diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/asset_defs.c | 3 | ||||
| -rw-r--r-- | src/game.c | 2 | ||||
| -rw-r--r-- | src/guns.c | 1 | ||||
| -rw-r--r-- | src/overlay.c | 39 | ||||
| -rw-r--r-- | src/players.c | 2 |
5 files changed, 38 insertions, 9 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c index c4e229f..15a948a 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -1,6 +1,7 @@ #include "../include/asset_defs.h" void load_assets() { + fnt_32 = assets_load_font(noto_regular_ttf, noto_regular_ttf+noto_regular_ttf_len, 32); fnt_24 = assets_load_font(noto_regular_ttf, noto_regular_ttf+noto_regular_ttf_len, 24); fnt_20 = assets_load_font(noto_regular_ttf, noto_regular_ttf+noto_regular_ttf_len, 20); @@ -15,6 +16,8 @@ void load_assets() { img_tiles = assets_load_image_from_file("data/imgs/icons/tiles.png"); img_sunny = assets_load_image_from_file("data/imgs/icons/sunny.png"); img_disconnected = assets_load_image_from_file("data/imgs/icons/disconnected.png"); + img_icon_grenade = assets_load_image_from_file("data/imgs/icons/grenade.png"); + img_icon_molotov = assets_load_image_from_file("data/imgs/icons/molotov.png"); // Throwables img_grenade = assets_load_image_from_file("data/imgs/throwables/grenade.png"); @@ -358,8 +358,6 @@ static void move_camera(platform_window* window) { _camera_buffer.y += diry*speedy; _global_camera.x = (int)_camera_buffer.x; _global_camera.y = (int)_camera_buffer.y; - //_global_camera.x = _next_camera_pos.x; - //_global_camera.y = _next_camera_pos.y; } void update_game(platform_window* window) { @@ -9,6 +9,7 @@ image* get_image_of_gun(gun_type type) { switch (type) { case GUN_NOVA: return img_icon_nova; break; + case GUN_MP5: return img_icon_nova; break; default: break; diff --git a/src/overlay.c b/src/overlay.c index 6388d5b..485373b 100644 --- a/src/overlay.c +++ b/src/overlay.c @@ -11,16 +11,41 @@ static void draw_gun_info(platform_window* window) { gun g = get_gun_by_type(p->guntype); - - int y = window->height - fnt_24->px_h - EDGE_PADDING; + int y = window->height - fnt_32->px_h - EDGE_PADDING; int x = EDGE_PADDING; + int icon_h = 26; + + { // Ammo + char ammo_txt[50]; + sprintf(ammo_txt, "%d/%d", p->ammo_in_mag, p->total_ammo); + renderer->render_text(fnt_32, _global_camera.x + x+1, _global_camera.y + y+1, ammo_txt, rgba(0,0,0,120)); + renderer->render_text(fnt_32, _global_camera.x + x, _global_camera.y + y, ammo_txt, rgb(255,255,255)); + } - renderer->render_text(fnt_24, (int)_global_camera.x + x, (int)_global_camera.y + y, g.name, rgb(255,255,255)); - y -= fnt_24->px_h; + y -= icon_h + 5; + + { // Throwables + int offset_x = 0; + for (int i = 0; i < p->throwables.grenades; i++) + { + renderer->render_image_tint(img_icon_grenade, _global_camera.x + x-1 + offset_x, _global_camera.y + y-1, icon_h, icon_h, rgba(0,0,0,100)); + renderer->render_image(img_icon_grenade, _global_camera.x + x + offset_x, _global_camera.y + y, icon_h, icon_h); + + offset_x += icon_h/3; + } + + y -= icon_h + 5; + + offset_x = 0; + for (int i = 0; i < p->throwables.molotovs; i++) + { + renderer->render_image_tint(img_icon_molotov, _global_camera.x + x-1 + offset_x, _global_camera.y + y-1, icon_h, icon_h, rgba(0,0,0,100)); + renderer->render_image(img_icon_molotov, _global_camera.x + x + offset_x, _global_camera.y + y, icon_h, icon_h); + + offset_x += icon_h/3; + } + } - char ammo_txt[50]; - sprintf(ammo_txt, "%d / %d", p->ammo_in_mag, p->total_ammo); - renderer->render_text(fnt_20, (int)_global_camera.x + x, (int)_global_camera.y + y, ammo_txt, rgb(255,255,255)); } static void draw_leaderboard_entry(int x, int y, int w, int h, char* name, char* kills, char* deaths, char* ping, bool highlighted, bool disconnected) { diff --git a/src/players.c b/src/players.c index f62f53e..3e657a0 100644 --- a/src/players.c +++ b/src/players.c @@ -61,6 +61,8 @@ void spawn_player(u32 id, network_client client) { players[i].sprite = create_sprite(img_player_running, 22, 108, 136, 0.02f); players[i].direction = DIRECTION_DOWN; players[i].connection_state = CONNECTED; + players[i].throwables.grenades = 3; + players[i].throwables.molotovs = 1; gun g = get_gun_by_type(players[i].guntype); players[i].total_ammo = g.max_ammunition; |
