From 08e0f1bef6555896e4d88e53c3f16f609c4e746c Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sat, 6 Jan 2024 16:19:03 +0100 Subject: zombie spawn roar, fix audio volume based on distance --- include/asset_defs.h | 1 + include/audio.h | 1 + 2 files changed, 2 insertions(+) (limited to 'include') diff --git a/include/asset_defs.h b/include/asset_defs.h index 7f99767..3e8bed2 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -94,6 +94,7 @@ Mix_Chunk* wav_error; Mix_Chunk* wav_collect; Mix_Chunk* wav_character; +Mix_Chunk* wav_roar_enraged; Mix_Chunk* wav_round_change; Mix_Chunk* wav_step; diff --git a/include/audio.h b/include/audio.h index 1ab8322..b32148f 100644 --- a/include/audio.h +++ b/include/audio.h @@ -26,6 +26,7 @@ typedef enum t_audio_event_type { EVENT_CHARACTER_TYPE, EVENT_FOOTSTEP, EVENT_ZOMBIESCREECH, + EVENT_ZOMBIEROAR, } audio_event_type; typedef struct t_audio_event { -- cgit v1.2.3-70-g09d2