From 2a85823f96ec4e9fa62905490ac93910187dfefc Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sun, 24 Dec 2023 22:09:56 +0100 Subject: metal wall texture --- include/asset_defs.h | 1 + include/math_helper.h | 2 +- include/objects.h | 7 ++++--- 3 files changed, 6 insertions(+), 4 deletions(-) (limited to 'include') diff --git a/include/asset_defs.h b/include/asset_defs.h index 57613de..65161c3 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -33,6 +33,7 @@ image* img_icon_molotov; image* img_spawner; image* img_obj_plants; image* img_obj_wall1; +image* img_metal_wall_front; // Throwables image* img_grenade; diff --git a/include/math_helper.h b/include/math_helper.h index 074e73a..31e376c 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -12,7 +12,7 @@ #define DROP_RENDER_DEPTH(_h) renderer->set_render_depth(4 + ceil(_h)); #define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); #define THROWABLE_RENDER_DEPTH(_h) renderer->set_render_depth(3 + ceil(_h)); -#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); +#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(50 + ceil(_h)); #define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100); bool onSegment(vec2f p, vec2f q, vec2f r); diff --git a/include/objects.h b/include/objects.h index 6ad5a10..d30a8f0 100644 --- a/include/objects.h +++ b/include/objects.h @@ -19,9 +19,10 @@ typedef struct t_light_emitter { } light_emitter; typedef enum t_object_type { - OBJECT_NONE = 0, - OBJECT_COBBLESTONEWALL1 = 1, - OBJECT_PLANTBOX1 = 2, + OBJECT_NONE, + OBJECT_COBBLESTONEWALL1, + OBJECT_PLANTBOX1, + OBJECT_METAL_WALL_FRONT, } object_type; typedef struct t_object { -- cgit v1.2.3-70-g09d2