server(platform_window* window) { throwables[i].direction.z = -throwables[i].direction.z*0.7; throwables[i].bounces++; - play_positioned_sound(CHANNEL_THROWABLES, wav_throwable_bounce, b.position, 8); + add_audio_event_to_queue(EVENT_BOUNCE_THROWABLE, b.player_id, b.position); if (throwables[i].bounces >= 3) throwables[i].direction.z = 0; } if (check_if_throwable_collided_with_object(&throwables[i], window, oldpos, throwables[i].position, &throwables[i].direction)) { - play_positioned_sound(CHANNEL_THROWABLES, wav_throwable_bounce, b.position, 8); + add_audio_event_to_queue(EVENT_BOUNCE_THROWABLE, b.player_id, b.position); } } } |
