From 003c13a4ae07c3ec15a31df0f7f65e3d1ffe9ae0 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Fri, 17 May 2024 22:48:25 +0200 Subject: game fade in and out --- include/game.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'include/game.h') diff --git a/include/game.h b/include/game.h index 2884a92..91f471d 100644 --- a/include/game.h +++ b/include/game.h @@ -39,12 +39,13 @@ typedef struct t_game { scene_state global_scene_state = SCENE_MAIN_MENU; game global_state = {GAMESTATE_IDLE,DISCONNECTED,0,0}; -bool game_is_paused = false; +extern bool game_is_paused; pathfinding_request active_requests[SERVER_PATHFINDING_THREADS] = {0}; void init_game(); void start_solo_game(); bool connect_to_game(char* ip, char* port); void fill_game_structs(); +bool every_player_died(); #endif \ No newline at end of file -- cgit v1.2.3-70-g09d2