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-rw-r--r--src/bullets.c2
-rw-r--r--src/drops.c2
-rw-r--r--src/game.c30
-rw-r--r--src/objects.c5
-rw-r--r--src/pathfinding.c2
-rw-r--r--src/players.c33
6 files changed, 16 insertions, 58 deletions
diff --git a/src/bullets.c b/src/bullets.c
index fb56a12..ff96db9 100644
--- a/src/bullets.c
+++ b/src/bullets.c
@@ -75,7 +75,7 @@ bool check_if_bullet_collided_with_object(bullet* b, platform_window* window) {
bool result = false;
float dist_of_closest_intersect = __FLT_MAX__;
- for (int i = 0; i < max_objects; i++) {
+ for (int i = 0; i < MAX_OBJECTS; i++) {
object o = objects[i];
if (!o.active) continue;
if (b->position.z <= o.h + o.size.z && b->position.z >= o.h) {
diff --git a/src/drops.c b/src/drops.c
index 9c04509..9c4b48c 100644
--- a/src/drops.c
+++ b/src/drops.c
@@ -63,7 +63,7 @@ void draw_drops(platform_window* window) {
//render_box_with_outline(full_box, rgba(218,112,214, alpha));
renderer->render_image_tint(img_drop, full_box.tl_u.x, full_box.tl_u.y,
full_box.br_d.x - full_box.tl_d.x, full_box.br_d.y - full_box.tr_u.y, rgba(218,112,214, alpha));
-
+
int drop_h = full_box.br_d.y - full_box.tr_d.y;
int icon_size = full_box.tr_d.x - full_box.tl_d.x;
diff --git a/src/game.c b/src/game.c
index 268513d..332c069 100644
--- a/src/game.c
+++ b/src/game.c
@@ -22,7 +22,6 @@ void start_server(char* port) {
static u32 get_session_id() {
u64 time = platform_get_time(TIME_FULL, TIME_NS);
return (((time * 2654435789U) + time) * 2654435789U) + platform_get_processid();
-
}
void connect_to_server(char* ip, char* port) {
@@ -39,7 +38,6 @@ void connect_to_server(char* ip, char* port) {
log_infox("Session id: %u", player_id);
if (global_state.server) {
- player_id = player_id;
spawn_player(player_id, (network_client){0, false, 0, "Host"});
global_state.network_state = CONNECTED;
}
@@ -59,7 +57,7 @@ void load_map() {
outgoing_allocator = create_allocator(MAX_NETWORK_BUFFER_SIZE);
messages_to_send_queue_mutex = mutex_create();
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 1; i++) {
thread send_thread = thread_start(network_send_thread, 0);
thread_detach(&send_thread);
}
@@ -119,10 +117,8 @@ static void set_ping_for_player(protocol_generic_message* msg) {
for (int i = 0; i < MAX_PLAYERS; i++) {
player p = players[i];
- if (!p.client.is_connected) continue;
- if (!p.active) continue;
if (p.client.ConnectSocket == msg->client.ConnectSocket) {
- players[i].ping = diff;
+ players[i].ping = diff;
return;
}
}
@@ -215,22 +211,6 @@ void update_server(platform_window* window) {
}
}
-static void apply_user_list(protocol_user_list* msg_players) {
- player* p = get_player_by_id(player_id);
- player copy;
- if (p) copy = *p;
- memcpy(players, msg_players->players, sizeof(players));
-
- // These properties are simulated locally so dont overwrite.
- if (p) {
- p->playerx = copy.playerx;
- p->playery = copy.playery;
- p->gunx = copy.gunx;
- p->guny = copy.guny;
- p->gun_height = copy.gun_height;
- }
-}
-
static void load_bullets_into_existing_list(protocol_bullets_list* msg_bullets) {
for (int i = 0; i < max_bullets; i++) {
if (bullets[i].active) continue;
@@ -260,25 +240,21 @@ void update_client(platform_window* window) {
} break;
case MESSAGE_USER_LIST: {
- if (global_state.server) break; // players are simulated on server so dont overwrite data.
protocol_user_list* msg_players = (protocol_user_list*)msg;
- apply_user_list(msg_players);
+ memcpy(players, msg_players->players, sizeof(players));
} break;
case MESSAGE_ZOMBIE_LIST: {
- if (global_state.server) break; // zombies are simulated on server so dont overwrite data.
protocol_zombie_list* msg_zombies = (protocol_zombie_list*)msg;
memcpy(zombies, msg_zombies->zombies, sizeof(zombies));
} break;
case MESSAGE_BULLET_LIST: {
- if (global_state.server) break; // bullets are simulated on server so dont overwrite data.
protocol_bullets_list* msg_bullets = (protocol_bullets_list*)msg;
load_bullets_into_existing_list(msg_bullets);
} break;
case MESSAGE_DROP_LIST: {
- if (global_state.server) break; // drops are simulated on server so dont overwrite data.
protocol_drop_list* msg_drops = (protocol_drop_list*)msg;
memcpy(drops, msg_drops->drops, sizeof(drops));
} break;
diff --git a/src/objects.c b/src/objects.c
index fdb0daa..c8a150c 100644
--- a/src/objects.c
+++ b/src/objects.c
@@ -30,7 +30,7 @@ void render_quad_with_outline(vec2f tl, vec2f tr, vec2f bl, vec2f br, color c) {
}
object get_object_at_tile(float x, float y) {
- for (int i = 0; i < max_objects; i++) {
+ for (int i = 0; i < MAX_OBJECTS; i++) {
object o = objects[i];
if (!o.active) continue;
if (x >= o.position.x && x < o.position.x + o.size.x && y >= o.position.y && y < o.position.y + o.size.y) return o;
@@ -59,7 +59,7 @@ void draw_objects_at_row(platform_window* window, int row) {
}
void create_box(float x, float y, float h, image* img) {
- for (int i = 0; i < max_objects; i++) {
+ for (int i = 0; i < MAX_OBJECTS; i++) {
object o = objects[i];
if (o.active) continue;
@@ -75,6 +75,7 @@ void create_box(float x, float y, float h, image* img) {
void create_objects() {
// rechts naar links op map.
+
for (int i = MAP_SIZE_X-1; i >= 0; i--) {
create_box(i, 0, 0, img_obj_wall1);
create_box(i, MAP_SIZE_Y-1, 0, img_obj_wall1);
diff --git a/src/pathfinding.c b/src/pathfinding.c
index f3fa354..63741e7 100644
--- a/src/pathfinding.c
+++ b/src/pathfinding.c
@@ -7,7 +7,7 @@ static float distance_between(vec2f v1, vec2f v2)
bool can_walk_at(float x, float y)
{
- for (int i = 0; i < max_objects; i++) {
+ for (int i = 0; i < MAX_OBJECTS; i++) {
object o = objects[i];
if (!o.active) continue;
if (x >= o.position.x && x < o.position.x + o.size.x && y >= o.position.y && y < o.position.y + o.size.y) return false;
diff --git a/src/players.c b/src/players.c
index 8009b79..f3c7c6e 100644
--- a/src/players.c
+++ b/src/players.c
@@ -120,7 +120,7 @@ object check_if_player_collided_with_object(platform_window* window, player p) {
map_info info = get_map_info(window);
float player_size = get_player_size(window);
- for (int i = 0; i < max_objects; i++) {
+ for (int i = 0; i < MAX_OBJECTS; i++) {
object o = objects[i];
if (!o.active) continue;
@@ -182,36 +182,20 @@ void take_player_input(platform_window* window) {
#endif
if (keyboard_is_key_down(KEY_W)) {
- //if (!global_state.server)
- {
- network_message message = create_protocol_user_moved(MOVE_UP, player_id);
+ network_message message = create_protocol_user_moved(MOVE_UP, player_id);
add_message_to_outgoing_queuex(message, *global_state.client);
- }
- //move_user(window, player_id, MOVE_UP, update_delta);
}
if (keyboard_is_key_down(KEY_S)) {
- //if (!global_state.server)
- {
- network_message message = create_protocol_user_moved(MOVE_DOWN, player_id);
+ network_message message = create_protocol_user_moved(MOVE_DOWN, player_id);
add_message_to_outgoing_queuex(message, *global_state.client);
- }
- //move_user(window, player_id, MOVE_DOWN, update_delta);
}
if (keyboard_is_key_down(KEY_A)) {
- //if (!global_state.server)
- {
- network_message message = create_protocol_user_moved(MOVE_LEFT, player_id);
- add_message_to_outgoing_queuex(message, *global_state.client);
- }
- //move_user(window, player_id, MOVE_LEFT, update_delta);
+ network_message message = create_protocol_user_moved(MOVE_LEFT, player_id);
+ add_message_to_outgoing_queuex(message, *global_state.client);
}
if (keyboard_is_key_down(KEY_D)) {
- //if (!global_state.server)
- {
- network_message message = create_protocol_user_moved(MOVE_RIGHT, player_id);
- add_message_to_outgoing_queuex(message, *global_state.client);
- }
- //move_user(window, player_id, MOVE_RIGHT, update_delta);
+ network_message message = create_protocol_user_moved(MOVE_RIGHT, player_id);
+ add_message_to_outgoing_queuex(message, *global_state.client);
}
// Send gun position
@@ -225,9 +209,6 @@ void take_player_input(platform_window* window) {
float gun_offset_x = (get_player_size_in_tile()/2) + dirx;
float gun_offset_y = (get_player_size_in_tile()/2) + diry;
- //p->gunx = p->playerx + gun_offset_x;
- //p->guny = p->playery + gun_offset_y;
-
add_message_to_outgoing_queuex(create_protocol_user_look(player_id, gun_offset_x, gun_offset_y), *global_state.client);
}