From ef471c71e0da0269ed2a924eaae991ac2d0cfa20 Mon Sep 17 00:00:00 2001 From: Aldrik Ramaekers Date: Tue, 26 Dec 2023 13:40:08 +0100 Subject: helmet --- include/asset_defs.h | 1 + include/math_helper.h | 11 ++++++----- 2 files changed, 7 insertions(+), 5 deletions(-) (limited to 'include') diff --git a/include/asset_defs.h b/include/asset_defs.h index 65161c3..ef40df0 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -42,6 +42,7 @@ image* img_molotov_explode; // Players image* img_player_running; +image* img_helmet; // Other image* img_zombie_chunk_hand; diff --git a/include/math_helper.h b/include/math_helper.h index f45e903..c0a236a 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -9,11 +9,12 @@ #define MAP_RENDER_DEPTH renderer->set_render_depth(1); -#define DROP_RENDER_DEPTH(_h) renderer->set_render_depth(4 + ceil(_h)); -#define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); -#define THROWABLE_RENDER_DEPTH(_h) renderer->set_render_depth(3 + ceil(_h)); -#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(50 + ceil(_h)); -#define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100); +#define DROP_RENDER_DEPTH(_h) //renderer->set_render_depth(4 + ceil(_h)); +#define BULLET_RENDER_DEPTH(_h) //renderer->set_render_depth(5 + ceil(_h)); +#define THROWABLE_RENDER_DEPTH(_h) //renderer->set_render_depth(3 + ceil(_h)); +#define PLAYER_RENDER_DEPTH(_h) //renderer->set_render_depth(20 + ceil(_h)); +#define OBJECT_RENDER_DEPTH(_h) //renderer->set_render_depth(50 + ceil(_h)); +#define OVERLAY_RENDER_DEPTH() //renderer->set_render_depth(100); bool onSegment(vec2f p, vec2f q, vec2f r); int orientation(vec2f p, vec2f q, vec2f r); -- cgit v1.2.3-70-g09d2