From ee4906ef5fc89f3f10cd6aaf95845a0ae9b2f47e Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Wed, 14 Dec 2022 17:08:23 +0100 Subject: render order fix for bullets, ammo implementation --- include/math_helper.h | 1 + 1 file changed, 1 insertion(+) (limited to 'include/math_helper.h') diff --git a/include/math_helper.h b/include/math_helper.h index 7040086..b3a6cfe 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -10,6 +10,7 @@ #define MAP_RENDER_DEPTH renderer->set_render_depth(1); #define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); #define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); +#define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100); bool onSegment(vec2f p, vec2f q, vec2f r); int orientation(vec2f p, vec2f q, vec2f r); -- cgit v1.2.3-70-g09d2