From ee4906ef5fc89f3f10cd6aaf95845a0ae9b2f47e Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Wed, 14 Dec 2022 17:08:23 +0100 Subject: render order fix for bullets, ammo implementation --- include/guns.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'include/guns.h') diff --git a/include/guns.h b/include/guns.h index 62d43df..0363cae 100644 --- a/include/guns.h +++ b/include/guns.h @@ -11,6 +11,7 @@ typedef enum t_gun_type { typedef struct t_gun { gun_type type; + char* name; int magazine_size; int max_ammunition; float bullet_spread; @@ -19,9 +20,9 @@ typedef struct t_gun { } gun; gun guns[GUN_ALL] = { - {GUN_DESERTEAGLE, 8, 64, 0.0f, 1, 4.0f}, - {GUN_MP5, 30, 120, 0.1f, 1, 10.0f}, - {GUN_NOVA, 12, 80, 0.2f, 3, 1.2f}, + {GUN_DESERTEAGLE, "Desert Eagle", 8, 64, 0.0f, 1, 4.0f}, + {GUN_MP5, "MP5", 30, 120, 0.1f, 1, 10.0f}, + {GUN_NOVA, "Nova", 12, 80, 0.2f, 3, 1.2f}, }; gun get_gun_by_type(gun_type type); -- cgit v1.2.3-70-g09d2