From 2e04356bbb1d16c0d519156c3bcf201aea291e09 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Sat, 11 May 2024 16:50:23 +0200 Subject: door sounds and doors open for zombies --- include/asset_defs.h | 3 +++ include/audio.h | 2 ++ 2 files changed, 5 insertions(+) (limited to 'include') diff --git a/include/asset_defs.h b/include/asset_defs.h index 7681f2b..6102be6 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -118,6 +118,9 @@ Mix_Chunk* wav_round_change; Mix_Chunk* wav_step; Mix_Chunk* wav_step_enraged; +Mix_Chunk* wav_door_open; +Mix_Chunk* wav_door_close; + #define NUM_SCREECHES 11 Mix_Chunk* wav_screech[NUM_SCREECHES]; diff --git a/include/audio.h b/include/audio.h index 5199854..8319305 100644 --- a/include/audio.h +++ b/include/audio.h @@ -28,6 +28,8 @@ typedef enum t_audio_event_type { EVENT_ZOMBIESCREECH, EVENT_ZOMBIEROAR, EVENT_PLAYERHURT, + EVENT_DOOR_OPEN, + EVENT_DOOR_CLOSE, } audio_event_type; typedef struct t_audio_event { -- cgit v1.2.3-70-g09d2